Kol Korran
2011-10-11, 03:08 PM
Tomer, Guy, Ariel and Alon- please keep out!
If you're reading my campaign, be warned- SPOILERS!
my campaign takes place in Eberron, but it doesn't matter much. this isn't that setting specific. My PCs might find magic items of an NPC they'vemet a few times, doubtfully either an ally or foe, they are not sure. in truth, the Traveler (who was supposed to reflect certain aspect of an Eberron god of the same name- a god of trickery, deceit, and marvelous artifice) is a female changeling artificer of great skill, who had many small projects. she took her vocation as a combination of art and science.
however, some of her creations made her quite mad, to the point of losing herself. added to that- the main villain (to which group she belonged) found out that she tried to help the PCs, and punished her i... a creative way, making her a sad, tragic insane remnant of what she once have been.
the backgounrd may or may not affect the riddles: the Traveler made access to two items of hers- a portable hole where she kept an emergency lab (extra dimensional transportable space), and in it also a custom Rod of Wonder (called Rod of the Mournland) which is basically a very wide utterly random creating affect.
each item is protected by a riddle. (identify and similar spells can't pierce the riddle or reveal it's answer) 3 important things about the riddles:
- the party doesn't NEED to solve these riddles. the items are a sort of bonus. so they can be tricky.
- the party may have quite a few tries to guess the items once they get them, so hard to guess, non obvious or implied answers are best. the riddle best be vague.
- if possible, it should reflect on the traveler and her story.
i've made two basic riddles, but would love to hear your suggestions as well.
Portable hole riddle
The one place you can hide
answer:
Nowhere. this is to reflect on the Traveler's miserable state of mind and loss of hope.
Rod of the Mournland:
the element that makes all creation, great and small, worthwhile.
Answer:
Randomness/ chance/ unpredictability. (or anything on that line). this gives a bit more spiritual aspect to her artifice, as well as linking well to the object itself.
so... thoughts on the riddles? any other riddles? :smalltongue:
If you're reading my campaign, be warned- SPOILERS!
my campaign takes place in Eberron, but it doesn't matter much. this isn't that setting specific. My PCs might find magic items of an NPC they'vemet a few times, doubtfully either an ally or foe, they are not sure. in truth, the Traveler (who was supposed to reflect certain aspect of an Eberron god of the same name- a god of trickery, deceit, and marvelous artifice) is a female changeling artificer of great skill, who had many small projects. she took her vocation as a combination of art and science.
however, some of her creations made her quite mad, to the point of losing herself. added to that- the main villain (to which group she belonged) found out that she tried to help the PCs, and punished her i... a creative way, making her a sad, tragic insane remnant of what she once have been.
the backgounrd may or may not affect the riddles: the Traveler made access to two items of hers- a portable hole where she kept an emergency lab (extra dimensional transportable space), and in it also a custom Rod of Wonder (called Rod of the Mournland) which is basically a very wide utterly random creating affect.
each item is protected by a riddle. (identify and similar spells can't pierce the riddle or reveal it's answer) 3 important things about the riddles:
- the party doesn't NEED to solve these riddles. the items are a sort of bonus. so they can be tricky.
- the party may have quite a few tries to guess the items once they get them, so hard to guess, non obvious or implied answers are best. the riddle best be vague.
- if possible, it should reflect on the traveler and her story.
i've made two basic riddles, but would love to hear your suggestions as well.
Portable hole riddle
The one place you can hide
answer:
Nowhere. this is to reflect on the Traveler's miserable state of mind and loss of hope.
Rod of the Mournland:
the element that makes all creation, great and small, worthwhile.
Answer:
Randomness/ chance/ unpredictability. (or anything on that line). this gives a bit more spiritual aspect to her artifice, as well as linking well to the object itself.
so... thoughts on the riddles? any other riddles? :smalltongue: