PDA

View Full Version : some discipline feats...



bobthe6th
2011-10-11, 12:30 PM
so the idea here is to expand some of the ToB discipline feats into homebrew disciplines.

the doll judgment feats (http://brilliantgameologists.com/boards/index.php?topic=11940.0)

creepy dolls [General]
prerequisites:intimidate 1 rank, one doll judgment maneuver
benefit:foes hit by your doll's attacks make a DC 10+1/2 your ranks in intimidate+your charisma modifier will save, or are shaken when they can see your dolls. an opponent that saves against this once is immune to this affect for 24 hours. this is a mind effecting fear affect.
-----------------------------------------------------------------
hundred machine funeral [Tactical]
prerequisites:9 ranks intimidate, creepy dolls, two doll judgement maneuvers, +6 bab
benefit: the hundred machine funeral feat enable you to use three tactical options.
to use any of these options, you must half the damage of the maneuver they affect. two options make 1/4, three 1/8.
Sacrificial virgins:when you sacrifice a doll as part of a maneuver, all foes with line of sight to the affect must make a DC 10+1/2 your ranks in intimidate+your charisma modifier will save or receive a -2 to attack and damage rolls against dolls. this last the rest of the encounter. a foe that makes their save is not affected by this for 24 hours. this is a mind effecting fear affect.
Witch burning:an arcane spell caster damaged by a doll sacrifice maneuver must make a DC 10+1/2 your ranks in intimidate+your charisma modifier will save or gain a -1 profain penalty to CL for one round. a foe that makes their save is not affected by this for 24 hours. this is a mind effecting fear affect.
out with a bang: all foes damaged by a doll sacrifice maneuver must make a DC 10+1/2 your ranks in intimidate+your charisma modifier will save or are defend for one round. a foe that makes their save is not affected by this for 24 hours. this is a mind effecting fear affect.
------------------------------------------------------------------

the army of one feats. (http://www.giantitp.com/forums/showthread.php?p=5710173)

momentum of one
prerequisites: one army of one maneuver.
benefit: when using the cleave or great cleave feat, you add 2 damage per target you dropped to damage rolls to one target during the cleave. this bonus damage maxes at 2 times your bab.
-----------------------------------------------------------------
one unstoppable force
prerequisites: two army of one maneuvers, +6 bab, momentum of one.
benefit: the momentum of one feat enable you to use three tactical options.
combo multiplier: damage from "momentum of one" can stack, up to twice the normal maximum.
combo breaker: if you are hit by an attack from a cleave feat, you may take an immediate action to attack the attacker.
finishing move: you may save the damage from combo multiplier, losing two points of damage each round. this damage can be applied to any melee attack, even an attack of opertonity, but it only deals half damage.
------------------------------------------------------------------

would like feed back on these...