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View Full Version : D&D[3.5] necromancer build, any tips, advice or feedback??



Petertje Segers
2011-10-18, 06:52 AM
hellow again everyone,

Lats time I posted an build for an druid with a squirrel theme and you guys helped me a lot, my thnx for that.

I wanted to use this build in a diablo 2 themed campain, but alas the druid spot was already taken.. The only spot left is the Necro.

Not that I dislike the Necro, I actually love the class, But I have never played one before.

So after some seachring in books I found the Necro wizard variants in Unearthed Arcana, and I thougt.. I wanna use them in my build.
umm these are the variants I found:

Skeletal Minion: A 1st-level necromancer using this variant can
begin play with an undead minion (a human warrior skeleton, as described
on page 226 of the Monster Manual). Obtaining this minion
takes 24 hours and uses up magical materials that cost 100 gp.
This creature is a loyal servant that follows the necromancer’s
commands and accompanies her on adventures if desired. If the
skeletal minion is destroyed, the necromancer suffers no ill effects
and may replace it by performing a ceremony identical to
the one that allowed her to obtain her fi rst servant.
At 1st level, the skeleton is completely typical, but it gains power
as the necromancer gains levels. The skeleton has a number of
Hit Dice equal to the necromancer’s class level. Add one-half the
necromancer’s class level to the skeleton’s natural armor bonus.
Add one-third of the necromancer’s class level to the skeleton’s
Strength and Dexterity scores.
A necromancer using this variant permanently gives up the
ability to obtain a familiar.
Undead Apotheosis (Ex): As a necromancer using this variant
progresses in levels, she gains some of the qualities that typify
undead creatures.
At 5th level, the necromancer gains a +2 bonus on all saving
throws made to resist sleep, stun, paralysis, poison, or disease.
This bonus increases to +4 at 15th level.
At 10th level, the necromancer gains a +4 bonus on saving throws
made to resist ability damage, ability drain, or energy drain.
At 20th level, the necromancer gains 25% resistance to critical
hits, as the light fortifi cation armor special ability described on
page 219 of the Dungeon Master’s Guide.
A necromancer using this variant does not gain bonus feats
for advancing as a wizard.
Enhanced Undead (Ex): Any time a necromancer using this
variant creates an undead creature (such as with animate dead,
create undead, or create greater undead), all undead creatures created
gain a +4 enhancement bonus to Strength and Dexterity,
and two additional hit points per Hit Die. This ability does not
affect the number or Hit Dice of animated creatures that the
necromancer can create or control.
A necromancer using this variant does not gain additional
spells per day for being a specialist wizard.

I thougt it is really cool.. and whem my Necro will reach level 6 or 7 he weill roll into the Pale master :smallbiggrin:..

I would very like if you could tell me if this a potend build, because the campain is nasty and difficult..
If it is not the case how do you have any adivce for a Diablo 2 themed necro??

hushblade
2011-10-18, 07:44 AM
I let my dread necro use the skeletal minion variant, its meant for wizard, but it replaces the familiar, which a dread necro gets, so its mostly the same thing. Ask your DM if you can apply all of these to a dread necro?

Petertje Segers
2011-10-18, 07:53 AM
I let my dread necro use the skeletal minion variant, its meant for wizard, but it replaces the familiar, which a dread necro gets, so its mostly the same thing. Ask your DM if you can apply all of these to a dread necro?

mm.. that does indeed sounds nice.. I should ask my DM right away..

BTW does any one has any good ideas for feat I should take..

hushblade
2011-10-18, 08:16 AM
If you're a dread necro, tomb tainted soul(Libris Mortis?) is a must unless you plan on going necropolitan(and if your DM is lenient, he'd let you trade feats once it becomes completely redundant via undead template). It allows you to heal yourself with negative energy.

Corpse crafter and others in that tree are also always nice.
Fell animate is good(even though you'd be casting with metamagic as a sorcerer)
Maybe take maximize spell a bit later for awaken undead just for the fun of having a skelli with the brains of an average human?

llamamushroom
2011-10-18, 08:21 AM
Libris Mortis has a whole bunch of undead-creation-related feats, that have effects ranging from making undead you raise stronger to making them explode when killed (Corpsecrafter set of feats).

And there's a couple that just give quite a boost to undead you control within 60 feet, which is also good.

Basically, look in a book with a dog-latin title - it's a good place to start for any evil character.

hushblade
2011-10-18, 08:28 AM
Wait... I think more than one of the variants you use both replace the familiar. I don't think it would be valid to use them in conjunction.