View Full Version : [3.5] Ryclend Deephold OOC
Gryndel
2012-02-18, 01:34 PM
Unless I missed something, eldritch chain target(s) must be within 30' of initial target. Targeting the ground in some point should be relatively easy with RTA, but a natural 1 would muck up the works so a roll is still needed.
Also eldritch blast can affect objects (ground) not only half damage. I'd rule that as the base damage, and any chain effect would be half that.
However, a boon I discovered in my reading is that you need not have line of sight to secondary targets, only be aware of them by some means. So in this case you could blast the area where the wraith was last known to be and chain the effect up to 30' away (deeper) and possibly hit. Since you can't see it all such penalties apply as well.
Daryk
2012-02-18, 03:04 PM
Dang it... that last roll should have been +5, not +10, making it a 23 vice 28.
Gryndel
2012-02-19, 02:19 AM
Oh I forgot to put in the triggered turning as the wraith spell went off, which I edited in the game post.
Figment_
2012-02-19, 11:14 AM
Here's the turning roll
[roll0]
and damage
[roll1]
Gryndel
2012-02-19, 12:23 PM
anybody else having trouble accessing myth weaver site?
Daryk
2012-02-19, 01:17 PM
It's been slow for me today, but usually comes through after a reload.
white rider
2012-02-19, 01:18 PM
anybody else having trouble accessing myth weaver site?
Yes, I can't get to my character sheet.
Gryndel
2012-02-19, 01:48 PM
well that's actually good. I recently got some updates on browser and java and such and wondered if those were interfering with access or the site was just down.
Anyway, I'll add in something about the turning attempt, possibly edit it in my latest game post or a new post soon...
Grodech
2012-02-19, 02:33 PM
Can Rukesh get to a giant in one move action, or is the ground between too bad for normal movement?
Gryndel
2012-02-19, 03:09 PM
Can Rukesh get to a giant in one move action, or is the ground between too bad for normal movement?
40 move right? if so, then yes.
Daryk
2012-02-19, 03:35 PM
I just checked back with Myth Weavers and can't get there at all. I even did a whois look up and pinged their server with 100% loss. Looks like they're definitely off line.
Daryk
2012-02-19, 07:32 PM
They seem to be back up now, and have posted a note about a DDoS on their DNS provider.
Grodech
2012-02-19, 08:49 PM
Well, so far the dice code hates me...
Daryk
2012-02-19, 09:25 PM
When it gives you three ones in a row, we can form a club... :smallamused:
Gryndel
2012-02-20, 12:33 AM
I'm still getting error pages for MWeaver
white rider
2012-02-20, 09:14 AM
Oops, forgot to subtract 4 from both of my rolls. That's 23 and 21, not 27 and 25.
Mythweavers is back up for me.
Grodech
2012-02-20, 09:18 AM
Mythweavers is back up for me.
Same here. Seems there was a ddos attack on the DNS service that Myth Weavers was using. There's an announcement about it there, as well as a link to more info.
Gryndel
2012-02-20, 12:51 PM
Same here. Seems there was a ddos attack on the DNS service that Myth Weavers was using. There's an announcement about it there, as well as a link to more info.
I still cant access it :smallmad:
Grodech
2012-02-20, 01:02 PM
Must be your ISP... I haven't had a problem since they changed DNS providers.
See if you can access this:
http://alchemy.myth-weavers.com/?p=121
It's the explanation on the DNS issue. Same domain, but alchemy instead of www. Not sure if it will work for you or not.
Gryndel
2012-02-20, 01:04 PM
Must be your ISP... I haven't had a problem since they changed DNS providers.
See if you can access this:
http://alchemy.myth-weavers.com/?p=121
It's the explanation on the DNS issue. Same domain, but alchemy instead of www. Not sure if it will work for you or not.
Nope, figures right after we start a game there too! oh well, just my luck
Daryk
2012-02-20, 02:13 PM
You could also try flushing your DNS cache. In a command line window, type "ipconfig/flushdns", then try to go there. You could also try pinging their server directly. A quick Google search will get you the whois results.
Gryndel
2012-02-20, 03:51 PM
You could also try flushing your DNS cache. In a command line window, type "ipconfig/flushdns", then try to go there. You could also try pinging their server directly. A quick Google search will get you the whois results.
Thanks, I just tried the flush, didn't seem to do anything useful. Never had this much trouble accessing a site that others can see!
Not only are all the sheets for this game stored there, which I kinda need soon, but I'm in a game there also.
Daryk
2012-02-20, 04:46 PM
If you can't see them by the time you need them, just let one of us who can get there know, and I'm sure we can paste over the data. Also, try typing their ip address directly: 75.101.153.52.
Grodech
2012-02-20, 08:40 PM
Hey Gryn - from the command prompt do "nslookup www.myth-weavers.com" and see if it matches the IP address that Daryk gave you. If not, then the problem is your ISP. Call them and tell them to clear their caches. They probably won't do it, but it's worth a try :smalltongue:. If it does match, then you're getting the right IP address - try deleting your temporary internet file cache.
Gryndel
2012-02-21, 12:37 AM
when I tried that I got a different IP address
75.101.153.52
Daryk
2012-02-21, 05:50 AM
Were you able to get either one, though?
Gryndel
2012-02-21, 05:53 AM
nope, no matter what I try so far no luck
Gryndel
2012-02-21, 12:37 PM
So today it suddenly just works again, so they must've fixed all the issues that were causing me grief.
Daryk
2012-02-25, 02:36 PM
Ummm... since the Prayer preceded Halad's miserable run of luck, the 24 is actually a 25, and thus I think a hit. Also, I noticed how far Rukesh moved to engage the giants, and I'm wondering if they really are a range increment out (110' for a composite bow). That would be another +2 if they aren't. I'm going to post Halad's next round now, aiming for the giant no longer in cover.
Grodech
2012-02-26, 10:06 PM
Carn charges, moving next to the giant attacking the barbarian (in flanking position), igniting his blades as he moves
120 foot charge
attack: [roll0] (+1 from prayer, +2 from charge, +2 from flank)
damage: [roll1] (+1 from prayer, +2 from flank) and [roll2] SA from flank and [roll3] fire
Not to pick nits, but I don't believe you get a +2 damage bonus from flanking.
In other news: OUCH!
white rider
2012-02-27, 10:38 AM
I don't believe you get a +2 damage bonus from flanking.
Yeah, I just miswrote. I do get a +2 to damage, but it is from the charge, not the flank. I will edit the mistake out, sorry.
edit: I do, however, get a bonus 4d6 damage. Yay sneak attacks! Can't wait until next round and my full attack!
white rider
2012-03-04, 08:28 AM
Hey, did the thread die? Why has nobody posted?
Daryk
2012-03-04, 08:52 AM
I thought we were just waiting for the next DM post...
white rider
2012-03-04, 09:44 AM
*taps foot impatiently*
Gryndel
2012-03-04, 02:24 PM
hehe what (http://farm4.staticflickr.com/3252/2965488442_e190862b56_m.jpg)?
Gryndel
2012-03-04, 03:33 PM
Carn charges, moving next to the giant attacking the barbarian (in flanking position), igniting his blades as he moves
120 foot charge
attack: [roll0] (+1 from prayer, +2 from charge, +2 from flank)
damage: [roll1] (+1 from prayer, +2 from charge) and [roll2] SA from flank and [roll3] fire
How is he getting 120' charge?
Gryndel
2012-03-04, 03:35 PM
Rukesh staggers from the last blow. He's not sure he could take another of those, but to jump in and then run at the first sign of trouble would be craven, so he remains, however he has no choice but to activate his healing belt instead of attacking.
[SPOILER]Standard action: Healing belt, 3 charges (No AoO): [roll0]
ooc: more hatred from the dice roller...
I will offer a DM reroll, but you must take the result if you agree. :smallwink:
Gryndel
2012-03-04, 03:38 PM
Ummm... since the Prayer preceded Halad's miserable run of luck, the 24 is actually a 25, and thus I think a hit. Also, I noticed how far Rukesh moved to engage the giants, and I'm wondering if they really are a range increment out (110' for a composite bow). That would be another +2 if they aren't. I'm going to post Halad's next round now, aiming for the giant no longer in cover.
The central pile of boulders is 150' from gate ruins, Rukesh ran in and moved again to get to them and Sienna had been moving there since I took her over. So given angles and spaces taken up by the boulder pile and the wall he's hiding behind and such, Halad is about 180' from either giant in his current spot.
