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gooddragon1
2011-10-21, 06:03 PM
Is there a way (perhaps a feat or class) to cause a spell that has a target of personal to target an ally instead? Such as shapechange?

Urpriest
2011-10-21, 06:22 PM
Google Team Solars.

Basically, yes but very cheesily. I believe the most straightforward way uses the PrC Spellguard of Silverymoon.

Thrice Dead Cat
2011-10-21, 09:00 PM
Google Team Solars.

Basically, yes but very cheesily. I believe the most straightforward way uses the PrC Spellguard of Silverymoon.

To add to this, Spellguard of Silvermoon 4 is the level in question, but it must be a "defensive" spell. What counts as "defensive" is given in a sidebar, and, well, it's easy to make every spell a "defensive" spell.

Kol Korran
2011-10-21, 09:04 PM
as a DM i ruled that all personal spells are touch spells. seemed more sensible to me, especially with certain spells like "disguise self" which are better used with someone who has bluff and similar spells. or sharing "shield" spells and the like.

but not all DMs would like this i guess. :smallconfused:

Etrivar
2011-10-21, 09:35 PM
There was a 3.0 metamagic feat, Shunt Spell, that let you change a spell from 'self' to 'other' for a +1 or +2, IIRC. It was never updated to 3.5 though. I had to research the methods when making a War Weaver. I was sad when my DM said no to letting me use that feat.

Gotterdammerung
2011-10-21, 09:42 PM
To add to this, Spellguard of Silvermoon 4 is the level in question, but it must be a "defensive" spell. What counts as "defensive" is given in a sidebar, and, well, it's easy to make every spell a "defensive" spell.

The most abusive use of this effect is casting Tenser's transformation on an enemy spell caster.

It gives +4 str dex con +4 nat armor +4 fort save bonus
proficiency with all martial and simple weapons and a full Hd bab.

It qualifies as a defensive spell.

The Spellguard ability was intended to be used for protection of an ally, but the text doesn't actually restrict you from using it against an enemy.

So cast tenser's transformation and true strike touch an enemy caster and suddenly he can't cast spells anymore (no save).

Lead in with a chainspell metamagic greater dispel first to strip his magic items and spell buffs if you really want a laugh.


P.S. 10 lvls of master specialist abjurer lets you cast personal abjuration spells on other people. It is a little more straightforward and less likely to be nerfed by your GM. Spellguard just has awefully cheesy wording.

Treblain
2011-10-21, 10:00 PM
There was a 3.0 metamagic feat, Shunt Spell, that let you change a spell from 'self' to 'other' for a +1 or +2, IIRC. It was never updated to 3.5 though. I had to research the methods when making a War Weaver. I was sad when my DM said no to letting me use that feat.

Dear lord, Wu Jen War Weaver... Your entire party gets Giant Sized, and instead of raiding dungeons, you stomp them flat.

Tvtyrant
2011-10-21, 10:02 PM
Dear lord, Wu Jen War Weaver... Your entire party gets Giant Sized, and instead of raiding dungeons, you stomp them flat.

And suddenly the monk is relevant! YAY!!

Darrin
2011-10-21, 11:02 PM
There are a few other methods, not quite so cheesy as the whole Spellguard/War Weaver trick.

* Glyph Seals, from the Magic Item Compendium. Unlike the glyph of warding spell, there aren't any restrictions in the spell you can cast into the seal, and the triggering conditions are also endearingly vague. Key them to a pocket where you can draw spell components/ammunition as a free action, and you can activate a variety of buffs more or less instantly.

* Skull Talismans, from Frostburn. They work very similar to potions, but don't have any of the restrictions of potions (any spell up to 9th level, no "target" requirements). Whoever breaks the skull (standard action) becomes the target of the spell. While this works fine to hand them out to party members for self-buffing, I haven't quite worked out a simple method to turn it into a "spell grenade" vs. enemies (although the gray slime in Dungeonscape may have some promising applications...)

* Shallantha's delicate disk, spell from Lost Empires of Faerun. 200 GP material component, which is a ceramic disk that you can store any spell up to 5th level. Whoever breaks the disk (or gets hit by it when thrown) becomes the target of the spell.

