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Gorfang113
2011-10-26, 05:30 AM
So, for the people who got in, discuss all of your ideas and such for Castle Chillingsworth. Once you have all finalized its layout and design I will start the actual campaign and OOC threads. Note: This is for players of The Age of Slaughter only. Please refrain from commenting if you are not one of them.

Gaiyamato
2011-10-26, 05:44 AM
{table=head]Player|Character|Alignment|Race|Class|Castle Area
GFawkes|Engyn (http://www.myth-weavers.com/sheetview.php?sheetid=339865)|CN|Warforged|Barbari an/Warforged Juggernaut/Frenzied Berserker|Forge
Gaiyamato|Lord Walster Chillingsworth (http://www.myth-weavers.com/sheetview.php?sheetid=340203)|LN|Human|Aristocrat/Master/Merchant Prince/Warrior Skald/Sublime Chord|All
Jheska|Elena Vrand (http://www.myth-weavers.com/sheetview.php?sheetid=340265)|LE|Lesser Air Gensai|Factotum/Warblade/Bloodstorm Blade/Master Thrower| Avery
Duskranger|Querion Lia (http://www.coyotecode.net/profiler/view.php?id=12074)|LG|Grey Elf|Paladin/Combat Domain Wizard/Spellsword/Abjurant Champion/Sacred Exorcist| Paladin's Residence
Necroticplague | Cho Aberrgear (http://www.coyotecode.net/profiler/view.php?id=12079)|NE|Amphibious Human|Ozodrin 4/machine 8/esoteric stomach 1/menacing manor 2
Arcane Snowman | The Composer (http://www.myth-weavers.com/sheetview.php?sheetid=340224)|TN|Warforged|Artific er 15|Forge[/table]

NPC Information
Noteables
Lord Marshal (http://www.myth-weavers.com/sheetview.php?sheetid=340794)
Captain of the Guard (http://www.myth-weavers.com/sheetview.php?sheetid=340837) (Cohort to the Marshal)
Lord Chamberlain (http://www.myth-weavers.com/sheetview.php?sheetid=340818)
Lord Steward (http://www.myth-weavers.com/sheetview.php?sheetid=340825)
Chancellor
Treasurer
Dean of the Chapel

Military

Lord's Guard - 34 Human Fighters, level 4.
Feats: Exotic Armor Prof (Battleplate), Improved Initiative, Alertness, Power Attack
Masterwork Battle Plate+fast donning straps, Masterwork Glaive, Masterwork Longsword
ABS: STR: 16 DEX: 12 CON: 14 INT: 10 WIS: 13 CHA: 8
BAB: +4 (+8 to hit with weapons)
Saves: Fort: +5, Ref: +2, Will +2
AC: 20 T:11 F: 19
HD: 4D10+4 [24hp]
Skills: Spot +6, Listen +6, Search +3, Intimidate +6

Castle Guards - 200 Human Warriors, level 2
Feats: Alertness
Chainmail, Heavy Steel shield+swordsheath, longsword, Heavy crossbow +20 Quarrels
ABS: STR: 13 DEX: 12 CON: 11 INT: 9 WIS: 10 CHA: 8
BAB: +2 (+3 to hit with weapons)
Saves: Fort: +2, Ref: +0, Will +0
AC: 15 T:10 F: 15
HD: 2D10+2 [12hp]
Skills: Spot +3, Listen +3, Intimidate +4, Jump +2

Prison Guards - 20 Human Warriors, level 1
Feats: Alertness
Scale Mail, Glaive, longsword
ABS: STR: 13 DEX: 11 CON: 12 INT: 9 WIS: 10 CHA: 8
BAB: +1 (+2 to hit with weapons)
Saves: Fort: +3, Ref: +0, Will +0
AC: 14 T:10 F: 14
HD: 1D10+0 [5hp]
Skills: Spot +3, Listen +3, Intimidate +3

