Gorfnod
2011-10-06, 03:10 PM
I am planning on playing an alchemist in an upcoming pathfinder game and am interested in the bottled ooze discovery but am a little concerned that it doesn't really seem to be all that powerful.
Bottled Ooze
From the Pathfinder SRD
The alchemist has learned how to preserve a sample of oozes in a sealed bottle, which he can prepare for use as an extract. When the alchemist activates the extract, he actually throws the bottle at a square within 30 feet, releasing the ooze, which reconstitutes and attacks the closest creature. The ooze is not under the alchemist’s control, but is otherwise treated as a summoned creature. The ooze remains for 1 round per caster level, and decays into powder when the duration expires. If the alchemist has the infusion discovery, another character can use the infused specimen. Creating a bottled ooze requires an extract with a level equal to the ooze’s CR (so a CR 4 gray ooze requires a 4th-level extract).
I could see it being rather useful at lower levels but fading quickly. Summoning a CR 6 ooze instead of using a Level 6 Extract doesn't seem all that useful.
I was wondering if anyone had some actually playtesting with this, especially at higher levels.
I have also considered two additional discoverys along these lines if it turns out that the oozes don't really keep up.
Improved Bottled Ooze
Prereq: Alchemist Level 6, Bottled Ooze
The alchemist has learned how to preserve an improved sample of oozes in a sealed bottle, which he can prepare for use as an extract. This ability works exactly as "Bottled Ooze" with the following changes. There is a 50% chance that the ooze is under the control of the alchemist who created it. Directing the ooze is a move action. If the alchemist has the infusion discovery, another character can use the infused specimen but no one has control over it. Creating a bottled ooze requires an extract with a level equal to the 1/2 the ooze’s CR (so a CR 6 ooze now only requires a 3rd-level extract).
Greater Bottled Ooze
Prereq: Alchemist Level 12, Improved Bottled Ooze
The alchemist has learned how to preserve a greater sample of oozes in a sealed bottle, which he can prepare for use as an extract. This ability works exactly as "Bottled Ooze" with the following changes. The ooze is under the control of alchemist who created it. Directing the ooze is a move action. If the alchemist has the infusion discovery, another character can use the infused specimen but no one has control over it. Creating a bottled ooze requires an extract with a level equal to 1/3 the ooze’s CR (so a CR 6 ooze now only requires a 2nd-level extract).
Bottled Ooze
From the Pathfinder SRD
The alchemist has learned how to preserve a sample of oozes in a sealed bottle, which he can prepare for use as an extract. When the alchemist activates the extract, he actually throws the bottle at a square within 30 feet, releasing the ooze, which reconstitutes and attacks the closest creature. The ooze is not under the alchemist’s control, but is otherwise treated as a summoned creature. The ooze remains for 1 round per caster level, and decays into powder when the duration expires. If the alchemist has the infusion discovery, another character can use the infused specimen. Creating a bottled ooze requires an extract with a level equal to the ooze’s CR (so a CR 4 gray ooze requires a 4th-level extract).
I could see it being rather useful at lower levels but fading quickly. Summoning a CR 6 ooze instead of using a Level 6 Extract doesn't seem all that useful.
I was wondering if anyone had some actually playtesting with this, especially at higher levels.
I have also considered two additional discoverys along these lines if it turns out that the oozes don't really keep up.
Improved Bottled Ooze
Prereq: Alchemist Level 6, Bottled Ooze
The alchemist has learned how to preserve an improved sample of oozes in a sealed bottle, which he can prepare for use as an extract. This ability works exactly as "Bottled Ooze" with the following changes. There is a 50% chance that the ooze is under the control of the alchemist who created it. Directing the ooze is a move action. If the alchemist has the infusion discovery, another character can use the infused specimen but no one has control over it. Creating a bottled ooze requires an extract with a level equal to the 1/2 the ooze’s CR (so a CR 6 ooze now only requires a 3rd-level extract).
Greater Bottled Ooze
Prereq: Alchemist Level 12, Improved Bottled Ooze
The alchemist has learned how to preserve a greater sample of oozes in a sealed bottle, which he can prepare for use as an extract. This ability works exactly as "Bottled Ooze" with the following changes. The ooze is under the control of alchemist who created it. Directing the ooze is a move action. If the alchemist has the infusion discovery, another character can use the infused specimen but no one has control over it. Creating a bottled ooze requires an extract with a level equal to 1/3 the ooze’s CR (so a CR 6 ooze now only requires a 2nd-level extract).