Yorae
2011-10-19, 01:50 PM
Reading over this power, it seemed a bit strange...
Energy Push
Psychokinesis
Level: Psion/Wilder 2
Display: Auditory and visual
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Reflex half or Fortitude half; see text
Power Resistance: Yes
Power Points: 3
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You project a solid blast of energy of the chosen type at a target, dealing it 2d6 points of damage. In addition, if a subject of up to one size category larger than you fails a Strength check (DC equal to the save DC of this power), the driving force of the energy blast pushes it back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object and takes an extra 2d6 points of damage from the impact (no save). The movement caused by energy push does not provoke attacks of opportunity.
Cold: A blast of this energy type deals +1 point of damage per die (damage from impact remains at 2d6 points). The saving throw to reduce damage from a cold push is a Fortitude save instead of a Reflex save.
Electricity: Manifesting a blast of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire: A blast of this energy type deals +1 point of damage per die (damage from impact remains at 2d6 points).
Sonic: A blast of this energy type deals –1 point of damage per die (damage from impact remains at 2d6 points) and ignores an object’s hardness.
This power’s subtype is the same as the type of energy you manifest.
Augment: For every 2 additional power points you spend, this power’s damage increases by one die (d6) and its save DC increases by 1. The damage increase applies to both the initial blast and any damage from impact with an object.
And...
SRD:Ray
Ray (Su or Sp)Edit
This form of special attack works like a ranged attack. Hitting with a ray attack requires a successful ranged touch attack roll, ignoring armor, natural armor, and shield and using the creature’s ranged attack bonus. Ray attacks have no range increment. A ray’s attack roll never takes a range penalty. The creature’s descriptive text specifies the maximum range, effects, and any applicable saving throw. Rays never allow a Reflex saving throw, but if a character’s Dexterity bonus to AC is high, it might be hard to hit her with the ray in the first place.
The power description also never mentions needing to make an attack roll, whereas other ray spells seem to always mention this explicitly:
SRD:Scorching Ray
...
Effect: Ray
...
Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.
SRD:Ray of Enfeeblement
...
Effect: Ray
...
You must succeed on a ranged touch attack to strike a target.
(Same wording used for Ray of Exhaustion)
SRD:Ray of Frost
...
Effect: Ray
...
You must succeed on a ranged touch attack with the ray to deal damage to a target.
(Same wording used for Polar Ray)
Was this ever errata'd to be "Target: One Creature" or something?
Energy Push
Psychokinesis
Level: Psion/Wilder 2
Display: Auditory and visual
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Reflex half or Fortitude half; see text
Power Resistance: Yes
Power Points: 3
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You project a solid blast of energy of the chosen type at a target, dealing it 2d6 points of damage. In addition, if a subject of up to one size category larger than you fails a Strength check (DC equal to the save DC of this power), the driving force of the energy blast pushes it back 5 feet plus another 5 feet for every 5 points of damage it takes. If a wall or other solid object prevents the subject from being pushed back, the subject instead slams into the object and takes an extra 2d6 points of damage from the impact (no save). The movement caused by energy push does not provoke attacks of opportunity.
Cold: A blast of this energy type deals +1 point of damage per die (damage from impact remains at 2d6 points). The saving throw to reduce damage from a cold push is a Fortitude save instead of a Reflex save.
Electricity: Manifesting a blast of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire: A blast of this energy type deals +1 point of damage per die (damage from impact remains at 2d6 points).
Sonic: A blast of this energy type deals –1 point of damage per die (damage from impact remains at 2d6 points) and ignores an object’s hardness.
This power’s subtype is the same as the type of energy you manifest.
Augment: For every 2 additional power points you spend, this power’s damage increases by one die (d6) and its save DC increases by 1. The damage increase applies to both the initial blast and any damage from impact with an object.
And...
SRD:Ray
Ray (Su or Sp)Edit
This form of special attack works like a ranged attack. Hitting with a ray attack requires a successful ranged touch attack roll, ignoring armor, natural armor, and shield and using the creature’s ranged attack bonus. Ray attacks have no range increment. A ray’s attack roll never takes a range penalty. The creature’s descriptive text specifies the maximum range, effects, and any applicable saving throw. Rays never allow a Reflex saving throw, but if a character’s Dexterity bonus to AC is high, it might be hard to hit her with the ray in the first place.
The power description also never mentions needing to make an attack roll, whereas other ray spells seem to always mention this explicitly:
SRD:Scorching Ray
...
Effect: Ray
...
Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage.
SRD:Ray of Enfeeblement
...
Effect: Ray
...
You must succeed on a ranged touch attack to strike a target.
(Same wording used for Ray of Exhaustion)
SRD:Ray of Frost
...
Effect: Ray
...
You must succeed on a ranged touch attack with the ray to deal damage to a target.
(Same wording used for Polar Ray)
Was this ever errata'd to be "Target: One Creature" or something?