* Chardalyn, from Lords of Darkness and the Silver Marches Web Enhancement. Essentially an expensive spell-storing item, you can cast a spell into this rock and then throw it at someone, which breaks and then treats them as the target of the spell. Somewhat obscure and impractical, but can take up to 9th level spells, and no target requirements.

Elric VIII
2011-10-21, 11:33 PM
Bracers os Spell Sharing (DMG II) lets you share one personal spell at a time with an ally that is wearing one bracer, while you wear the other. The duration is halved and 1 round duration spells automatically fail.

Weezer
2011-10-21, 11:34 PM
The most abusive use of this effect is casting Tenser's transformation on an enemy spell caster.

It gives +4 str dex con +4 nat armor +4 fort save bonus
proficiency with all martial and simple weapons and a full Hd bab.

It qualifies as a defensive spell.

The Spellguard ability was intended to be used for protection of an ally, but the text doesn't actually restrict you from using it against an enemy.

So cast tenser's transformation and true strike touch an enemy caster and suddenly he can't cast spells anymore (no save).

Lead in with a chainspell metamagic greater dispel first to strip his magic items and spell buffs if you really want a laugh.


P.S. 10 lvls of master specialist abjurer lets you cast personal abjuration spells on other people. It is a little more straightforward and less likely to be nerfed by your GM. Spellguard just has awefully cheesy wording.

Oh, that's very sneaky.

gooddragon1
2011-10-22, 04:58 AM
Bracers os Spell Sharing (DMG II) lets you share one personal spell at a time with an ally that is wearing one bracer, while you wear the other. The duration is halved and 1 round duration spells automatically fail.

My DM is a real stickler for the RAI and flavor so team solar trick wouldn't work. I'd consider the glyph approach except that he'd probably say the designers meant 5th level or lower (not higher). Therefore, the quoted approach best suits my needs as it costs less than 200k gp (ring of spell storing major) and is right in line with what I intend to do. (60k gp is quite possible by lvl 17. My plan is to shapechange a seriously injured ally into a stone golem and cast transmute mud to rock on them. As such I can provide healing regardless of their HP total or whether they are a construct, undead, or living thing.

EDIT: On a side note, I may use the non-greater version of the glyph for storing a bunch of healing spells. Handy haversack for the one I want to always be at hand.

hex0
2011-10-22, 08:48 AM
Dear lord, Wu Jen War Weaver... Your entire party gets Giant Sized, and instead of raiding dungeons, you stomp them flat.

You forgot to add the ability enhancer feat and Animalistic Power...

Piggy Knowles
2011-10-22, 11:19 AM
Runesmith. Dwarf-only prestige class that is good for a lot of reasons (taking away somatic components, turning spells into SLAs, etc.), one of the big ones being the Share Runes ability which lets anyone activate their runes.

A shared rune requires casting the spell as though it were two levels higher, so you'd need some negative metamagic adjustment shenanigans to get Shapechange to work. Still a very clean and cool option.

Etrivar
2011-10-22, 03:59 PM
Dear lord, Wu Jen War Weaver... Your entire party gets Giant Sized, and instead of raiding dungeons, you stomp them flat.

And I ever wondered why the feat was never updated...

Cruiser1
2011-10-22, 05:05 PM
Here's another way that should work: Cast Energy Transformation Field (SpC page 80) and put the Range: Personal spell you want inside it. Then have the person who wants the buff cast upon themselves go inside and click an Immovable Rod a few times (or whatever other technique to freely charge the Energy Transformation Field). There's nothing in Energy Transformation Field that gives a limitation on the level or type of spell contained within it, only that the contained spell is always cast at a particular point inside the field when fully charged.

The only downside is the expensive material component and XP cost, and the spell being attached to a location (however I suppose you could cast Energy Transformation Field inside a Bag of Holding to make it portable. :smalltongue:) The extra upside is you can then effectively get that spell cast for free forever without any material, XP, or spell slot cost!

nedz
2011-10-22, 06:33 PM
If the target is your familier or animal companion then you can use the Share Spells feature.

If the target is a Spell-Thief then they can pinch the spell.

Alternativly buy a Ring of Spell-Storing
- Cast spell into ring
- Target puts on ring
- Target activates ring