PDA

View Full Version : [3.5] Snap Kick and AoOs



Keld Denar
2011-10-12, 10:57 PM
So...how exactly does Snap Kick work with AoOs? You can do it, according to the text (since an AoO is by definition a "melee attack"), but how exactly does it unfold?

My turn, I full attack my foe with a +16 BAB (ignore other mods, for simplicity).

With Snap Kick, I get an extra attack, so my routine is:
+14/+14/+9/+4/-1

That much is clear. No problem.

Now, on my foe's turn, he attacks me back. I have Robilar's Gambit, so his attack triggers an AoO for me. I elect to use Snap Kick on my AoO. Would it be:

+14/+14 (I already paid the penalty, and can benefit from the feat as often as I qualify)

+12/+12 (I have to pay again for this AoO)

so he hits me, I smack him back with one of the above scenarios. He keeps hitting me:

+14/+14 (again, I already paid for it)

+10/+10 (penalties keep stacking up each time I gain an extra attack)

Etc etc, until he runs out of attacks or I run out of AoOs

Which is the correct way to arbitrate this?

Coidzor
2011-10-12, 11:11 PM
14/14 certainly seems saner.... :smalleek:

Talya
2011-10-12, 11:14 PM
You pay the penalty once per round.

Keld Denar
2011-10-12, 11:21 PM
Ok, thats what I figured. Yay!

Robilar, you've just met your match!