Gryndel
2012-03-04, 03:53 PM
OOC:
My range for benign transposition is 160' (medium ranged spell). But can I see him? According to me Benign transposition has a clausule of visual. If not I can do it now, if it doesn't well, I do it now. I do need to check what kind of action it was though.
This spell requires that the other targeted individual be willing to participate. To be willing would seem to imply he's aware of it, though not necessarily required by definition. So, is Rukesh willing?
bookworm913
2012-03-04, 05:40 PM
Hello all! I hope to survive long enough to enjoy playing with all of you!
Daryk
2012-03-04, 06:02 PM
Welcome, and good luck! I think we're about to suffer our first casualty...
white rider
2012-03-04, 06:04 PM
How is he getting 120' charge?
30 ft move, charge can get up to max run distance (move X4), 30x4=120
Gryndel
2012-03-05, 12:59 AM
Hello all! I hope to survive long enough to enjoy playing with all of you!
Welcome bookie, we'll have you in the game in no time....
30 ft move, charge can get up to max run distance (move X4), 30x4=120
Not sure where you got that, but here's the rule on charging...
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action.
As it is I'm allowing a straight path between those at the gate and the giants, event though there could be legitimate issues about intervening debris to prevent such things. But looks like maybe the giants, or something else, cleared the way!
Duskranger
2012-03-05, 01:40 AM
Well apparantly I was not subscriped to here. So I fixed it. And indeed Rukesh must be willing which in my opinion means if he does not want to die he is willing now:p.
But knowing, shouting sorry but Rukesh I am going to bring you to safety and him agreeing seems like ending with him as willing target.
Grodech
2012-03-05, 09:37 AM
I will offer a DM reroll, but you must take the result if you agree. :smallwink:
I'd say something about it not being able to get much worse, but I'd be totally flirting with fate...
[roll0]
Well, it ain't worse, but not much better either....
Grodech
2012-03-05, 09:41 AM
30 ft move, charge can get up to max run distance (move X4), 30x4=120
Run and charge are two different things. He can charge 2x and attack, or run 4x and nothing else. Both are full round actions, and as such are mutually exclusive.
Grodech
2012-03-05, 09:43 AM
Hello all! I hope to survive long enough to enjoy playing with all of you!
Welcome, bookie!
Grodech
2012-03-05, 09:53 AM
This spell requires that the other targeted individual be willing to participate. To be willing would seem to imply he's aware of it, though not necessarily required by definition. So, is Rukesh willing?
Off the top of my head, I would say no. For one, he wouldn't be aware of the availability of such an option. Secondly, he'd be fairly useless against a swarm as well, being a melee fighter himself, so he really wouldn't want to be in the midst of one. Lastly, once he's entered the rage, willingness to do anything but kill is pretty much out the window, and switching places takes that away from him.
Grodech
2012-03-05, 10:09 AM
Also, please note that I will be on vacation from March 7 until March 14, during which I will have extremely limited online access (if at all). Gryndel can feel free to NPC Rukesh as needed during my absence, though to be honest, if he gets hit again, he'll likely be down until I get back - lol. He's up to 24 hit points between the new dice rolls and the extra HP from raging.
Duskranger
2012-03-05, 11:16 AM
Is a KO-character willing anyway?
I mean, according to me there was a rule, when unconscious you are always willing?
Grodech
2012-03-05, 01:27 PM
I would say yes, a ko'd PC is willing - lol. I seemed to have missed a healing spell Rukesh received, so his HP will be up to 33 after his turn.
white rider
2012-03-05, 03:37 PM
So sorry, I misread. Instead of the charge, I will just run the distance and not attack.
Gryndel
2012-03-05, 06:34 PM
ok looks like we have some issues solved for this round, except what Ferdinand is actually going to do now that we've established that Rukesh is unwilling (for a variety of valid reasons) to be benignly transported. Since he's first in initiative we must wait...
Also need Ferdinand to roll his saves from the swarm last round.
Duskranger
2012-03-06, 01:24 AM
Sorry:
Fort1:
[roll0]
Fort2:
[roll1]
Here teh saves I will make another action this turn. Stupid not cooperating Barbarian:smallbiggrin:
Gryndel
2012-03-06, 12:35 PM
OK you guys are getting you collective rear ends handed to you here!
Admittedly I designed this encounter with more PCs in mind, but I dialed it back a bit when I saw how many were left to deal with it. With the addition of Rukesh, me playing Sienna as NPC for now, and the new PC coming in (bookworm, and you can post anytime) that brings it close to what it should be for this.
However, we already have 2 down, 1 of them dying, and neither giant is that wounded yet. So the wraith is withdrawing early (was designed for later anyway but watches the entrance) to plan a devious future death for the group. If they die in the sunlight he'd get little or nothing from it, so its not in the wraith's interest at all to see them killed now, though that remains a distinct possibility.
C'mon you guys, get with it!
Grodech
2012-03-06, 12:40 PM
I blame the dice roller.
0 HP is disabled, but now down, no?
Your round update posted twice, Gryn.
Duskranger
2012-03-06, 12:40 PM
There is a slight problem with the Wraith or the giants, besides Ferdinand not having any area spells.
I can't really hit it effectively, nor can I use my spells as I would like to. I am a gish, which means I am more in melee. But the giants will be destroyed easily. I mean the one KO'ed now counts as willing and therefore can be easily transported when in range of my transposition spell, which makes that I will be able to join in on defeating the giants, a target I can hit
Gryndel
2012-03-06, 12:44 PM
There is a slight problem with the Wraith or the giants, besides Ferdinand not having any area spells.
I can't really hit it effectively, nor can I use my spells as I would like to. I am a gish, which means I am more in melee. But the giants will be destroyed easily. I mean the one KO'ed now counts as willing and therefore can be easily transported when in range of my transposition spell, which makes that I will be able to join in on defeating the giants, a target I can hit
Indeed, he could move IN instead of OUT of the scene last round, I'll edit if you want. That would put him in range for his spell to save either Rukesh or Carn, replacing them to fight the giant.
Duskranger
2012-03-06, 12:47 PM
Let's do that in that case Gryndel. The reason why I said away is because I could not really paint a picture how everything is going on (no map/visual aid) so lets put it at now that Ferdinand moves towards the Giant battle.
This turn he will use the Benign transposition after moving a bit towards Roderick telling him to swiftly delete the giants existence and than change places with Carn.
Figment_
2012-03-06, 12:50 PM
I totally have the wrong spell line-up for this sort of encounter. That's not helping, at all.
On the plus side, our downtime healing will be -fine-!.. If we reach downtime.
Duskranger
2012-03-06, 12:53 PM
I totally have the wrong spell line-up for this sort of encounter. That's not helping, at all.
On the plus side, our downtime healing will be -fine-!.. If we reach downtime.
Well, you can hopefully heal soon, because I will be trying to get the allies near you :smallbiggrin:.
And off course I will try to let no one die.
Grodech
2012-03-06, 12:59 PM
Gryn - would becoming disabled automatically end Rukesh' rage? If so, he will lose the 8 hp gained by raging.
Gryndel
2012-03-06, 01:09 PM
Gryn - would becoming disabled automatically end Rukesh' rage? If so, he will lose the 8 hp gained by raging.
Oh yeah, forgot about that, and indeed you are quite correct sir! Still alive, but need to roll to stabilize now too (d100). I'll edit (again, sigh).
Grodech
2012-03-06, 01:18 PM
I wasn't sure if it did or not because I couldn't find anything that specifically mentions it in the SRD.
Gryndel
2012-03-06, 01:25 PM
I wasn't sure if it did or not because I couldn't find anything that specifically mentions it in the SRD.
I've always thought of the rage as a conscious state. You must consciously activate it and it changes much about you consciousness while active, it basically allows your emotions to overbear your mind for a time and revert to a more primitive state of being. So loss of consciousness would mean the loss of rage and all its effects.
As to SRD I'd have to look at it and see, maybe somewhere in the section about conditions or somewhere else.
Grodech
2012-03-06, 01:26 PM
I've always thought of the rage as a conscious state. You must consciously activate it and it changes much about you consciousness while active, it basically allows your emotions to overbear your mind for a time and revert to a more primitive state of being. So loss of consciousness would mean the loss of rage and all its effects.
As to SRD I'd have to look at it and see, maybe somewhere in the section about conditions or somewhere else.
At 0 HP though, you are not unconscious, just disabled. He'd be able to take a move action - in his case probably a 5 foot step. Only problem there is he'd still be in range of the giant's club... and a move action to get out of range would provoke an aoo.
