Iorthol
2011-10-13, 05:14 PM
Starting with a little background.
The Game : Normal D&D island based game, the catch, no spellcasting (Though there's still abilities/magic)
The dungeon : The players ran their ship into an island and need repairs, they find an ex-pirate cave, with a sunken pirate ship. The ship, upon sinking, crashed through the doors of an ancient crypt. (Or perhaps the ship was pulled down to the crypt) In the ship they've been fighting dominated pirates full of necrotic cysts (from Libris Mortis) and some scattered undead, and some horrific pods I created that were inspired by the Skulking Cyst. Upon reaching the bottom rear of the ship, they found a hole leading further down.
Below is a crypt housing ancient royalty of a nearby kingdom.
Now, what I'm looking for is suggestions to help me design the encounters in this crypt. Currently it's got an entry room, with a flight of stairs spiraling up into the shaft going up into the cave. There's 1 king/queen room, 2 prince(ss)/cousins rooms, and 3 chambers for important members of the court.
What I'm looking for in suggestions : Ideas for the main boss/ the root of the problem. Something has to be animating dead royalty, infecting the pirates with cysts and squishy (Halo) flood-like undead, and they need a reason to have been down there, and to have stayed down there.
Also looking for suggestions on types of undead to use for the encounters in the crypt (they're done in the pirate ship).
Currently I'm itching to use spell-stiched undead, but I'm welcome to other ideas, as well as suggestions for the base undead to use.
To help you anchor some ideas on the main badguy, the main treasure in the dungeon is going to be some kind of spirit/artifact/source-of-power/ancient king(or)queen/THING that will grant the characters special powers.
The special powers are either gaining 2 levels, gaining 1 level and a 1st level spell to have at-will (Or limited, depending on the spell), or to gain no levels but gain 3 spell levels worth of spells to play with.
Currently the party is level 6, with 9 members of the party (Not including NPCs)
The Game : Normal D&D island based game, the catch, no spellcasting (Though there's still abilities/magic)
The dungeon : The players ran their ship into an island and need repairs, they find an ex-pirate cave, with a sunken pirate ship. The ship, upon sinking, crashed through the doors of an ancient crypt. (Or perhaps the ship was pulled down to the crypt) In the ship they've been fighting dominated pirates full of necrotic cysts (from Libris Mortis) and some scattered undead, and some horrific pods I created that were inspired by the Skulking Cyst. Upon reaching the bottom rear of the ship, they found a hole leading further down.
Below is a crypt housing ancient royalty of a nearby kingdom.
Now, what I'm looking for is suggestions to help me design the encounters in this crypt. Currently it's got an entry room, with a flight of stairs spiraling up into the shaft going up into the cave. There's 1 king/queen room, 2 prince(ss)/cousins rooms, and 3 chambers for important members of the court.
What I'm looking for in suggestions : Ideas for the main boss/ the root of the problem. Something has to be animating dead royalty, infecting the pirates with cysts and squishy (Halo) flood-like undead, and they need a reason to have been down there, and to have stayed down there.
Also looking for suggestions on types of undead to use for the encounters in the crypt (they're done in the pirate ship).
Currently I'm itching to use spell-stiched undead, but I'm welcome to other ideas, as well as suggestions for the base undead to use.
To help you anchor some ideas on the main badguy, the main treasure in the dungeon is going to be some kind of spirit/artifact/source-of-power/ancient king(or)queen/THING that will grant the characters special powers.
The special powers are either gaining 2 levels, gaining 1 level and a 1st level spell to have at-will (Or limited, depending on the spell), or to gain no levels but gain 3 spell levels worth of spells to play with.
Currently the party is level 6, with 9 members of the party (Not including NPCs)