Flickerdart
2011-10-12, 01:19 PM
Rage Sage
"Your work is unparalleled! And I'm a huge fan of how you lose control and turn into an enormous green rage-monster."
-Tony Stark to Bruce Banner
Some people rage. Some people cast spells. Most people believe that the two can never find common ground, but those people have never met a rage sage, a warrior-scholar who has used the insight gained from his rage to delve into the mysteries of magic itself.
Prerequisites:
Skills: Concentration 8 ranks
Feats: Combat Casting
Base Attack Bonus: +4
Class Features: Rage, Frenzy or similar ability. The rage spell doesn't count.
Spellcasting: Ability to cast 1st level spells
Hit Die: d8
{table=head] Level | BAB | Fort | Ref |Will | Special | Spellcasting
1st | +1 | +2 | +0 | +2 | Mystic rage | -
2nd | +2 | +3 | +0 | +3 | Rage +1/day | +1 level of existing class
3rd | +3 | +3 | +1 | +3 | Spellburst 1 | +1 level of existing class
4th | +4 | +4 | +1 | +4 | Primordial fury | +1 level of existing class
5th | +5 | +4 | +1 | +4 | Metaragic | +1 level of existing class
6th | +6 | +5 | +2 | +5 | Spellburst 2, rage +1/day | +1 level of existing class
7th | +7 | +5 | +2 | +5 | Primordial power | +1 level of existing class
8th | +8 | +6 | +2 | +6 | Steely focus | +1 level of existing class
9th | +9 | +6 | +3 | +6 | Spellburst 3 | +1 level of existing class
10th | +10 | +7 | +3 | +7 | Primordial perfection, rage +1/day |-[/table]
Skill Points: 2+INT modifier
Skills: Concentration (Con), Craft (Int), Intimidate (Cha), Listen (Wis), Spellcraft (Int), Spot (Wis) and Survival (Wis).
Note: "Rage" is used to describe all similar abilities such as Frenzy or Ferocity that can be used to qualify for the class.
Spellcasting: At each level indicated on the table, a rage sage gains spells per day (and spells known, if applicable) as if he had gained a level in any one spellcasting class he belongs to.
Mystic Rage (Ex): The rage sage's signature ability is to remain calm in mind even as his body surges with frothing fury. A rage sage can cast spells while in a rage, so long as the level of the spell is equal to or lower than his class level, and may also make Concentration checks while raging.
Rage (Ex): At 2nd, 6th and 10th levels, a rage sage gains an additional use of rage.
Spellburst (Su): When the rage sage summons forth his anger, he can let a sliver of magic surge along with it. At 3rd level, the rage sage gains the ability to pre-cast a small number of spells and then release them when he rages. The rage sage is the only target for any spell cast this way. If he is an illegal target for the spell, or the spell is not a targeted spell, it cannot be cast through this ability.
When using this ability, the rage sage casts the spells on himself as normal, but wills them to remain dormant rather than activate immediately. Next time he rages, these spells trigger immediately, with one exception: if the rage sage enters a rage when it is not his turn, the spellburst activates at the beginning of his next turn. All non-instantaneous spells cast this way end when the duration of the rage expires, or as normal, whichever is soonest.
A 3rd level rage sage may only have one spell in his spellburst at any given time, and may only store spells of 2nd level or lower. At 6th level, he may store two spells of 4th level or lower and at 9th, three spells of 6th level or lower.
Primordial Fury (Su): At 4th level, the rage sage gains insight into the origins of his particular form of magic, and can tap into that source during a rage. He chooses one origin from the following list:
Draconic Magic: The mighty dragons taught the first of your order the ways of magic, possibly by example, and your rage echoes theirs. While you rage, you gain an enhancement bonus to your natural armor equal to 1/2 your class level.
Celestial Magic: Your magic is inspired by that of the angels, or perhaps directly derived from it, and you channel the wrath of the heavens in your rage. While you rage, you gain an enhancement bonus to caster level checks equal to 1/2 your class level.
Infernal Magic: Your magic originated from the hate of fiends, but you have put your own cruel spin on it. Whenever you deal damage while in a rage, you deal additional slashing damage equal to 1/2 your class level.
Planar Magic: The source of your magic seeps in from cracks between the planes, and your body can slip into those cracks when infused with the magic of your rage. While raging, you gain a resistance bonus to reflex saves equal to 1/2 your class level.
