View Full Version : [3.5] Ryclend Deephold OOC
Daryk
2017-01-21, 03:48 PM
Oh, um... confirm the crit?
[roll0]
Damage: [roll1]
Gryndel
2017-02-06, 10:22 AM
Halad
The elf carefully moved into the narrow passageway with a nocked arrow, seeking a target.
Initiative: [roll0]
Halad initially steps to I6 to see if he has line of sight. If he does, he'll full attack. If not, he'll keep moving to G5 and use Many Shot. There will be at least one to hit roll regardless of what he does, so here goes:
To Hit (Including Bless): [roll1]
And at least one damage roll:
Damage: [roll2]
He can't get a line of sight from I6, but can from H6, unless he wants to enter the room. Continue with the many shot attacks. Did you include the -4 penalty in that roll? That crit confirm is not enough, so normal damage.
Daryk
2017-02-06, 07:30 PM
I don't remember if I did or not at this point, but probably not. Either way, it was a 20. If I miss on a 20, we're screwed.
I can't access my sheet right now because Myth Weavers is down, but here's the other damage roll for the Many Shot:
[roll0]
Daryk
2017-02-06, 07:33 PM
Oh, and I'll stick with what I originally posted: moving to G5 before taking the shot. If that's within 30' of the target, it gets two more points of damage for Point Blank Shot.
Grodech
2017-02-23, 08:49 AM
Waiting on round 3 actions from Ferdinand and Halad, I believe.
Duskranger
2017-02-23, 02:21 PM
Sorry for that, will see if I can post but that wil be tomorrow I am afraid.
Daryk
2017-02-23, 06:46 PM
Darn it, I thought that was round 3, sorry...
Gryndel
2017-02-27, 02:22 AM
I'll be posting in the game soon.
Just as a courtesy to my players, in case nobody checks that thread, I am thinking about trying to run a game based on Dune. Here's (http://www.giantitp.com/forums/showthread.php?516395-Dune-A-Dream-of-Rain-Voice-from-the-Outer-World) the ad.
Daryk
2017-02-27, 07:29 PM
It sounds interesting, but I'm already missing posts, so I think I'm spread too thin... Sorry...
Grodech
2017-03-07, 08:48 AM
Damn that dice roller.
I'm assuming that Rukesh would have had to secure his borrowed sword and shield on his person before he would be able to pick up his own, so that means he should only be dropping his original ones before fleeing again, correct?
Gryndel
2017-03-07, 09:01 AM
Damn that dice roller.
I'm assuming that Rukesh would have had to secure his borrowed sword and shield on his person before he would be able to pick up his own, so that means he should only be dropping his original ones before fleeing again, correct?
I'll agree with that. Bummer!
Gryndel
2017-03-23, 09:42 PM
Ferdinand we need you!
Duskranger
2017-03-24, 12:17 PM
Ferdinand we need you!
My apologies I have posted.
Though the diceroller does apparantly not appreciate me trying to kill the demon :P
Grodech
2017-03-28, 12:11 PM
Drynch has AC 27 now, and can improve it with spells. Maybe he should trade the +2 to Rukesh for the +1 and let Rukesh keep the crystal too!
I thought about offering that, but didn't know what Drynch's current AC was. I didn't want to seem greedy. The crystal has to be worth a ****load. Rukesh is also at 27 currently due to his armor, the ring and his natural armor bonus. The crystal will put him at 29 with the dodge bonus, plus the displacement.
Duskranger
2017-03-29, 10:55 AM
I thought about offering that, but didn't know what Drynch's current AC was. I didn't want to seem greedy. The crystal has to be worth a ****load. Rukesh is also at 27 currently due to his armor, the ring and his natural armor bonus. The crystal will put him at 29 with the dodge bonus, plus the displacement.
Ferdinands AC is at 21 at this moment, but he can get very swiftly an +7 thanks to his abjurant champion class.
Though I must admit I did not expect you all to have that high of an AC.
But it would be like Ferdinand to give up on an item, even if he could really use it. So as a player I would love to have the shinies, but IC I would know that Ferdinand would put everyone before himself.
Grodech
2017-03-30, 02:51 PM
So 10 +1 arrows would only sell for about 200 gp, as the standard 2000 purchase price for magic arrows is for 50 of them.
Oh, and based on the magic items the crystal duplicates, if you add the costs of those straight up, it would be 109,000 gp. If you factor in the x1.5 for adding on separate abilities, it's about 138,500.
Gryndel
2017-04-01, 10:59 AM
Yes, that crystal would be worth a good chunk of change. It is specially made, very likely unique, and includes multiple magical effects.
Gryndel
2017-04-01, 11:00 AM
Just for info, the enchantment of the +1 arrows would stack with the enchantment bestowed by the bow.
EDIT: Oh, I guess it doesn't, explicitly stated under the weapons entry in the srd.
Duskranger
2017-04-09, 05:40 AM
I'm done, I do not have really anything to do at this moment.
Grodech
2017-04-10, 09:07 AM
Do either Rukesh or Ferdinand have anything to add at this point?
Not really. With everything seemingly decided, Rukesh will finish eating, then go (presumably with Drynch) to see Drynch's cousin about returning the borrowed equipment and the possibility of trading the swords with the promise of future payment.
Gryndel
2017-04-10, 09:16 AM
Sounds good to me.
Gryndel
2017-04-10, 09:26 AM
So lets just make sure I have this correct.
Drynch is taking the +2 Ring.
Rukesh takes the crystal to put on his +1 Ring.
We're selling the arrows.
Duskranger
2017-04-10, 09:43 AM
So lets just make sure I have this correct.
Drynch is taking the +2 Ring.
He's giving Rukesh his old +1 Ring, and Rukesh takes the crystal to use on it.
We're selling the arrows.
That is probably how it will go. Sounds ok.
Grodech
2017-04-10, 10:17 AM
I thought Drynch didn't have a ring at all, which is why he was going to take the +2 ring. Rukesh takes the crystal and attaches it to his existing +1 ring.
Yes, we're selling the arrows.
Gryndel
2017-04-10, 10:35 AM
Ahh, you are correct sir!
Grodech
2017-04-12, 11:29 AM
Drynch mentions room 6 in his line, but I don't see a room 6 on the map. Was that a typo?
Gryndel
2017-04-12, 12:07 PM
Drynch mentions room 6 in his line, but I don't see a room 6 on the map. Was that a typo?
Yes, that should be room 4, and I edited that in.
Duskranger
2017-04-30, 09:37 AM
The edit was from me because I wanted to see the initiative before I decided to fireball the room with all the allies in side of it,
Damage: [roll0]
Gryndel
2017-04-30, 09:43 AM
The edit was from me because I wanted to see the initiative before I decided to fireball the room with all the allies in side of it,
Damage: [roll0]
Great choice! To get the angle needed he has to take a 5' step to his left. So I'll put him on the map there next post.
Duskranger
2017-04-30, 09:49 AM
Great choice! To get the angle needed he has to take a 5" step to his left. So I'll put him on the map there next post.