Gryndel
2012-03-06, 01:28 PM
ah yes, heavy sigh
Duskranger
2012-03-06, 01:29 PM
And actually, even though I don't really know, why is Sienna an NPC? And was she this from the start, if yes, for one battle the dwarf would be a good idea. If not, maybe its a better idea to not do that.
Grodech
2012-03-06, 01:31 PM
I'm sure it could be easily argued that becoming disabled would cause the rage to end as well, the rage being an extraordinary ability and disabled is just that, not able. I leave it to you, thus the reason I asked to start with. I'm fine with either decision.
Gryndel
2012-03-06, 01:34 PM
And actually, even though I don't really know, why is Sienna an NPC? And was she this from the start, if yes, for one battle the dwarf would be a good idea. If not, maybe its a better idea to not do that.
Sienna is being NPCed because the player vanished and have not heard from them since. Other PCs who vanished simply disappeared, but Sienna had the dragon auras that were helpful. If we replace her this way, i the player returns the PC can easily be reinstated.
Duskranger
2012-03-06, 01:35 PM
Sienna is being NPCed because the player vanished and have not heard from them since. Other PCs who vanished simply disappeared, but Sienna had the dragon auras that were helpful. If we replace her this way, i the player returns the PC can easily be reinstated.
Disappearing players are bad for a game. I am very happy that this game is going on instead of failing.
Grodech
2012-03-06, 01:37 PM
Once we get inside the dungeon itself, it will be easy to have a player pop in and out, due to the keys they gave us. We just have to get inside first - lol. I'm for having Drynch for these giants, but mainly because I'm more familiar with Drynch than Sienna.
Figment_
2012-03-06, 02:23 PM
On Fear of being outshone, send in the other battle cleric!
white rider
2012-03-06, 07:35 PM
gak- Taken out in 2 hits! I need to get one of those invisibility rings. (dangit, abilities that need light armor)
Vauron
2012-03-06, 09:28 PM
I have no strong feelings on switching out Sienna for the dorf. If her player is indeed gone, than please do so.
Gryndel
2012-03-07, 11:26 AM
Roderick's eyes widen as he sees his companions get swept aside by the one giant as if they were paper. He slows his frantic pace to cast a spell that hopefully the weak willed creatures could not penetrate, to buy him some time to get to their side.
Move 20' toward giant A
Standard action cast Sanctuary (Will DC 16)
He starts 20' away from that giant, so that move would bring him in range of melee. Giants have reach so it would get an AoO as you approach.
Figment_
2012-03-07, 01:27 PM
Allright, cast sanctuary first, then move action. If he tries the AOO, he has to pass the will save.
Gryndel
2012-03-08, 05:57 PM
Allright, cast sanctuary first, then move action. If he tries the AOO, he has to pass the will save.
Sure that would work (pending the save) but not sure what you're intent is here. This giant came out from its cover to move into melee and Roderick is the closest to it now. So he could move and attack it this round, with spell or weapon.
Unless Rod is trying to get to the other giant and bypass this one for some reason?
Figment_
2012-03-08, 07:07 PM
The intent was to get to the downed folks, provoking this giant to will save and have it be unable to attack me for the duration of the sanctuary, or until I did something hostile, and it would also lose its action trying to hit me. (if it fails its save, that is) I'm being bait, so it misses a turn, basically.
I only have a 20 AC, that guy would splatter me if I went toe to toe, and more folks need -right now- healing, so I am not missing out on not making hostile actions for a few rounds.
Having us all monkey pile on the one giant to drop it also seemed the best way to reduce incoming damage fast.
Looking at the init order, Carn is at my feet before I move. If he is, I'll burn another 2nd level spell to spontaneously cast close wounds on him as an immediate action. It will at least stabilize him, and maybe get him on his feet away from the giant that is busy with me.
Here is the roll if he is. [roll0]
Gryndel
2012-03-08, 07:42 PM
Ah, checkaroonie doonie chief :smallwink:
Gryndel
2012-03-09, 01:56 PM
Looking at the init order, Carn is at my feet before I move. If he is, I'll burn another 2nd level spell to spontaneously cast close wounds on him as an immediate action. It will at least stabilize him, and maybe get him on his feet away from the giant that is busy with me.
Here is the roll if he is. [roll0]
Ahh my lack of mapping skill rears it ugly head again!
With his move and dimension hop last round Rod's not near where Carn arrives in place of Ferdinand.
Figment_
2012-03-10, 12:17 AM
No worries, if he's within 50' of me, I can hit him with the spell, I'm ok assuming he is, if you are :)
white rider
2012-03-10, 07:55 AM
Due to a sudden and unexpected appointment, I will not be able to post Sunday afternoon-Tuesday. I apologize for any inconvenience.
Figment_
2012-03-11, 01:51 PM
Well, any ideas what I should play next? The giant literally cannot miss my AC, gets a full attack next round if it can act, and seeing the attack rolls and damage of the dwarf priest, He is much more capable to do the cleric duties.
Duskranger
2012-03-11, 02:21 PM
Well, any ideas what I should play next? The giant literally cannot miss my AC, gets a full attack next round if it can act, and seeing the attack rolls and damage of the dwarf priest, He is much more capable to do the cleric duties.
A Warblade or a Swordsage maybe? Or even better a Crusader:smallbiggrin:
Gryndel
2012-03-11, 02:40 PM
Well don't go there just yet.
The dwarf is designed to fight giants, and only has those high bonuses against them, and only limited times per day. Having two healers would probably be a good idea anyway, so stick with it for now and we'll see what happens...
bookworm913
2012-03-11, 03:00 PM
Droska's speed is 30-ft. She is 60-ft away from the nearest giant. So if she continues like she is now - invisible, moving silently - it will take her 2 more rounds to get to the giant? By that time the whole party could be dead. If she ran, she would possible be heard by the giant, but would still be invisible correct?
Daryk
2012-03-11, 03:02 PM
Not the whole party... some members may die in two rounds, but even with their high damage, the giants can't physically get to all of us that fast.
bookworm913
2012-03-11, 05:36 PM
LOL
True. I'll take my two rounds then to get into the fray. I was just worried that I wouldn't be of any help by the time I was in the thick of things.
Duskranger
2012-03-12, 01:31 AM
Hopefully the combat is over by then. I mean 2 rounds is a lot. And hopefully Ferdinand is still alive, because I would be angry if he wasn't :smallbiggrin:
Gryndel
2012-03-12, 01:24 PM
Droska's speed is 30-ft. She is 60-ft away from the nearest giant. So if she continues like she is now - invisible, moving silently - it will take her 2 more rounds to get to the giant? By that time the whole party could be dead. If she ran, she would possible be heard by the giant, but would still be invisible correct?
yes indeed, though she could move at normal pace and take the -10 penalty, or less than full at -5 and be close enough to move and attack next round and probably still go unnoticed - given the battle situation and the fact that the giants are in rage mode they likely wouldn't notice anyway.
Not the whole party... some members may die in two rounds, but even with their high damage, the giants can't physically get to all of us that fast.
most seem to be accomplishing that by approaching, so no problem there... :smallbiggrin:
LOL
True. I'll take my two rounds then to get into the fray. I was just worried that I wouldn't be of any help by the time I was in the thick of things.
Hopefully the combat is over by then. I mean 2 rounds is a lot. And hopefully Ferdinand is still alive, because I would be angry if he wasn't :smallbiggrin:
mwuahahahahahahaha!
Gryndel
2012-03-12, 01:29 PM
5' move to melee range of giant.
Bestow curse, 50% chance of inactivity variant, DC 16
Melee Touch attack for curse [roll0]
casting in combat, so you need a concentration check (DC15+ spell level = 18) to cast defensively or suffer AoO...
Gryndel
2012-03-12, 01:35 PM
Halad
Momentarily stunned by his friend's sudden replacement with the dwarven cleric, Halad quickly recovered and took note of the destruction of the swarm. Nodding once, he quickly fired three more arrows at the nearest giant, hoping to fell it before another of his companions were crushed by its huge club.
the nearest giant is the one Roderick is now dealing with. Or did you mean the one who brought down 2 people already and is now battling Ferdinand and Drynch?
Daryk
2012-03-12, 05:49 PM
I meant the one I thought had the fewest hit points (i.e. the one I've been shooting at the most). If that's no longer the nearest one, then give me the one with the most arrows sticking out of it.