Alien Magic: Your magic comes from somewhere, something or someone that the majority of the world is blissfully unaware of, and losing control can let it bubble to the surface. While raging, your skin ripples with strange growths and energies, granting you DR/- equal to 1/2 your class level that stacks with any other DR/- you may have.
Primal Magic: Your magic, and your rage, are as ancient as the trees themselves. While raging, you gain fast healing equal to 1/2 your class level.
Metaragic (Su): At 5th level, the rage sage can, as a standard action, end his rage prematurely, and in the same action cast any spell he can normally cast, affected by any metamagic feats he knows, so long as the spell's effective level does not exceed the amount of rounds remaining in the rage when it was dismissed. The rage sage cannot use this ability to cast a spell of a higher level than he could normally cast; that is, a barbarian 1/warmage 5/rage sage 5 could not cast meteor swarm nor maximized empowered orb of acid using this ability, even if he had nine or more rounds remaining in his rage. After ending his rage in this fashion, the rage sage is exhausted.
The rage sage cannot use this ability if he cannot, for any reason, voluntarily end the rage himself.
Primordial Power (Su): At 7th level, the rage sage delves deeper into the origins of his magic, chosen for the primordial fury ability:
Draconic Magic: You have the presence of a dragon. While raging, you gain a +2 circumstance bonus to Charisma.
Celestial Magic: You have the wisdom of an angel. While raging, you gain a +2 circumstance bonus to Wisdom.
Infernal Magic: You have the cunning of a fiend. While raging, you gain a +2 circumstance bonus to Intelligence.
Planar Magic: You have the speed of a planar traveller. While raging, you gain a +2 circumstance bonus to Dexterity.
Alien Magic: You have otherworldly resilience. While raging, you gain a +2 circumstance bonus to Constitution.
Primal Magic: You have the strength of nature herself. While raging, you gain a +2 circumstance bonus to Strength.
Steely Focus (Ex): At 8th level, the rage sage's composure in his rage is absolute. While raging, he can maintain concentration on a spell as a swift action in any round that he makes an attack. He can also use metamagic feats while raging.
Primordial Perfection (Su): At 10th level, the rage sage has become one with the origins of his magic, granting him an ability usable 1/round from the following list, depending on the origin chosen for primordial fury:
Draconic Magic: The dragon's powers are many, and by learning one, you have become privy to another. While raging, whenever you cast a spell, you may breathe a 30ft cone, dealing 1d6 fire damage per level of the spell (Reflex save for half damage, DC is equal to the spell's DC, or the DC it would have it if allowed a save).
Celestial Magic: The greatest of angels are merciful even in heated battle, and from this mercy you have learned to draw power. While raging, when you cast a spell, you may grant any other creature within Close range 1d6 temporary hit points per level of the spell.
Infernal Magic: All fiends know how to get out of a sticky situation, and you are no different. While raging, whenever you cast a spell you may immediately teleport within 5ft per spell level.
Planar Magic: While most people regard the inaccuracy of planar travel as a flaw, you have learned to exploit it when it suits you. While raging, whenever you cast a spell, you gain a miss chance of 5% per spell level. This miss chance lasts until the beginning of your next turn.
Alien Magic: You have entered madness and come out on the other side. While raging, whenever you cast a spell, you may cause one creature within Close range to become sickened (Will save negates, DC is equal to the spell's DC, or the DC it would have it if allowed a save) for one round per level of the spell.
Primal Magic: Such is your connection with the world around you that the smallest action on your part brings forth life and growth. While raging, whenever you cast a spell, you may designate a number of 5ft cubes equal to the spell's level within Close range as difficult terrain, as trees and bushes spring up immediately. These cubes do not have to be adjacent, but a cube that is not touching the ground must be touching another cube (so, you could stack nine 5ft cubes on top of one another to create a 45ft tree, but not have a single 5ft cube hovering in the air). These plants disappear when your rage ends.
Adaptation: Psionic Rage Sage
Most practitioners of magic get where they are through study and discipline, but psionic powers tend to awaken spontaneously, especially in wilders. For some psionics users, the path of the rage sage is thus even more natural than continuing to advance in their original class.
If not listed in the adaptation, the ability remains the same, but works for psionic powers instead of spells.
Prerequisites:
Skills: Concentration 8 ranks
Feats: Combat Manifestation
Base Attack Bonus: +4
Class Features: Rage, Frenzy or similar ability. The rage spell doesn't count.