Town Militia - 1423 Human Warriors, Level 1
Equipment: leather scale, Light Crossbow, Shortsword, Small Steel Shield
Feat: Rapid Reload
ABS: STR: 13 DEX: 12 CON: 11 INT: 10 WIS: 9 CHA: 8
BAB: +1 (+2 to hit with any weapon)
AC: 19 T:11 F: 18
HD: 1D10+1 [6hp]

Archers - 270 Human Warriors, Level 1
Equipment: leather scale, Longbow (STR+1), Handaxe
ABS: STR: 12 DEX: 13 CON: 11 INT: 10 WIS: 9 CHA: 8
BAB: +1 (+2 to hit with any weapon)
AC: 19 T:11 F: 18
HD: 1D10 [5hp]

Healers - 14 Human Adepts, Level 3
Equipment: Healing Kit
ABS: STR: 8 DEX: 11 CON: 10 INT: 10 WIS:14 CHA: 12
BAB: +1
AC: 10 T:10 F: 10
HD: 4D6 [12hp]
skills: Heal +9, Spellcraft +4
Spells: 0:3 1:3
Mending, Light, Resistance
Sanctuary, Cure Light Wounds x 2

Elite Lord's Guard - 4 Human Knight 1/Fighter 4, level 5.
Feats: Exotic Armor Prof (Battleplate), Improved Initiative, Alertness, Power Attack, Weapon Focus (Glaive)
Battle Plate +1 +fast donning straps, Glaive+1, Masterwork Longsword
ABS: STR: 16 DEX: 12 CON: 14 INT: 10 WIS: 13 CHA: 8
BAB: +5 (+9 to hit with weapons)
Saves: Fort: +7, Ref: +2, Will +4
AC: 21 T:11 F: 20
HD: 1D12+4D10+5 [31hp]
Skills: Spot +7, Listen +7, Search +4, Intimidate +7

Commanders - 4 Human Knight 2/Fighter 4, level 6.
Feats: Exotic Armor Prof (Battleplate), Improved Initiative, Alertness, Power Attack, Weapon Focus (Glaive), Mounted Combat
Battle Plate +1 +fast donning straps, Glaive+1, Longsword+1
ABS: STR: 16 DEX: 12 CON: 14 INT: 10 WIS: 14 CHA: 8
BAB: +5 (+9 to hit with weapons)
Saves: Fort: +8, Ref: +2, Will +6
AC: 21 T:11 F: 20
HD: 1D12+4D10+5 [31hp]
Skills: Spot +7, Listen +7, Search +4, Intimidate +7, Diplomacy +1, Knowledge (Nobility) +1
Command Aura (3): Protective Commander


Miscellaneous Staff:

Cooks 28
Torturer 1
Clerk 1
Librarian 2
Sage 6
Valet 2
Apprentice Wizard 1
Smith 1
Acolyte 3


Gaiyamato's to do list:
Make Character Sheets for:
Chancellor
Treasurer
Dean of the Chapel

Copy over details for Cluster components.

Construct Residence for cho.

Gaiyamato
2011-10-26, 05:45 AM
Basics
Castle Chillingsworth
Climate: Warm(ish) -5%
Terrain: Mountains +0% (-5% cost of stone walls)
Primary Settlement: Large City 100 miles away. (-1%)
Natural Features:
Prohibits normal movement +4%
Site Controls Income Source (mines) +10%
Total: +8% (-5% cost to stone walls)

Castle Chillingsworth is located about 100 miles north of the town of Valdistock. It is on the northern edge of the Boraihn mountains, near the ocean. It is just warm enough to be considered temperate-warm most of the year, but winters can be brutal. While the Boraihn Mountains are famed for the creatures living within its depths, no know tunnels to its Underdark are nearbye. Otherwise there aren't many monsters near it, as the Frost Giant Clans of the Boraihns usually keep to the southern portion of it.

