Zigg
2011-10-15, 08:13 PM
Like fire? Why not consider becoming a Pyromaniac?
Flame Mastery (11th Level)
+2 to damage to all spells with the Fire keyword.
Burning Action (11th Level)
When you spend an action point to take an extra action, you also gain a +5 bonus to fire damage until the start of your next turn.
Fiery Vengeance (16th Level)
When you are first bloodied, you can use any spell with the fire keyword that is at least 2 levels below you on the creature that bloodied you as an instant reaction. The spell's AOE damage is not done, to the creatures around the target.
PYROMANIAC SPELLS
Whip Of Flame
Pyromaniac Attack 11
A whip of pure fire is swung by invisible hands, striking your foes without mercy.
Encounter ✦ Arcane, Implement, Fire
Standard Action
Target: Up to 3 enemies
Attack: Intelligence vs. Fortitude
Hit: 3d8 + Intelligence modifier fire damage, and you daze all targets for a turn.
Fiery Blood
Pyromaniac Utility 12
In a bad spot, you draw on the fire in your blood to keep you standing and fighting.
Daily ✦ Arcane, Healing
Immediate Interrupt
Personal
Trigger: You are reduced to 0 hit points or fewer
Effect: You regain hit points equal to your Intelligence modifier and are given an instant free action.
Firestorm
Pyromaniac Attack 20
You greet your enemies with an unstoppable storm of fire and flame.
Daily ✦ Arcane, Implement, Fire
Standard Action
Area burst 3 within 20 squares
Target: Each enemy in burst
Attack: Intelligence vs. Will
Hit: 6d6 + Intelligence modifier fire damage, and the target takes ongoing 15 fire damage(save ends)
Miss: Half damage, 2 ongoing damage (save ends)
Flame Mastery (11th Level)
+2 to damage to all spells with the Fire keyword.
Burning Action (11th Level)
When you spend an action point to take an extra action, you also gain a +5 bonus to fire damage until the start of your next turn.
Fiery Vengeance (16th Level)
When you are first bloodied, you can use any spell with the fire keyword that is at least 2 levels below you on the creature that bloodied you as an instant reaction. The spell's AOE damage is not done, to the creatures around the target.
PYROMANIAC SPELLS
Whip Of Flame
Pyromaniac Attack 11
A whip of pure fire is swung by invisible hands, striking your foes without mercy.
Encounter ✦ Arcane, Implement, Fire
Standard Action
Target: Up to 3 enemies
Attack: Intelligence vs. Fortitude
Hit: 3d8 + Intelligence modifier fire damage, and you daze all targets for a turn.
Fiery Blood
Pyromaniac Utility 12
In a bad spot, you draw on the fire in your blood to keep you standing and fighting.
Daily ✦ Arcane, Healing
Immediate Interrupt
Personal
Trigger: You are reduced to 0 hit points or fewer
Effect: You regain hit points equal to your Intelligence modifier and are given an instant free action.
Firestorm
Pyromaniac Attack 20
You greet your enemies with an unstoppable storm of fire and flame.
Daily ✦ Arcane, Implement, Fire
Standard Action
Area burst 3 within 20 squares
Target: Each enemy in burst
Attack: Intelligence vs. Will
Hit: 6d6 + Intelligence modifier fire damage, and the target takes ongoing 15 fire damage(save ends)
Miss: Half damage, 2 ongoing damage (save ends)