Works for me. And I hope I can go first with an 28 on initiative. I luckily have Drynch and Rhukesh in front of me to tank, so I will hopefully not get any damage to the beautiful face of Ferdinand :smallbiggrin:
Grodech
2017-05-01, 07:41 AM
Rukesh couldn't beat a 28 init if he wanted to.
Init: [roll0]
Rukesh would likely go for the closest wolf, but I'm waiting to see what the fireball does. Wolves go before he does anyway.
Grodech
2017-05-02, 01:24 PM
Can Rukesh and Drynch both attack through the door?
Gryndel
2017-05-02, 03:01 PM
No, only tiny or smaller can occupy the same space in combat. I only allowed it cuz it made sense with both of them trying to open the door.
Daryk
2017-05-02, 06:09 PM
It appears Halad no longer has to move to get into Point Blank Range, so he'll just stay where he is and shoot (rolls already posted up thread).
Duskranger
2017-05-21, 12:38 PM
As soon as we know what Rhukesh does I will take my turn and post. I have 2 options mostly now.
How wounded do the wolves look actually?
Gryndel
2017-06-23, 07:52 AM
As soon as we know what Rhukesh does I will take my turn and post. I have 2 options mostly now.
How wounded do the wolves look actually?
Sorry I didn't see this.
The wolves are all wounded: W2 is heavily wounded; W3 & W4 are moderately wounded.
I need damage for the fireball.
Duskranger
2017-06-23, 11:53 AM
[roll0] that is if I'm correct the damage. Sorry for that.
Daryk
2017-08-06, 10:33 AM
OK, so you can't add dice to a post either...
Listen: [roll0]
Grodech
2017-09-23, 09:45 PM
I forget - do we have a rogue with us?
Gryndel
2017-09-23, 09:54 PM
I forget - do we have a rogue with us?
No rogues here, nope
Grodech
2017-10-10, 08:20 AM
Did we lose Duskranger?
Duskranger
2017-10-10, 08:23 AM
I lost you is more the case. I did not know I needed to do anything, sorry for that. Hectic time on my side
Grodech
2017-10-10, 09:54 AM
I don't know if you actually needed to do anything - Drynch was trying the door and it was locked. Rukesh asked to if he wanted to try smashing it open. I didn't know if Gryndel was waiting for you to put your 2cents in before continuing.
Grodech
2017-10-27, 01:03 PM
So we're going to move back into the lighted portion of the hallway? Or back into the room?
Gryndel
2017-10-27, 04:27 PM
Drynch will stay at the corner, right at the edge of the darkness (in D21). I imagined Rukesh right behind him in D20, maybe maintaining physical contact like a hand on his shoulder. Not sure where the other two want to be.
Daryk
2017-10-27, 06:18 PM
Halad would post himself in E18 on the map, just inside the room and within 5' of the door...
Grodech
2017-10-28, 10:48 PM
Sounds good.
Daryk
2018-01-03, 08:16 PM
Halad activated his key in E14, next to Drynch.
Grodech
2018-01-04, 09:30 PM
F14 for Rukesh.
Gryndel
2018-04-06, 10:10 PM
So, are you all ready to return to the dungeon after sleeping?
Any plans or strategy we need to discuss?
Grodech
2018-04-07, 10:48 PM
Yes - I think Drynch was going to trade out some spells to be able to deal with the darkness. Unless he want's to have further conversation, I think we can go to the next morning and try again.
Daryk
2018-04-08, 06:48 AM
I think the only thing we were missing was a means to dispel the darkness...
Grodech
2018-04-08, 09:20 PM
I think the only thing we were missing was a means to dispel the darkness...
I'm guessing Drynch will prepare some light spells for the next day.
Daryk
2018-04-09, 08:27 PM
It might take more than just Light spells... maybe Daylight? Continual Light might also work, but costs money for material components...
Grodech
2018-04-11, 07:20 AM
Duskranger - you still around?
Gryndel
2018-04-11, 08:39 PM
Yup, Daylight prepared, and he has Triad spell as well. That allows casting any spell of 3rd or lower up to three times.
As far as I'm concerned we're ready to return.
You guys are just short of gaining a level again too. I'm doing it by milestones. Once you finish clearing this level you'll gain the next level. Of course, you already found the stairs down, so you can always descend without finishing this level. :smallamused:
Grodech
2018-04-12, 10:19 AM
We may have lost Duskranger. His last forum activity was in December.
Daryk
2018-04-12, 07:58 PM
As I recall, the next level down involved an ice devil, so... nope! Not yet... :smallamused:
Gryndel
2018-04-30, 09:42 AM
As I recall, the next level down involved an ice devil, so... nope! Not yet... :smallamused:
The ice devil was in the room with the stairs down. It was dismissed from this plane by Drynch, so it's gone unless it gets resummoned or something.
But you can predict, with some assurance, that going lower in the dungeon will include more challenging encounters.
Daryk
2018-04-30, 07:40 PM
Well then, the next level might just be for us! :)
Gryndel
2018-05-14, 09:02 PM
Are you both ready and willing to continue with just two players? It can be done, though it will be more difficult. If we do, I can adjust future encounters to properly challenge the reduced group.
I'm also considering running an ad for replacement players.
What say ye?
Grodech
2018-05-15, 08:01 AM
You know me. Always ready. I'm good either way (just the two of us or adding others). Maybe start with just the two of us for now to get going, and add others as they are ready.
Daryk
2018-05-19, 02:12 PM
Sorry for the delay... yes, I'm also good with whatever you decide (just the two of us, two of us to start while you advertise, or wait while you advertise).
EDIT: And I suppose I should explain myself... I've been a little pre-occupied with the new BattleTech game that HBS put out. I back their KickStarter, after all...
Daryk
2018-07-11, 07:50 PM
Sorry yet again for the slow response... I've been moving houses the last few weeks, and it took me longer than expected to get my main computer reconnected to the internet.
Gryndel
2018-08-12, 08:42 PM
Its cool, my posting rate has been very erratic lately anyway, but that is going to change by the end of the month.
I posted a recruitment thread, so we might get some new players soonish. The invite also included the opportunity to roll stats here or in the dice thread.
Daryk
2018-08-13, 06:31 PM
Cool, sounds good!
HumanTemplate
2018-08-14, 04:05 AM
Hi, I'll roll for the recruitment thread.
Will come up with an idea when i see the rolls.
1st-[roll0][roll1][roll2][roll3]=13
2nd-[roll4][roll5][roll6][roll7] re rolled a 4= 11 need to re-roll the one
3rd-[roll8][roll9][roll10][roll11]=12
4th-[roll12][roll13][roll14][roll15]=12
5th-[roll16][roll17][roll18][roll19]=15
6th-[roll20][roll21][roll22][roll23]=14
HumanTemplate
2018-08-14, 04:10 AM
2nd-(1d6)[3](1d6)[3](1d6)[4](1d6)[1]
re-rolling that one
[roll0]
Niobaran
2018-08-14, 01:55 PM
Rolling ability scores:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
Rerolls if necessary:
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
So, I think this means 12,12,12,15,14,14?
