Tono
2011-10-12, 11:01 AM
So, I have a game starting soon, and for it I want to create some recurring villains. These villains are set up to be slightly incompetent, yet always seem to manage to get away(more Team Rocket then The Linear Guild, though). Personalities I am fine with, yet actually creating the characters so they fit in this mold is proving difficult. Mainly because I want these villians to pop in most of the time when it is very inconvenant to the party. Fleeing with the Royal Family Jewels? They want them too. Dungeon collapsing? They are just on the outside. So, they have to be able to be taken out when the party is not at full power, yet still proving to be slightly challenging, if for no other reason that the majority of players have little experience playing, and almost none outside of core. I want this to run sorta as an 'eye-opener' to the rest of the books. Yes, I am expecting this to end badly the first couple of times, but I hope itll work out in the end. The party consist of(All at ECL 5);
Hafling Rogue3/Swordsage2 -Player is a fan of 4edition rogues, and likes to play the sneaky stealing and disarming type, figured this might be the best way to play like that. Player played straight rogue last time, liked the class but wanted to be more battle worthy and expressed a desire to have powers like 4 editions encouter powers.(Player plans one more level of swordsage then probably rest rogue. Not quite sure though It'll probably change as the player plays more.)
Warforged Crusader1/Fighter4- Player plans to progress into Warforged Juggernaut. Player is a fan of being a 'Tank', doesn't like the idea of tripping though, and would much rather just bull-rush and either grapple or hit everything with a maul. Plans to just go straight up Juggernaut, for now.
Gnome Artificer- No idea where this guy plans to fully go, tbh. I think he had heard of the class before but never got a chance to play it, and with one of the characters playing a warforged he nabbed the chance.
Fourth player has not chosen a race. I am fully expecting to get a text the day of the game from him asking permission to play a certain race, but I am not worried. Doesn't have the patience or drive to fully min/max something, and prefers to play for flavor. Wants to go wizard/Frostmage.
Finally a Catfolk Scout. (I've tried to lean him towards Ranger/Scout with the ... I think it is Swift hunter feat from CS? I'm not sure i remember the name. I don't think he liked it though.) - Wants to play to the ranged damage dealer. Offered him LA byoff, but I think he doesn't want it. The 'I'm a level behind then' thought sorta came out, even though I tried to convince him it basically gains him a level. w/e.
So my problem is I want something that can challenge them now, without being too weak in 3 levels, or in two months when one of them finally digs through the internet for ideas. With only one 'frontliner' and the rogue, I'm thinking that anymore then a group of three would get too mean for them. While any less would just hand them the victory anytime. That way also in the off chance I forget to leave the villians an out, it wouldn't sky rocket their wealth, having just killed three people I might have to throw gear on to make a challenge. As such I was thinking of the following;
A basic Buffer/Magic/Tank setup.
Cleric, with the Celerity and Time domains. Mostly for the buffs, with maybe a heal thrown in battle and the domains grant that 'can't catch me' feeling. Not quite sure though.
Magic I am debating about throwing a Warlock or a Shadow caster at them. A warlock would get Flee the Scene and the ability to constantly annoy them with damage, eventually to maybe building up undead at one of the final battles with the group, but the Shadow caster would grant that 'unfamiliarty' to them that I kinda want, and I know they all will have spot and listen checks low, as for some reason they don't like to put ranks in it, with the exception of one. I want this guy to be annoying.
And I have no Idea for the third one. I don't want a shock trooper or tripper here, as I think it would devastate them. I was thinking of putting a Hexblade here, but I don't know how well that will turn out.
Also, because I can be horrible at balancing levels some times, putting them a level lower the first time, with them slowly catching up then bypassing the party towards shouldn't screw them over too much, right?
Books include all WotC material, no dragon magazine.
So, uh, does this look like they'll be able to do what I want them to do? Any ideas to make it better? Thanks for reading all that!
TL;DR, not quite sure I can create something that will be a constant challenge to 5 PCs. Not too good at balancing difficulty.
Hafling Rogue3/Swordsage2 -Player is a fan of 4edition rogues, and likes to play the sneaky stealing and disarming type, figured this might be the best way to play like that. Player played straight rogue last time, liked the class but wanted to be more battle worthy and expressed a desire to have powers like 4 editions encouter powers.(Player plans one more level of swordsage then probably rest rogue. Not quite sure though It'll probably change as the player plays more.)
Warforged Crusader1/Fighter4- Player plans to progress into Warforged Juggernaut. Player is a fan of being a 'Tank', doesn't like the idea of tripping though, and would much rather just bull-rush and either grapple or hit everything with a maul. Plans to just go straight up Juggernaut, for now.
Gnome Artificer- No idea where this guy plans to fully go, tbh. I think he had heard of the class before but never got a chance to play it, and with one of the characters playing a warforged he nabbed the chance.
Fourth player has not chosen a race. I am fully expecting to get a text the day of the game from him asking permission to play a certain race, but I am not worried. Doesn't have the patience or drive to fully min/max something, and prefers to play for flavor. Wants to go wizard/Frostmage.
Finally a Catfolk Scout. (I've tried to lean him towards Ranger/Scout with the ... I think it is Swift hunter feat from CS? I'm not sure i remember the name. I don't think he liked it though.) - Wants to play to the ranged damage dealer. Offered him LA byoff, but I think he doesn't want it. The 'I'm a level behind then' thought sorta came out, even though I tried to convince him it basically gains him a level. w/e.
So my problem is I want something that can challenge them now, without being too weak in 3 levels, or in two months when one of them finally digs through the internet for ideas. With only one 'frontliner' and the rogue, I'm thinking that anymore then a group of three would get too mean for them. While any less would just hand them the victory anytime. That way also in the off chance I forget to leave the villians an out, it wouldn't sky rocket their wealth, having just killed three people I might have to throw gear on to make a challenge. As such I was thinking of the following;
A basic Buffer/Magic/Tank setup.
Cleric, with the Celerity and Time domains. Mostly for the buffs, with maybe a heal thrown in battle and the domains grant that 'can't catch me' feeling. Not quite sure though.
Magic I am debating about throwing a Warlock or a Shadow caster at them. A warlock would get Flee the Scene and the ability to constantly annoy them with damage, eventually to maybe building up undead at one of the final battles with the group, but the Shadow caster would grant that 'unfamiliarty' to them that I kinda want, and I know they all will have spot and listen checks low, as for some reason they don't like to put ranks in it, with the exception of one. I want this guy to be annoying.
And I have no Idea for the third one. I don't want a shock trooper or tripper here, as I think it would devastate them. I was thinking of putting a Hexblade here, but I don't know how well that will turn out.
Also, because I can be horrible at balancing levels some times, putting them a level lower the first time, with them slowly catching up then bypassing the party towards shouldn't screw them over too much, right?
Books include all WotC material, no dragon magazine.
So, uh, does this look like they'll be able to do what I want them to do? Any ideas to make it better? Thanks for reading all that!
TL;DR, not quite sure I can create something that will be a constant challenge to 5 PCs. Not too good at balancing difficulty.