Amechra
2011-10-19, 07:12 PM
It has always existed; the Knack, that is.
A sort of old magic, a sort of out-flowing of the mind.
Of course, it has evolved over time; what hasn't? It seems now that it is merely an echo of spells, arcane or divine, but it is more...
It is what magics, arcane and divine, modeled themselves after.
Crunch
Knack users are called "Mavens", to reflect on their supernatural skill.
A Maven follows the following table to determine when they gain their abilities.
{table=head]Level|Knack Learned
1|Trick (1st)
2|Trick (1st)
3|Flair (1st)
4|Trick (2nd)
5|Flair (1st)
6|Trick (2nd)
7|Flair (2nd)
8|Trick (3rd)
9|Flair (2nd)
10|Trick (3rd)
11|Trick (4th)
12|Trick (4th)
13|Flair (3rd)
14|Trick (5th)
15|Flair (3rd)
16|Trick (5th)
17|Flair (4th)
18|Trick (6th)
19|Flair (4th)
20|Trick (6th)
[/table]
Trick: A Trick is the work-horse of a Maven's Arsenal. They are drawn from that particular class' list of Domains, and initially count as spells; a Maven may learn any spell as a trick from any of their Domains that is up to the listed level, and do not need to learn their tricks in order.
However, Tricks are split into two tiers, Apt (1st-3rd) and Adroit (4th-6th); if a Maven knows every single Trick from a domain in a particular tier, all Tricks from that tier become spell-like abilities.
The Saving Throw for any Trick that requires it is 10+1/2 Maven level+their Maven ability modifier. A Trick used as a spell may be used 2/day, while any spell-like Tricks may be used 4/day.
A Maven needs to have a Maven ability modifier of at least half of the Trick's level, rounded down, to use a Trick of a given level.
A Maven counts as knowing all of their Tricks as spells of the indicated type for the purpose of prerequisites and class features.
Flair: A Maven needs a little individualistic distinction; therefor, they have Flairs, supernatural abilities drawn from a specified list of spells.
A Maven may learn any spell of up to the indicated level as a Flair; Flairs use the same method of generating Save DCs as the Maven's Tricks.
A Maven may collectively use their Flairs a number of times per day equal to half of their Maven level plus their Maven ability modifier (minimum 1).
A sort of old magic, a sort of out-flowing of the mind.
Of course, it has evolved over time; what hasn't? It seems now that it is merely an echo of spells, arcane or divine, but it is more...
It is what magics, arcane and divine, modeled themselves after.
Crunch
Knack users are called "Mavens", to reflect on their supernatural skill.
A Maven follows the following table to determine when they gain their abilities.
{table=head]Level|Knack Learned
1|Trick (1st)
2|Trick (1st)
3|Flair (1st)
4|Trick (2nd)
5|Flair (1st)
6|Trick (2nd)
7|Flair (2nd)
8|Trick (3rd)
9|Flair (2nd)
10|Trick (3rd)
11|Trick (4th)
12|Trick (4th)
13|Flair (3rd)
14|Trick (5th)
15|Flair (3rd)
16|Trick (5th)
17|Flair (4th)
18|Trick (6th)
19|Flair (4th)
20|Trick (6th)
[/table]
Trick: A Trick is the work-horse of a Maven's Arsenal. They are drawn from that particular class' list of Domains, and initially count as spells; a Maven may learn any spell as a trick from any of their Domains that is up to the listed level, and do not need to learn their tricks in order.
However, Tricks are split into two tiers, Apt (1st-3rd) and Adroit (4th-6th); if a Maven knows every single Trick from a domain in a particular tier, all Tricks from that tier become spell-like abilities.
The Saving Throw for any Trick that requires it is 10+1/2 Maven level+their Maven ability modifier. A Trick used as a spell may be used 2/day, while any spell-like Tricks may be used 4/day.
A Maven needs to have a Maven ability modifier of at least half of the Trick's level, rounded down, to use a Trick of a given level.
A Maven counts as knowing all of their Tricks as spells of the indicated type for the purpose of prerequisites and class features.
Flair: A Maven needs a little individualistic distinction; therefor, they have Flairs, supernatural abilities drawn from a specified list of spells.
A Maven may learn any spell of up to the indicated level as a Flair; Flairs use the same method of generating Save DCs as the Maven's Tricks.
A Maven may collectively use their Flairs a number of times per day equal to half of their Maven level plus their Maven ability modifier (minimum 1).