Daryk
2018-08-14, 07:42 PM
Welcome aboard to you both!
Niobaran
2018-08-15, 01:37 AM
Welcome aboard to you both!
Thank you! Should you have any wishes regarding new characters classes/roles, let me know. :)
HumanTemplate
2018-08-15, 02:25 AM
I'm kind of obsessed with the idea of a halfling duskblade/rogue... but what are the group's needs?
Daryk
2018-08-15, 03:48 AM
I think a rogue is a good idea, and no one is a primary arcane caster at the moment...
Niobaran
2018-08-15, 04:09 AM
So things like divine casting / healing / removing bad conditions etc. are covered? I could most certainly play a dedicated arcane caster, I'd probably focus on buffing / utility / battle field control stuff. Would that sound good? Unless you feel like this interfering with you HumanTemplate?
HumanTemplate
2018-08-15, 07:47 AM
So things like divine casting / healing / removing bad conditions etc. are covered? I could most certainly play a dedicated arcane caster, I'd probably focus on buffing / utility / battle field control stuff. Would that sound good? Unless you feel like this interfering with you HumanTemplate?
Not at all I am running a wizard in another game, that's enough book keeping for me. I'll make the halfling Duskblade Rogue I wanted to make.
HumanTemplate
2018-08-15, 12:11 PM
basic sheet here
Tal Sigilseed Master Arcane thief (https://www.myth-weavers.com/sheet.html#id=1664522)
I have a hard time buying the equipment. Is super tedious...
A few questions: How are we dealing with crossclass skills and multiclassing? And I have a petition: Could I get the Magical Training feat? or does anyone knows a valid feat to get mage hand?
Fixed the issue of crossclass. The build is not ver Optimized (Duskblade unseen seer...) but I want to try it out, and it is a versatile character.
Daryk
2018-08-15, 07:54 PM
Honestly, I've been playing Pathfinder too long to answer that question confidently for 3.5 at this point...
Niobaran
2018-08-16, 12:06 AM
HumanTemplate, not sure but I guess the sheets and creation rules questions could maybe belong to the recruitment thread?
Grodech
2018-08-16, 08:38 AM
Welcome to you both! I think any character creation questions will need to be handled by Gryndel, but I'll try to answer what I can. To my knowledge, cross-class skills and multiclassing are being handled in standard 3.5 fashion. Were there specific questions to either subject?
Divine casting/healing is covered by the NPC Drynch. If you wanted to run a cleric, he could swap out NPCs on us and bring in Quijol, an elven wizard. The game is flexible that way.
I don't think there's any way to get mage hand except to multiclass with a class that has it, unless you could find a race or class that has it as a special ability. None that I can think of off the top of my head.
samduke
2018-08-16, 05:22 PM
notation by the op stating in recruiting -
You can roll in the ooc or dice thread it begs for folk to ask questions also in ooc
Stats: 4d6 drop lowest reroll ones
1: [roll0] : [roll1] : [roll2]: [roll3] : Rerolls in order as rolled if needed [roll4] : [roll5] : [roll6]: [roll7]
2: [roll8] : [roll9] : [roll10]: [roll11] : Rerolls in order as rolled if needed [roll12] : [roll13] : [roll14]: [roll15]
3: [roll16] : [roll17] : [roll18]: [roll19] : Rerolls in order as rolled if needed [roll20] : [roll21] : [roll22]: [roll23]
4: [roll24] : [roll25] : [roll26]: [roll27] : Rerolls in order as rolled if needed [roll28] : [roll29] : [roll30]: [roll31]
5: [roll32] : [roll33] : [roll34]: [roll35] : Rerolls in order as rolled if needed [roll36] : [roll37] : [roll38]: [roll39]
6: [roll40] : [roll41] : [roll42]: [roll43] : Rerolls in order as rolled if needed [roll44] : [roll45] : [roll46]: [roll47]
and the obligatory re-re-rolls if needed [roll48] : [roll49] : [roll50]: [roll51] : [roll52] : [roll53] : [roll54]: [roll55]
well after looking at the stats and re-rolls I have
1: 13
2: 11
3: 17
4: 16
5: 15
6: 15
Edit see recruiting for questions
Gryndel
2018-08-16, 07:12 PM
I would be perfectly happy not to play any NPC, particularly with all the potential new players.
If nobody fancies a divine caster I'll continue with Drynch.
Welcome everyone.
I'd like to see sheets on mythweavers make sure I have permission (I'm gryndel there too).
A note about the keys (the detail are posted somewhere, I just have to search): each person will have a key created by Elduin (elf wizard), which is specifically attuned to them. Once in the dungeon, activating the key will return you, and only you, to your room at the Inn. It works once a day each way. You, and only you, can go back through anytime, returning to exact spot where you left. While gone there is no trace of the key portal.
Each person will need to rent a room, so there is an initial cost. I believe that's in the early posts ic. If nobody else looks for or finds it soon I'll research and let you know.
The sheer number of applicants may alter the number of keys Elduin has ready for the current group. I'd want to get everyone involved as soon as possible. If the group is agreeable and we get approved characters soon, the current group can simply go there and return, triggering the new keys. Then the old group can interact with new characters, answer questions, etc until everyone is comfortable to continue into the dungeon.
Incidentally, posting questions here is fine.
Xdacy56
2018-08-16, 07:48 PM
Are you still recruiting?
If so
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
HumanTemplate
2018-08-17, 07:19 AM
I would be perfectly happy not to play any NPC, particularly with all the potential new players.
If nobody fancies a divine caster I'll continue with Drynch.
Welcome everyone.
I'd like to see sheets on mythweavers make sure I have permission (I'm gryndel there too).
A note about the keys (the detail are posted somewhere, I just have to search): each person will have a key created by Elduin (elf wizard), which is specifically attuned to them. Once in the dungeon, activating the key will return you, and only you, to your room at the Inn. It works once a day each way. You, and only you, can go back through anytime, returning to exact spot where you left. While gone there is no trace of the key portal.
Each person will need to rent a room, so there is an initial cost. I believe that's in the early posts ic. If nobody else looks for or finds it soon I'll research and let you know.
The sheer number of applicants may alter the number of keys Elduin has ready for the current group. I'd want to get everyone involved as soon as possible. If the group is agreeable and we get approved characters soon, the current group can simply go there and return, triggering the new keys. Then the old group can interact with new characters, answer questions, etc until everyone is comfortable to continue into the dungeon.
Incidentally, posting questions here is fine.
My character is finished. Changed his name to Tal. But I still have a question regarding the extra favored class level. Is it the first level? Is it like gestalt? or is it like a bonus level and then you get your first level? This is important for the skill points and for feats like Precocious apprentice. If I have interpreted the rules correctly then Tal is an ECL 8 Rogue2 Duskblade 5 Unseen Seer 1. But If the rogue level is like a first level bonus-gestalt like and i qualified for precocious apprentice at lvl1 then I'll make him a Rogue3 Duskblade 3 Unseen Seer 2. It's basically the same. But let me know. Thanks!
