stack
2011-10-24, 01:43 PM
As someone who is very impressed by Gnorman's E6 classes (http://www.giantitp.com/forums/showthread.php?t=215986), I spent some time thinking about feats to go along with them. (Raking leaves does give one time to think.)
Universal:
Light steps (Ex) - bonuses when hasted NEW
Prerequisites: BAB +4
Benefit: When under the effects of a haste spell or SLA, you may ignore the movement penalty from difficult terrain. You also gain a +4 to any check made to avoid being grappled or entangled.
Snap Shot: (Ex) - make ranged attacks as AOO's (Newer)
Prerequisites: BAB +6, weapon focus with ranged weapon
Benefit: You threaten out to 5 ft with any ranged weapon you have weapon focus for. You do not provoke AOOs for making attacks of opportunity.
Improved Snap Shot: (Ex) - make ranged attacks as AOO's (Newer)
Prerequisites: Snap Shot Feat
Benefit: You threaten out to 15 ft with any ranged weapon you have weapon focus for. You do not provoke AOOs for making attacks of opportunity.
Sentinel:
Step Back (Ex) - bullrush when making AOOs
Prerequisites: BAB +6, Stalwart Defender class feature
Benefit: Whenever you hit with an attack of opportunity, you may make a free bull rush attempt against the target. This attempt does not provoke AOO's and you do not have to move with the target.
Blade Wall (Ex) - flank when allies threaten target NEW
Prerequisites: BAB +6, Stalwart Defender class feature
Benefit: Whenever a target is threatened by you and any ally, you are both considered to be flanking the target.
Zealot:
Zealous Blade (Su)- brilliant energy weapon
Prerequisites: BAB +6, Retribution class feature
Benefit: As an swift action, you end the alignment property on your weapon granted by the retribution class feature and replace it with the brilliant weapon property for up to class level + CHA mod rounds. This can be ended as a free action. The attribute granted by Retribution cannot be reapplied for 1 minute per round of use of the brilliant energy weapon.
Soul Shaker (Su): debuff enemy saves in place of buffing allies NEW
Prerequisites: BAB +6, Conviction class feature
Benefit: As a standard action, you may switch the bonus to saves for allies gained from the conviction ability to a penalty to the same saves for all foes within the same radius. There is no saving throw to avoid this penalty. Replacing this effect with the normal conviction bonus is a standard action.
Battle Blessed (Su)- heal allies when striking foes NEW
Prerequisites: BAB +6, Retribution class feature
Benefit: When your retribution class feature is active, you may heal an ally with 10' up to your class level in HP every time to deal damage to an opponent using your weapon. They cannot receive more than their max HP. You are not considered your own ally for the use of this ability.
(Templar Archetype)
Spell Shield (Su)- temporarily increase spell resistance
Prerequisites: Spell Resistance, BAB +3
Benefit: As an immediate action, you may boost your existing spell resistance in increments of 5 (total increase of up to character level x 5) until the start of you next turn when targeted by or in the area of effect of a hostile spell you are aware of. For each increment of boost, your spell resist ceases to function for one round immediately after the boost ends.
Spell Mirror(Su)- reflect one spell
Prerequisites: Spell Shield
Benefit: When using the spell shield feat, you may instead reflect a single target spell targeting you back on its originator. Area spell may not be reflected. Deflecting a spell causes your spell resistance to cease for 1 minute per level of spell reflected.
Share Spell Shield (Su)- grant a group spell resistance
Prerequisites: Spell Shield
Benefit: When using the spell shield feat, instead of boosting your spell resistance, you may grant your spell resistance to up to your character level of allies within 30'. Checks to pierce this spell resistance are resolved once for all effected allies. Using this feat leaves you fatigued and without spell resistance for one minute per ally affected. If used when fatigued, you are instead exhausted. You may not use this feat when exhausted. The fatigue and exhaustion penalties are incurred even if your character is normally immune.
Zealot or White Mage:
Sword of Light (Su)- daylight on weapon
Prerequisites: BAB +4, Retribution or Faithful Strike class features
Benefit: When using the retribution or faithful strike class feature you may choose to have it emit light as the daylight spell, with caster level equal to your class level. This ability can be suppressed as a free action and resumed as a swift action. You are never dazzled by your own weapon.