Figment_
2012-03-12, 06:03 PM
Conc check: [roll0]
Sorry bout that
white rider
2012-03-13, 06:20 PM
Hello, everyone, I'm back. Aaand since it looks like Carn might not be long for this world, I am making a backup warmage (sorcerer-like spellcaster that can wear armor and casts only combat-oriented spells)
Figment_
2012-03-14, 01:13 PM
Stats rolled for back up character if, indeed, Roderick gets squished like a grape.
batch 1
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
ones: [roll6]
batch 2
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
ones: [roll13]
batch 3
[roll14]
[roll15]
[roll16]
[roll17]
[roll18]
[roll19]
ones: [roll20]
Figment_
2012-03-14, 02:29 PM
Phew! Not out of the woods yet, but still!
Gryndel
2012-03-14, 02:32 PM
Double move to Carn, taking the AOO if it happens.
Once within 50 feet, burn Aid to spontaneously cast Close Wounds on Carn.
Immediate action, Healing [roll0]
Perfect!
The result of the bestow curse is in effect for the entire round, so no AoO.
If Carn makes his stabilize check this round, which occurs before Roderick, the spell will not only save his life but bring him around to consciousness... if he fails it will bring him to ) HP.
Meanwhile with only one foe left the others can focus on it, and with any kind of good luck on dice they should be able to bring it down. The only one there is Drynch, and he's designed to fight giants and can take a few blows if they land.
Gryndel
2012-03-14, 02:35 PM
Oh incidentally, Droska IS a new PC but such info is not metagamed into the game thread.
Given the current situation, the way she was noticed and uhm... introduced by Victor, she might consider showing herself and speaking at this point, or some other action than sneaking up on the battle.
The warlock is just as likely to blast her next as the giant, unless she proves herself not to be the next threat. For all anybody knows she is just the next thing the wraith summoned!
white rider
2012-03-14, 02:45 PM
If Carn makes his stabilize check this round, which occurs before Roderick, the spell will not only save his life but bring him around to consciousness... if he fails it will bring him to 0 HP.
Yay! I might actually survive this battle!
Gryndel
2012-03-14, 02:47 PM
Yay! I might actually survive this battle!
Though it may seem far fetched presently, there will be plenty of chances for a rogue to shine, especially in the dungeon...
Vauron
2012-03-14, 05:33 PM
Oh incidentally, Droska IS a new PC but such info is not metagamed into the game thread.
Given the current situation, the way she was noticed and uhm... introduced by Victor, she might consider showing herself and speaking at this point, or some other action than sneaking up on the battle.
The warlock is just as likely to blast her next as the giant, unless she proves herself not to be the next threat. For all anybody knows she is just the next thing the wraith summoned!
I'm gonna admit that Victor would have shot at Droska if I hadn't known she was a PC. I just have a really dim view of unfriendly fire, even when it makes sense in context. The warning was sounded as some action needed to be taken, I just looked for an excuse not to shoot her.
Incidentally, did you roll a will save for the giant? It was hit by a frightful blast, so it might be shaken now.
bookworm913
2012-03-14, 07:54 PM
Droska is actually considered a magical beast, so I don't know if that'd be one of Halad's favored enemies, but still....hehe...should be interesting...
Daryk
2012-03-14, 08:27 PM
He has "Servants of Llolth" as a Favored Enemy, which includes spiders, drow, driders, et al. Interesting indeed... :smallamused:
bookworm913
2012-03-14, 08:31 PM
Oh that's rich!! I can't wait for some character interaction.
Gryndel
2012-03-14, 11:34 PM
I'm gonna admit that Victor would have shot at Droska if I hadn't known she was a PC. I just have a really dim view of unfriendly fire, even when it makes sense in context. The warning was sounded as some action needed to be taken, I just looked for an excuse not to shoot her.
Which is why I mentioned that it might be a good idea for her to come out and say hi...
Incidentally, did you roll a will save for the giant? It was hit by a frightful blast, so it might be shaken now.
The Bestow Curse has rendered the giant inactive for this round, so shaken would hardly matter.
Duskranger
2012-03-15, 01:21 AM
So now we maybe have a lycanthrope (okay not really) in the party. Sounds like fun. Do you have your lead sheet prepared :smallbiggrin:
Gryndel
2012-03-15, 01:29 AM
So now we maybe have a lycanthrope (okay not really) in the party. Sounds like fun. Do you have your lead sheet prepared :smallbiggrin:
She does...:smallamused:
Duskranger
2012-03-15, 01:31 AM
She does...:smallamused:
mmmm I detect evil around the lead sheet :smallbiggrin:
Edit: To see if here feet (all 8 of them) are evil.
The only problem is since I am a Paladin I am not allowed to travel with evil creatures.
Gryndel
2012-03-15, 01:36 AM
mmmm I detect evil around the lead sheet :smallbiggrin:
Edit: To see if here feet (all 8 of them) are evil.
The only problem is since I am a Paladin I am not allowed to travel with evil creatures.
I may do a lot of evil things, but I wouldn't foster an evil player onto a group with a pally and such others who would surely protest. Now, the dwarf may do things the "good" guys won't like, but that's just tough beans boys...
Duskranger
2012-03-15, 01:40 AM
I may do a lot of evil things, but I wouldn't foster an evil player onto a group with a pally and such others who would surely protest. Now, the dwarf may do things the "good" guys won't like, but that's just tough beans boys...
Well with some help from the DM (for making Ferdinand not fall) we could also put Ferdinands personality as I imagined him, more like Michael from the Dresden files, forgiving and giving everyone a second chance.
In short, he does not really care if you are evil, but you must try to do good.
white rider
2012-03-15, 02:46 PM
Though it may seem far fetched presently, there will be plenty of chances for a rogue to shine, especially in the dungeon...
I believe that. But a flanking-based melee rogue, out in the open, against enemies with reach and with spread-out allies? Yeah, I'm not gonna be the one to win this fight.
white rider
2012-03-18, 12:27 PM
um, is anyone home?
Gryndel
2012-03-18, 02:07 PM
Waiting on Victor for round 6... :smallannoyed:
white rider
2012-03-19, 06:02 PM
Can we assume we just wait around for 36 rounds and heal?
Gryndel
2012-03-19, 06:15 PM
Can we assume we just wait around for 36 rounds and heal?
I would advise that you assume nothing in my game...
mwuahahahahahahaha
bookworm913
2012-03-19, 06:43 PM
Boy, isn't that the truth!! When Gryndel is DM, anything can happen!
Daryk
2012-03-19, 06:52 PM
Oh fine... justify my paranoia... :smallamused:
Halad was unhurt, which is why he switched to overwatch.
Figment_
2012-03-19, 08:06 PM
I'm the one who threw the Vigor, not Ferd :)
So did I understand that correctly, anyone hurt is getting fast healing 1 for the duration?
Duskranger
2012-03-19, 11:52 PM
Ferdinand wishes he could cast something like that I mean he only has a belt of healing.
Edit: I have found the best enhancement ever, sadly I do need to save up big time for it (wrathfull healing from somewhere, heals you with half the damage you deal), it's only a +3 enhancement :smallbiggrin:
Gryndel
2012-03-21, 01:02 PM
I'm the one who threw the Vigor, not Ferd :)
edited...
So did I understand that correctly, anyone hurt is getting fast healing 1 for the duration?
Yes... and it really lasts 36 rounds, from extend spell?
Figment_
2012-03-21, 02:12 PM
The spell lasts 10 rounds, + one round/level up to 25 rounds. Extended, that doubles from 18 to 36
Grodech
2012-03-21, 02:28 PM
Nice.
Wounds
Rukesh 25
Active Spells
Victor See the Unseen, Fell Flight
Ferdinand Shield (+5 AC, 12 minutes), Prayer (Extended Rd 9 of 16)
Roderick Lesser Vigor- just include everyone who's hurt (Rd 5/36)
I think at this point Rukesh' wounds should only be 17. His total is 60, he was at 0, Ferdinand got him for 10, Drynch for another 28 and 5 for the lessor vigor puts him at 43.
Gryndel
2012-03-21, 02:30 PM
Nice.
I think at this point Rukesh' wounds should only be 17. His total is 60, he was at 0, Ferdinand got him for 10, Drynch for another 28 and 5 for the lessor vigor puts him at 43.
Ah forgot the 8 temp was in there at one point, check
Grodech
2012-03-21, 02:33 PM
Ah forgot the 8 temp was in there at one point, check
D'OH! You were right. I forgot them. They'd be gone now, giving him another 8 points of wounds. He's at 35 now, not 43.
Gryndel
2012-03-21, 02:42 PM
D'OH! You were right. I forgot them. They'd be gone now, giving him another 8 points of wounds. He's at 35 now, not 43.
heh ok, I was right... :smallamused:
Grodech
2012-03-22, 11:06 AM
Welcome to Kim, BTW, in case I forgot to greet you before. Glad to have you here!