Niobaran
2018-08-17, 10:05 AM
My character is finished. Changed his name to Tal. But I still have a question regarding the extra favored class level. Is it the first level? Is it like gestalt? or is it like a bonus level and then you get your first level? This is important for the skill points and for feats like Precocious apprentice. If I have interpreted the rules correctly then Tal is an ECL 8 Rogue2 Duskblade 5 Unseen Seer 1. But If the rogue level is like a first level bonus-gestalt like and i qualified for precocious apprentice at lvl1 then I'll make him a Rogue3 Duskblade 3 Unseen Seer 2. It's basically the same. But let me know. Thanks!
I asked in the other thread. Its first level.
Grodech
2018-08-17, 10:16 AM
Favored class is not an extra level. It is the class that is favored by the race, and as such is not subject to the normal multiclass penalties. For example, if your favored class is fighter, and you choose to multiclass, fighter does not count when determining if you have a multiclass penalty. So a fighter 5, barbarian 1, rogue 2 with fighter as a favored class has no penalty since the non-favored classes are within one level of each other.
Edit: I stand corrected - I didn't see the recruitment thread where Gryndel offered this as a bonus.
Niobaran
2018-08-17, 12:00 PM
I did no get a 16, so I try to reroll, assuming that I can keep the old ones if preferred:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
Rerolling ones:
[roll6]
Gryndel
2018-08-17, 05:54 PM
The bonus level for favored class is your 1st character level, but need not count as your first level for skills. It can if you desire, but isn't necessary. I'm trying to make it an absolute boon with no drawbacks, so take advantage of it how you see fit.
Think of it as what you learn while growing up. When you become an adult you are that class minimally, and can add training in another class to start your career.
This also means that everybody in the world (at least those races that have a favored class) is trained in something and has all the benefits of a 1st level character! Many would choose to simply learn more about this skillset as they age.
Gryndel
2018-08-17, 05:56 PM
I did no get a 16, so I try to reroll, assuming that I can keep the old ones if preferred:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
Rerolling ones:
[roll6]
Try again if you want. I'd like to see everyone have at least one 16. You can take any whole set you want, if you prefer.
Niobaran
2018-08-17, 06:25 PM
Alright, I'll roll again later when not on mobile. But, as I posted in the other thread, two 15s become two 16s on level 8 if i want to, so it's fine too, I guess.
Niobaran
2018-08-17, 06:51 PM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
Niobaran
2018-08-17, 06:55 PM
Okay, this was abysmal. Let's try one hopefully last time.
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
13,10,11,16,10,14
So, this has a 16, but I think I'd rather stick with the double 15s.
HumanTemplate
2018-08-17, 07:35 PM
The bonus level for favored class is your 1st character level, but need not count as your first level for skills. It can if you desire, but isn't necessary. I'm trying to make it an absolute boon with no drawbacks, so take advantage of it how you see fit.
Think of it as what you learn while growing up. When you become an adult you are that class minimally, and can add training in another class to start your career.
This also means that everybody in the world (at least those races that have a favored class) is trained in something and has all the benefits of a 1st level character! Many would choose to simply learn more about this skillset as they age.
Skills are not my problem, actually it is better to get them as a first level rogue. What kills me is the stupid requirement of some feats! Like that +1 BAB bonus on quick daw and weapon finesse. That really makes a 1st level melee oriented rogue useless.
Niobaran
2018-08-17, 07:45 PM
Skills are not my problem, actually it is better to get them as a first level rogue. What kills me is the stupid requirement of some feats! Like that +1 BAB bonus on quick daw and weapon finesse. That really makes a 1st level melee oriented rogue useless.
Could you not maybe shift one of your other feats to first level?
HumanTemplate
2018-08-17, 07:55 PM
Could you not maybe shift one of your other feats to first level?
I did that. But then i can't get the intended 3rd level feat... nor the 6th level feat. But it's fine. Whisper Gnomes are cheesy enough.
samduke
2018-08-18, 02:40 PM
will you look over Pepper (https://www.myth-weavers.com/sheet.html#id=1674304) see if there is anything that somehow does not work for you. I think I have it ready for play minus some GP not spent yet...
Xdacy56
2018-08-18, 11:51 PM
Re-rolls I'm thinking of a Cleric
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
Gryndel
2018-08-19, 08:36 AM
will you look over Pepper (https://www.myth-weavers.com/sheet.html#id=1674304) see if there is anything that somehow does not work for you. I think I have it ready for play minus some GP not spent yet...
First brief review looks fine except one thing. How did she come across an elven courtblade and elven chainmail? I'm not saying it's impossible to have those at your level, but the blade in particular is very rarely allowed to be in the possession of a non-elf. I ask primarily because the person interviewing potential additions to the team is an elf, and would certainly want to know how you came to have it.
Gryndel
2018-08-19, 08:41 AM
basic sheet here
Tal Sigilseed Master Arcane thief (https://www.myth-weavers.com/sheet.html#id=1664522)
I have a hard time buying the equipment. Is super tedious...
A few questions: How are we dealing with crossclass skills and multiclassing? And I have a petition: Could I get the Magical Training feat? or does anyone knows a valid feat to get mage hand?
Fixed the issue of crossclass. The build is not ver Optimized (Duskblade unseen seer...) but I want to try it out, and it is a versatile character.
Looks good so far.
I'll be doing an in depth review of all sheets submitted. I do a cursory review initially to make sure nothing glaring stands out, to get that character into the game and ready to play. The detailed review may reveal things we need to change, so be prepared for that at some point in the near future.
Niobaran
2018-08-19, 08:52 AM
Would you already have sufficiently many applications without me submitting one?
Gryndel
2018-08-19, 08:55 AM
So unless I missed any entries here or in the recruitment thread, those are the first two that completed sheets on mythweavers. As such, they'll be the first additions to the party once the original group returns again.
I'd encourage any new players to seek out and interact with the current players before going to the dungeon. You can consider your character already interviewed and approved by Elduin Elkinor (elf wizard) and Bukrohm Orcsplitter (dwarf cleric). You must spend 50 gp each week to maintain your room here at the inn, which includes meals and drinks when you're here.
This reminds me, Halad and Rukesh are due to pay for another week!
The first level of the dungeon is nearly cleared out. Once the group officially descends to the next dungeon level, everyone will gain an experience level. I hope ot have all newcomers involved by then, so be prepared to level up very soon.
A note about the keys:
As long as you have the Key you get +1 Luck/Circumstance (stacks with other luck) bonus to AC, saves, attack, damage, ability checks, & skill checks.
For Halad and Rukesh:
You can go back and do a full day's worth of adventure in the dungeon, or simply return there to attune the keys and come back for the others. The second option means the larger group would need to spend a whole day here before returning to the dungeon again.
HumanTemplate
2018-08-19, 10:36 AM
Great!
Tal has wandered around for a few months, trying to find an adventure, but adventure hooks seemed to have dried out. Then he walks into this inn, wanting a cold beer and...
