Grommen
2011-10-07, 02:06 AM
So long story short, after passing by one of the Twilight movies on TV, I discovered that I wished to have a pet Werewolf. Was more of a passing joke, as the movies are not quite to my liking, but the Werewolf back story was good and they look great in the film. Why Vampires sparkle I'll never get though. Anyway. I liked the on screen animation of the wolves, and the fact that they are really big. Leading to my statement, "I want a pet Werewolf". Compleatly forgetting that most of the time it was a person. Even then I still thought the idea was fun to play with.
So I'm DM'ing a game, and as a side track to the main plot I was introducing a werewolf anyway, being that it's October and not that far from Halloween. Ya know good time to break out that good old Gothic, were totally boned horror thing.
I intended on getting one of the NPC's bitten and afflicted. Giving the party a reason to tramp into the woods to go find a cure. Much to my bewilderment; when the party was woke up in the middle of the night to a screaming women (hay what else does a Werewolf chase?). The Ranger in the party jumps the gun, runs off into the night. Then in a moment to total VanHelsing badass attacks the Werewolf. Knowing not what the creature is, he manages to get bitten on the neck, and promptly rolls a "1" on ye old fort save! :smallbiggrin:
Mind you the player (a good friend of mine and a role player for 20+ years) is totally down with it, as long as he has a chance to control his wolfing out. Meaning that he does not wish to have the character eat the party one night wile they rest. Would be kinda suck if you ask me.
According to PF rules an afflicted Were creature is kinda boned (IE have no control over it), but one born this way can change on it's own, and will not go nutz during the full moon and ya know...Rampage....
What I'm looking for is a way to get from Afflicted to Natural born without just handwaveing it away. Were playing in Golarion and not far away from Unslav (the home of gothic horror). So what were thinking, once we find out that our ranger is a Were Creature (That will be a fun night :smalltongue:), were gonna pack him up to Unslav and attempt to find a simpathic clan of Werewolves who might be able to help.
Short of a wish spell (not really a thing I would normally allow with 4th level characters), what else can you think of that would change an Afflicted Lycan to a Natural born one, or some other way of controlling his affliction? I don't think rules wise their is a way. Perhaps a spell, a magic item, that allows him another save. Were thinking that eventually when changed he might retain some of his intelligence and ah...Ya know, not eat the other players.
Ideas welcomed; magic items, feats, etc. I'll dig though my Ravenloft stuff in the near future as well. Also if anyone has fluff ideas as to the ordeal that the player might have to undertake would be kool too.
Hay at least I got my Pet Werewolf.:smallcool:
So I'm DM'ing a game, and as a side track to the main plot I was introducing a werewolf anyway, being that it's October and not that far from Halloween. Ya know good time to break out that good old Gothic, were totally boned horror thing.
I intended on getting one of the NPC's bitten and afflicted. Giving the party a reason to tramp into the woods to go find a cure. Much to my bewilderment; when the party was woke up in the middle of the night to a screaming women (hay what else does a Werewolf chase?). The Ranger in the party jumps the gun, runs off into the night. Then in a moment to total VanHelsing badass attacks the Werewolf. Knowing not what the creature is, he manages to get bitten on the neck, and promptly rolls a "1" on ye old fort save! :smallbiggrin:
Mind you the player (a good friend of mine and a role player for 20+ years) is totally down with it, as long as he has a chance to control his wolfing out. Meaning that he does not wish to have the character eat the party one night wile they rest. Would be kinda suck if you ask me.
According to PF rules an afflicted Were creature is kinda boned (IE have no control over it), but one born this way can change on it's own, and will not go nutz during the full moon and ya know...Rampage....
What I'm looking for is a way to get from Afflicted to Natural born without just handwaveing it away. Were playing in Golarion and not far away from Unslav (the home of gothic horror). So what were thinking, once we find out that our ranger is a Were Creature (That will be a fun night :smalltongue:), were gonna pack him up to Unslav and attempt to find a simpathic clan of Werewolves who might be able to help.
Short of a wish spell (not really a thing I would normally allow with 4th level characters), what else can you think of that would change an Afflicted Lycan to a Natural born one, or some other way of controlling his affliction? I don't think rules wise their is a way. Perhaps a spell, a magic item, that allows him another save. Were thinking that eventually when changed he might retain some of his intelligence and ah...Ya know, not eat the other players.
Ideas welcomed; magic items, feats, etc. I'll dig though my Ravenloft stuff in the near future as well. Also if anyone has fluff ideas as to the ordeal that the player might have to undertake would be kool too.
Hay at least I got my Pet Werewolf.:smallcool: