Piggy Knowles
2011-10-18, 08:54 AM
OK, so I see this fact tossed around all the time stating that most combat encounters don't last more than five or six rounds. Sometimes I even see people claim that it goes even shorter.
The thing is, my own personal experience is that this is very much NOT true. While we get a few encounters that last this long (or are even shorter), most go quite a bit longer - usually twice as long.
Generally a round is spent getting into position and putting up general buffs. There's a few rounds of initial engagement, while whoever is doing battlefield control will try to isolate groups of enemies. Enemies will fall back and regroup, and we'll try to cut them off. We'll focus our efforts on a few areas, figure out who their threats are, etc. There's always a fairly tedious mopping up process, too. And if there are any goals other than to just straight up kill the opponents (protect the person/MacGuffin, neutralize rather than kill, destroy the four orbs, whatever), it generally takes even longer.
Now, I will say that combats I've played in are usually DECIDED in five rounds or less. By that point, if we can't neutralize their bigger threats or control the flow of the encounter, we're probably in a pretty bad place. But that doesn't mean that combat only lasts that long.
So I'm curious - how long do most people's encounters last in 3.5? Is it that the groups I've played in are just overly cautious? Or are most encounters run against fairly dumb opponents (opponents that continue to fight until they die rather than retreating or regrouping, that don't try to avoid being split up, don't use terrain or tactics, etc.)?
I should point out that this has been the case for me in multiple groups, with optimization levels across the board. In fact, the more optimized a group I'm with, the longer encounters usually take. The lockdown method of BFC that is pretty popular (and overwhelming) is also pretty time consuming to do properly. It doesn't help that more optimized groups tend to bring out more optimal opponents, who frequently use the same sorts of tactics that we do.
The thing is, my own personal experience is that this is very much NOT true. While we get a few encounters that last this long (or are even shorter), most go quite a bit longer - usually twice as long.
Generally a round is spent getting into position and putting up general buffs. There's a few rounds of initial engagement, while whoever is doing battlefield control will try to isolate groups of enemies. Enemies will fall back and regroup, and we'll try to cut them off. We'll focus our efforts on a few areas, figure out who their threats are, etc. There's always a fairly tedious mopping up process, too. And if there are any goals other than to just straight up kill the opponents (protect the person/MacGuffin, neutralize rather than kill, destroy the four orbs, whatever), it generally takes even longer.
Now, I will say that combats I've played in are usually DECIDED in five rounds or less. By that point, if we can't neutralize their bigger threats or control the flow of the encounter, we're probably in a pretty bad place. But that doesn't mean that combat only lasts that long.
So I'm curious - how long do most people's encounters last in 3.5? Is it that the groups I've played in are just overly cautious? Or are most encounters run against fairly dumb opponents (opponents that continue to fight until they die rather than retreating or regrouping, that don't try to avoid being split up, don't use terrain or tactics, etc.)?
I should point out that this has been the case for me in multiple groups, with optimization levels across the board. In fact, the more optimized a group I'm with, the longer encounters usually take. The lockdown method of BFC that is pretty popular (and overwhelming) is also pretty time consuming to do properly. It doesn't help that more optimized groups tend to bring out more optimal opponents, who frequently use the same sorts of tactics that we do.