Lower Basement
Cho's Pit

Storage Room, Basic +Second Subterranean + lead-lined + Bone Walls +stairs up + Door, Iron - Secret DC 35 + Improved Arcane Lock (PCs except Paladin Attuned only) + Morgue of Preservation + Inscriptions of Privacy

Torture Chamber +Second Subterranean + lead-lined + Bone Walls + Summoning Stone (Summon Undead V) +Inscriptions of Privacy + Unholy Hall

Workshop, Basic +Second Subterranean + lead-lined + Bone Walls + Inscriptions of Privacy+ Invisible Helper

Size: 3
Cost: 146,750gp
Cost for Cho: 73,375gp

Basement
Arcanist Grande Forge

Smith, Fancy + Forge of Amorsmith (non-dwarf) + Simple wooden door + Hewn Stone walls
Smith, Fancy + Forge of Weaponsmith (non-dwarf) + Simple wooden door + Hewn Stone walls
Both powered by a single Coldfire Engine to produce magical conditions to perfectly melt and set metals, including special substances.

Storage, Luxury + Strong Wooden Door + Hewn Stone walls
Magical Laboratory, Fancy + Strong Wooden Door + Hewn Stone walls
Library Basic + Hewn Stone walls
+ 1 Spellcraft book lot
+ 1 Knowledge Arcana book lot
Workplace, Fancy + Hewn Stone walls

Size: +11.5
Cost: +160,850gp
Cost each for me to make it: 40,212gp 5sp

Staff:
1 Warforged Clerk (Storage and wares management)
2 Warforged Smiths (1 weaponry, 1 armor)
2 Warforged Apprentices (1 spellcaster assistant to each of you)

Bonuses:
+16 to forging any weapon or armor.
+4 to making any miscellaneous craft items.
Half time for forging
25% time reduction for enchanting.


Ground Floor
Guard Tower x20 (see Stronghold Builder's Guide)

Details soon


Army Base (see Stronghold Builder's Guide)

Details soon


Army Base (see Stronghold Builder's Guide)

Details soon


Army Base (see Stronghold Builder's Guide)

Details soon


Army Base (see Stronghold Builder's Guide)

Details soon


Prison Complex (see Stronghold Builder's Guide)

Details soon


Lord Marshal's Residence

Study, Basic + Glass window + Simple Wooden Door + Hewn Stone Walls
Bedroom Suit, Fancy + 2x Glass Window + Strong Wooden Door + Hewn Stone Walls
Bath, Fancy + Glass window + Simple Wooden Door + Hewn Stone Walls


Poor Servant Quarter

Bath, Basic
Dining Hall, Basic
Kitchen, Basic
Servant's Quarters x6


Castle Smithy

Smithy, Basic
Armory, Basic
Shop, Basic


Good Servant Quarter

Bedroom Suit, Basic (Clerc)
Bedroom Suit, Basic (Apprentice Wizard)
Bedroom Suit, Basic (Valet)
Bedroom Suit, Basic (Valet)
Bedroom Suit, Basic (Smith)
Bath, Fancy


Gate Entrance 1 - To the road out.

Barbican +arrow slit + iron door
Gatehouse + Portcullis, iron + Drawbridge, iron


Gate Entrance 2 - To the town inside the mountain.

Barbican +arrow slit + iron door
Gatehouse + Portcullis, iron + Drawbridge, iron


Level 2
Auditorium

Auditorium, Luxury
Auditorium, Fancy x4
Common Area, Basic x 4
Common Area, Fancy
Storage Area, Fancy
Tavern, Luxury
Tavern Fancy x 2
Kitchen, Fancy x2


Lord Steward's Residence

Study, Basic + Glass window + Simple Wooden Door + Hewn Stone Walls
Bedroom Suit, Fancy + 2x Glass Window + Strong Wooden Door + Hewn Stone Walls
Bath, Fancy + Glass window + Simple Wooden Door + Hewn Stone Walls


Lord Chamberlain's Residence

Study, Basic + Glass window + Simple Wooden Door + Hewn Stone Walls
Bedroom Suit, Fancy + 2x Glass Window + Strong Wooden Door + Hewn Stone Walls
Bath, Fancy + Glass window + Simple Wooden Door + Hewn Stone Walls