Grodech
2018-08-20, 10:34 AM
Since we are currently unaware of anyone ready to join the group, the plan was to go and do a "full day" with just the three of us. Seem like the last few trips have lasted less than an hour of game time - lol.
HumanTemplate
2018-08-20, 02:36 PM
Since we haven't started yet I wondered If i could do a small change to my character. Basically the 4th and 5th levels in duskblade give me nothing as a dex based character. (well, BAB and a few Hitpoints) I wanted to know If I could take a level of wizard or sorcerer and qualify for 3 levels of unseen seer. That fixes some of my feat progression problems too. I'd probably take a level of focused specialist diviner. Let me know.
samduke
2018-08-20, 02:39 PM
First brief review looks fine except one thing. How did she come across an elven courtblade and elven chainmail? I'm not saying it's impossible to have those at your level, but the blade in particular is very rarely allowed to be in the possession of a non-elf. I ask primarily because the person interviewing potential additions to the team is an elf, and would certainly want to know how you came to have it.
I will look into an acceptable story add on or possibly change to elf -
Gryndel
2018-08-20, 06:24 PM
Since we haven't started yet I wondered If i could do a small change to my character. Basically the 4th and 5th levels in duskblade give me nothing as a dex based character. (well, BAB and a few Hitpoints) I wanted to know If I could take a level of wizard or sorcerer and qualify for 3 levels of unseen seer. That fixes some of my feat progression problems too. I'd probably take a level of focused specialist diviner. Let me know.
Sure. Until new players actually start playing you can make whatever changes you want.
HumanTemplate
2018-08-21, 10:52 AM
Sure. Until new players actually start playing you can make whatever changes you want.
Ok, then I made the changes. https://www.myth-weavers.com/sheet.html#id=1664522
I still don't know what to do with the familiar, so I'll probably wait and assume I haven't summoned it yet.
samduke
2018-08-21, 04:37 PM
okay i added what I hope to be suitable backstory as to how pepper ended up with elven gear.
Grodech
2018-08-31, 12:42 PM
I was only following the OoC, didn't know we could post IC.
I don't know that Gryndel gave the ok to start. Elduin had definitely not made any introductions, nor did he indicate to the party that he had found any suitable candidates. Only Elduin and the party were in the room to start with. Pepper basically barged in on her own accord and Rukesh is surprised that Elduin didn't disintegrate her on the spot for doing so. I'm assuming Gryndel will smooth that over once he is able to post again, which will hopefully happen more frequently after today.
samduke
2018-08-31, 01:56 PM
guess he needs to say something then if he did not want the new people in.
note us holiday - unable to post that day
Gryndel
2018-09-01, 08:20 AM
I should've made the situation clear to the new players, my apologies.
New players are welcome to post ic, but aren't privy to the private meeting between Elduin and the other three. Newcomers can interact with each other, patrons or employees. There should be a general description of the inn in a post on the first page. I'll repost that soon.
All new players please include at least a brief description of your pc when you post.
I suppose the best way to handle this would be deletion of those posts. Short of that, just ignore them.
Again, my apology for not being clear on this.
HumanTemplate
2018-09-01, 08:33 AM
Ok, I'll edit mine later on. Short on time today.
samduke
2018-09-01, 04:57 PM
mine are edited to say, as per gm request post removed
Daryk
2018-09-01, 05:48 PM
Dang it, screwed up the tags again...
[roll0]
samduke
2018-09-05, 03:44 PM
@GM I seem to be getting lost in this with no proper introduction I am thinking that droping is a good idea
Grodech
2018-09-05, 07:36 PM
Rest easy samduke. I'm sure you'll get introduced once the party gets back from their current incursion into Deephold. It was necessary for Drynch, Rukesh and Halad to go to the dungeon without you in order to activate the keys that get you in and out of the dungeon from the Inn. I don't think Gryndel was expecting such a quick character building process from the new recruits and thought he'd have more time to get us to that point.
Gryndel
2018-09-06, 04:41 AM
I'll write a more engaging post for new players to initiate a conversation with Elduin about the dungeon.
samduke
2018-09-08, 04:56 PM
presuming the inn with Elduin Elkinor is the opening to post IC. so Pepper should now be in game
Gryndel
2018-09-08, 08:53 PM
presuming the inn with Elduin Elkinor is the opening to post IC. so Pepper should now be in game
Yeah, sorry about that, I sorta dropped the ball on that one. I recently moved and changed jobs, but all is settled, so things are getting back to where I have ample play time again. I should've posted that intro for new PCs much sooner. Could be why so many who rolled for stats never followed through. Oh well, we'll press on as we've been doing for years and make do.
Gryndel
2018-09-08, 08:55 PM
Key
Each is 4" long, made of silver/mithril blend, weight 1 lb, strong Conjuration/Abjuration magic.
As long as you have the Key you get +1 Luck/Circumstance (stacks with other luck) bonus to AC, saves, attack, damage, ability checks, & skill checks.
You should be able to add that into your MW sheet and note the source in equipment.
Gryndel
2018-09-17, 06:07 PM
Normally I'd just play this all out, but with new players waiting in the wings and ready to go I'll just summarize the rest of this level.
The goblin cleric and his remaining minions have indeed abandoned this area. There are a few traps and such left behind, which I'll describe ic.
Gryndel
2018-09-17, 08:23 PM
So I presume the trio will double check the dungeon, or at least the path to the stairs down, then use the keys to return to the inn.
One or both of the new recruits can be waiting for their return. Either owner will be aware when the keys are activated, and will inform the newcomers of your return. Each of the trio, upon return to their room, find a small fairy with a message from Elduin to meet the new delvers downstairs at your first convenience.
Grodech
2018-09-18, 08:04 AM
What's the time frame on the final checks, traps, etc? Looks like Rukesh will take some damage, based on my low reflex save rolls, but i'm assuming Drynch will heal him back up. I'd assume that we'd return from the room with the stairs.
Gryndel
2018-09-18, 10:33 AM
I think 2-3 hours, still being cautious and thorough, before returning to the inn. So you have most of the day to do what you want.
Drynch heals everyone to full.
Grodech
2018-09-18, 03:08 PM
After all the traps, Rukesh will be keen to see if a rogue has been recruited.
Daryk
2018-09-18, 05:50 PM
Indeed, so will Halad!
HumanTemplate
2018-09-19, 03:36 PM
A rogue has indeed been recruited.
Grodech
2018-09-21, 01:58 PM
Cue the new recruits..
Tal and Pepper, I'm assuming.
Gryndel
2018-09-22, 07:44 AM
Since each party member has their own room, from which they activate the key to return to the dungeon, the group has been working on the return timing. Each character rolls 1d3 to see when they arrive relative to each other.
Typically I record where each person activate their key in the dungeon (not done yet for this time). In this case one of the new keys will activate in an unoccupied square adjacent to where Drycnh left (J10) and the other adjacent to where Rukesh left (?). The latest player map:
https://farm2.staticflickr.com/1892/44699675702_0a459976df_z.jpg
Daryk
2018-09-22, 10:05 AM
Oh, sorry about that... M7 for Halad and company.
