crunchym8
2011-10-16, 04:16 PM
Okay so, a few friends and me were talking and speculating on a few things concerning 4e homebrew. I was talking about how difficult- Well, less difficult more tedious- it is now to come up with a new class that feels different, but remains balanced. After the conversation, we got to playing D&D. Our defender- a Swordmage- kept getting knocked unconscious when he switched places with the Leader- A Bard (Me). I was so genuinely impressed with how well he was defending, that I got to thinking.
What if instead of defenders marking enemies... They marked allies? Like, chose to protect a single ally instead of intimidating an enemy to not attacking them. I got to thinking and, after a while, decided that a class based around that might be well. Thus, I'm introducing the class features of the Warsworn. Now in proto-alphaform, I want feedback. I want to see if it's openly broken and I'm missing something big.
THE WARSWORN
"As long as I live, the war will never cease!"
CLASS TRAITS:
ROLE: Defender. The Warsworn is a force to be reckoned with on the battlefield, able to take hundreds of hits before going down. You fall into secondary striker, as you often dish back whatever you're dealt.
POWER SOURCE: Martial.
KEY ATTRIBUTES: Con, Str, Wis
ARMOR PROFICIENCY: Cloth
WEAPON PROFICIENCIES: Simple melee, simple ranged, martial melee
IMPLEMENTS: N/A
BONUS DEFENSES: +1 Fort, +1 Ref, +1 Will
HIT POINTS GAINED AT 1ST LEVEL: 17+Con Score
HIT POINTS GAINED EACH LEVEL: 7
SURGES PER DAY: 10 + Con Mod
CHOOSE THREE CLASS SKILLS: Atheltics, Endurance, Heal, Intimidate
CREATING A WARSWORN
Reserved
CLASS FEATURES
A Thousand Wounds
As you see an enemy's blade fall towards your ally, you immediately rush to intervene. Those in your way wish they weren't.
Deadened Nerves
When unarmored, you gain Damage Resistance equal to your Constitution modifier.
Fall with a Grin
When an attack reduces you to 0 or fewer hitpoints, you make an immediate interrupt basic attack against that target. If this attack was from using A Thousand Wounds for an ally, your critical hit range is 17-20
A Thousand Wounds
At-will, Martial
Minor action, close burst 3
Target: One ally in burst
Effect: If the Ally is hit before the beginning of your next turn, you immediately charge the ally and slide them one square, occupying the space they did before the slide. The attack resolves against you. If you are hit, you gain combat advantage against the enemy who struck you until the end of your next turn.
These are the class features thus far. Thoughts?
NOTE: The attack/damage stat will be STR not CON. Keep this in mind. It's like the Fighter. Choose to be a little more durable or a little more attacky.
What if instead of defenders marking enemies... They marked allies? Like, chose to protect a single ally instead of intimidating an enemy to not attacking them. I got to thinking and, after a while, decided that a class based around that might be well. Thus, I'm introducing the class features of the Warsworn. Now in proto-alphaform, I want feedback. I want to see if it's openly broken and I'm missing something big.
THE WARSWORN
"As long as I live, the war will never cease!"
CLASS TRAITS:
ROLE: Defender. The Warsworn is a force to be reckoned with on the battlefield, able to take hundreds of hits before going down. You fall into secondary striker, as you often dish back whatever you're dealt.
POWER SOURCE: Martial.
KEY ATTRIBUTES: Con, Str, Wis
ARMOR PROFICIENCY: Cloth
WEAPON PROFICIENCIES: Simple melee, simple ranged, martial melee
IMPLEMENTS: N/A
BONUS DEFENSES: +1 Fort, +1 Ref, +1 Will
HIT POINTS GAINED AT 1ST LEVEL: 17+Con Score
HIT POINTS GAINED EACH LEVEL: 7
SURGES PER DAY: 10 + Con Mod
CHOOSE THREE CLASS SKILLS: Atheltics, Endurance, Heal, Intimidate
CREATING A WARSWORN
Reserved
CLASS FEATURES
A Thousand Wounds
As you see an enemy's blade fall towards your ally, you immediately rush to intervene. Those in your way wish they weren't.
Deadened Nerves
When unarmored, you gain Damage Resistance equal to your Constitution modifier.
Fall with a Grin
When an attack reduces you to 0 or fewer hitpoints, you make an immediate interrupt basic attack against that target. If this attack was from using A Thousand Wounds for an ally, your critical hit range is 17-20
A Thousand Wounds
At-will, Martial
Minor action, close burst 3
Target: One ally in burst
Effect: If the Ally is hit before the beginning of your next turn, you immediately charge the ally and slide them one square, occupying the space they did before the slide. The attack resolves against you. If you are hit, you gain combat advantage against the enemy who struck you until the end of your next turn.
These are the class features thus far. Thoughts?
NOTE: The attack/damage stat will be STR not CON. Keep this in mind. It's like the Fighter. Choose to be a little more durable or a little more attacky.