Hammer of Midnight (Su)- darkness on weapon
Prerequisites: BAB +4, Retribution or Faithful Strike class features
Benefit: When using the retribution or faithful strike class feature you may choose to have it emit shadowy illumination as the darkness spell, with caster level equal to your class level. This ability can be suppressed as a free action and resumed as a swift action.
Blessed blade (Su)- consecrate on weapon
Prerequisites: BAB +6, Sword of Light or Hammer of Darkness feats
Benefit: When using the sword of light or hammer of darkness feats you may choose to have you weapon emit a consecration effect as the consecrate spell, with caster level equal to your class level. This ability can be suppressed as a free action and resumed as a swift action.
Profane Blade (Su)- desecrate on weapon
Prerequisites: BAB +6, Sword of Light or Hammer of Darkness feats
Benefit: When using the sword of light or hammer of darkness feats you may choose to have you weapon emit a desecration effect as the desecrate spell, with caster level equal to your class level. This ability can be suppressed as a free action and resumed as a swift action.
Note: I deliberately left off alignment restriction on these powers in accordance with the lack of alignment restrictions in Gnorman's E6 classes. Thus an evil character can emit light and blast undead if they want, or a heroic knight can fight in darkness (though he may want blindfight).
Brawler:
Quick feet (Ex): sacrifice attack for movement NEW
Prerequisites: Faster Than the Naked Eye class feature
Benefit: As a free action, when using your Faster Than the Naked Eye class feature, you may sacrifice the the extra attack granted for an extra move action, which can be taken before, after, or at any point during your full attack action.
Engineer:
Discipline FocusPrerequisites: Inventions class feature, BAB +2
Benefit: Pick a discipline for this feat to apply to. You gain a +1 untyped bonus to the DC of all inventions in that discipline and may prepare one additional level 1 invention from that discipline per day. This feat may be taken multiple times. It does not stack, each time it is applied to a different discipline.
Extra Improvisation:
Prerequisites: Improvisation class feature
Benefit: You gain an extra two uses of your improvisation class feature.
Sage:
Sage reflection (Ex): bonus to INT checksPrerequisites: Pure genius class feature
You can enter a deep meditation, allowing you to concentrate on a single problem or memory. This trance lasts 1d6 rounds, during which time you can only take move actions. When you come out of your trance, you may make a single Intelligence-based skill check with a +20 circumstance bonus. You may enter your focused trance a number of times per day equal to your Intelligence modifier.
Brain Drain (Su):Prerequisites: Pure genius class feature
You can take a standard action to violently probe the mind of a single intelligent enemy within 100 feet. The target receives a Will save to negate the effect (DC = 10+ sage level/2 +INT mod) and immediately knows the source of this harmful mental prying. Those who fail this save are wracked with pain, taking 1d4 points of damage per sage level. After successfully attacking with this ability, you may use a fullround action to sort through the jumble of stolen thoughts and memories to make a single Knowledge check using the victim’s skill bonus. The randomly stolen thoughts remain in your mind for a number of rounds equal to your Int modifier. Treat the knowledge gained as if you used detect thoughts. This is a mind-affecting effect. You can use this ability once per point of Int mod.
In addition, on a failed save, you gain the effect of the read thoughts (http://www.d20srd.org/srd/psionic/powers/readThoughts.htm) power, but only in regards to your target, lasting for INT mod rounds.
(Occultist Archetype)
Occult research: grant non-blast invocation
Prerequisites: Eldritch blast, BAB+4
Benefit: You gain the use of one warlock or dragonfire adept least invocation. This invocation does NOT have to be a blast shape or blast essence.
Poet:
Diverse Interests: open another spell list NEW
Prerequisites: BAB+4, dilettante class feature, cannot have the Focused Study feat
Benefit: Choose an additional mage class to select spells from when preparing your daily SLAs. This feat does not grant extra uses of your SLA power. This feat may be taken up to three times, each time opening another spell list.
Focused Study: Grant archetype spells as SLAs NEW
Prerequisites: BAB+4, dilettante class feature, cannot have the Diverse Interests feat
Benefit: Choose one mage class that you have previously selected for your dilettante class feature. You may now prepare one SLA per day from any of the archetype spells of a level that you could normally prepare. This is in addition to your normal allotment of daily SLAs.
