kulosle
2011-10-25, 04:38 AM
so i kept telling myself that i wouldn't post this till i had reviewed it at a reasonable hour, but it seams that i never have time to get online after midnight. so this is what i have so far. any help would be appreciated. i apologize in advance for all the spell and grammar errors that may occur. i don't know what tier i'm aiming for, what tier is it in you opinion?
BAB: full
HD: d10
all good saves
any lawful
4+int skill points
class skills: balance, climb, concentration, craft, diplomacy, escape artist, handle animal, heal, hide, iaijustsu focus, intimidate, jump, knowledge (history), knowledge (nobility and royalty), listen, move silently, ride, sense motive, spot, survival, swim, tumble
level class feature
1) bushido, power of thine ancestors, bestow knowledge
2) two weapon defense
3) combat expertise, kiai smite
4) power attack, parry
5) weapon specialization,
6) improved two weapon fighting
7) improved two weapon defense, kiai swiftness
8) improved combat expertise, two in one
9) greater weapon focus,
10) improved critical
11) greater two weapon fighting, kiai might
12) greater two weapon defense, continuous blows
13) greater weapon specialization
14) two weapon rend
15) slashing furry
16) superior combat expertise, gift of the ancestors
17) superior two weapon fighting
18) superior two weapon defense
19) weapon supremacy
20) perfected style
bushido- a samurai must uphold his honor and the honor of his ancestors, he will never take part in a fight in which he has an unfair advantage, he will never use sneak attacks or poison as they are dishonorable. a samurai only use arms and armor that he crafted. this discipline lets him craft stronger arms and armor. you can boost your armor, katana, or wakazashi in this way once at each level but you can’t add the same adjustment to the same item more then ¼ you class level (rounded down, minimum of one).
amor adjustments- +1 to intimidate checks, DR 1/- (stacks), lower armor check penalty by one, improve max dex (if ever raised to 10 or higher the cap gets removed), reduce weight by 5 percent.
weapon adjustments- up critical threat range by 1, redce weight by 5 percent, +1 damage, +1 attack, critical multiplier (when you up the critical modifier it lowers the critical threat range by an amount equal to the new critical multiplier.
these bonuses only apply as long as you use the armor or weapon. you gain the weapon focus (katana & wakazashi) and two weapon fighting feats as long as you uphold the bushido code.
bonus feats- all bonus feats only apply when wielding a wakazashi and katana that you have made. you gain these feats even if you don’t meet the prerequisites, if a feat would normally only apply to one weapon it applies two both.
power of thine ancestors- at the beginning of each encounter you gain a number of ancestor points equal to your cha score maximum of half your class level rounded down, called your inheritance score. this represents the pool of knowledge you gain form you ancestor. as long as your point pool isn't empty you gain a +2 to will saves
bestow knowledge 1st- as a free action for one ancestor point you may add your inheritance score as a bonus to any skill check, you can only apply this bonus to each skill once per day
kaiasmite 3nd- as a swift action a samuri can spend up two ancestor points to let out a battle cry and give him self a bonus to hit and damage equal to his ancenstor score on (his next attack or all attacks made that round?)
kaia swiftnes 7th- when someone would provoke an attack of opportunity against you, by spending three points you gain an additional attack of opportunity for that round.
kaia might 12th- when a samurai hits a traget he may spend 4 points to gain an additional attack against the same target he just struck
parry- when fighting defensively or using combat expertise to gain a dodge bonus if someone misses you in melee combat by the amount that your swords are giving you to your ac (by any means, two weapon defense, defending quality, etc) + your dodge, you’re next attack against that target gains a bonus equal to the amount that the target missed by
two as one- when striking with a katana that you crafted, not during a full round attack, you may make a second attack with a wakazashi at its full attack bonus
continuous blows- when you make an attack you may add +1 damage for each previous attack you’ve made in that round.
gift of the ancestors- you may bestow the benefits of you abilities to anyone who shares you alignment, you may spend ancestor points to aid them instead of yourself.
superior two weapon fighting- no two weapon fighting penalties.
