TroubleBrewing
2011-10-19, 08:29 PM
My friends are, for some reason, SUPER into PvP this season. I don't know if it's caused by global warming, some kind of virus, or maybe the stars just aligned, but I've run 2 PvP games in the last three months, and now I'm playing in another arena-style PvP game.
This time, it's 16th level 3.5, no Dragon Magazine material, solo only (the guy who's running it is terrified of Leadership, Animal Companions, Special Mounts, hirelings... But for some reason he hasn't got a problem with summoned stuff), no Psionics (he was not a part of my earlier "expand my players horizons" initiative that I ran at the beginning of June or so), but basically everything else is on the table.
The players involved have some idea of what they're doing, but I'm willing to bet that I'm probably one of only two or three players to come to the table with a full-caster build. Admittedly, it's a DMM Cleric build, but I can't help it; I like to smash things.
Here's the build so far:
Cloistered Cleric 5/Death Delver 1/Sacred Exorcist 4/Contemplative 6
Base stats:
Str 8
Dex 8
Con 14
Int 12
Wis 18
Cha 14
Ending Stats:
Str 22
Dex 18
Con 22
Int 12
Wis 28
Cha 18
Human
1- Extra Turning
1- Extra Turning
3 - Travel Devotion
6 - Extend Spell
9 - Persist Spell
12 - Divine Metamagic: Persist Spell
15 - Extra Turning
Bonus- Knowledge Devotion
------------------------------------------
STUFF
------------------------------------------
[260,000 gp]
Steadfast Boots (MIC 138)- 1,400
Belt of Battle (MIC 73)- 12,000
Metamagic Rod of Extend Spell (DMG 237)- 11,000
Nightstick Rod (LM 78)- 7,500
Reliquary Holy Symbol (MIC 120)- 1,000
Periapt of Wisdom +6 (DMG 265)- 36,000
Orange Ioun Stone (DMG 261)- 30,000
Lavender and Green Ioun Stone (DMG 261)- 40,000
Prayer Beads of Karma (DMG 268)- 20,000
Ring of Spell-battle (MIC 127)- 12,000
Monk's Belt (DMG 249)- 13,000
Healing Belt- 750
Cloak of Minor Displacement- 24,000
Ring of Evasion- 25,000
+1 Mithral Breastplate of Heavy Fortification- 40,200
Gauntlets of Energy Transformation- 1,000
Aboleth Mucus x7- 140
Third Eye Aware- 10,000
------------------------------------
MAGIC
------------------------------------
Domains: Glory, War, Law, Inquisition
Domain Spells:
1- Protection From Chaos
2- Bless Weapon
3- Magic Vestment
4- Divine Power
5- Holy Sword
6- Hold Monster
7- Dictum
8- Shield of Law
------------------------------
SPELL EFFECTS
------------------------------
WEAPON:
Ice Axe: 2d12+7 damage
Holy Sword: Ice Axe becomes +5 Holy Ice Axe (+2d6 against evil)
DAMAGE BONUS:
Righteous Wrath of the Faithful: +3 morale
Divine Favor: +5 luck
ATTACK BONUS:
Righteous Wrath of the Faithful: +3 morale
Divine Favor: +5 luck
SAVING THROWS:
Recitation: +3 luck (all)
Hand of Divinity: +2 Sacred (all)
Shield of Law: +4 resistance (all)
STATS:
Str: Righteous Might (+8 size), Divine Power (+6 enhancement)
Dex: Divine Agility (+10 Enhancement)
Con: Bear's Endurancce (+4 Enhancement), Righteous Might (+4 size)
Cha: Visage of the Deity (+4 enhancement)
ENERGY:
Visage of the Deity: Resistance to Acid 20
Resistance to Cold 20
Resistance to Electricity 20
Energy Immunity: Immunity to Fire
Protection from Energy: Protection from Sonic 120
Protection from Energy: Protection from Electricity 120
Protection from Energy: Protection from Cold 120
IMMUNITIES:
Sheltered Vitality: fatigue, exhaustion, ability damage/drain
Death Ward: all Death spells, magical death effects, energy drain,
any negative energy effects
Freedom of Movement: move/attack normally, auto-succeed grapple
checks
Shield of Law: Possession, mental influence
Stormrage: Thrown weapons, projectile ranged attacks, wind
AC:
Holy Star (+6 circumstance)
Righteous Might (+4 natural)
Recitation (+3 Luck)
Shield of Law (+4 deflection)
Magic Vestment (+3 enhancement)
DAMAGE REDUCTION:
Righteous Might: 15/Evil
Visage of the Deity: 10/magic
SPELL RESISTANCE:
Shield of Law: 25 against chaotic spells/casters
Contemplative: 21
------------------------------
SPELLS CAST ON SELF
------------------------------
1- Divine Favor (p), Protection from Chaos
2- Bear's Endurance (p), Hand of Divinity (p)
3- Magic Vestment, Protection from Sonic, Protection from Electricity,
Protection from Cold, Ice Axe (p)
4- Sheltered Vitality (p), Death Ward (p), Freedom of Movement (p),
Recitation (p), Divine Power (p)
5- True Seeing (p), Holy Sword (p), Righteous Might (p), Greater Vigor (p),
Divine Agility (p), Righteous Wrath of the Faithful (p)
6- Energy Immunity: Fire (p), Visage of the Deity (p)
7- Holy Star (p)
8- Stormrage (p), Greater Spell Immunity: Antimagic Field, Greater Dispel
Magic, Polymorph Any Object, Antimagic Ray (p), Shield of Law (p)
------------------------------
SPELLS REMAINING
------------------------------
0- Light, Detect Magic x5
1- Obscuring Mist, Comprehend Languages, Ebon Eyes, Doom, (+4 MORE)
2- Calm Emotions x2, Hold Person x3, Silence
3- Bestow Curse, Invisibility Purge, Remove Curse
4- Panacea, Restoration
5- Mass Curse of Ill Fortune
6- Heal, Planar Ally, Hold Monster
7- Holy Word, Destruction, Dictum
8- NONE
-----------------------------------------
SOURCES
----------------------------------------
Magic Item Compendium
Dungeon Master's Guide
Player's Handbook
Complete Divine
Complete Arcane
Complete Champion
Heroes of Horror
Spell Compendium
Unearthed Arcana
Plus a very, very miniscule dip into Savage Species.