I am rather inexperienced with homebrew, so critique away.
Universal:
Light steps (Ex) - bonuses when hasted NEW
Prerequisites: BAB +4
Benefit: When under the effects of a haste spell or SLA, you may ignore the movement penalty from difficult terrain. You also gain a +4 to any check made to avoid being grappled or entangled.
Snap Shot: (Ex) - make ranged attacks as AOO's (Newer)
Prerequisites: BAB +6, weapon focus with ranged weapon
Benefit: You threaten out to 5 ft with any ranged weapon you have weapon focus for. You do not provoke AOOs for making attacks of opportunity.
Improved Snap Shot: (Ex) - make ranged attacks as AOO's (Newer)
Prerequisites: Snap Shot Feat
Benefit: You threaten out to 15 ft with any ranged weapon you have weapon focus for. You do not provoke AOOs for making attacks of opportunity.
Sentinel:
Step Back (Ex) - bullrush when making AOOs
Prerequisites: BAB +6, Stalwart Defender class feature
Benefit: Whenever you hit with an attack of opportunity, you may make a free bull rush attempt against the target. This attempt does not provoke AOO's and you do not have to move with the target.
Blade Wall (Ex) - flank when allies threaten target NEW
Prerequisites: BAB +6, Stalwart Defender class feature
Benefit: Whenever a target is threatened by you and any ally, you are both considered to be flanking the target.
Zealot:
Zealous Blade (Su)- brilliant energy weapon
Prerequisites: BAB +6, Retribution class feature
Benefit: As an swift action, you end the alignment property on your weapon granted by the retribution class feature and replace it with the brilliant weapon property for up to class level + CHA mod rounds. This can be ended as a free action. The attribute granted by Retribution cannot be reapplied for 1 minute per round of use of the brilliant energy weapon.
Soul Shaker (Su): debuff enemy saves in place of buffing allies NEW
Prerequisites: BAB +6, Conviction class feature
Benefit: As a standard action, you may switch the bonus to saves for allies gained from the conviction ability to a penalty to the same saves for all foes within the same radius. There is no saving throw to avoid this penalty. Replacing this effect with the normal conviction bonus is a standard action.
Battle Blessed (Su)- heal allies when striking foes NEW
Prerequisites: BAB +6, Retribution class feature
Benefit: When your retribution class feature is active, you may heal an ally with 10' up to your class level in HP every time to deal damage to an opponent using your weapon. They cannot receive more than their max HP. You are not considered your own ally for the use of this ability.
(Templar Archetype)
Spell Shield (Su)- temporarily increase spell resistance
Prerequisites: Spell Resistance, BAB +3
Benefit: As an immediate action, you may boost your existing spell resistance in increments of 5 (total increase of up to character level x 5) until the start of you next turn when targeted by or in the area of effect of a hostile spell you are aware of. For each increment of boost, your spell resist ceases to function for one round immediately after the boost ends.
Spell Mirror(Su)- reflect one spell
Prerequisites: Spell Shield
Benefit: When using the spell shield feat, you may instead reflect a single target spell targeting you back on its originator. Area spell may not be reflected. Deflecting a spell causes your spell resistance to cease for 1 minute per level of spell reflected.
Share Spell Shield (Su)- grant a group spell resistance
Prerequisites: Spell Shield
Benefit: When using the spell shield feat, instead of boosting your spell resistance, you may grant your spell resistance to up to your character level of allies within 30'. Checks to pierce this spell resistance are resolved once for all effected allies. Using this feat leaves you fatigued and without spell resistance for one minute per ally affected. If used when fatigued, you are instead exhausted. You may not use this feat when exhausted. The fatigue and exhaustion penalties are incurred even if your character is normally immune.
Zealot or White Mage:
Sword of Light (Su)- daylight on weapon
Prerequisites: BAB +4, Retribution or Faithful Strike class features
Benefit: When using the retribution or faithful strike class feature you may choose to have it emit light as the daylight spell, with caster level equal to your class level. This ability can be suppressed as a free action and resumed as a swift action. You are never dazzled by your own weapon.