Duskranger
2012-03-22, 11:10 AM
Well Gryndel, is the key only usable inside or also in the outside?
Even though it's only to put the items for a while.
Gryndel
2012-03-22, 03:23 PM
Well Gryndel, is the key only usable inside or also in the outside?
Even though it's only to put the items for a while.
The transport function of the key only works once you're inside the dungeon.
Daryk
2012-03-25, 06:39 AM
Two normal hill giants (not to imply the ones we were facing were normal) could potentially move an eight ton boulder without additional favorable conditions (25 STR, x2 for being Large). I think this situation calls for a stone shape, passwall, or similar spell.
Gryndel
2012-03-25, 01:40 PM
Indeed, and you would need 100 str total with the proper leverage to move the boulder. After adding up str from all you would have enough if just about everyone pitched in. However, there are other options, as some have hinted a already, and I'll post ic about it too.
Grodech
2012-03-29, 02:11 PM
I went back through some of the thread, trying to get a feel for the current overall party makeup. I figure we can post it here, edit as necessary and use it to show marching order and watches as well. I don't have access/links to everyone's character sheets, so some additional info is needed:
Ferdinand (Duskranger) Paladin
Roderick (Figment)
Carn (white rider) Human Rogue
Halad (Daryk) Wood Elf Ranger/Sorcerer/Arcane Archer
- Animal Companion - Cooshee (elven dog)
- Familiar - Raven
Rukesh (Grodech) Stonechild Barbarian
Victor (Vauron) Human Warlock
Droska (Bookworm913) Dalnoy (spider) bard
Drynch (NPC/Gryndl) dwarven cleric
Daryk
2012-03-29, 04:26 PM
Here's Halad's sheet: http://www.myth-weavers.com/sheetview.php?sheetid=82908
He's a Ranger 6/Sorcerer 1/Arcane Archer 1
As a wood elf, his favored class is Ranger (vice Wizard).
He has a cooshee for an Animal Companion (Ryn), and a raven Familiar (Craban).
Figment_
2012-03-29, 06:03 PM
Here's Roderick's sheet.
http://www.thetangledweb.net/forums/profiler/view_char.php?cid=53921
lets try it again
Grodech
2012-03-29, 06:09 PM
Here's Roderick's sheet.
http://www.thetangledweb.net/forums/....php?cid=53921
That link isn't working, Figment.
bookworm913
2012-03-30, 09:05 AM
Here is Droska's CS:
http://www.dndonlinegames.com/profiler/view.php?id=29441
Grodech
2012-03-30, 03:55 PM
Here is Droska's CS:
http://www.dndonlinegames.com/profiler/view.php?id=29441
Yeah - yours was in your signature, so I was able to get to it (once I logged into the site, anyway - luckily I already had an account).
Daryk
2012-03-31, 04:36 PM
For bookworm913: the first post in this thread (http://www.giantitp.com/forums/showthread.php?t=181299) has a guide on how to use the roller here (among other things).
Daryk
2012-04-02, 04:23 AM
Sorry about that, bookworm913. It seems the guide neglected to mention you can't edit rolls in on this site. That's a Myth Weavers thing.
Gryndel
2012-04-06, 12:28 PM
Sorry gang, I'm without internet in the apt for a while so may be slow in replying. I can use the computer in the apt office for a limited time each day, but I should be able to keep the game going, if a bit slower than we'd like. Also I have no access to reference material here, though I still have most of it on my computer and can make notes to use as needed.
So given the limited time I have to spend, could one of you go through the posts and organize the marching order for us?
Vauron
2012-04-06, 05:43 PM
I'll give it a shot. I'm gonna take liberties here and there, as many of use have been fairly vague.
Edit:
{table]-|Front|-
Left |Carn|Drynch
|Ferdinand|Rukesh
|Droska*|Victor**
|Halad's cooshee|Halad+raven
|Roderick|
[/table]
*On ceiling
** Levitating just off the ground
Anyone have a problem with this, or feel it could be done better? Also, I'm kind of worried I might have missed someone.
Edit: Daryk's request is factored in
Daryk
2012-04-06, 07:47 PM
I was actually planning on falling in behind Drynch, but swapping Ryn (the cooshee) and Halad will also work, as that gives Halad clear line of sight to the rear. Craban (the raven) will be on Halad's person vice flying around independently.
bookworm913
2012-04-07, 11:35 AM
Yep..that works for me.
Grodech
2012-04-07, 02:14 PM
Sorry gang, I'm without internet in the apt for a while so may be slow in replying. I can use the computer in the apt office for a limited time each day, but I should be able to keep the game going, if a bit slower than we'd like. Also I have no access to reference material here, though I still have most of it on my computer and can make notes to use as needed.
No worries, Gryn.
Nothing special for Rukesh - shield up, axe in hand.
Figment_
2012-04-07, 08:42 PM
Back Rank is fine by me, Rodewrick will keep a watch out behind often and constantly be sweeping the area with detect evil.
Grodech
2012-04-11, 05:19 PM
Psst, did everyone include the +1 Key bonus? I forgot to add it in for Drynch, so thought I should ask...
*facepalm*
Editing in for Rukesh...
Daryk
2012-04-11, 05:51 PM
I forgot too, but with such miserable rolls, I don't think it's worth editing in.
Duskranger
2012-04-12, 12:24 PM
I did forget it, but I have edited it in the IC thread.
Gryndel
2012-04-13, 01:43 PM
Are any of you familiar with Thomas Covenant, the Unbeliever, Ur-Lord and White Gold wielder? teehee
Daryk
2012-04-13, 01:46 PM
Heard of the books, never read them.
Grodech
2012-04-13, 02:06 PM
Are any of you familiar with Thomas Covenant, the Unbeliever, Ur-Lord and White Gold wielder? teehee
Foreshadowing, are we? :wink:
bookworm913
2012-04-14, 10:27 AM
I started to read the first book, but never got very far.
Gryndel
2012-04-15, 02:10 PM
Ahh, those even somewhat familiar with my games might tend to notice I openly use ideas from various sources to form elements of the situations with which the group deals. I typically reform such ideas to fit the situation I intend and create challenges I hope are unique, yet not altogether unfamiliar to those who know their original source. Such knowledge of the original source material would give no advantage, more likely the opposite, since I mutate them to my own devious or entertaining purpose. But it might enhance the enjoyment one might gain when such familiar and previously entertaining story elements are experienced in such a game.
In this instance, several ideas have been pooled to form some of the mechanisms and antagonists the group must face, as well as boons to aid them. So do not be over quick to prejudge what you might encounter based on previous knowledge of similar foes (or even friends).
Gryndel
2012-04-28, 09:18 AM
If I have this sorted out properly, everyone except Droska, Drynch and Roderick made a listen or spot of 15 or higher?
Everyone also roll initiative now, and we'll get started on the next fight soon.
Sorry about the slow pace, without a computer in my apt its hard to get enough time on the public comoputer to do posts. But I'm working on solving that, and should be able to post soon regardless...
Daryk
2012-04-28, 12:59 PM
Initiative rolls for:
Halad: [roll0]
Ryn (Cooshee): [roll1]
Craban (Raven): [roll2]
Daryk
2012-04-28, 01:01 PM
Heh... looks like the reactions of Halad's animals distracted him... :smallamused:
Vauron
2012-04-28, 03:16 PM
Victor's Initiative[roll0]
white rider
2012-04-29, 03:06 PM
Carn's init: [roll0]
Grodech
2012-04-29, 07:33 PM
Rukesh Init: [roll0]
Duskranger
2012-04-30, 04:02 AM
Initiative: [roll0]
I would prefer to go behind the ones that have seen something actually, but if needed I can always grab another +4 to my initiative (I just found out that my initiative can be most of the time +12)
Figment_
2012-05-01, 06:27 AM
Init: [roll0]
Gryndel
2012-05-03, 02:21 PM
I'll try to post today or tomorrow, but no promises with such limited access to internet right now.
Basically there's more than one large grey ooze in the stairs about to attack. Those who failed to make a spot or listen of 15 are automatically hit before anybody can react. Then the others act in initiative order, so you can post round 1 if you want and I'll sort it out.
white rider
2012-05-03, 05:29 PM
Great, oozes. Goodbye, sneak attack.
Daryk
2012-05-03, 07:06 PM
Hmmm... it seems a forum error ate my first attempt at this post, so let's try again.