Grodech
2018-09-22, 09:21 PM
Let's go with K-9 for Rukesh.
Gryndel
2018-09-23, 10:44 AM
LEVELING UP
I know is soon, but i have set Tal to level up as Ultimate magus lvl at lvl 8. I hope that's allright with you.
Sounds fine, in fact I planned to have the newcomers level up very soon.
samduke
2018-09-25, 04:06 PM
well presuming that we new players get a room and if I look at it correct maybe pepper (https://www.myth-weavers.com/sheet.html#id=1674304) can claim B-17 - its small but could work
Gryndel
2018-09-25, 05:45 PM
well presuming that we new players get a room and if I look at it correct maybe pepper (https://www.myth-weavers.com/sheet.html#id=1674304) can claim B-17 - its small but could work
That's the dungeon. You guys will arrive in room 12, the one with all the letters, adjacent to either Drynch or Rukesh.
I never made a map of the inn, and your room is upstairs, 2nd floor, so numbered B17 by chance. :smallwink:
https://farm2.staticflickr.com/1961/44004214005_e6d3e38887_z.jpg
samduke
2018-09-26, 06:05 PM
okay then character to M-12 bottom right corner
Grodech
2018-09-26, 08:25 PM
You will need to be in a square next to either Rukesh (R, in K-9) or Drynch (D, in J-10).
samduke
2018-09-27, 03:21 PM
You will need to be in a square next to either Rukesh (R, in K-9) or Drynch (D, in J-10).
sigh shrug which ever then
HumanTemplate
2018-09-28, 06:09 AM
Tal appears in K8
Grodech
2018-09-28, 07:47 AM
Does Pepper want to do any conversing with the group before we go? We're all in a room, and Elduin has introduced everyone to each other.
samduke
2018-09-29, 01:35 PM
Does Pepper want to do any conversing with the group before we go? We're all in a room, and Elduin has introduced everyone to each other.
other than basic introductions not likely
Daryk
2018-10-28, 09:07 AM
Initiative:
[roll0]
Daryk
2018-10-28, 09:23 AM
Well THAT doesn't bode well...
HumanTemplate
2018-10-28, 02:01 PM
[roll0]
Init
well, I think we still get to act first.
Should I roll a hide roll?
Gryndel
2018-11-01, 03:09 AM
Anyone who wants to can roll move silently and hide checks.
Grodech
2018-11-01, 10:21 PM
Rukesh:
Hide: [roll0]
Move Silent: [roll1]
Daryk
2018-11-02, 06:00 AM
Halad:
Hide: [roll0]
Move Silently: [roll1]
HumanTemplate
2018-11-21, 04:46 AM
Sorry people, I was involved in a traffic accident at the begining of the month. A car hit my bicycle and I broke my arm and twisted a knee. I haven't been on the forums and now I need to get up to speed with accumulated work. Sorry I hadn't said anything, but as you may understand the forums have not been my priority. See you around.
Grodech
2018-11-21, 08:49 AM
No worries. Glad your injuries weren't more extensive. Game has been slow anyway. If you have time, you can still get your initial post in for the dungeon.
Daryk
2018-11-22, 06:55 PM
Indeed! I hope you heal quickly. That kind of accident is why most of my commute is on foot vice bicycle. It takes longer, but I'd like to think I'm less likely to be hit by cars in this town...
Gryndel
2018-12-12, 06:32 PM
We need a post for Halad.
Daryk
2018-12-13, 06:32 PM
Eh? Oh sorry... let me check the IC thread again... Last time I looked, I thought I was good...
Daryk
2018-12-13, 06:37 PM
Very sorry about that... I have no idea how I didn't get notified by the site there were new posts in the IC thread (over a month ago!). It's been showing everything as "read" for a while now.
Daryk
2018-12-19, 07:14 PM
Doesn't the boar have another 28 damage from arrows?
Gryndel
2018-12-19, 07:29 PM
Doesn't the boar have another 28 damage from arrows?
D'oh!
fixed + map
Daryk
2018-12-19, 08:06 PM
Oh good... I was worried there for a minute... :)
Gryndel
2018-12-22, 11:44 AM
The "ring" powers are actually from a magic crystal that attaches to a magic ring:
Ring Crystal (+2 dodge bonus AC, Evasion [or improved if have], Minor Displacement always on, Major Displacement 15 rds/day [free action]
You have most of this on your sheet, just missing the action type I think. You must use a free action each round to activate the Major Displacement, using the free action on your turn.
Grodech
2018-12-26, 08:19 PM
The "ring" powers are actually from a magic crystal that attaches to a magic ring:
Ring Crystal (+2 dodge bonus AC, Evasion [or improved if have], Minor Displacement always on, Major Displacement 15 rds/day [free action]
You have most of this on your sheet, just missing the action type I think. You must use a free action each round to activate the Major Displacement, using the free action on your turn.
Got it. I've added those notes. Thanks. He will have it on Major Displacement for that round. I will note it each round he does that.
HumanTemplate
2019-02-09, 04:57 PM
Hi there, I logged in the other day after two months or more. I had a message from groddesh and it seems you are still in the combat I left.
I hadn't gone in because my hand took a long time to heal, and then I had to do rehab for the tendons and work through piles of reports for my clients. So I didn't have much time for any DND. If tal still alive, I can post now and then. Thank you anyway.
Daryk
2019-02-09, 05:23 PM
Glad to hear you're still with us! I hope your hand continues to improve, and I'm sure Gryndel will welcome any posts you can make.
Gryndel
2019-02-09, 05:29 PM
Indeed, and agreed!
I've been pondering what to do about Tal, the best is him being played when you can.
Thanks for letting us know.
HumanTemplate
2019-02-09, 08:25 PM
So a summary of combat so far?
And what is the source of light in this place?
Thinking about flanking the nearest troll, casting critical strike and then channelling a shocking grasp.
Gryndel
2019-02-16, 09:43 AM
So a summary of combat so far?
And what is the source of light in this place?
Thinking about flanking the nearest troll, casting critical strike and then channelling a shocking grasp.
All participants have darkvision, and nobody mentioned light, so there is none.
The tumble works well, and Tal can go where he wants within move range. He knows there's a third troll blocking to door beyond. So I presume Tal goes to the northwest corner (B2 on the map) and attacks T1. Or does he move into attack range of T3 to attack the severely wounded T2 Rukesh is fighting?
Daryk
2019-02-16, 10:09 AM
The boar has darkvision?
Gryndel
2019-02-16, 08:20 PM
The boar has darkvision?
Low light vision (useless here) and scent. For the initial charge it knows where the entrance is and was commanded by the trolls to attack.
Daryk
2019-02-16, 08:29 PM
Makes sense, just checking...
HumanTemplate
2019-02-17, 02:55 AM
I have this very weird item, the ring of darkhidden which effectively makes Tal invisible for darkvision. But trolls have scent anyway. That last attack was terrible.
