Sipex
2011-10-19, 07:50 PM
For this weekend's campaign I've made my own solo + minions for the big battle at the end of it. I'm going to have a party of 5-6 PCs with 3 confirmed strikers (it's our first game but I know the guys can play).
Anywho, I'm not sure how balanced this is. I based the stats off other similar monsters but not the powers.
Let me know what you think.
Berrian the warped - Level 4 Solo Brute
Init +3
HP: 134 Bloodied: 67
AC: 18; FORT: 20; REF 16; WILL 17
Action Points 2, +2 towards saving throws
Speed 4, 8 when bloodied
Threatening Reach 2
> Bludgeon (At-will; Std Action) Melee Reach 2
+7 vs AC; 1d12+6 damage.
> Evil Eyes (At-will; Min Action) Special
Immediately spawn 3 detached eye minions with 3 sq of Berrian. Eye minions act on initiative 20.
> Whirlwind Frenzy (Recharge 5/6; Std Action) Close Burst 2
All creatures within burst; Make a Bludgeon attack vs each target. If hit, make a second attack vs the target.
Secondary Attack: +5 vs Fort; Tgt is dazed (SE)
> Corrupt Glare (Immediate Reaction) When hit by a ranged or area attack.
Area Burst 2 centered on the target;
+5 vs Will; 1d10 psychic damage
> Bloody Mess (When First Bloodied)
Close Burst 3; All Enemies; All targets take 1d10+6 fire damage and are weakened until the end of your next turn.
Berrian Immediately uses Running Rampage
> Running Rampage (Std; Enc; Recharge 5/6) After Bloodied Only
Move up to 8 sq without provoking OAs. Make a Bludgeon attack vs each enemy you pass adjacent to. Max 1 attack per enemy.
> Action Charge (Special)
When Berrian uses an Action Point, as his action he may use Running Rampage or Whirlwind Frenzy regardless if it's charged or not.
> Unrestrainable (When bloodied; Immediate Reaction)
If Berrian is affected by Immobilised, Restrained or Slowed status effects he immediately removes the effect and immediately uses Running Rampage, free of charge.
Tactics:
Berrian will use Whirlwind Frenzy if it is charged and at least two enemies are within range, if not Berrian will attempt to move within range of 2 enemies first. Otherwise he'll use Bludgeon against one foe within range.
When Berrian becomes bloodied he gains a speed of 8, gains immunity to immobilised/restrained/slow and immediately uses Running Rampage, striking as many different targets as possible.
He will reserve his action points for when he is bloodied and then use either Whirlwind Frenzy or Running Rampage with them, whichever will net him the highest number of targets Whirlwind Frenzy will take precidence if tied.
Every round possible Berrian will spawn more Detached Eye Minions up to a maximum of 12 minons on the field at once.
Detached Eye Minion - Level 4 Minion
Init +0
HP 1; Missed attacks don't damage minions
AC 16; FORT 12; REF 12; WILL 15
Fly (hover) 8
> Tentacles (Std; At-will)
+9 vs AC; 4 damage & target is grabbed until escape.
> Restricting Tentacles (Grabbed Target; Immediate Interrupt)
When target attacks Berrian
+6 vs FORT; 4 damage & target takes -4 to the attack roll of the offending attack.
Tactics:
Detached eye minions will hurl themselves at tactically appropriate targets using Tentacles in an attempt to grab the target. Once it has a hold of an enemy it will use Restricting Tentacles whenever the enemy makes an attack which includes Berrian.
Anywho, I'm not sure how balanced this is. I based the stats off other similar monsters but not the powers.
Let me know what you think.
Berrian the warped - Level 4 Solo Brute
Init +3
HP: 134 Bloodied: 67
AC: 18; FORT: 20; REF 16; WILL 17
Action Points 2, +2 towards saving throws
Speed 4, 8 when bloodied
Threatening Reach 2
> Bludgeon (At-will; Std Action) Melee Reach 2
+7 vs AC; 1d12+6 damage.
> Evil Eyes (At-will; Min Action) Special
Immediately spawn 3 detached eye minions with 3 sq of Berrian. Eye minions act on initiative 20.
> Whirlwind Frenzy (Recharge 5/6; Std Action) Close Burst 2
All creatures within burst; Make a Bludgeon attack vs each target. If hit, make a second attack vs the target.
Secondary Attack: +5 vs Fort; Tgt is dazed (SE)
> Corrupt Glare (Immediate Reaction) When hit by a ranged or area attack.
Area Burst 2 centered on the target;
+5 vs Will; 1d10 psychic damage
> Bloody Mess (When First Bloodied)
Close Burst 3; All Enemies; All targets take 1d10+6 fire damage and are weakened until the end of your next turn.
Berrian Immediately uses Running Rampage
> Running Rampage (Std; Enc; Recharge 5/6) After Bloodied Only
Move up to 8 sq without provoking OAs. Make a Bludgeon attack vs each enemy you pass adjacent to. Max 1 attack per enemy.
> Action Charge (Special)
When Berrian uses an Action Point, as his action he may use Running Rampage or Whirlwind Frenzy regardless if it's charged or not.
> Unrestrainable (When bloodied; Immediate Reaction)
If Berrian is affected by Immobilised, Restrained or Slowed status effects he immediately removes the effect and immediately uses Running Rampage, free of charge.
Tactics:
Berrian will use Whirlwind Frenzy if it is charged and at least two enemies are within range, if not Berrian will attempt to move within range of 2 enemies first. Otherwise he'll use Bludgeon against one foe within range.
When Berrian becomes bloodied he gains a speed of 8, gains immunity to immobilised/restrained/slow and immediately uses Running Rampage, striking as many different targets as possible.
He will reserve his action points for when he is bloodied and then use either Whirlwind Frenzy or Running Rampage with them, whichever will net him the highest number of targets Whirlwind Frenzy will take precidence if tied.
Every round possible Berrian will spawn more Detached Eye Minions up to a maximum of 12 minons on the field at once.
Detached Eye Minion - Level 4 Minion
Init +0
HP 1; Missed attacks don't damage minions
AC 16; FORT 12; REF 12; WILL 15
Fly (hover) 8
> Tentacles (Std; At-will)
+9 vs AC; 4 damage & target is grabbed until escape.
> Restricting Tentacles (Grabbed Target; Immediate Interrupt)
When target attacks Berrian
+6 vs FORT; 4 damage & target takes -4 to the attack roll of the offending attack.
Tactics:
Detached eye minions will hurl themselves at tactically appropriate targets using Tentacles in an attempt to grab the target. Once it has a hold of an enemy it will use Restricting Tentacles whenever the enemy makes an attack which includes Berrian.