Turns out the +1 for the key makes a difference after all. With it, Halad makes 15 exactly, even rolling a 3. Looks like I need to make rolls for Ryn, though. I assume Craban will be OK, as he is on Halad's person.
Spot (Ryn): [roll0]
Listen (Ryn): [roll1]
bookworm913
2012-05-05, 09:14 AM
Hello all. I'm still in the game and I'll post my intiative later today or this evening and post my actions.
Daryk
2012-05-05, 09:24 AM
I'm holding off for a bit more information. If there are any behind the party, they will be Halad's priority targets. He rolled miserably for initiative anyway, so my waiting shouldn't hold things up.
Gryndel
2012-05-26, 02:55 PM
House Min'Doan
During my very limited internet hiatus I had chance to read much, and some was pure entertainment, as any old fantasy gamer/scifi fan would I suppose. One in particular, probably familiar to some at least, was the Dark Elf trilogy - yes Drizzt and his family. It inspired me to start writing a 'story' of another drow city and one noble house on the rise, and the rather unique events surrounding it. Though nothing like the 'beloved' dark elf ranger, the characters are quintessential drow and various other classes & PrCs...
I was thinking of posting some, if not much, of this somewhere. Then it struck me that this might make a good game too, with players choosing one of several siblings in the rather large family. The size of the noble family itself is one focus of the primary theme, and I created some interesting family items. The Matron would send the PCs on missions, (maybe 10-12 levels above the +2 LA to start) eventually leading to a certain raid on the surface.
Anyway, mostly putting out the idea here first and we'll see if anything ever comes of it.
white rider
2012-05-26, 04:02 PM
Anyway, mostly putting out the idea here first and we'll see if anything ever comes of it.
I'm interested. Fun happens with lots of inter-party stuff, and with drow, well... stuff is gonna happen.
Duskranger
2012-05-26, 04:48 PM
House Min'Doan
During my very limited internet hiatus I had chance to read much, and some was pure entertainment, as any old fantasy gamer/scifi fan would I suppose. One in particular, probably familiar to some at least, was the Dark Elf trilogy - yes Drizzt and his family. It inspired me to start writing a 'story' of another drow city and one noble house on the rise, and the rather unique events surrounding it. Though nothing like the 'beloved' dark elf ranger, the characters are quintessential drow and various other classes & PrCs...
I was thinking of posting some, if not much, of this somewhere. Then it struck me that this might make a good game too, with players choosing one of several siblings in the rather large family. The size of the noble family itself is one focus of the primary theme, and I created some interesting family items. The Matron would send the PCs on missions, (maybe 10-12 levels above the +2 LA to start) eventually leading to a certain raid on the surface.
Anyway, mostly putting out the idea here first and we'll see if anything ever comes of it.
I am not a big drow fan, but hey, it could be a challenge to see what I could make. I do think that the level would be slightly high, and the LA should not count towards the ECL, since Drow are actually not that good overall.
But that's just throwing my dice in here.
Daryk
2012-05-27, 07:09 AM
I'm not a big drow fan either, but I could be convinced.
Daryk
2012-05-27, 07:20 AM
I'm not a big drow fan either, but I could be convinced.
Gryndel
2012-05-27, 02:56 PM
A bit about the big picture...
Rilandyr sported no less than a dozen noble houses, and scores of common houses, comprising a vast population compared to many drow cities. It was set in several large caverns, all interconnected by mazes of tunnels and low ‘fields’ of giant mushrooms growing between the floor and the low roof in spots. Each house was an individual structure that stood apart from the others, with various features found between.
Most noble houses control their male population of 'princes', that is spawn of the Matron, by sacrificing any born third or after... or such is put forth is the trilogy mentioned. In this city; Rilandyr, the Matron of the first House has many sons, though several are actually "adopted" from houses they previously destroyed.
The Matron of House Min'Doan is the first in history of the city to have the blessing of the spider queen to raise a brood of sons spawned from her fertile loins! Elyndor, Matron Myrtum's seventh child, was her third son. A handmaiden of Lolth visited unbidden upon his birth and pending sacrifice by the first daughter, intervening to prophecy he would be High Wizard of the House and beyond someday.
Thus began an explosive time in the city, with the Matron of each house competing for a bigger brood, with varying results - but that is yet to be told...
This game...
So I had all the details of each sibling worked out for my story, but that's irrelevant here really. Some simple rules and requirements are easily met, hence the levels...
Matron Myrtum ended up with 19 children who survived to birth during her fertile years. The last is set aside for another story, which this group will be involved in from its inception if we play. Any sibling born between Elyndor (7th) and Aelynth (19th) are available. Most are male, a few females, so both are available.
All males MUST be Fighter (&/or rogue) total Level 4 OR Wizard Level 5, with the +2 LA leaves 5 or 6 levels to play with as you want.
All females MUST be Fighter Level 4 OR Cleric Level 5, as above.
There are, of course, boons to being a noble drow, items and such, we'll get to that when appropriate; but I have a few unique items...
I'll post more later...
Grodech
2012-05-28, 04:33 PM
House Min'Doan
Anyway, mostly putting out the idea here first and we'll see if anything ever comes of it.
I've been reading the entire series in chronological order.
Sounds like another drow campaign I was in... I may have to resurrect that character for this. We hadn't gotten far before it folded. You may have been in it - I don't quite recall.
Fighter class strictly, or a fighter-type class (duskblade, hexblade, swashbuckler, or the like) included?
Does this mean you have internet access at home again?
Gryndel
2012-05-28, 07:44 PM
I've been reading the entire series in chronological order.
Sounds like another drow campaign I was in... I may have to resurrect that character for this. We hadn't gotten far before it folded. You may have been in it - I don't quite recall.
I played a drow in a campaign run by MD, but don't think it was a drow campaign per se. I think I missed the one you refer to here.
Fighter class strictly, or a fighter-type class (duskblade, hexblade, swashbuckler, or the like) included?
I suppose martial classes with magic components would be encouraged actually.
Does this mean you have internet access at home again?
Yes
Gryndel
2012-05-28, 08:18 PM
Original list of siblings, classes,and the levels they had at the end. Those in italics are unavailable for play. The others can have different names, class(es) etc
Spawn - All Noble Born (except*)
1. Hazyth Cleric 18 (*& Consort)
2. Ca’al (m) Wizard 8/Rogue 2/Assassin 8 {Fertile}
3. Dorza Cleric 14/Fighter 4 (*Demonseed)
4. Kirzen Cleric 10/Tithe Taker 8
5. Biltra Cleric 5 /Fighter 2 /Blessed Mistress 10
6. Bolkur (m) Fighter2 /Wizard 5 /Blessed Master 10
7. Elyndor (m) High Wizard 7/Fatespinner(CArc) 4/Master Crafter 7 {Fertile}
8. Zythron (m) Fighter2/Wizard 3/Master Abjurer 10
9. Frixal Cleric 8(11)/Wizard(Necromancer) 5(7)/Flesh Crafter 5 (+3 Cleric, +2 Wizard)
10. Wul’mit (m) Fighter 2/Rogue 3/Crypt Warden 10
11. Lomni (m) Wizard 3/Rogue 5/Assassin 2/Blinded 8
12. Xinth (m) Fighter 2/Bard 5/Dirge Singer 10/Assassin 1 white rider
13. Plynfet Cleric 11
14. Brin’tor (m) Warlock 5/Wizard 5/Eldritch Theurge 6 (CMage)
15. Zif’coip (m) Wizard 3 /Master Illusionist 5/Rogue 5/Nightmare Spinner 5(CMage)
16. Mirtuk (m) Fighter 2/Rogue5/Assassin 4
17. Niffel (m)Fighter 3/Warlock 10
18. Kirzt (m)Fighter 7
19. Aelynth (m) Sorcerer 5/Favored Soul 5/Chosen One 8 (both+)
House Rules (apply always, everywhere!):
• Hierarchy of siblings will be enforced from above and submitted from below
• Unapproved slaying of siblings is forbidden
• Nobody will leave the compound alone without Matron’s approval
• Restricted areas of compound strictly enforced (private temple, wizard tower, etc)
white rider
2012-05-29, 02:26 PM
I think I'll go as a rogue/bard- specializing in illusion, assassinations, and making himself... valuable in a society that is very much against his race.
Yeah, that means seductions. Don't worry, I won't really rp them, just a diplomacy roll.
