kulosle
2011-10-14, 06:28 AM
So the topic of factotum got brought up in my role playing group and after several trials we decided that the main reason the factotum becomes to powerful is once you get your level 8 surge you then archivist it all the way home (or any number of other crazy combinations). the general agreement was that if a factotum wasn't int based it would be harder to abuse. but what would that look like?
other options
str- makes no sense and letting me add my strength twice to my attack and damage rolls is ridiculous
dex- makes more sense but this almost already exists. it would be a more skillful swashbuckler, or a dex based exemplar
con- makes no sense, lets just end that crazy train right there
wis- makes good sense but what would really be the difference between that and a gestalt monk/ninja or a skilled swordsage
cha- doesn't make as much sense as wis, but it sounded like the most fun so i got challenged to make one.
BAB: ¾
HD: d6
saves: all bad
class skills: all of them
skills points: 6+int
weapon and armor proficiency: light armor and simple weapons
Lucky- inspiration points change to luck points. +1 for each luck feat (instead of fountain of insperation). can activate luck feats with luck point pool.
Trapfinding- works the same
Lucky insight- lets you add your cha to attack and damage rolls and saves for one luck point as a free action
Lucky knowledge- lets you add your class level to each skill day once per day for one luck point
Lucky Defense- same but cha instead of int
Better Lucky than Good- same but cha instead of int
so i have know idea for the spells, probably leave them alone.
Opportunistic Piety will work the some but i want the lay on hands ability to be like the paladins.
Lucky Surge- same as cunning surge
Lucky Breach- same as cunning breach
Lucky dodge- same as cunning dodge
Improved lucky Defense- Improved Cunning Defense
lucky brilliance- same as Cunning Brilliance
and just some other ideas
wish list: luck domain 1st, charisma to saves permanently 13th, more spell choices, no divination magic, extra feats (probably specifically luck feats)
so obviously all the big changes come early on. i know this still needs a lot of work, any advice? i'm looking for a high tier 3. the basic idea of this character is someone who is trying to see how far his luck can take him. he relies on luck for everything so he doesn't have good base saves or hit points. this seams like a hard build to abuse except for maybe the luck pool working for luck feats but then they would have to devote so much to luck feats. tell me what you think and if you have ideas for factotums based off of other stats please share.
other options
str- makes no sense and letting me add my strength twice to my attack and damage rolls is ridiculous
dex- makes more sense but this almost already exists. it would be a more skillful swashbuckler, or a dex based exemplar
con- makes no sense, lets just end that crazy train right there
wis- makes good sense but what would really be the difference between that and a gestalt monk/ninja or a skilled swordsage
cha- doesn't make as much sense as wis, but it sounded like the most fun so i got challenged to make one.
BAB: ¾
HD: d6
saves: all bad
class skills: all of them
skills points: 6+int
weapon and armor proficiency: light armor and simple weapons
Lucky- inspiration points change to luck points. +1 for each luck feat (instead of fountain of insperation). can activate luck feats with luck point pool.
Trapfinding- works the same
Lucky insight- lets you add your cha to attack and damage rolls and saves for one luck point as a free action
Lucky knowledge- lets you add your class level to each skill day once per day for one luck point
Lucky Defense- same but cha instead of int
Better Lucky than Good- same but cha instead of int
so i have know idea for the spells, probably leave them alone.
Opportunistic Piety will work the some but i want the lay on hands ability to be like the paladins.
Lucky Surge- same as cunning surge
Lucky Breach- same as cunning breach
Lucky dodge- same as cunning dodge
Improved lucky Defense- Improved Cunning Defense
lucky brilliance- same as Cunning Brilliance
and just some other ideas
wish list: luck domain 1st, charisma to saves permanently 13th, more spell choices, no divination magic, extra feats (probably specifically luck feats)
so obviously all the big changes come early on. i know this still needs a lot of work, any advice? i'm looking for a high tier 3. the basic idea of this character is someone who is trying to see how far his luck can take him. he relies on luck for everything so he doesn't have good base saves or hit points. this seams like a hard build to abuse except for maybe the luck pool working for luck feats but then they would have to devote so much to luck feats. tell me what you think and if you have ideas for factotums based off of other stats please share.