Treasurer's Residence

Study, Basic + Glass window + Simple Wooden Door + Hewn Stone Walls
Bedroom Suit, Fancy + 2x Glass Window + Strong Wooden Door + Hewn Stone Walls
Bath, Fancy + Glass window + Simple Wooden Door + Hewn Stone Walls


Chancellor's Residence

Study, Basic + Glass window + Simple Wooden Door + Hewn Stone Walls
Bedroom Suit, Fancy + 2x Glass Window + Strong Wooden Door + Hewn Stone Walls
Bath, Fancy + Glass window + Simple Wooden Door + Hewn Stone Walls


Banquet Hall (see Stronghold Builder's)

Details soon


Level 3
Dean's Residence

Study, Basic + Glass window + Simple Wooden Door + Hewn Stone Walls
Bedroom Suit, Fancy + 2x Glass Window + Strong Wooden Door + Hewn Stone Walls
Bath, Fancy + Glass window + Simple Wooden Door + Hewn Stone Walls


Chapel

Office, Fancy + 1 Strong wooden door (Dean of the Chapel)
Chapel, Luxury +Stained Glass Delux Window
Chapel, Fancy
Common Area, Basic
Courtyard, Fancy
Bedrooms, Basic
Bedrooms, Basic
Kitchen, Basic
Dining Hall, Basic
Guard Post
Bath, Basic


Grande Library and Study

Guard Post x 6
Library, Luxury + Master Booklot (Arcana)
Library, Luxury + Comprehensive Booklot (Economics)
+ Comprehensive Booklot (History)
Library, Fancy + Comprehensive Booklot (Local)
Library, Fancy + Comprehensive Booklot (Religion)
Library, Fancy + Comprehensive Booklot (Planes)
Library, Fancy + Comprehensive Booklot (Geography)
Common Area, Basic x 3
Kitchen, Basic
Bedroom Suit, Basic x2
Bedrooms, Fancy x2
Bath, Fancy


Central Hall and Throne

Trophy Hall, Basic no door
Throne Room, Fancy + Iron Double Door (my office)
Office, Luxury + 1 Strong wooden door (Lord Marshal) + Map of Tactics (12,000gp)
Office, Fancy + 1 Strong wooden door (Chancellor)
Office, Fancy + 1 Strong wooden door (Lord Steward)
Office, Fancy + 1 Strong wooden door (Lord Chamberlain)
Office, Fancy + 1 Strong wooden door (Treasurer)
Guard Post x 10
Common Area, Fancy


Residence of Lord Chillingsworth the III

Bath, Luxury +Stained glass, fancy
Bedroom suit, Luxury +glass
Common Area, Basic + Strong Wooden Door +glass x 2
Magic Laboratory, Fancy +Stained glass, fancy
+Pool of Scrying, Greater
Storage, Fancy
Workplace, Fancy +glass


Paladin's Residence

Study, Basic + Glass window + Simple Wooden Door + Hewn Stone Walls
Bedroom Suit, Fancy + 2x Glass Window + Strong Wooden Door + Hewn Stone Walls
Bath, Fancy + Glass window + Simple Wooden Door + Hewn Stone Walls


Level 4 5 and 6
The Avery:

Building on level 4,5 and 6 (highest peak so far)

Level 4:
Bedroom suit, Fancy + glass window + Hewn Stone walls
Bath, Fancy + Hewn Stone walls
Study, Fancy + glass window + Hewn Stone walls + stairs up

Size: 3
Cost: 11230gp

Level 5:
Library, Fancy + glass window + Hewn Stone walls + stairs up + Comprehensive Dungeoneering
Library, Fancy + glass window + Hewn Stone walls + stairs down + Comprehensive Nature
Magical Laboratory, Basic + Pool of Scrying + glass window + Hewn Stone walls

Size: 3
Cost: 35310gp

Level 6:
Courtyard, Fancy + no walls
Courtyard, Fancy + no walls + stairs down.
Courtyard, Fancy + no walls