Gryndel
2012-05-29, 02:54 PM
All nobles get:
Family Amulet
+5 SR
+1/4 ECL profane bonus AC & Saves
x2 uses/day SLA
telepathy with High Wizard
Mind Blank except to House members with amulet
All with proficiency get:
Fwalirt Whip
+1 (add +1/4 levels of cleric)
Acid (1d4) & Cold (1d4)
All damage heals at only half normal rate and is incurable by magic means except by the wielder or cure spells cast by cleric of higher level
Entangle (+6 trip/disarm/grapple)
High Priestess (Lvl 9+) can use spells through whip or convert to poison DC as spell
All who have spell casting class(es) get 1 or more
Spell Globe
A tiny glass bead that can hold any spell up to half level of crafter (rd up) - right now that would be 2nd
Activate by smashing or with command word (std action) by the owner, who is named upon activation by creator.
Others need Arcane Knowledge (DC 20+ spell level stored) and Spellcraft (DC 15+ spell level stored) to activate (full rd action)
Gryndel
2012-05-29, 03:05 PM
I think I'll go as a rogue/bard- specializing in illusion, assassinations, and making himself... valuable in a society that is very much against his race.
Yeah, that means seductions. Don't worry, I won't really rp them, just a diplomacy roll.
Then you should consider the Dirge Singer, just what you describe, though I took some ftr levels to beef him up after maxing out in the PrC.
Do you have the quintessential Drow book?
white rider
2012-05-29, 04:21 PM
Do you have the quintessential Drow book?
Uh, which one? I found it in libris mortis- a 5 level prestige class, songs of sorrow, grief, horror, etc. Is that the one?
Also, taking Xinth. (duh)
Gryndel
2012-05-30, 12:32 AM
Uh, which one? I found it in libris mortis- a 5 level prestige class, songs of sorrow, grief, horror, etc. Is that the one?
Also, taking Xinth. (duh)
No, its a PrC with 10 levels from the quintessential Drow book. If you don't have that book it might be an issue, but we can work something out. If necessary I can PM you all the PrC stuff... for now-
Req:
Cha 15+
Skills: Perform 8 ranks; Spellcraft 8 ranks
Feat: Skill Focus (Perform)
Special: bardic music
If you drop the fighter levels Xinth would be Bard 5/Dirge Singer 5 to start. You can go wherever you want from there, but the PrC has some very useful special abilities.
Seduction Song
+1 Caster Level (adds to bard spells known and allotted per day)
Cry of Hate
+1 Caster Level
Whisper of Truth
white rider
2012-05-30, 02:39 PM
Drow of the underdark, right? I'll see what I can do.
Also, does bard count as rogue? That means I can go Bard 5 to start. Also, exactly what level are we starting on? 10 class levels, right?
Gryndel
2012-05-30, 11:32 PM
Drow of the underdark, right? I'll see what I can do.
Also, does bard count as rogue? That means I can go Bard 5 to start. Also, exactly what level are we starting on? 10 class levels, right?
Yes to all the above...
white rider
2012-05-31, 03:51 PM
I couldn't find dirgesinger in drow of the underdark. Help!
Gryndel
2012-05-31, 04:58 PM
I couldn't find dirgesinger in drow of the underdark. Help!
The book I referred to is The Quintessential Drow by Mongoose publishing, and is 3.5 compatible as they call it. Since its from a replaced version you should be able to find a free version online, if not I might be able to send you a copy. Meanwhile I'll just PM you the details of the PrC up to 5th level.
I also have the forgotten realms book of drow, but I don't have the other one you mentioned.
Gryndel
2012-06-05, 06:23 AM
Uhm, still waiting for several players to post to continue the ooze bit on the stairs...
white rider
2012-06-05, 07:52 AM
Uhm, still waiting for several players to post to continue the ooze bit on the stairs...
Is that me? I hope it's not me.
Gryndel
2012-06-05, 07:56 AM
Is that me? I hope it's not me.
Yes, in fact you're first in order of those for whom we wait, along with Victor and Rukesh, oddly...:smallannoyed:
In case you (or anyone else for that matter) haven't noticed, the purple link in my sig is a new thread for dark things... :smallwink:
Grodech
2012-06-05, 08:44 AM
I posted for Rukesh, actually. Unless that first attack attempt was part of the surprise round, and there were no negative effects of rolling a 1...
* runs off to check and make sure the post is still there *
Yep - still there: http://www.giantitp.com/forums/showpost.php?p=13172059&postcount=358
Gryndel
2012-06-05, 09:02 AM
Ahh I see, somehow posted before my game post that I was using to start the round, so I'll resolve all that, since it seems I was pressed for time before and never completed that. Hmmm....
white rider
2012-06-05, 03:06 PM
Reflex saves: primary-[roll0] and
[roll1]
secondary-[roll2]
edit: Wo0t, nat. 20!
Grodech
2012-06-05, 03:32 PM
So a natural 1 on an attack roll is not a miss?
Daryk
2012-06-05, 07:27 PM
My read of the "dissolve immediately" thing is that weapons would do damage, but possibly not survive doing so. If you're ruling it's more like a disintegration field around the oozes, ok. Either way, here are the saves for the arrows:
1: [roll0]
2: [roll1]
3: [roll2]
If the arrows save as inanimate objects, I'm fairly certain they fail automatically. If they get Halad's DEX bonus, add four to each roll.
Daryk
2012-06-05, 07:28 PM
Oh, and if they get the key bonus, add another 1, and if they get the Bless, add another (so all three could potentially make it).
Figment_
2012-06-05, 07:43 PM
I think initiative and wounds got mixed up in the spoiler on your last round's post Gryndel. Unless Roderick got 17 damage from somewhere after the grapple but before the next round.
He had 3 damage and an init of 20, now shows as 20 damage. Others i think have been similarly mixed up.
Gryndel
2012-06-06, 01:51 AM
Oh my, this is the just rewards for DM fast posting :smalleek:
OK I'll fix it all up soon, and yes Grody the natural 1 missed, and I missed that is was a 1!
As to the rest, well I'll edit to fix.
Grodech
2012-06-06, 09:15 AM
OK I'll fix it all up soon, and yes Grody the natural 1 missed, and I missed that is was a 1!
lol - and I even pointed it out!
Gryndel
2012-06-06, 10:20 AM
There, I think I got it all sorted out properly... sorry about that gang!
white rider
2012-06-06, 06:45 PM
Damage, for aoo: [roll0]
edit: derp, forgot bless again!
edit edit: what PB value should we use for the drow campaign?
Vauron
2012-06-06, 10:07 PM
Disregard the second part of the chains of blasts, the post was made before the first ooze was confirmed dead.
Gryndel
2012-06-07, 01:37 AM
My read of the "dissolve immediately" thing is that weapons would do damage, but possibly not survive doing so. If you're ruling it's more like a disintegration field around the oozes, ok.
After pondering the way it reads, I think the weapon would do damage then be required to save. So in the case of arrows, unless you're concerned about how many you fire that you can retrieved there's no need to roll.
It would be such an ironic shame if the NPC were the only one to lose anything here... :smalleek:
Gryndel
2012-06-07, 01:40 AM
edit edit: what PB value should we use for the drow campaign?
PB value?
all drow questions should be directed here (http://www.giantitp.com/forums/showthread.php?t=244889).
white rider
2012-06-07, 07:42 AM
PB value?
Point buy.
Daryk
2012-06-07, 03:01 PM
After pondering the way it reads, I think the weapon would do damage then be required to save. So in the case of arrows, unless you're concerned about how many you fire that you can retrieved there's no need to roll...
Right, no more saving throws for arrows... thanks!
Gryndel
2012-06-11, 01:59 PM
though it mentions nothing specific,I think its not entirely fair to base the survival of all equipment on one roll. So, the roll posted will be his armor:
DC 16
Shield [roll0]
Axe [roll1]
Keen Scabbard [roll2]
MW warhammer [roll3]
Travel Pack[roll4] (if fail roll for contents)
Gryndel
2012-06-11, 02:10 PM
Drynch Convert to CMW [roll0]
Daryk
2012-06-11, 05:50 PM
Did the +5 already include the key and Bless? I'm just trying to avoid a whole host of new rolls...
Gryndel
2012-06-11, 10:59 PM
Did the +5 already include the key and Bless? I'm just trying to avoid a whole host of new rolls...
Key yes, Bless only adds bonus to saves vs fear.
Grodech
2012-06-22, 12:07 PM
So did we lose folks, or what?
Daryk
2012-06-22, 04:17 PM
I'm still here... you weren't waiting on me for anything, were you?