Manifesting: Manifester Level 1
Primordial Fury (Su): Psionics do not have ties to dragons like some spellcasters do, nor do they originate from nature. Instead of the Primal and Draconic origins, psionic rage sages can select one of the following:
Personal Power: You are not a mere student rehashing things others have discovered before you, but a trailblazer of the mind, forging new ways of wielding your mental might. While raging, you gain a bonus to your manifesting stat for the purpose of calculating the DCs of your powers equal to 1/2 your class level.
Collective Power: Sentient minds may think they act alone, but you have discovered the web of consciousness that unites them. From that web, you draw more power than your own mind could otherwise contain. While raging, you gain access to a special pool of power points. At the beginning of your turn, this pool gains power points equal to 1/2 your class level, up to a maximum of your ML. You cannot directly replenish your personal power points from this pool, nor can you draw power points from more than one source to manifest a power.
A psionic rage sage can select either one of these origins or the Celestial, Infernal, Planar or Alien origins (as per Complete Psionic, psionic powers can have links to any of these things).
Metaragic(Su): Same as standard rage sage, but the psionic rage sage must also expend his psionic focus if using metapsionic feats (though he need only do so once, thus allowing him to apply multiple metapsionic feats to the power he is manifesting).
Primordial Power(Su):
Personal Power: Your gift gives you unparalleled confidence. While raging, you gain a +2 circumstance bonus to Charisma.
Collective Power: You can draw physical, as well as mental, power from the minds of others. While raging, you gain a +2 circumstance bonus to Strength.
Primordial Perfection(Su):
Personal Power: You have learned to enhance your abilities by forming unorthodox combinations of powers. While raging, whenever you manifest a power that cannot normally be augmented, you may augment it using the augment of another power you know, so long as that second power's level is less than or equal to the level of the first. If parts of the augment are illegal (such as adding an extra target, for a power that does not have targets) then they are ignored. For example, you may augment energy wall with thought shield's augment, increasing its duration by 1 or more rounds, but it would not provide any power resistance. You could use the augment of psionic disintegrate on ultrablast, but not on decerebrate, because decerebrate does not deal damage.
Collective Power: You can use the minds of others to calm your own. While raging, whenever you manifest a power, you may immediately make a check to regain psionic focus as a free action, with a bonus to the check equal to the level of the power.
"Your work is unparalleled! And I'm a huge fan of how you lose control and turn into an enormous green rage-monster."
-Tony Stark to Bruce Banner
Some people rage. Some people cast spells. Most people believe that the two can never find common ground, but those people have never met a rage sage, a warrior-scholar who has used the insight gained from his rage to delve into the mysteries of magic itself.
Prerequisites:
Skills: Concentration 8 ranks
Feats: Combat Casting
Base Attack Bonus: +4
Class Features: Rage, Frenzy or similar ability. The rage spell doesn't count.
Spellcasting: Ability to cast 1st level spells
Hit Die: d8
{table=head] Level | BAB | Fort | Ref |Will | Special | Spellcasting
1st | +1 | +2 | +0 | +2 | Mystic rage | -
2nd | +2 | +3 | +0 | +3 | Rage +1/day | +1 level of existing class
3rd | +3 | +3 | +1 | +3 | Spellburst 1 | +1 level of existing class
4th | +4 | +4 | +1 | +4 | Primordial fury | +1 level of existing class
5th | +5 | +4 | +1 | +4 | Metaragic | +1 level of existing class
6th | +6 | +5 | +2 | +5 | Spellburst 2, rage +1/day | +1 level of existing class
7th | +7 | +5 | +2 | +5 | Primordial power | +1 level of existing class
8th | +8 | +6 | +2 | +6 | Steely focus | +1 level of existing class
9th | +9 | +6 | +3 | +6 | Spellburst 3 | +1 level of existing class
10th | +10 | +7 | +3 | +7 | Primordial perfection, rage +1/day |-[/table]
Skill Points: 2+INT modifier
Skills: Concentration (Con), Craft (Int), Intimidate (Cha), Listen (Wis), Spellcraft (Int), Spot (Wis) and Survival (Wis).
Note: "Rage" is used to describe all similar abilities such as Frenzy or Ferocity that can be used to qualify for the class.
Spellcasting: At each level indicated on the table, a rage sage gains spells per day (and spells known, if applicable) as if he had gained a level in any one spellcasting class he belongs to.