Size: 3
Cost: 18000gp

Total: 69,703gp 5sp

Total cost for me to construct: 34,851gp 7sp 5cp



The Town

30 districts
Adventurer's Quarter 550
Caravan District 550
Red Light District 550
Warehouse District 550
Tavern District 550
Tannery District 550
Theatre District 550
Inn District 550
Apartment Homes x 5 2750
Temple District 450
Shops x2 900
Professionals 450
Marketplace 450
Guild District 450
Garrison x2 900
Average Residential x 3 900
Lord's Keep 350
University 350
Civic District 350
Noble Estates 350
Fine Shops 350
Wealthy Residential 350
Finance District 350

Total Population: 15000

Total Militia (Warriors): 1423

Duskranger
2011-10-26, 05:57 AM
Since I would get a lot out of SnowMans itemmaking I would like to chip in for his forge if necessary. Just to get better stuff from him (maybe selfish, but true).

For my room I reserved 10k, used on a sober room. The only thing I would like is a simple symbol on the wall (eventual a drape) with the sign of his order on it (which I still need to find out about).

Jheska
2011-10-26, 06:13 AM
I'm assuming the Avery is for Elena, thank you very much for working that out for me. I'll knock the 34,851gp 7sp 5cp off my character sheet then start eyeing things up for the remaining gold unless anyone has any better ideas for using it.

Not sure I need a magical lab what with not being a caster but I assume the scrying pool is useful.


-Edit:
Eep, ended up with a shed-ton of immunity from my gear. Death ward, freedom of movement, a couple miss chances, flight, blindsight, temporary undead immunities or true seeing, small AoE confusion stun and fear immunity.

Throw that in with flyby and I'm darn hard to kill.

GFawkes
2011-10-26, 11:29 AM
OK, I'm trying to work out the costs for Engyn's forge, but I'm having trouble. Here's a list of how I'd like it built, and perhaps I can get help with it

Engyn's Forge
Smith, Fancy+Forge of the Armorsmith*+Forge of the Weaponsmith*+Coldfire Engine*+2 Adamantine Doors+2 Adamantine Locks(Amazing)+Hewn Stone Walls**+Magmafall" (Note: Don't want windows here. Maybe get a permanent light spell, or use the light from the Magmafall)

Armory, Fancy+Hewn Stone Walls**+Adamantine Door+Adamantine Lock(Amazing)+Chamber of the Unliving

{Bath, Basic + Bedroom suit, basic (smith) + 2 Simple Wooden doors + Hewn stone walls} x5. At least one of the personal smiths should be dwarven.

Bath, Basic + Bedroom suit, basic (engineer) + 2 Simple Wooden doors + Hewn stone walls. (This guy should be a gnome.)

Bath, Basic + Bedroom suit, basic (clerk) + 2 Simple Wooden doors + Hewn stone walls

*What book(s) are these from?
**Since this part of the castle is technically underground, does that give us free Hewn Stone Walls?
"Like a waterfall, but with magma

Necroticplague
2011-10-26, 01:13 PM
**Since this part of the castle is technically underground, does that give us free Hewn Stone Walls?
"Like a waterfall, but with magma

I'm afb, but I beleive that it is not free, just at a good discount (since labor still costs money).

O.K., I've almost entirely finished my character except for deciding on what rooms I'm going to have swallowed. I know I plan on having a few blank rooms that I can fill in with my Machine supports, forges, and various other features. Sheet here. (http://www.coyotecode.net/profiler/view.php?id=12079)

GFawkes
2011-10-26, 01:54 PM
Necrotic, you need to edit the permissions on your sheet. It isn't classified as public.

Necroticplague
2011-10-26, 02:38 PM
Necrotic, you need to edit the permissions on your sheet. It isn't classified as public.

Whoops, thought it was public by default. Changed it, should work now.

Gaiyamato
2011-10-26, 04:24 PM
Added the Arcanist forge I made before.
Tell me if you want anything changed.

My computer crashed yesterday, only reason this wasn't already up. lol.

EDIT:
The Magical Forges are from Races of Stone. I just paid more to remove the Dwarf only requirement. But you could get them at their standard prices and have a Dwarf weaponsmith and Armorsmith on standby.

