Gotterdammerung
2011-10-18, 02:04 AM
About to start up playing in a city campaign. It is in a complete homebrewed world. I am not the GM but i did help create the world a few years ago. Anyway, the Goddess of Water is the patron deity of a very large semi sunken city (think venice meets coruscant). The city has grown to dark for her liking, so she has decided to bring back 3 hero's that were integral in the shaping of the city in the past. She occasionally snatches hero's off their deathbed, restores them to youth, and holds them in stasis in a watery womb for just such occasions. So anyway, the 3 players are re-birthed out of the watery womb of the Goddess and given a mandate to re-shape the cities direction. They must not use their former reputations to do so, and furthermore mustn't let their true identity be discovered.
The campaign should be chock full of political intrigue, powerful factions, turf wars, and other fun stuff. Their won't be much adventuring outside the city, and if their is it will take place in other cities or on the road to other cities.
There are some limitations on player choices though. And although i know what i am playing, some players might have a hard time choosing within the confines of the extra rules. So I am posting here to try to get info so i can give suggestions to them. So everyone will have the largest possible list of playable characters.
Anyway the rules are.
Starting at lvl 12
Gestalt- No dual classes allowed (mystic theurge, ect), No dual feats allowed (ascetic knight, ect.) unless they allow an effect that neither class provides. And the general point of the gestalt was to allow weaker classes with cooler roleplay to be covered by a functional class. So an example build would be to have a doppleganger mindspy on your extra gestalt side while you had a functional build on the normal side. You can use your gestalt lvls to cover Level adjustments and racial hit die but the template or monster race can't be too far away from a normal looking human. You can gestalt into 2 prestige classes simultaneously but one of them has to be a barely functional roleplay prestige class.
Roleplay must match background story with the water goddess thingy. So like a barbarian wouldn't likely be a hero who helped to shape this civilized cities path for instance.
No arcane caster's- all magic in this world comes from the Gods. Arcane casters are creatures who have learned that the God's were put in place to shepherd mortals and therefore cannot deny magic upon request. Therefore they are very powerful and usually NPC. All arcane casters eventually become lich-like creatures, as the God of Death uses a loophole to refuse them entry into the afterlife.
Divine caster's are tricky and restricted so while they are playable just ignore them for your input.
Bard is allowed and unrestricted and uses a different justification to fuel it's spells. Prestige classes that make them like sorcerers are not allowed.
So my question is, what are some good classes/PrC for a city based roleplay, intrigue, diplomatic, streetsmarts campaign like this, keeping in mind the gestalt for roleplay thing and all the special rules. Don't worry about setting specific stuff. If it fits then suggest it. We can change the fluff later.
I have thought over it loosely and seen stuff like doppleganger mindspy stuck onto something functional. And a swashbuckler scarlet corsair dread pirate stuck on sumthing functional. Possibly a knight/bardblade prestiging into tactical soldier or knight protector while maintaining his warblade lvls.
I dunno, lets just see what the masses come up with.
The campaign should be chock full of political intrigue, powerful factions, turf wars, and other fun stuff. Their won't be much adventuring outside the city, and if their is it will take place in other cities or on the road to other cities.
There are some limitations on player choices though. And although i know what i am playing, some players might have a hard time choosing within the confines of the extra rules. So I am posting here to try to get info so i can give suggestions to them. So everyone will have the largest possible list of playable characters.
Anyway the rules are.
Starting at lvl 12
Gestalt- No dual classes allowed (mystic theurge, ect), No dual feats allowed (ascetic knight, ect.) unless they allow an effect that neither class provides. And the general point of the gestalt was to allow weaker classes with cooler roleplay to be covered by a functional class. So an example build would be to have a doppleganger mindspy on your extra gestalt side while you had a functional build on the normal side. You can use your gestalt lvls to cover Level adjustments and racial hit die but the template or monster race can't be too far away from a normal looking human. You can gestalt into 2 prestige classes simultaneously but one of them has to be a barely functional roleplay prestige class.
Roleplay must match background story with the water goddess thingy. So like a barbarian wouldn't likely be a hero who helped to shape this civilized cities path for instance.
No arcane caster's- all magic in this world comes from the Gods. Arcane casters are creatures who have learned that the God's were put in place to shepherd mortals and therefore cannot deny magic upon request. Therefore they are very powerful and usually NPC. All arcane casters eventually become lich-like creatures, as the God of Death uses a loophole to refuse them entry into the afterlife.
Divine caster's are tricky and restricted so while they are playable just ignore them for your input.
Bard is allowed and unrestricted and uses a different justification to fuel it's spells. Prestige classes that make them like sorcerers are not allowed.
So my question is, what are some good classes/PrC for a city based roleplay, intrigue, diplomatic, streetsmarts campaign like this, keeping in mind the gestalt for roleplay thing and all the special rules. Don't worry about setting specific stuff. If it fits then suggest it. We can change the fluff later.
I have thought over it loosely and seen stuff like doppleganger mindspy stuck onto something functional. And a swashbuckler scarlet corsair dread pirate stuck on sumthing functional. Possibly a knight/bardblade prestiging into tactical soldier or knight protector while maintaining his warblade lvls.
I dunno, lets just see what the masses come up with.