Gryndel
2012-06-23, 02:17 PM
There's a few we haven't heard from for a while, but no reason to delay now. A few more steps and you'll officially be in the dungeon. So anyone who drops can easily be taken out by using their key, thus leaving it open for their return. That was the original idea of this, designed specifically for pbp where players come and go for various reasons.
I'll post the next scene soon...
Daryk
2012-06-30, 10:18 AM
Starting tomorrow, I'll likely have limited connectivity for a couple of weeks. I'll post when I can, but I may lose connection entirely. I will be back, though.
Gryndel
2012-07-19, 11:46 AM
Sorry for the long delay, life's been a bit crazy around here lately. We might have lost Vauron (Victor), who I was waiting for initially, but we'll press on and see.
Daryk
2012-07-19, 06:12 PM
I'm back... I had sporadic connectivity while I was away, but didn't see any activity.
Gryndel
2012-07-19, 06:16 PM
I'm back... I had sporadic connectivity while I was away, but didn't see any activity.
cuz there wasn't any... until today!:smallbiggrin:
Daryk
2012-07-19, 07:33 PM
Ah, good then. Is there, by chance, any way to see the map without generating yet another internet account?
Gryndel
2012-07-19, 11:25 PM
Ah, good then. Is there, by chance, any way to see the map without generating yet another internet account?
Sorry about that, I changed it so anyone can view now. If you still have issues I'll find a way to post it directly in the thread.
Duskranger
2012-07-20, 02:27 AM
I am still here even though I don't know if I posted actions for Ferdinand, if not my apologies.
Daryk
2012-07-20, 04:34 AM
I still get a "You must be signed in" message when I click.
Gryndel
2012-07-20, 08:12 AM
I still get a "You must be signed in" message when I click.
Were you ever able to view the maps from Tjocanth, or did you have the module to refer to when needed?
I discovered the way to put images and such in posts, and all should be able to see that (in the spoiler) now.
Daryk
2012-07-20, 06:11 PM
I was able to see those maps, yes. I'm not sure what was different about the process then. Maybe Flickr changed their policy?
Gryndel
2012-07-21, 11:40 AM
I am still here even though I don't know if I posted actions for Ferdinand, if not my apologies.
Coolness! We need Ferd to post for this round...
Duskranger
2012-07-21, 11:41 AM
Wait what okay searching Ferdi now :P
Gryndel
2012-07-30, 01:20 AM
OOC: I thought I had to move to gain line of sight. If that's not so, I'll cheerfully take another shot or two, assuming the target is still standing.
Well if it can see you for a shot, then stands to reason you would have the same condition here. It has concealment (around the corner) but watching and aiming to shoot (on init)... the ready action would fire at the same time before movement, then it flees around the other corner in retreat so any subsequent arrows this round would be wasted I suppose.
Daryk
2012-07-30, 04:22 AM
Makes sense. Either way, Halad won't be charging ahead of the melee fighters around the corner.
Gryndel
2012-07-30, 08:57 AM
Makes sense. Either way, Halad won't be charging ahead of the melee fighters around the corner.
Otay buckwheat...:smallbiggrin:
Daryk
2012-08-12, 11:43 AM
So... yeah. Waiting for a melee type or two to lead the way...
Gryndel
2012-08-12, 12:15 PM
So... yeah. Waiting for a melee type or two to lead the way...
Indeed, and Carn needs a save...
Grodech
2012-08-12, 01:41 PM
Yeah - well since Rukesh is dead last in the init, I was waiting for some others to post. I mean, if someone else kills the bugger, it will change what he does...
white rider
2012-08-12, 06:20 PM
Ah, crap. Subscription thingie wasn't working, again.
Fort. save: [roll0]: success
Grodech
2012-08-16, 07:43 PM
So was that two rounds? If so, can Rukesh hold his action in the second round so he can reset his place in the marching order?
Gryndel
2012-08-16, 07:58 PM
So was that two rounds? If so, can Rukesh hold his action in the second round so he can reset his place in the marching order?
Yes 2 rds, and ok by me.
Grodech
2012-08-17, 09:04 AM
Ok, he'll go right behind Carn then - seems best, since that's the physical order they are in...
Gryndel
2012-08-31, 01:31 PM
So, the majority want to press on from here?
We could continue with those who respond and leave the others around the corner to use their key if they drop out... :smallbiggrin:
Duskranger
2012-08-31, 01:37 PM
So, the majority want to press on from here?
We could continue with those who respond and leave the others around the corner to use their key if they drop out... :smallbiggrin:
Sorry about not posting, but I think I will stop with this game, not really feeling it anymore or feeling that I can and want to play.
Sorry about this all :(
Gryndel
2012-08-31, 01:40 PM
Sorry about not posting, but I think I will stop with this game, not really feeling it anymore or feeling that I can and want to play.
Sorry about this all :(
Its ok, was good having you, and great character! Consider the key used, and you can return if you feel like it at a later time.
Duskranger
2012-08-31, 01:41 PM
Its ok, was good having you, and great character! Consider the key used, and you can return if you feel like it at a later time.
Thanks and sorry that I am in a bit of a slum. It's not the game, that one is great, but I need some overthinking and stuff :) nothing bad, just life and stuff.
Gryndel
2012-08-31, 01:45 PM
Thanks and sorry that I am in a bit of a slum. It's not the game, that one is great, but I need some overthinking and stuff :) nothing bad, just life and stuff.
No worries, happens to all. Going to miss you and Ferdinand, but we'll muddle through somehow.
Duskranger
2012-08-31, 01:47 PM
No worries, happens to all. Going to miss you and Ferdinand, but we'll muddle through somehow.
If everything goes as it should be, Ferdinand will be back in hopefully a month realtime.
Than I hope to have everything sorted out.
Gryndel
2012-08-31, 01:50 PM
If everything goes as it should be, Ferdinand will be back in hopefully a month realtime.
Than I hope to have everything sorted out.
Maybe we'll have another round or two done by then! mwuahahahahahaha!
Daryk
2012-08-31, 04:33 PM
Yes, Halad is in favor of pressing on.
Grodech
2012-09-03, 07:45 PM
Maybe we'll have another round or two done by then! mwuahahahahahaha!
Lol. We understand. Real Life happens. Hope you return. :smallcool: This is why Gryndel designed the game as he did.
Rukesh wishes to press on as well.
Gryndel
2012-09-05, 11:12 AM
Lol. We understand. Real Life happens. Hope you return. :smallcool: This is why Gryndel designed the game as he did.
Indeed, the key portal idea isn't really original, but adapted well for pbp RPGing.
Daryk
2012-09-08, 02:40 PM
So, does Halad get a shot off at the goblin before it ducks around the corner? I'm not entirely sure based on the last post (i.e. Halad and Rukesh had readied actions, but the goblin won intiative).
Grodech
2012-09-08, 02:55 PM
Ok, he'll go right behind Carn then - seems best, since that's the physical order they are in...
We determined earlier that Rukesh is now right behind Carn in the Init order, due to holding his action on an earlier round.
Daryk
2012-09-08, 08:08 PM
I'm still confused, but now think Halad only needs to be impressed by Rukesh cleaving a goblin in two.
Gryndel
2012-09-09, 12:42 AM
Yeah, sorta cheating the initiative system a bit with these readied actions.
Essentially the goblin is readying a shot when he spots someone, the retreats. From previous actions I assumed Rukesh and Halad would ready action to return fire before the goblin could run off. I had forgotten that Rukesh skipped a round earlier to ready action to fire and I changed his initiative, but failed to alter any other init. I didn't count on Rukesh charging, and the problem is he wouldn't until the goblin was spotted (which failed earlier) or acted (the crossbow shot).
Not sure how the mechanics will work out, but Carn moved up to search for traps around the corner, triggering the goblin to shoot. The shot triggers Halad return fire and Rukesh charging, or at least moving up to melee range. Since Rukesh would have to delay/ready the action to react to the goblin, it would put him right after the goblin. The problem I see is that the move part of the goblin's turn would still be before Rukesh moved to attack.
Now, could easily resolve itself, if Carn, Halad, and Rukesh all fire missiles that hit and kill it... though it still has the concealment too, so not likely.
Grodech
2012-09-09, 02:42 AM
Gah. didn't realize all that readied action stuff was going on. I thought that the goblin was just in that intersection after shooting.
Daryk
2012-09-09, 04:13 AM
Ah, so I do need rolls for Halad. I'll post them now.
Gryndel
2012-09-16, 01:57 PM
Halad
There's an artifact on the map that makes it look like we missed a door (in the square just above "Ro"). Is it in fact a door?
no, just sloppy cut and paste, sorry
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