The Coldfire engine is for powering vehicles in Frostburn.
But again I modified it's purposed based from a description of some of the fluff in the Frostburn book. :)
Still produces coldfire. But magical coldfire can be used to make special weapons from certain substances.

If you want it in the basement your walls still are not free, but they are damned cheap.
Unless you want it to be just a converted cave. lol.

Arcane_Snowman
2011-10-26, 05:48 PM
I present to you, The Composer (http://www.myth-weavers.com/sheetview.php?sheetid=340224). Ancient warforged planeswalker, and artificer extraordinaire. To all you weapon users, I'd suggest you lower your weapon enhancements to +1 and whatever special abilities you wish. Both Duskranger and I can cast Greater Magic Weapon, which means you'll have +3 to +4 magical weapons without money expenditure.

Gorfang113
2011-10-26, 06:31 PM
Just asking, because im not sure which it is: Is the town portion underground, or is it in some valleyish or platau in the mountain range and you can only reach it by land from the castle? Also, where are the mines relative to the town and castle?

Arcane_Snowman
2011-10-26, 06:59 PM
Also, save the money, Composer won't take a room, choosing instead to wander the hallways. It doesn't sleep anyway, and everything it has, it's already carrying with it.

GFawkes
2011-10-26, 07:25 PM
Same goes for Engyn. No need for sleep, and all gear can be stored either with him or in his armory.

Arcane_Snowman
2011-10-26, 08:11 PM
I have slightly bad news for you GF, Engyn can't repair himself, it requires the Craft Construct (http://www.d20srd.org/srd/monsterFeats.htm) Feat.

Necroticplague
2011-10-26, 08:57 PM
Hey, reading the manual I'm getting mixed signals, exactly how big is a "stronghold space"? I'm looking at wondrous architecture, and trying to figure out how big the rooms should be. My current idea is having at least one "comestibles room" that will have:

1 endless basin
1 Table of Feasting (depending on money, may replace with table of safe meals)
1 Pantry of preservation
1 Everful larder

And a medical place that will have:
1 unseen servant (to assist in healing)
1 restorative bed/platform of some type
1 Summoning stone
Some inscriptions of some sort (since this is where I get my 2 hours sleep)

A "war room"
Blade Barrier covering outside (I circumvent this by opening portal directly inside it)
1 or 2 varieties of magic map
Some privacy inscriptions (since this is where I will keep anything of note)

And Ideally, these would have some version of the permanent "hut" spells so I can vomit out whole, specialized rooms. If I need more, I open a mouth with a second stomach in it.

Arcane_Snowman
2011-10-26, 09:36 PM
"stronghold space"? 20 ft. x 20 ft. x 10 ft.. Page 8, first paragraph.

Question: how does Cho qualify for Machine, it requires the Construct type?
Probably also should say Menacing Manor 2, but that's just a nitpick.

I must admit, it's a pretty interesting idea you've got going, I haven't finished reading up Owrtho's work yet, but it looks like it'll be a fun read :smallbiggrin:.

GFawkes
2011-10-26, 10:24 PM
I have slightly bad news for you GF, Engyn can't repair himself, it requires the Craft Construct (http://www.d20srd.org/srd/monsterFeats.htm) Feat.

Actually, that only applies to Non-warforged constructs. And in either case, a warforged can always repair itself, no matter what class or feats it has.

Arcane_Snowman
2011-10-26, 11:10 PM
Actually, that only applies to Non-warforged constructs. And in either case, a warforged can always repair itself, no matter what class or feats it has. A yes, there we go. Looking in the wrong place. My Bad.

Duskranger
2011-10-26, 11:11 PM
I could cast greater magic weapon but it's not on my spell list. Will put it on though, since I am missing more spells that I would like to have.

On the other hand Snowman can you craft items for me? If possible I will give you 5000 xp for it (if the DM agrees) and offcourse a large chunk of money, it would bring some items that I would like to get into range.

