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View Full Version : Picking divine spells for a wizard.



Sunken Valley
2011-10-17, 05:20 AM
So in my Pathfinder game, each player got a bonus at 2nd level which does not come within their own class abillities and grows in power as they gain levels. The Monk and Paladin got animal companions, The Inquisitor and Bard got "legacy" items, etc. What do I get? the abillity to cast divine spells in my wizard slots.

I get to pick 3 0 level spells and 1 1st level spell. Core only 3.5 players, although I can use the Advanced Player's Guide. In case anyone asks, my school is conjuration, restricted schools necromancy and abjuration.

Please help me pick.

Yora
2011-10-17, 05:31 AM
That's easy: Sanctuary! :smallbiggrin:

As long as you don't attack, enemies can not attack you, and you can buff yourself and party members for as much as you like.

There are not many 0 level spells that are not also wizard spells, but create water might be handy sometimes.