Mystic Rage (Ex): The rage sage's signature ability is to remain calm in mind even as his body surges with frothing fury. A rage sage can cast spells while in a rage, so long as the level of the spell is equal to or lower than his class level, and may also make Concentration checks while raging.
Rage (Ex): At 2nd, 6th and 10th levels, a rage sage gains an additional use of rage.
Spellburst (Su): When the rage sage summons forth his anger, he can let a sliver of magic surge along with it. At 3rd level, the rage sage gains the ability to pre-cast a small number of spells and then release them when he rages. The rage sage is the only target for any spell cast this way. If he is an illegal target for the spell, or the spell is not a targeted spell, it cannot be cast through this ability.
When using this ability, the rage sage casts the spells on himself as normal, but wills them to remain dormant rather than activate immediately. Next time he rages, these spells trigger immediately, with one exception: if the rage sage enters a rage when it is not his turn, the spellburst activates at the beginning of his next turn. All non-instantaneous spells cast this way end when the duration of the rage expires, or as normal, whichever is soonest.
A 3rd level rage sage may only have one spell in his spellburst at any given time, and may only store spells of 2nd level or lower. At 6th level, he may store two spells of 4th level or lower and at 9th, three spells of 6th level or lower.
Primordial Fury (Su): At 4th level, the rage sage gains insight into the origins of his particular form of magic, and can tap into that source during a rage. He chooses one origin from the following list:
Draconic Magic: The mighty dragons taught the first of your order the ways of magic, possibly by example, and your rage echoes theirs. While you rage, you gain an enhancement bonus to your natural armor equal to 1/2 your class level.
Celestial Magic: Your magic is inspired by that of the angels, or perhaps directly derived from it, and you channel the wrath of the heavens in your rage. While you rage, you gain an enhancement bonus to caster level checks equal to 1/2 your class level.
Infernal Magic: Your magic originated from the hate of fiends, but you have put your own cruel spin on it. Whenever you deal damage while in a rage, you deal additional slashing damage equal to 1/2 your class level.
Planar Magic: The source of your magic seeps in from cracks between the planes, and your body can slip into those cracks when infused with the magic of your rage. While raging, you gain a resistance bonus to reflex saves equal to 1/2 your class level.
Alien Magic: Your magic comes from somewhere, something or someone that the majority of the world is blissfully unaware of, and losing control can let it bubble to the surface. While raging, your skin ripples with strange growths and energies, granting you DR/- equal to 1/2 your class level that stacks with any other DR/- you may have.
Primal Magic: Your magic, and your rage, are as ancient as the trees themselves. While raging, you gain fast healing equal to 1/2 your class level.
Metaragic (Su): At 5th level, the rage sage can, as a standard action, end his rage prematurely, and in the same action cast any spell he can normally cast, affected by any metamagic feats he knows, so long as the spell's effective level does not exceed the amount of rounds remaining in the rage when it was dismissed. The rage sage cannot use this ability to cast a spell of a higher level than he could normally cast; that is, a barbarian 1/warmage 5/rage sage 5 could not cast meteor swarm nor maximized empowered orb of acid using this ability, even if he had nine or more rounds remaining in his rage. After ending his rage in this fashion, the rage sage is exhausted.
The rage sage cannot use this ability if he cannot, for any reason, voluntarily end the rage himself.
Primordial Power (Su): At 7th level, the rage sage delves deeper into the origins of his magic, chosen for the primordial fury ability:
Draconic Magic: You have the presence of a dragon. While raging, you gain a +2 circumstance bonus to Charisma.
Celestial Magic: You have the wisdom of an angel. While raging, you gain a +2 circumstance bonus to Wisdom.
Infernal Magic: You have the cunning of a fiend. While raging, you gain a +2 circumstance bonus to Intelligence.
Planar Magic: You have the speed of a planar traveller. While raging, you gain a +2 circumstance bonus to Dexterity.
Alien Magic: You have otherworldly resilience. While raging, you gain a +2 circumstance bonus to Constitution.
Primal Magic: You have the strength of nature herself. While raging, you gain a +2 circumstance bonus to Strength.
Steely Focus (Ex): At 8th level, the rage sage's composure in his rage is absolute. While raging, he can maintain concentration on a spell as a swift action in any round that he makes an attack. He can also use metamagic feats while raging.