And I was planning on getting a wand of at least magic fang could you cast it when the need is there and I need to change in a hydra?

Arcane_Snowman
2011-10-26, 11:18 PM
I could cast greater magic weapon but it's not on my spell list. Will put it on though, since I am missing more spells that I would like to have. Being a wizard, you can spend the money it takes to buy the scroll and add the spell to your list.


On the other hand Snowman can you craft items for me? If possible I will give you 5000 xp for it (if the DM agrees) and offcourse a large chunk of money, it would bring some items that I would like to get into range. Standing offer to anyone, if you have something you wish to have made, just ask and I'll see what can be done.


And I was planning on getting a wand of at least magic fang could you cast it when the need is there and I need to change in a hydra? Easily.

Gaiyamato
2011-10-26, 11:46 PM
Just asking, because im not sure which it is: Is the town portion underground, or is it in some valleyish or platau in the mountain range and you can only reach it by land from the castle? Also, where are the mines relative to the town and castle?

Built INTO the mountain. So mostly underground, though only just.
Only official way in is via the castle.

Though there are caves and tunnels and secret passages maybe, that may lead out another way. lol.

Edit: Moved the Forge into the basement, made all of the assistants Warforged. Removed all of the bedrooms and windows. Removed the Residence I had for the Artificer and Warforged.

GFawkes
2011-10-27, 12:12 AM
OK, here's the (almost) final list of things for Engyn's forge. I might think up something else, depending on how much money is left.

Smith, Fancy+Forge of the Armorsmith and Sustenance (Full Dwarven)+Coldfire Engine+2 Adamantine Doors+2 Adamantine Locks(Amazing)+Hewn Stone Walls+Magmafall (Permanent Image cast by a level 11 illusionist. Costs 760 gp)

Armory, Fancy+Hewn Stone Walls+Adamantine Door+Adamantine Lock(Amazing)+Chamber of the Unliving

{Bath, Basic + Bedroom suit, basic (smith) + 2 Simple Wooden doors + Hewn stone walls} x5. All of the personal smiths should be dwarven.

Bath, Basic + Bedroom suit, basic (engineer) + 2 Simple Wooden doors + Hewn stone walls. (This guy should be a gnome.)

Gaiyamato
2011-10-27, 12:15 AM
I moved it into the basement. Only going to be 1 way down there. A single Adamantine Door with Amazing locks or even better Improved Arcane Lock would do the job.

Or I could make the doorway down a secret door behind the Smithy on the ground level. Place some arcane stuff on it so it cannot be used except by you guys.

The other option is NO doorway down but we put a portal somewhere more secure in the Palace. Like my office next to the Throne itself.

Gaiyamato
2011-10-27, 12:21 AM
Hey, reading the manual I'm getting mixed signals, exactly how big is a "stronghold space"? I'm looking at wondrous architecture, and trying to figure out how big the rooms should be. My current idea is having at least one "comestibles room" that will have:

1 endless basin
1 Table of Feasting (depending on money, may replace with table of safe meals)
1 Pantry of preservation
1 Everful larder

And a medical place that will have:
1 unseen servant (to assist in healing)
1 restorative bed/platform of some type
1 Summoning stone
Some inscriptions of some sort (since this is where I get my 2 hours sleep)

A "war room"
Blade Barrier covering outside (I circumvent this by opening portal directly inside it)
1 or 2 varieties of magic map
Some privacy inscriptions (since this is where I will keep anything of note)

And Ideally, these would have some version of the permanent "hut" spells so I can vomit out whole, specialized rooms. If I need more, I open a mouth with a second stomach in it.

That is a lot of extra expenditure.
I already have a town that provides the castle with endless food supplies.

I can make you an infirmary kind of place and your own residence all connected, probably on the ground floor.

