Sarusta
2011-10-09, 10:36 AM
Not a weaponmaster in the typical sense of mastering a single weapon, I've been wanting to make a melee warrior who (mostly for flavor reasons) carries numerous amounts of weapons of all kinds, and is constantly switching them out in the middle of combat. Picking up weapons from enemies is game too, so maybe Disarm in there somewhere.
It would be nice to take advantage of the Melee Weapon Mastery feats in PHII, but this build would be crazy feat intensive, especially if he is to be dual wielding (which I imagine he would). Tempest seems like an appropriate prestige, with Fighter as the base just for all the feats. So Fighter 15, Tempest 5, not in that order necessarily. I was thinking about making him an elf for flavor but if he has to be human for the bonus feat, that's okay too.
The biggest problem I have though, is how can I get him enough actions in combat to successfully switch out several weapons at once? I assume that dropping your weapon in combat is a free action (so I'd be avoiding highly expensive magical weaponry, unless they all had the Calling enchantment). Quick Draw comes to mind, but that's a swift action so only one of those per round. Weapons with enchantments or modifications seem good, but he'll be dropping and retrieving weapons across the battlefield like crazy, so it's kind of infeasible.
Anyways, thoughts?
It would be nice to take advantage of the Melee Weapon Mastery feats in PHII, but this build would be crazy feat intensive, especially if he is to be dual wielding (which I imagine he would). Tempest seems like an appropriate prestige, with Fighter as the base just for all the feats. So Fighter 15, Tempest 5, not in that order necessarily. I was thinking about making him an elf for flavor but if he has to be human for the bonus feat, that's okay too.
The biggest problem I have though, is how can I get him enough actions in combat to successfully switch out several weapons at once? I assume that dropping your weapon in combat is a free action (so I'd be avoiding highly expensive magical weaponry, unless they all had the Calling enchantment). Quick Draw comes to mind, but that's a swift action so only one of those per round. Weapons with enchantments or modifications seem good, but he'll be dropping and retrieving weapons across the battlefield like crazy, so it's kind of infeasible.
Anyways, thoughts?