Daryk
2019-02-17, 05:42 PM
Ouch... two 1s in a row... the die roller has taken a real disliking to us... :smalleek:
Grodech
2019-02-18, 09:02 AM
I've always had this issue with this dice roller. Just ask Gryndel - lol.
Gryndel
2019-02-18, 04:56 PM
Tis a long standing truth.
On the plus side these trolls need a crit to hit everyone but Tal, and they need 19 to hit him!
Let's have Tal roll for that crit miss, Rukesh is fine.
HumanTemplate
2019-02-22, 05:12 AM
[roll0]
I don't know what to add to that crit miss
Grodech
2019-02-22, 08:32 AM
[roll0]
I don't know what to add to that crit miss
Should be just like a standard attack - add your attack bonuses.
Gryndel
2019-02-22, 10:17 AM
The way I do this is if you get another 1 something bad happens. I even have my own custom table for results. :smallbiggrin:
HumanTemplate
2019-02-22, 10:26 AM
The way I do this is if you get another 1 something bad happens. I even have my own custom table for results. :smallbiggrin:
Fear the custom table: 0-10- You stab yourself in the left eyeball, and it gets infected with a flesh-eating parasite that feeds everytime you think of ponies.
Daryk
2019-03-06, 11:52 PM
Sorry for the delay there... I was without connectivity for a few days...
Daryk
2019-03-09, 10:01 PM
I was flying today... do you still need that roll? If so, here it is...
[roll0]
Not sure what bonuses I should apply to it, if any...
HumanTemplate
2019-03-13, 04:59 AM
Do we all have Darkvision?
It is important because if we are navigating the dungeon in the dark, I should mention that Tal is invisible in dark vision. Which has advantages, but also can make healing him or touching him much harder.
Grodech
2019-03-13, 07:31 AM
Rukesh and Drynch both have darkvision.
What provides that feature for you? I don't see it in your character sheet.
HumanTemplate
2019-03-13, 04:23 PM
Ring of darkhidden
HumanTemplate
2019-03-14, 04:14 AM
I had mentioned it earlier when we first ran into the trolls back in novemeber(There's a post above), It's a weird item. It seems super cheesy, but a torch or any light makes it useless.
Grodech
2019-03-14, 08:17 AM
Gotcha. I see it on the sheet now. Would you mind adding a reference to that line (eg "MIC p122")?
HumanTemplate
2019-03-14, 08:49 AM
It is a sound idea. I just did it with all items from Magic Item Compendium.
Daryk
2019-03-19, 07:15 PM
For the scroll, I vote See invisibility... it lasts 30 minutes at 3rd level...
HumanTemplate
2019-03-20, 02:59 AM
good option. I'm ok with any spell except Enchantment or necromancy since they are my banned schools that being said.
My ideas would lean towards:
-Acid arrow/scorching ray (in case we find more trollls)
-Glitterdust (way shorter in duration than see invisibility, but much better spell)
Grodech
2019-03-20, 08:00 AM
First off, who all can use an arcane scroll? Rukesh can't, and I don't think Drynch can either. It appears Tal can.
The only issue with Glitterdust is it can also blind companions.
Against multiple trolls, Flaming Sphere might be better, as you can have it roll around and hit each one.
HumanTemplate
2019-03-20, 08:11 AM
First off, who all can use an arcane scroll? Rukesh can't, and I don't think Drynch can either. It appears Tal can.
The only issue with Glitterdust is it can also blind companions.
Against multiple trolls, Flaming Sphere might be better, as you can have it roll around and hit each one.
All that is true, the advantage that acid arrow and scorching ray have is that tal can combine them with SA. But it is only useful against one enemy.
Daryk
2019-03-20, 08:31 PM
Halad can use a scroll in theory...
Grodech
2019-04-02, 12:04 PM
So then we want Flaming Sphere? Please confirm the spell we want on the scroll, and who will take it. Rukesh will put everything else in his haversack with the understanding that it will get divided up once everyone is back at the Inn.
HumanTemplate
2019-04-02, 12:28 PM
Sure, flaming sphere is ok.
Grodech
2019-04-02, 01:26 PM
So is Tal going to take the scroll?
HumanTemplate
2019-04-02, 01:41 PM
Yes, Tal takes it.
I hadn't seen Tal's sheet in a few weeks. What a mess of build I made wit him... lol
Daryk
2019-04-02, 05:03 PM
Flaming Sphere is fine with me...
Grodech
2019-05-09, 02:29 PM
* grabs the posting stick and goes searching for Daryk and Gryndel *
Daryk
2019-05-12, 06:32 PM
Eh? What did I miss? I thought I was current...
And apologies... I was overseas for the last week, and just returned today...
Grodech
2019-05-13, 07:54 AM
You hadn't posted since Gryndel's last update, so I didn't know if he was waiting for you to post or if he's just busy. I don't imagine Halad will do much besides continue to watch the steps until we get the door open.
Daryk
2019-05-13, 04:16 PM
That's what I was thinking, and I'd already posted I was watching the way we came... I also guess he's busy...
Gryndel
2019-05-30, 06:13 PM
Busy, and a hard drive crash. Temporarily only have phone to post with, making it hard to generate the map properly.
But I should be able to continue forthwith.
Daryk
2019-05-30, 06:53 PM
Glad to hear you're still with us, though sorry you're having hardware issues! :smalleek:
Grodech
2019-06-10, 01:13 PM
Just an FYI - I'll be AFK from 6/12 to 6/17.
Daryk
2019-06-10, 05:03 PM
No worries... I (at least) will be here when you get back...
Grodech
2019-06-11, 07:46 AM
HumanTemplate's last post was 5/1, last site visit was 5/5. In a post on 4/25 (http://www.giantitp.com/forums/showthread.php?582884-Expedition-to-the-Mountains-of-the-Moon-OOC&p=23867436#post23867436), they stated business for two months, so it looks like we wait.
Gryndel
2019-06-28, 06:43 PM
Thanks for the Investigation and info. I was waiting to see if he checks for traps or anything else.
Daryk
2019-06-28, 06:45 PM
Good to know, thanks for the update...
Gryndel
2019-07-01, 06:38 PM
It's been well past the 2 months, so I'll just roll.
Search [roll0]
Gryndel
2019-07-01, 06:41 PM
Finds a trap trigger in the hall, J4 on the floor, so disable device [roll0]
Gryndel
2019-07-01, 06:43 PM
Success, so checks the door: not locked or trapped, but stuck fast (need str check).
Drynch will assist Rukesh... you can post in game.:smallbiggrin:
Daryk
2019-07-02, 03:37 AM
Cool... Halad will continue covering the rear.
Daryk
2019-07-19, 08:23 PM
Woo! Glad to have matched the ettins' natural 20 with my own... Can Halad shoot an ettin from where he is?
Gryndel
2019-07-20, 07:20 AM
Yes, map should be posted soon.
Daryk
2019-07-20, 09:10 AM
Cool, I'll get some to hit rolls posted shortly...
