SmileyFaceOfRom
2011-10-08, 06:26 PM
Talented Researcher
http://img534.imageshack.us/img534/9287/wizardbystefanatserk.jpg (http://imageshack.us/photo/my-images/534/wizardbystefanatserk.jpg/)
Rathin Mahovek, a Talented Researcher, preparing to tackle some arcane research.
Most Wizards are content to learn tried-and-true spells. The staples of being a wizard such as Magic Missile, Shield and Fireball. Some chose to create their own, sometimes securing a place in history such as Mordenkainen, Bigby and the infamous Melf. These are the Talented Researchers.
Becoming a Talented Researcher
Talented Researchers are almost exclusively Wizards, as Sorcerer's tend to spend their precious spell slots on spells that are versatile, rather than something they might only use once in a while.
Entry Requirements
Feats: Any metamagic feat
Skills: Knowledge (Arcana) 8 ranks, Knowledge (Any) 8 ranks, Spellcraft 8 ranks
Spellcasting: Must be able to cast 3rd level Arcane Spells
Special: Must have created a spell with the character's name in it.
Hit Dice: d4
Skill Points each level: 2+Intelligence Modifier
Class Skills: Concentration, Craft, Decipher Script, Knowledge (all skills, taken individually), Profession, and Spellcraft.
Talented Researcher
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spellcasting
1st|
+0|
+0|
+0|
+2|Alphabetical Knowledge|+1 level of existing arcane spellcasting class
2nd|
+1|
+0|
+0|
+2|Book Catalogue|+1 level of existing arcane spellcasting class
3rd|
+1|
+1|
+1|
+3|Masterful Research|+1 level of existing arcane spellcasting class
[/table]
Weapon and Armor Proficiencies: Talented Researchers gain no proficiency with any weapon or armor.
Alphabetized Knowledge: Normally, when you fail a Knowledge check, you cannot try again because you cannot remember what you don't know! This allows you to 'try again' once on any knowledge check after you fail it. If you fail a second time, you cannot try again until 1 week later.
Book Catalogue: At 2nd level, the Researcher has assembled a tome cataloging many known books that cover the theoretical aspect of spells. This allows him to add his Talented Researcher levels to the Spellcraft DC to determine whether a new spell is viable. In addition, researching a new spell takes one less week if the spell is researched in a metropolis.
Experienced Researcher: At 3rd level, the Researcher has learned many tricks of research: when to set a book down and look elsewhere, which books are wild goose chases- and when the person you hired for advice is giving you the middle one. Researching a new spell only costs 500gp per week.
There it is, my first PrC. Tell me how it is!
http://img534.imageshack.us/img534/9287/wizardbystefanatserk.jpg (http://imageshack.us/photo/my-images/534/wizardbystefanatserk.jpg/)
Rathin Mahovek, a Talented Researcher, preparing to tackle some arcane research.
Most Wizards are content to learn tried-and-true spells. The staples of being a wizard such as Magic Missile, Shield and Fireball. Some chose to create their own, sometimes securing a place in history such as Mordenkainen, Bigby and the infamous Melf. These are the Talented Researchers.
Becoming a Talented Researcher
Talented Researchers are almost exclusively Wizards, as Sorcerer's tend to spend their precious spell slots on spells that are versatile, rather than something they might only use once in a while.
Entry Requirements
Feats: Any metamagic feat
Skills: Knowledge (Arcana) 8 ranks, Knowledge (Any) 8 ranks, Spellcraft 8 ranks
Spellcasting: Must be able to cast 3rd level Arcane Spells
Special: Must have created a spell with the character's name in it.
Hit Dice: d4
Skill Points each level: 2+Intelligence Modifier
Class Skills: Concentration, Craft, Decipher Script, Knowledge (all skills, taken individually), Profession, and Spellcraft.
Talented Researcher
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spellcasting
1st|
+0|
+0|
+0|
+2|Alphabetical Knowledge|+1 level of existing arcane spellcasting class
2nd|
+1|
+0|
+0|
+2|Book Catalogue|+1 level of existing arcane spellcasting class
3rd|
+1|
+1|
+1|
+3|Masterful Research|+1 level of existing arcane spellcasting class
[/table]
Weapon and Armor Proficiencies: Talented Researchers gain no proficiency with any weapon or armor.
Alphabetized Knowledge: Normally, when you fail a Knowledge check, you cannot try again because you cannot remember what you don't know! This allows you to 'try again' once on any knowledge check after you fail it. If you fail a second time, you cannot try again until 1 week later.
Book Catalogue: At 2nd level, the Researcher has assembled a tome cataloging many known books that cover the theoretical aspect of spells. This allows him to add his Talented Researcher levels to the Spellcraft DC to determine whether a new spell is viable. In addition, researching a new spell takes one less week if the spell is researched in a metropolis.
Experienced Researcher: At 3rd level, the Researcher has learned many tricks of research: when to set a book down and look elsewhere, which books are wild goose chases- and when the person you hired for advice is giving you the middle one. Researching a new spell only costs 500gp per week.
There it is, my first PrC. Tell me how it is!