Hammer of Midnight (Su)- darkness on weapon
Prerequisites: BAB +4, Retribution or Faithful Strike class features
Benefit: When using the retribution or faithful strike class feature you may choose to have it emit shadowy illumination as the darkness spell, with caster level equal to your class level. This ability can be suppressed as a free action and resumed as a swift action.
Blessed blade (Su)- consecrate on weapon
Prerequisites: BAB +6, Sword of Light or Hammer of Darkness feats
Benefit: When using the sword of light or hammer of darkness feats you may choose to have you weapon emit a consecration effect as the consecrate spell, with caster level equal to your class level. This ability can be suppressed as a free action and resumed as a swift action.
Profane Blade (Su)- desecrate on weapon
Prerequisites: BAB +6, Sword of Light or Hammer of Darkness feats
Benefit: When using the sword of light or hammer of darkness feats you may choose to have you weapon emit a desecration effect as the desecrate spell, with caster level equal to your class level. This ability can be suppressed as a free action and resumed as a swift action.
Note: I deliberately left off alignment restriction on these powers in accordance with the lack of alignment restrictions in Gnorman's E6 classes. Thus an evil character can emit light and blast undead if they want, or a heroic knight can fight in darkness (though he may want blindfight).
Brawler:
Quick feet (Ex): sacrifice attack for movement NEW
Prerequisites: Faster Than the Naked Eye class feature
Benefit: As a free action, when using your Faster Than the Naked Eye class feature, you may sacrifice the the extra attack granted for an extra move action, which can be taken before, after, or at any point during your full attack action.
Engineer:
Discipline FocusPrerequisites: Inventions class feature, BAB +2
Benefit: Pick a discipline for this feat to apply to. You gain a +1 untyped bonus to the DC of all inventions in that discipline and may prepare one additional level 1 invention from that discipline per day. This feat may be taken multiple times. It does not stack, each time it is applied to a different discipline.
Extra Improvisation:
Prerequisites: Improvisation class feature
Benefit: You gain an extra two uses of your improvisation class feature.
Sage:
Sage reflection (Ex): bonus to INT checksPrerequisites: Pure genius class feature
You can enter a deep meditation, allowing you to concentrate on a single problem or memory. This trance lasts 1d6 rounds, during which time you can only take move actions. When you come out of your trance, you may make a single Intelligence-based skill check with a +20 circumstance bonus. You may enter your focused trance a number of times per day equal to your Intelligence modifier.
Brain Drain (Su):Prerequisites: Pure genius class feature
You can take a standard action to violently probe the mind of a single intelligent enemy within 100 feet. The target receives a Will save to negate the effect (DC = 10+ sage level/2 +INT mod) and immediately knows the source of this harmful mental prying. Those who fail this save are wracked with pain, taking 1d4 points of damage per sage level. After successfully attacking with this ability, you may use a fullround action to sort through the jumble of stolen thoughts and memories to make a single Knowledge check using the victim’s skill bonus. The randomly stolen thoughts remain in your mind for a number of rounds equal to your Int modifier. Treat the knowledge gained as if you used detect thoughts. This is a mind-affecting effect. You can use this ability once per point of Int mod.
In addition, on a failed save, you gain the effect of the read thoughts (http://www.d20srd.org/srd/psionic/powers/readThoughts.htm) power, but only in regards to your target, lasting for INT mod rounds.
(Occultist Archetype)
Occult research: grant non-blast invocation
Prerequisites: Eldritch blast, BAB+4
Benefit: You gain the use of one warlock or dragonfire adept least invocation. This invocation does NOT have to be a blast shape or blast essence.
Poet:
Diverse Interests: open another spell list NEW
Prerequisites: BAB+4, dilettante class feature, cannot have the Focused Study feat
Benefit: Choose an additional mage class to select spells from when preparing your daily SLAs. This feat does not grant extra uses of your SLA power. This feat may be taken up to three times, each time opening another spell list.
Focused Study: Grant archetype spells as SLAs NEW
Prerequisites: BAB+4, dilettante class feature, cannot have the Diverse Interests feat
Benefit: Choose one mage class that you have previously selected for your dilettante class feature. You may now prepare one SLA per day from any of the archetype spells of a level that you could normally prepare. This is in addition to your normal allotment of daily SLAs.
I am rather inexperienced with homebrew, so critique away.