herrhauptmann
2011-10-10, 03:50 PM
A while back I made a character for Tower of Deadly Evil, and since he was going to have low damage per hit, I was finding ways to increase the number of hits and AOOs he'd make a round. Also, to stack a variety of penalties onto his weapon for hits.
Well, that character never got going. But I'm going to try something similar for an epic game, and I'm wondering how many of them will still be useful.
NameBookCostEffectSave
Wounding DMG+21 Con damageNone
MarrowCrushing BoVD+31 Con DamageNone
EnfeeblingBoED+1crit, 1d6+2 Temp Str DamageNone
ParalyzingBoED+2Paralyzed up to 10 roundsWill 17
RoaringBoED+3Shaken, 2d6 sonicWill 22
NervewrackDung 105pg21+1On Crit Many effects1d4 roundsNone
SubjugatingHeroes of Battle+2Shaken/Frightened 5 roundsWill 20
Doom BurstMini+1Crit, shaken 5minutesNone
Paralytic BurstMini+2Crit, Hold MonsterNone
WeakeningShining South+31 Str DamageNone
Lifedrinker weaponDMG/SRD38k2 negative levels, 1 negative level on userFort 16, next day.
Sudden StunningDMG22000Swift action, 1d4+1 roundsRef: 10+ 1/2 level+User Cha mod
CurseSpewingBoVD+1On hit:-4 morale to attack, saves, ability checks, skill checksWill DC15
SouldrinkingEpic428K (I think)On hit. 2d4 negative levelsFort 25 next day
SpellbladePGtF6000When targeted with 1 spell, you catch it with weapon. Can let it drain off, or redirect on your turn.None
Character is a lockdown gish type (my personal homebrew that's been approved).
So he'll frequently be using Improved Invisibility+Spectral Skirmisher (PHB2). Defensive Rebuke (ToB maneuver). Doublehit(Mini?) And Thicket of Blades and Rapid Counter (maybe).
Not that it really matters for this question, but here's my combat style:
Defensive Rebuke, if I attack someone and they don't attack me, I get an AOO.
Thicket of Blades. If they move within my reach, I get an AOO.
Spectral Skirmisher. If they attack my square, I get an AOO. If I hit with the AOO, they know which square I'm in. Some trade offs, oh well.
Doublehit. When I wield 2 weapons and make an AOO, use both at the cost of a single AOO.
Two weapon fighting with spinning swords (secrets of sarlona) so I'll have reach.
Double hit will let me use one AOO attempt to hit with both weapons.
Dragon Magazine has a few feats that let me use secondary and tertiary attacks on an AOO, at the cost of an additional AOO attempt.
**6th level fighter with those feats, could get an attack at +6, and an attack at +1 for a single provoking attempt. If he's got doublehit, he should make 4 attacks for just 2 attempts.
So, how well should each of these abilities work in a level 25 game? (Not sure just how optimized the game will be, but DM doesn't want full casters to own and leave melee carrying the gear.)
Lifedrinker weapons (with soulfire armor so I don't get level drained myself).
Sudden stunning.
Curse Spewing.
Wounding.
Roaring.
I'm trying to avoid the ones that activate on a crit, or that have both a DC and a high cost. (Sudden stunning has a DC, but it's low cost. It's worth it for the 5% chance of success, unless every enemy is reliably immune to stunning by that level)
Secondary question:
I'm used to playing with non-epic items to dissect their cost, but epic items get a little wonky with their pricing formulas.
The Life drinker for instance, is a +1 greataxe that deals 2 negative levels per hit and costs 40320gold.
MW great axe is 320.
A +1 weapon is 2000.
That means the lifedrinker is 38k itself.
What would be the cost of the Soul-drinker so I can attach it to a different weapon?
Ordinarily it's a +5 Bastard Sword that costs 478,335 gold and does 2d4 negative levels.
+5 is 50k.
MW sword is 335gold.
So the soul drinking part should be 428000 gold. Is that right?
Well, that character never got going. But I'm going to try something similar for an epic game, and I'm wondering how many of them will still be useful.
NameBookCostEffectSave
Wounding DMG+21 Con damageNone
MarrowCrushing BoVD+31 Con DamageNone
EnfeeblingBoED+1crit, 1d6+2 Temp Str DamageNone
ParalyzingBoED+2Paralyzed up to 10 roundsWill 17
RoaringBoED+3Shaken, 2d6 sonicWill 22
NervewrackDung 105pg21+1On Crit Many effects1d4 roundsNone
SubjugatingHeroes of Battle+2Shaken/Frightened 5 roundsWill 20
Doom BurstMini+1Crit, shaken 5minutesNone
Paralytic BurstMini+2Crit, Hold MonsterNone
WeakeningShining South+31 Str DamageNone
Lifedrinker weaponDMG/SRD38k2 negative levels, 1 negative level on userFort 16, next day.
Sudden StunningDMG22000Swift action, 1d4+1 roundsRef: 10+ 1/2 level+User Cha mod
CurseSpewingBoVD+1On hit:-4 morale to attack, saves, ability checks, skill checksWill DC15
SouldrinkingEpic428K (I think)On hit. 2d4 negative levelsFort 25 next day
SpellbladePGtF6000When targeted with 1 spell, you catch it with weapon. Can let it drain off, or redirect on your turn.None
Character is a lockdown gish type (my personal homebrew that's been approved).
So he'll frequently be using Improved Invisibility+Spectral Skirmisher (PHB2). Defensive Rebuke (ToB maneuver). Doublehit(Mini?) And Thicket of Blades and Rapid Counter (maybe).
Not that it really matters for this question, but here's my combat style:
Defensive Rebuke, if I attack someone and they don't attack me, I get an AOO.
Thicket of Blades. If they move within my reach, I get an AOO.
Spectral Skirmisher. If they attack my square, I get an AOO. If I hit with the AOO, they know which square I'm in. Some trade offs, oh well.
Doublehit. When I wield 2 weapons and make an AOO, use both at the cost of a single AOO.
Two weapon fighting with spinning swords (secrets of sarlona) so I'll have reach.
Double hit will let me use one AOO attempt to hit with both weapons.
Dragon Magazine has a few feats that let me use secondary and tertiary attacks on an AOO, at the cost of an additional AOO attempt.
**6th level fighter with those feats, could get an attack at +6, and an attack at +1 for a single provoking attempt. If he's got doublehit, he should make 4 attacks for just 2 attempts.
So, how well should each of these abilities work in a level 25 game? (Not sure just how optimized the game will be, but DM doesn't want full casters to own and leave melee carrying the gear.)
Lifedrinker weapons (with soulfire armor so I don't get level drained myself).
Sudden stunning.
Curse Spewing.
Wounding.
Roaring.
I'm trying to avoid the ones that activate on a crit, or that have both a DC and a high cost. (Sudden stunning has a DC, but it's low cost. It's worth it for the 5% chance of success, unless every enemy is reliably immune to stunning by that level)
Secondary question:
I'm used to playing with non-epic items to dissect their cost, but epic items get a little wonky with their pricing formulas.
The Life drinker for instance, is a +1 greataxe that deals 2 negative levels per hit and costs 40320gold.
MW great axe is 320.
A +1 weapon is 2000.
That means the lifedrinker is 38k itself.
What would be the cost of the Soul-drinker so I can attach it to a different weapon?
Ordinarily it's a +5 Bastard Sword that costs 478,335 gold and does 2d4 negative levels.
+5 is 50k.
MW sword is 335gold.
So the soul drinking part should be 428000 gold. Is that right?