The (p) around some of the spells indicates that I have that spell Persisted. I have a total of 81 turn/rebuke/destroy attempts, so I persist 21 spells (using that Metamagic Rod of Extend to Persist about half of the spells the day before).
I've got a couple of "I win" buttons, namely Dictum and Holy Word. With the Prayer Beads of Karma, Law Domain granted power, and the Orange Ioun Stone, my caster level is 21 for Dictum and 20 for Holy word, meaning that if any of them have even a +1 LA template and aren't LG, I can paralyze them for 1d10 minutes.
All I'm really missing is 4 1st level Cleric spells, and 3 1st level Death Delver spells. We're doing max HP, so I end up with 217, with an AC of 48. I'm happy with the build, but what I'm looking for from the Playground are any obvious weak points or easy things my enemies can do to just shut me down. I'm also looking for redundancies in my build; I worked on this from about 11pm til about 8:30am last night/this morning, so I was pretty zonked when I finished it. I'm bound to have included some stuff that's overlapped by other things.
If there are any questions about missing information, I'll be happy to provide it. Most of this stuff was just copy-pasted from Word, so there are bound to be things I didn't include.
This time, it's 16th level 3.5, no Dragon Magazine material, solo only (the guy who's running it is terrified of Leadership, Animal Companions, Special Mounts, hirelings... But for some reason he hasn't got a problem with summoned stuff), no Psionics (he was not a part of my earlier "expand my players horizons" initiative that I ran at the beginning of June or so), but basically everything else is on the table.
The players involved have some idea of what they're doing, but I'm willing to bet that I'm probably one of only two or three players to come to the table with a full-caster build. Admittedly, it's a DMM Cleric build, but I can't help it; I like to smash things.
Here's the build so far:
Cloistered Cleric 5/Death Delver 1/Sacred Exorcist 4/Contemplative 6
Base stats:
Str 8
Dex 8
Con 14
Int 12
Wis 18
Cha 14
Ending Stats:
Str 22
Dex 18
Con 22
Int 12
Wis 28
Cha 18
Human
1- Extra Turning
1- Extra Turning
3 - Travel Devotion
6 - Extend Spell
9 - Persist Spell
12 - Divine Metamagic: Persist Spell
15 - Extra Turning
Bonus- Knowledge Devotion
------------------------------------------
STUFF
------------------------------------------
[260,000 gp]
Steadfast Boots (MIC 138)- 1,400
Belt of Battle (MIC 73)- 12,000
Metamagic Rod of Extend Spell (DMG 237)- 11,000
Nightstick Rod (LM 78)- 7,500
Reliquary Holy Symbol (MIC 120)- 1,000
Periapt of Wisdom +6 (DMG 265)- 36,000
Orange Ioun Stone (DMG 261)- 30,000
Lavender and Green Ioun Stone (DMG 261)- 40,000
Prayer Beads of Karma (DMG 268)- 20,000
Ring of Spell-battle (MIC 127)- 12,000
Monk's Belt (DMG 249)- 13,000
Healing Belt- 750
Cloak of Minor Displacement- 24,000
Ring of Evasion- 25,000
+1 Mithral Breastplate of Heavy Fortification- 40,200
Gauntlets of Energy Transformation- 1,000
Aboleth Mucus x7- 140
Third Eye Aware- 10,000
------------------------------------
MAGIC
------------------------------------
Domains: Glory, War, Law, Inquisition
Domain Spells:
1- Protection From Chaos
2- Bless Weapon
3- Magic Vestment
4- Divine Power
5- Holy Sword
6- Hold Monster
7- Dictum
8- Shield of Law
------------------------------
SPELL EFFECTS
------------------------------
WEAPON:
Ice Axe: 2d12+7 damage
Holy Sword: Ice Axe becomes +5 Holy Ice Axe (+2d6 against evil)
DAMAGE BONUS:
Righteous Wrath of the Faithful: +3 morale
Divine Favor: +5 luck
ATTACK BONUS:
Righteous Wrath of the Faithful: +3 morale
Divine Favor: +5 luck
SAVING THROWS:
Recitation: +3 luck (all)
Hand of Divinity: +2 Sacred (all)
Shield of Law: +4 resistance (all)
STATS:
Str: Righteous Might (+8 size), Divine Power (+6 enhancement)
