gkathellar
2011-10-06, 09:31 AM
I've been working on an amusing Swiftblade build which uses Trapsmith, Shooting Star Mystic Ranger with Sword of the Arcane Order and Swift Hunter (and some ACF chaining) to produce a competent limited-casting charging gish. Now, I've got the leveling structure, basic strategy and similar essentials pretty much figured out, but I'm still meandering on what kinds of feats to take.
I've got open feats slots at 1st, 9th, 12th, 15th and 18th levels (and another one at 1st if I don't take weapon finesse). The build is Ranger 2/Scout 1/Ranger 3-6/Trapsmith 1/Swiftblade 9/Ranger 7-9. I've taken 2 flaws already, and all of my other feats are necessary, so no moving those around.
The obvious set is TWF, Improved Skirmish, ITWF, GTWF and Practiced Spellcaster (Trapsmith) — which nets me better damage, better AC and a Ranger/Trapsmith CL of 17/11.
However, I'm considering other options. Should I go for Shadow Blade despite its intensive feat tax? Should I switch to a Str-based build and go for the obvious charging feats to maximize charging potential? Are Improved Skirmish (+7 damage per hit, +2 AC) and Practiced Spellcaster as well worth it as I thinking they are?
EDIT: Just realized I need two more levels of scout than I thought, unless there's a trick for getting better skirmish than I'm not remembering. That cuts down my CL and removes my access to 4th-level spells unless I drop Trapsmith entirely.
I've got open feats slots at 1st, 9th, 12th, 15th and 18th levels (and another one at 1st if I don't take weapon finesse). The build is Ranger 2/Scout 1/Ranger 3-6/Trapsmith 1/Swiftblade 9/Ranger 7-9. I've taken 2 flaws already, and all of my other feats are necessary, so no moving those around.
The obvious set is TWF, Improved Skirmish, ITWF, GTWF and Practiced Spellcaster (Trapsmith) — which nets me better damage, better AC and a Ranger/Trapsmith CL of 17/11.
However, I'm considering other options. Should I go for Shadow Blade despite its intensive feat tax? Should I switch to a Str-based build and go for the obvious charging feats to maximize charging potential? Are Improved Skirmish (+7 damage per hit, +2 AC) and Practiced Spellcaster as well worth it as I thinking they are?
EDIT: Just realized I need two more levels of scout than I thought, unless there's a trick for getting better skirmish than I'm not remembering. That cuts down my CL and removes my access to 4th-level spells unless I drop Trapsmith entirely.