Ozreth
2011-10-25, 01:43 PM
I posted this over at RPG.net as well but it hasn't gotten much love yet. Thought I'd bring it here.
Many people ask what you would need to do in 3e to facilitate getting rid of miniatures and a battle mat. You'll get a lot of answers along the lines of "Drop AoO handwave a lot. Don't be so picky about positioning." This is all find and dandy but I think that the single thing that makes miniatures so useful in 3e+ is the fact that PC's are restricted to 20 or 30ft of movement per turn (typically). Now, I'm a big fan of 3e but this has often irked me. I only played 2e a few times and the DM used miniatures but he only dropped them on the table for a general idea of positioning. Otherwise we were free to move about as we wanted. You couldn't move after attacking or casting, but before then you could get pretty much as far as you wanted in a room.
Did 2e have a restriction on movement per turn that he was ignoring? I don't remember, but I don't think it did, and it makes more sense to me. So what if you were to do this in 3e? I'm saying keep the one move and one attack philosophy, just not limiting your character to only being able to run 30 ft across a 100 ft room for some reason.
Have the short movement restrictions been placed for balance reasons? Would characters just wipe the floor if they could move around that easily? The monsters would be able to do it as well so it may be fair. Also 3e spells are pretty much replicas of 2e spells.
Thoughts? And for the record, this is less about the use of minis and more about movement restrictions.
Many people ask what you would need to do in 3e to facilitate getting rid of miniatures and a battle mat. You'll get a lot of answers along the lines of "Drop AoO handwave a lot. Don't be so picky about positioning." This is all find and dandy but I think that the single thing that makes miniatures so useful in 3e+ is the fact that PC's are restricted to 20 or 30ft of movement per turn (typically). Now, I'm a big fan of 3e but this has often irked me. I only played 2e a few times and the DM used miniatures but he only dropped them on the table for a general idea of positioning. Otherwise we were free to move about as we wanted. You couldn't move after attacking or casting, but before then you could get pretty much as far as you wanted in a room.
Did 2e have a restriction on movement per turn that he was ignoring? I don't remember, but I don't think it did, and it makes more sense to me. So what if you were to do this in 3e? I'm saying keep the one move and one attack philosophy, just not limiting your character to only being able to run 30 ft across a 100 ft room for some reason.
Have the short movement restrictions been placed for balance reasons? Would characters just wipe the floor if they could move around that easily? The monsters would be able to do it as well so it may be fair. Also 3e spells are pretty much replicas of 2e spells.
Thoughts? And for the record, this is less about the use of minis and more about movement restrictions.