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Zagaroth
2011-10-22, 10:57 AM
So, developing this PrC for a friend in my group, and our DM will be leveling us into epic territory probably in the next month or so. Game is Gestalt already, and with sorcerer bloodlines (Pathfinder), this character has been keeping strictly Warlock/sorcerer.

So, since Gestalt recommends that Dual-progression PrCs be upgraded to something to take both sides, I've created a Gestalt version of ET for Epic level play. Should be more powerful than the original, and should be powerful enough to be a reasonable option compared to going Warlock//other PrC, and there are some good PrCs out there.



Eldritch Theurge, The Epic/Gestalt version

Prerequisites:
Skills: Knowledge (arcana) 21 ranks, Knowledge (the planes) 21
ranks.
Spells: Ability to cast 9th-level arcane spells.
Invocations: Ability to use Dark Invocations
Special: Eldritch blast +10d6.


Level | Spells per Day | Special

1 | +1 existing arcane spellcasting class | DR 1/ Cold Iron & Magic
| +1 existing invocations using class |
2 | +1 existing arcane spellcasting class | Fiendish Resilience, DR 2/ Cold Iron & Magic
| +1 existing invocations using class |
3 | +1 existing arcane spellcasting class | Spellblast I, DR 3/ Cold Iron & Magic
| +1 existing invocations using class |
4 | +1 existing arcane spellcasting class | Bonus Feat, DR 4/ Cold Iron & Magic, Energy resistance 1
| +1 existing invocations using class |
5 | +1 existing arcane spellcasting class | Eldritch Spellweave I, DR 5/ Cold Iron & Magic
| +1 existing invocations using class |
6 | +1 existing arcane spellcasting class | Spell Blast II, DR 6/ Cold Iron & Magic
| +1 existing invocations using class |
7 | +1 existing arcane spellcasting class | DR 7/ Cold Iron & Magic, Energy resistance 2
| +1 existing invocations using class |
8 | +1 existing arcane spellcasting class | Bonus Feat, Fiendish Resilience II, DR 8/ Cold Iron & Magic
| +1 existing invocations using class |
9 | +1 existing arcane spellcasting class | DR 9/ Cold Iron & Magic, Eldritch Spellweave II
| +1 existing invocations using class |
10 | +1 existing arcane spellcasting class | DR 10/ Cold Iron & Epic, Greatreach Blast, Energy resistance 3
| +1 existing invocations using class |



Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class (but not an invocation-using class) to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class
before becoming an eldritch theurge, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Invocations: At each level, you gain new invocations known and an increase in caster level as if you had also gained a level in an invocation-using class to which you belonged before adding the prestige class level. (This includes eldritch blast.) You do not, however, gain any other benefit a character of that class would have gained. If you had more than one invocation-using class before becoming an eldritch theurge, you must decide to which class to add each level for the purpose of determining caster level and invocations known.

Damage Reduction (Su): Fortified by the supernatural power flowing through your body, you become resistant to physical attacks. You gain damage reduction 1/cold iron and magic at 1st level, this stacks with and upgrades cold iron damage reduction from any other source. Every class level, this damage reduction increases by 1. At 10th level, this becomes damage reduction Cold Iron and Epic.

Fiendish Resilience (Su): Beginning at 2nd level, you know the trick of fiendish resilience. Once per day, as a free action, you can enter an elevated physical state that lasts for 2 minutes. While in this state, you gain fast healing 5. At 8th level, your fiendish resilience improves; while in your fiendish resilience state, you gain fast healing 10 instead, and you gain an addition use. This fast healing increases by 5 every 6 levels after 8th, and grants one additional use. This ability stacks with fiendish resilience granted by any other source.


Spellblast I (Sp): This invocation (Lesser; 4th; Eldritch Essence), learned at 3rd level, allows you to place an arcane spell that affects an area upon your eldritch blast. If the eldritch blast hits its target, the spell's area is centered on any corner of the target's space, even if the spell could normally be centered only on the caster. If the eldritch blast misses its target, the spell is lost with no effect. Only an area spell with a casting time no greater than 1 standard action can be placed upon your eldritch blast.

Only the first target of your eldritch blast is affected by the spell (for example, an eldritch chain spellblast centers the spell on the initial target, not on any of the secondary targets). If your eldritch blast doesn't specify a target, you can't apply this invocation to the blast. Treat spellblast as a spell whose level is equal to the area spell placed upon the eldritch blast (minimum 4th level).

If you have Eldritch Sculptor, you can apply a spell to each Eldritch Blast.

Bonus Feat: At 4th Level, and every 4 levels thereafter, the Eldritch Theurge gains a bonus feat. This feat is selected from [Combined List of Epic Warlock and Epic Wizard/Sorc]

Energy Resistance: At 4th Level, select 2 energy types from Fire, Cold, Acid, Electricity. If you have energy resistance from the Warlock class, you must select the same 2 types. Gain resistance 10 to your selected types. Gain resistance 5 to the other 2 types. This increases by the same amounts every 3 levels (7th, 10th, 13th, etc)

Eldritch Spellweave I (Su): Beginning at 5th level, you can apply an eldritch essence invocation you know (other than greatreach blast or spellblast) to any arcane spell that affects a target or that requires a melee or ranged touch attack. The spell's level must be at least as high as the level of the eldritch essence (for example, you can apply hellrime blast only to a spell of 4th level or higher). If the essence requires a saving throw, use the normal save DC for that essence. If an eldritch essence invocation changes the damage of the spell, it can be applied only to a spell that deals damage (you can't add brimstone blast to charm monster).

Using this ability increases the spell's casting time as if spontaneously applying a metamagic. If the spell has more than one target or allows more than one attack, you choose one target to be affected by the invocation; all other targets take only the normal effect of the spell. You can use this ability a number of times per day equal to 3 + Charisma Bonus +1 every 5 class levels including the level you gain this ability at.

If you have Lord of all Essences, you can apply multiple essences to a single spell as if using an Eldritch Blast.

Spellblast II (Su): At 6th level, your spellblast invocation is enhanced to effect multiple targets (if using a shape like Eldritch Chain), or to be applied to an area effect shape. If using Eldritch Chain, you can target 1 + your charisma bonus targets. If using an area effect shape, the area of the spell is changed to match the area of your eldritch blast shape.

Eldritch Spellweave II (Su): At 9th level, your Spellweave ability now effects all targets of the spell with the selected essence invocation.

Greatreach Blast (Sp): This invocation (Greater; 5th; Eldritch Essence) allows you to place an arcane spell with a range of touch upon your eldritch blast. If the eldritch blast hits its target, the spell takes effect on that target as if you had touched it. If the eldritch blast misses its target, the spell
is lost with no effect. It takes a full-round action to cast the spell and fire the eldritch blast. Only a touch spell with a casting time no greater than 1 standard action can be placed upon your eldritch blast.

This can effect multiple targets, but if your eldritch blast doesn't specify a target, you can't apply this invocation to the blast. Treat greatreach blast as a spell whose level is equal to the touch spell placed upon the eldritch blast (minimum 5th level).