Daryk
2019-07-20, 09:14 AM
LOL... so of course I roll the best damage on the worst to hit roll... :smallsigh:
Grodech
2019-07-22, 08:48 AM
I just realized that Rukesh' base attack is at +6, so he should now have a second attack at +1 during a full attack action.
Grodech
2019-07-22, 08:51 AM
Finally good rolls - just short of a critical chance though...
Daryk
2019-07-24, 07:58 PM
OK, the RNG definitely hates me. Minimum damage for the two arrows that hit, and only slightly above that for the miss...
Daryk
2019-08-05, 03:55 PM
Since all the stuff is that small, Craban can bring it down to us, right?
Gryndel
2019-08-05, 04:46 PM
Sure, probably take more than one trip but no problem.
Daryk
2019-08-05, 04:48 PM
Cool, just checking... thanks!
Grodech
2019-08-05, 08:47 PM
Continuing with or without Tal's trapfinding/lockpicking skills?
Gryndel
2019-08-09, 06:59 PM
Continuing with or without Tal's trapfinding/lockpicking skills?
I was going to ask you guys that very question.
Since he has a key he can return to the inn, and can come back if Human Template returns.
Grodech
2019-08-12, 07:27 AM
Well, I certainly would prefer the rogue be with us, but I suppose that's up to you since you'd have to NPC him until HT shows back up.
Do you need a strength check from Rukesh for the door opening? If so:
[roll0]
Gryndel
2019-08-12, 05:03 PM
+2 Drynch assist, but the door holds
There certainly are traps in Ryclend Deephold, some levels have more than others. Unless victim(s) are wounded I doubt anyone would die from traps. But they exist to make traversing the dungeon dangerous and can drain resources. With the Key etc that's not a biggie.
I certainly don't want to play 2 NPCs. I'll have Drynch cast Triad Spel on Find Traps, so he can do it twice more.
Daryk
2019-08-12, 05:10 PM
If we need to make another attempt at the door, Halad has an 18 strength...
Gryndel
2019-08-14, 03:18 PM
Well so far no attempts have met or exceeded the DC to open the door.
Unless a 1 is rolled there's no repercussions for trying multiple times, other than making lots of noise. If a 1 is rolled that person would need to roll a reflex save or take damage.
Drynch will continue to assist, so +2 aid another on every roll.
Grodech
2019-08-15, 07:28 AM
1: [roll0]
2: [roll1]
3: [roll2]
4: [roll3]
5: [roll4]
6: [roll5]
Daryk
2019-08-15, 03:55 PM
I'm thinking a natural 19 should do the trick...
Gryndel
2019-08-16, 06:50 PM
Ironically, the first roll does it with Drynch's aid.
There's a 5' wide, 10' high, 15' long hallway with another door at the opposite end.
Gryndel
2019-08-25, 07:06 AM
What do you think about converting this game to 5e?
It's certainly attracted many people to try playing dnd. But it's not clear to me how many users of this forum now exclusively use 5e. Perusing the recruitment threads occasionally, I see some 5e games, but not an overwhelming majority. However, it seems more popular here than 3.5 these days.
Just as with previous edition updates, I find it increasingly difficult to maintain memory of both system's rules. I'm needing to look up more info on 3.5 that I've forgotten. I don't mind doing that if both of you still prefer that version. Just thought I'd put the option up for consideration.
Daryk
2019-08-25, 09:38 AM
I play in a 5e game face to face, and I like it MUCH less than Pathfinder (1.0), personally. It's D&D, and better than nothing, but I really don't see it as an improvement in any way over 3.5. It's DEFINITELY better than 4e, but that's not saying much.
Grodech
2019-08-27, 08:49 PM
You know me - I'm old school. 3.5 is my preference. I've only done a couple of attempts at 5e that don't seem to get off the ground. I'm willing to try it, however I don't know how well Rukesh would convert.
Gryndel
2019-08-28, 04:13 AM
OK we'll stick with 3.5 here.
Daryk
2019-08-28, 06:10 PM
Sounds like a plan! :smallsmile:
Gryndel
2019-08-29, 07:02 PM
OK map added for room 3...
Grodech
2019-09-03, 08:04 AM
Tal is still on the map (twice, actually). Is he still with us?
Gryndel
2019-09-03, 10:34 AM
Tal is still on the map (twice, actually). Is he still with us?
I meant to make those much smaller, they're the traps.
No, Tal is gone.
Gryndel
2019-09-09, 03:58 PM
Just a note, Will-o-wisps use touch attacks.
Daryk
2019-09-09, 07:05 PM
That just means they have to die faster... :smalltongue:
Daryk
2019-09-09, 07:06 PM
Ugh... And I just noticed Photobucket got worse... I'll have to fix my avatar at some point...
Gryndel
2019-09-23, 04:41 PM
The stone shelf in the ettin room is 3' wide x 15' long x 6" thick.
Daryk
2019-09-23, 05:57 PM
Halad at the corner works for me!
Daryk
2019-10-07, 04:16 PM
Does Craban get +1 luck bonus for the Key? :smalleek:
Daryk
2019-10-11, 05:39 PM
Ouch... the d20 RNG likes you, but that d6 RNG HATES you... :smallyuk:
Gryndel
2019-10-11, 05:48 PM
Does Craban get +1 luck bonus for the Key? :smalleek:
Hmm, Familiar, yes as long as its within arm's reach.
Daryk
2019-10-11, 06:26 PM
Since he flies slower than Halad moves, unless otherwise specified, he's certainly physically attached to his master in some way (i.e., within arm's reach). Not that +1 was going to save him from those 13 points of damage...
Daryk
2019-10-14, 11:59 AM
Should we post for round 4 now?
Grodech
2019-10-14, 12:27 PM
Probably want to wait until the Round 3 summary comes out, as it could affect what you do for Round 4.
Daryk
2019-10-14, 12:46 PM
I wasn't sure if Gryndel meant the map as the summary.
Gryndel
2019-10-14, 05:57 PM
Rukesh BaB is +6? He should have 2nd attack +1 BaB.
Grodech
2019-10-14, 07:40 PM
Yep - I keep forgetting that, although I originally rolled under the assumption that he was moving. It looks like you used the crit chance roll as his second attack from the speed function of the crystal? I rolled his 3rd attack in the dice thread. 27 attack/11 damage.
Daryk
2019-10-27, 11:50 AM
I thought the spectre was up on the balcony with Rukesh? :smalleek:
Gryndel
2019-10-27, 11:58 AM
They began on the balcony but floated down to attack. Rukesh never went onto the balcony. In fact, there's no physical way up there.
I presume you know what the negative levels effects are? If not, here (http://www.d20srd.org/srd/specialAbilities.htm#energyDrainAndNegativeLevels)
Daryk
2019-10-27, 02:33 PM
Ah, if I'd realized that, Halad would have taken a 5' step north...
Gryndel
2019-10-27, 03:30 PM
Ah, if I'd realized that, Halad would have taken a 5' step north...
Seems about right, but the spectre could do the same.
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