superior two weapon defense- shield bonus goes to 4 and counts against touch attacks
superior combat expertise- for every 1 that you minus to BAB you may add two
perfected style- for each 1 you minus from BAB adds to both combat expertise and power attack, wakazashis and katanas that you make and wield are treated at being held in two hands when ever it would be beneficial, a samurai can make intimidate checks as a free action
BAB: full
HD: d10
all good saves
any lawful
4+int skill points
class skills: balance, climb, concentration, craft, diplomacy, escape artist, handle animal, heal, hide, iaijustsu focus, intimidate, jump, knowledge (history), knowledge (nobility and royalty), listen, move silently, ride, sense motive, spot, survival, swim, tumble
level class feature
1) bushido, power of thine ancestors, bestow knowledge
2) two weapon defense
3) combat expertise, kiai smite
4) power attack, parry
5) weapon specialization,
6) improved two weapon fighting
7) improved two weapon defense, kiai swiftness
8) improved combat expertise, two in one
9) greater weapon focus,
10) improved critical
11) greater two weapon fighting, kiai might
12) greater two weapon defense, continuous blows
13) greater weapon specialization
14) two weapon rend
15) slashing furry
16) superior combat expertise, gift of the ancestors
17) superior two weapon fighting
18) superior two weapon defense
19) weapon supremacy
20) perfected style
bushido- a samurai must uphold his honor and the honor of his ancestors, he will never take part in a fight in which he has an unfair advantage, he will never use sneak attacks or poison as they are dishonorable. a samurai only use arms and armor that he crafted. this discipline lets him craft stronger arms and armor. you can boost your armor, katana, or wakazashi in this way once at each level but you can’t add the same adjustment to the same item more then ¼ you class level (rounded down, minimum of one).
amor adjustments- +1 to intimidate checks, DR 1/- (stacks), lower armor check penalty by one, improve max dex (if ever raised to 10 or higher the cap gets removed), reduce weight by 5 percent.
weapon adjustments- up critical threat range by 1, redce weight by 5 percent, +1 damage, +1 attack, critical multiplier (when you up the critical modifier it lowers the critical threat range by an amount equal to the new critical multiplier.
these bonuses only apply as long as you use the armor or weapon. you gain the weapon focus (katana & wakazashi) and two weapon fighting feats as long as you uphold the bushido code.
bonus feats- all bonus feats only apply when wielding a wakazashi and katana that you have made. you gain these feats even if you don’t meet the prerequisites, if a feat would normally only apply to one weapon it applies two both.
power of thine ancestors- at the beginning of each encounter you gain a number of ancestor points equal to your cha score maximum of half your class level rounded down, called your inheritance score. this represents the pool of knowledge you gain form you ancestor. as long as your point pool isn't empty you gain a +2 to will saves
bestow knowledge 1st- as a free action for one ancestor point you may add your inheritance score as a bonus to any skill check, you can only apply this bonus to each skill once per day
kaiasmite 3nd- as a swift action a samuri can spend up two ancestor points to let out a battle cry and give him self a bonus to hit and damage equal to his ancenstor score on (his next attack or all attacks made that round?)
kaia swiftnes 7th- when someone would provoke an attack of opportunity against you, by spending three points you gain an additional attack of opportunity for that round.
kaia might 12th- when a samurai hits a traget he may spend 4 points to gain an additional attack against the same target he just struck
parry- when fighting defensively or using combat expertise to gain a dodge bonus if someone misses you in melee combat by the amount that your swords are giving you to your ac (by any means, two weapon defense, defending quality, etc) + your dodge, you’re next attack against that target gains a bonus equal to the amount that the target missed by
two as one- when striking with a katana that you crafted, not during a full round attack, you may make a second attack with a wakazashi at its full attack bonus
continuous blows- when you make an attack you may add +1 damage for each previous attack you’ve made in that round.
gift of the ancestors- you may bestow the benefits of you abilities to anyone who shares you alignment, you may spend ancestor points to aid them instead of yourself.
superior two weapon fighting- no two weapon fighting penalties.
superior two weapon defense- shield bonus goes to 4 and counts against touch attacks
superior combat expertise- for every 1 that you minus to BAB you may add two
perfected style- for each 1 you minus from BAB adds to both combat expertise and power attack, wakazashis and katanas that you make and wield are treated at being held in two hands when ever it would be beneficial, a samurai can make intimidate checks as a free action