Dex: Divine Agility (+10 Enhancement)
Con: Bear's Endurancce (+4 Enhancement), Righteous Might (+4 size)
Cha: Visage of the Deity (+4 enhancement)
ENERGY:
Visage of the Deity: Resistance to Acid 20
Resistance to Cold 20
Resistance to Electricity 20
Energy Immunity: Immunity to Fire
Protection from Energy: Protection from Sonic 120
Protection from Energy: Protection from Electricity 120
Protection from Energy: Protection from Cold 120
IMMUNITIES:
Sheltered Vitality: fatigue, exhaustion, ability damage/drain
Death Ward: all Death spells, magical death effects, energy drain,
any negative energy effects
Freedom of Movement: move/attack normally, auto-succeed grapple
checks
Shield of Law: Possession, mental influence
Stormrage: Thrown weapons, projectile ranged attacks, wind
AC:
Holy Star (+6 circumstance)
Righteous Might (+4 natural)
Recitation (+3 Luck)
Shield of Law (+4 deflection)
Magic Vestment (+3 enhancement)
DAMAGE REDUCTION:
Righteous Might: 15/Evil
Visage of the Deity: 10/magic
SPELL RESISTANCE:
Shield of Law: 25 against chaotic spells/casters
Contemplative: 21
------------------------------
SPELLS CAST ON SELF
------------------------------
1- Divine Favor (p), Protection from Chaos
2- Bear's Endurance (p), Hand of Divinity (p)
3- Magic Vestment, Protection from Sonic, Protection from Electricity,
Protection from Cold, Ice Axe (p)
4- Sheltered Vitality (p), Death Ward (p), Freedom of Movement (p),
Recitation (p), Divine Power (p)
5- True Seeing (p), Holy Sword (p), Righteous Might (p), Greater Vigor (p),
Divine Agility (p), Righteous Wrath of the Faithful (p)
6- Energy Immunity: Fire (p), Visage of the Deity (p)
7- Holy Star (p)
8- Stormrage (p), Greater Spell Immunity: Antimagic Field, Greater Dispel
Magic, Polymorph Any Object, Antimagic Ray (p), Shield of Law (p)
------------------------------
SPELLS REMAINING
------------------------------
0- Light, Detect Magic x5
1- Obscuring Mist, Comprehend Languages, Ebon Eyes, Doom, (+4 MORE)
2- Calm Emotions x2, Hold Person x3, Silence
3- Bestow Curse, Invisibility Purge, Remove Curse
4- Panacea, Restoration
5- Mass Curse of Ill Fortune
6- Heal, Planar Ally, Hold Monster
7- Holy Word, Destruction, Dictum
8- NONE
-----------------------------------------
SOURCES
----------------------------------------
Magic Item Compendium
Dungeon Master's Guide
Player's Handbook
Complete Divine
Complete Arcane
Complete Champion
Heroes of Horror
Spell Compendium
Unearthed Arcana
Plus a very, very miniscule dip into Savage Species.
The (p) around some of the spells indicates that I have that spell Persisted. I have a total of 81 turn/rebuke/destroy attempts, so I persist 21 spells (using that Metamagic Rod of Extend to Persist about half of the spells the day before).
I've got a couple of "I win" buttons, namely Dictum and Holy Word. With the Prayer Beads of Karma, Law Domain granted power, and the Orange Ioun Stone, my caster level is 21 for Dictum and 20 for Holy word, meaning that if any of them have even a +1 LA template and aren't LG, I can paralyze them for 1d10 minutes.
All I'm really missing is 4 1st level Cleric spells, and 3 1st level Death Delver spells. We're doing max HP, so I end up with 217, with an AC of 48. I'm happy with the build, but what I'm looking for from the Playground are any obvious weak points or easy things my enemies can do to just shut me down. I'm also looking for redundancies in my build; I worked on this from about 11pm til about 8:30am last night/this morning, so I was pretty zonked when I finished it. I'm bound to have included some stuff that's overlapped by other things.
If there are any questions about missing information, I'll be happy to provide it. Most of this stuff was just copy-pasted from Word, so there are bound to be things I didn't include.