NecroRebel
2011-10-25, 07:48 PM
Players in my Fires in the Mountain game, please read no further.
Background:
So in a campaign I'm running, I eventually plan to give my players incentive to give a particular NPC a great deal of magical energy. Unbeknownst to them, however, this NPC intends to use that energy to perform a ritual that will resurrect all of the relatively recently-killed people in a particular city as undead, and the city in question recently had almost its entire population slaughtered by a large number of elementals that are currently inhabiting it. The NPC in question wants to do this so that the newly-undead populace can destroy the elementals in turn, which, ultimately, is the campaign's end goal.
The problem is that these undead won't actually be controlled in any way, and will consider any and all living creatures, including the elementals and the PCs themselves, as enemies. So, in at least some encounters, there will be undead around who will attempt to kill the closest living thing, elementals who will attempt to destroy undead and kill PCs, and PCs who will attempt to kill elementals and probably won't be OK with the undead trying to kill them either. Trouble is, I'm not sure how to build a 3-way battle like that.
The question:
As a DM, how would I build encounters in which there are multiple factions of enemies who will fight amongst themselves, but who will also attack the PCs? I don't want to treat any of the monsters as PC allies, so just building the monster group bigger wouldn't work, but I also don't want to treat them all as enemies, either, since they will be actively interfering with each other. So, how do I treat the xp-values for building such encounters?
Background:
So in a campaign I'm running, I eventually plan to give my players incentive to give a particular NPC a great deal of magical energy. Unbeknownst to them, however, this NPC intends to use that energy to perform a ritual that will resurrect all of the relatively recently-killed people in a particular city as undead, and the city in question recently had almost its entire population slaughtered by a large number of elementals that are currently inhabiting it. The NPC in question wants to do this so that the newly-undead populace can destroy the elementals in turn, which, ultimately, is the campaign's end goal.
The problem is that these undead won't actually be controlled in any way, and will consider any and all living creatures, including the elementals and the PCs themselves, as enemies. So, in at least some encounters, there will be undead around who will attempt to kill the closest living thing, elementals who will attempt to destroy undead and kill PCs, and PCs who will attempt to kill elementals and probably won't be OK with the undead trying to kill them either. Trouble is, I'm not sure how to build a 3-way battle like that.
The question:
As a DM, how would I build encounters in which there are multiple factions of enemies who will fight amongst themselves, but who will also attack the PCs? I don't want to treat any of the monsters as PC allies, so just building the monster group bigger wouldn't work, but I also don't want to treat them all as enemies, either, since they will be actively interfering with each other. So, how do I treat the xp-values for building such encounters?