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the clumsy bard
2011-10-21, 01:23 PM
As the title says I have a question regarding the symbionts from the magic of eberron and eberron campaign setting.

The books only detail the following:

Symbiont Traits: When joined with a host, a symbiont gains a number of benefits. It acts on its host’s turn each round, regardless of its own initiative modifier. It is not flat-footed unless its host is, and it is aware of any danger its host is aware of. If a symbiont is grafted onto a visible part of the host creature’s body, opponents can attack the symbiont itself instead of its host creature. This works the same way as attacking an object: The symbiont gains the benefit of the host’s Dexterity modifier to AC instead of its own, and gains any deflection bonus to AC the host has as well. Its own size modifier and natural armor bonus, if any, apply. Attacking a symbiont instead of its host provokes an attack of opportunity from the host. A symbiont never takes damage from attacks directed at the host. Like a worn magic item, a symbiont is usually unaffected by spells that damage the host, but if the host rolls a 1 on its saving throw, the symbiont is one of the “items” that can be affected by the spell (see Items Surviving after a Saving Throw, page 177 of the Player’s Handbook). A symbiont uses its host’s base saving throw bonuses if they are better than its own.

Share Spells (Su): Any spell the host creature casts on itself automatically also affects the symbiont. Additionally, the host can cast a spell with a target of “You” on its symbiont instead of on itself. Likewise, a symbiont can choose to have any spell or spell-like ability it uses on itself also affect the host creature, and can cast a spell with a target of “You” on its host instead of on itself. The host and symbiont can share spells even if the spells normally do not affect creatures of the host’s or symbiont’s type. Spells targeted on the host by another spellcaster do not affect the symbiont, and vice versa.

The part I have a question about is in italic and red.

Acts on the host's turn, does that mean a symbiont has its own actions (swift, move and standard or fullround)? Does that mean if I have a crawling gauntlet on from magic of eberron book it can attack in addition to my character? The blurbs for the symbionts are detailed for what they do for the host, but very little information is listed as to what they can do other then the benefits they provide the host.

Any help or clarification would help. My google-fu is failing me and I can find very little other then lists of symbionts when I try to find the relevant information,

Thank you ahead of time.

The Clumsy Bard

Madcrafter
2011-10-21, 02:52 PM
AFB, but I would think that, even though it is attached, it would get it's own round of actions. Not that the sybionts can do an awful lot, being attached to a host (or unattached, for that matter). Despite there being a half-blood in the majority of our eberron games, the issue has never really come up.