fizzybobnewt
2011-10-16, 11:00 AM
Disclaimer: I know only as much as Wikipedia about this stuff.
Essentially, I want your help designing a very unique sort of "combat system". And I don't think this goes in RPGs, because it's more for a comic than a game.
Breaking is breakdancing, only you're not supposed to call it that.
I'm designing a world where society is based on breaking skills. They have breaking battles, but not like ours. It's not who has cooler moves and all that, it's more analogous to combat battles. Like, there are "attacks" and "defense" and "life points". You don't actually hurt each other, and you don't even sort of magically hurt each other by doing cool moves. It's all determined by the judges.
For example, and this is pretty vague since I haven't made the combat system yet: One breaker does a certain move that initiates an "attack" on her opponent. The better it's executed, the stronger the attack. The judges recognize this and maybe make a note somewhere of how strong, in numbers, they think the attack should be. The opponent may try to "block" it somehow, and the judges will reduce the attack number by how well he blocks, and then depending how well he does may knock off some of his life points from the big counter that the crowd can see. This was a small portion of a battle.
Here's what I've come up with for the system so far:
It, of course, uses the four "elements" of breaking: Top Rock, Floor Rock, Power Moves, and Freezes.*
Your movements need to remain fluid the whole time, and continuing, or you lose life or something like that.
Maybe Power Moves have something to do with attacking and Freezes with defending.
Thoughts?
*Top Rock is the stuff you do standing up, mostly to get in tune with the music when you start out. Except in this world they don't have music, or much sound at all, where they can help it.
Floor Rock is stuff you do with a lot of you touching the floor, usually used as a transition.
Power Moves are very impressive and difficult moves that usually involves spinning.
Freezes are when you freeze in a difficult pose. A subset of Freezes, Suicides, are when you pretend to lose control and fall on your face (or other part). The more painful it seems, the better.
Essentially, I want your help designing a very unique sort of "combat system". And I don't think this goes in RPGs, because it's more for a comic than a game.
Breaking is breakdancing, only you're not supposed to call it that.
I'm designing a world where society is based on breaking skills. They have breaking battles, but not like ours. It's not who has cooler moves and all that, it's more analogous to combat battles. Like, there are "attacks" and "defense" and "life points". You don't actually hurt each other, and you don't even sort of magically hurt each other by doing cool moves. It's all determined by the judges.
For example, and this is pretty vague since I haven't made the combat system yet: One breaker does a certain move that initiates an "attack" on her opponent. The better it's executed, the stronger the attack. The judges recognize this and maybe make a note somewhere of how strong, in numbers, they think the attack should be. The opponent may try to "block" it somehow, and the judges will reduce the attack number by how well he blocks, and then depending how well he does may knock off some of his life points from the big counter that the crowd can see. This was a small portion of a battle.
Here's what I've come up with for the system so far:
It, of course, uses the four "elements" of breaking: Top Rock, Floor Rock, Power Moves, and Freezes.*
Your movements need to remain fluid the whole time, and continuing, or you lose life or something like that.
Maybe Power Moves have something to do with attacking and Freezes with defending.
Thoughts?
*Top Rock is the stuff you do standing up, mostly to get in tune with the music when you start out. Except in this world they don't have music, or much sound at all, where they can help it.
Floor Rock is stuff you do with a lot of you touching the floor, usually used as a transition.
Power Moves are very impressive and difficult moves that usually involves spinning.
Freezes are when you freeze in a difficult pose. A subset of Freezes, Suicides, are when you pretend to lose control and fall on your face (or other part). The more painful it seems, the better.