Primordial Perfection (Su): At 10th level, the rage sage has become one with the origins of his magic, granting him an ability usable 1/round from the following list, depending on the origin chosen for primordial fury:
Draconic Magic: The dragon's powers are many, and by learning one, you have become privy to another. While raging, whenever you cast a spell, you may breathe a 30ft cone, dealing 1d6 fire damage per level of the spell (Reflex save for half damage, DC is equal to the spell's DC, or the DC it would have it if allowed a save).
Celestial Magic: The greatest of angels are merciful even in heated battle, and from this mercy you have learned to draw power. While raging, when you cast a spell, you may grant any other creature within Close range 1d6 temporary hit points per level of the spell.
Infernal Magic: All fiends know how to get out of a sticky situation, and you are no different. While raging, whenever you cast a spell you may immediately teleport within 5ft per spell level.
Planar Magic: While most people regard the inaccuracy of planar travel as a flaw, you have learned to exploit it when it suits you. While raging, whenever you cast a spell, you gain a miss chance of 5% per spell level. This miss chance lasts until the beginning of your next turn.
Alien Magic: You have entered madness and come out on the other side. While raging, whenever you cast a spell, you may cause one creature within Close range to become sickened (Will save negates, DC is equal to the spell's DC, or the DC it would have it if allowed a save) for one round per level of the spell.
Primal Magic: Such is your connection with the world around you that the smallest action on your part brings forth life and growth. While raging, whenever you cast a spell, you may designate a number of 5ft cubes equal to the spell's level within Close range as difficult terrain, as trees and bushes spring up immediately. These cubes do not have to be adjacent, but a cube that is not touching the ground must be touching another cube (so, you could stack nine 5ft cubes on top of one another to create a 45ft tree, but not have a single 5ft cube hovering in the air). These plants disappear when your rage ends.
Adaptation: Psionic Rage Sage
Most practitioners of magic get where they are through study and discipline, but psionic powers tend to awaken spontaneously, especially in wilders. For some psionics users, the path of the rage sage is thus even more natural than continuing to advance in their original class.
If not listed in the adaptation, the ability remains the same, but works for psionic powers instead of spells.
Prerequisites:
Skills: Concentration 8 ranks
Feats: Combat Manifestation
Base Attack Bonus: +4
Class Features: Rage, Frenzy or similar ability. The rage spell doesn't count.
Manifesting: Manifester Level 1
Primordial Fury (Su): Psionics do not have ties to dragons like some spellcasters do, nor do they originate from nature. Instead of the Primal and Draconic origins, psionic rage sages can select one of the following:
Personal Power: You are not a mere student rehashing things others have discovered before you, but a trailblazer of the mind, forging new ways of wielding your mental might. While raging, you gain a bonus to your manifesting stat for the purpose of calculating the DCs of your powers equal to 1/2 your class level.
Collective Power: Sentient minds may think they act alone, but you have discovered the web of consciousness that unites them. From that web, you draw more power than your own mind could otherwise contain. While raging, you gain access to a special pool of power points. At the beginning of your turn, this pool gains power points equal to 1/2 your class level, up to a maximum of your ML. You cannot directly replenish your personal power points from this pool, nor can you draw power points from more than one source to manifest a power.
A psionic rage sage can select either one of these origins or the Celestial, Infernal, Planar or Alien origins (as per Complete Psionic, psionic powers can have links to any of these things).
Metaragic(Su): Same as standard rage sage, but the psionic rage sage must also expend his psionic focus if using metapsionic feats (though he need only do so once, thus allowing him to apply multiple metapsionic feats to the power he is manifesting).
Primordial Power(Su):
Personal Power: Your gift gives you unparalleled confidence. While raging, you gain a +2 circumstance bonus to Charisma.
Collective Power: You can draw physical, as well as mental, power from the minds of others. While raging, you gain a +2 circumstance bonus to Strength.
Primordial Perfection(Su):
Personal Power: You have learned to enhance your abilities by forming unorthodox combinations of powers. While raging, whenever you manifest a power that cannot normally be augmented, you may augment it using the augment of another power you know, so long as that second power's level is less than or equal to the level of the first. If parts of the augment are illegal (such as adding an extra target, for a power that does not have targets) then they are ignored. For example, you may augment energy wall with thought shield's augment, increasing its duration by 1 or more rounds, but it would not provide any power resistance. You could use the augment of psionic disintegrate on ultrablast, but not on decerebrate, because decerebrate does not deal damage.
Collective Power: You can use the minds of others to calm your own. While raging, whenever you manifest a power, you may immediately make a check to regain psionic focus as a free action, with a bonus to the check equal to the level of the power.