Keld Denar
2011-10-12, 10:57 PM
So...how exactly does Snap Kick work with AoOs? You can do it, according to the text (since an AoO is by definition a "melee attack"), but how exactly does it unfold?
My turn, I full attack my foe with a +16 BAB (ignore other mods, for simplicity).
With Snap Kick, I get an extra attack, so my routine is:
+14/+14/+9/+4/-1
That much is clear. No problem.
Now, on my foe's turn, he attacks me back. I have Robilar's Gambit, so his attack triggers an AoO for me. I elect to use Snap Kick on my AoO. Would it be:
+14/+14 (I already paid the penalty, and can benefit from the feat as often as I qualify)
+12/+12 (I have to pay again for this AoO)
so he hits me, I smack him back with one of the above scenarios. He keeps hitting me:
+14/+14 (again, I already paid for it)
+10/+10 (penalties keep stacking up each time I gain an extra attack)
Etc etc, until he runs out of attacks or I run out of AoOs
Which is the correct way to arbitrate this?
My turn, I full attack my foe with a +16 BAB (ignore other mods, for simplicity).
With Snap Kick, I get an extra attack, so my routine is:
+14/+14/+9/+4/-1
That much is clear. No problem.
Now, on my foe's turn, he attacks me back. I have Robilar's Gambit, so his attack triggers an AoO for me. I elect to use Snap Kick on my AoO. Would it be:
+14/+14 (I already paid the penalty, and can benefit from the feat as often as I qualify)
+12/+12 (I have to pay again for this AoO)
so he hits me, I smack him back with one of the above scenarios. He keeps hitting me:
+14/+14 (again, I already paid for it)
+10/+10 (penalties keep stacking up each time I gain an extra attack)
Etc etc, until he runs out of attacks or I run out of AoOs
Which is the correct way to arbitrate this?