I also have a war-room of sorts with the conjoined office spaces next to the throne. Heck I can seal off the Throne room and use that anyway. lol

Duskranger
2011-10-27, 12:58 AM
List of items I would like to have crafted:

Starmantle Cloak - 66000k
Hanks Splitting Energy Bow - 32300gp
Wand of Greater Magic Fang CL 20 (if Possible) (Don't know)
+1 large Wounding Undead Bane SpellStoring GreatSword - 25200
Ring of Blinking 13500
Wand of Greater Invisiblity CL 15 (or higher) (Don't know the calculation for this)
+1 Soulfire Mithral Chain Shirt 13050

All prices are with gp.

Total costs: 150050 + the two wands.

With the left over money I can buy scrolls, a wand of Wraithstrike, a wandchamber. If you can't craft something please tell me so that I will buy that at full cost.

Arcane_Snowman
2011-10-27, 01:21 AM
Once again, I will mention that this is once we get in game. Seeing as I only have my 15th level Craft pool, I can't do it now.

Gaiyamato
2011-10-27, 01:32 AM
Did most of the Lord Marshal. Well worth his 500gp per month.
His sheet is up. Doing his followers and Maneuvers now.
Then I'll move onto the other NPCs as they are much simpler.

GFawkes
2011-10-27, 01:39 AM
Hate to tell you this Gaiyamato, but Lord Marshal's sheet is blank.

Arcane_Snowman
2011-10-27, 01:42 AM
Hate to tell you this Gaiyamato, but Lord Marshal's sheet is blank. You got that too, guess I wasn't making it up.

Gaiyamato
2011-10-27, 01:54 AM
Helps if I click "save" on the sheet.. >.>

Should be good now.

Duskranger
2011-10-27, 02:03 AM
Once again, I will mention that this is once we get in game. Seeing as I only have my 15th level Craft pool, I can't do it now.

But we have 7500 xp left if I'm right (he said we would be at half what we need for lvl 16 or am I wrong and thinking about another game.

Because if XP is the problem I would like to give you my XP as crafting reserve (is there a way to use another persons XP to craft with??).

Wait I also need a Permanent Shield cast on myself (by myself) and a Permanent Greater Luminous Armor but will buy those as scrolls.

Arcane_Snowman
2011-10-27, 02:20 AM
But we have 7500 xp left if I'm right (he said we would be at half what we need for lvl 16 or am I wrong and thinking about another game. You are correct, but given that not every DM does exp as per CR, but instead as a set amount, crafting can really set you back. I haven't really been asking about it, but I have a habit of just leaving the exp expenditure unless it's absolutely necessary.


Because if XP is the problem I would like to give you my XP as crafting reserve (is there a way to use another persons XP to craft with??). Short of house rules, no.

Gaiyamato
2011-10-27, 02:26 AM
You could use a bunch of money on souls/pain/ambrose though if you want. lol.

Duskranger
2011-10-27, 02:32 AM
You are correct, but given that not every DM does exp as per CR, but instead as a set amount, crafting can really set you back. I haven't really been asking about it, but I have a habit of just leaving the exp expenditure unless it's absolutely necessary.

Short of house rules, no.

question 1 for the DM: Can shield and greater luminous armor be permancied (for extra info it would give me +9 and +13 AC and -4 to creatures in Melee)

Question 2 for the DM: Can I give my left over XP to Arcane_Snowman for crafting?


Question 1 to Arcane_Snowman: If I could give you XP could/would you craft for me with it?

Necroticplague
2011-10-27, 04:35 AM
20 ft. x 20 ft. x 10 ft.. Page 8, first paragraph.

Question: how does Cho qualify for Machine, it requires the Construct type?
Probably also should say Menacing Manor 2, but that's just a nitpick.

I must admit, it's a pretty interesting idea you've got going, I haven't finished reading up Owrtho's work yet, but it looks like it'll be a fun read :smallbiggrin:.

Thanks to an aberrant feat called Aberrant Monstrosity (Construct), which allows me to count as a construct for purposes of qualifying for PRcs and feats, while also allowing monstrous feats to contribute to my form point pool and aberrant feat poteny.

Arcane_Snowman
2011-10-27, 04:54 AM
Thanks to an aberrant feat called Aberrant Monstrosity (Construct), which allows me to count as a construct for purposes of qualifying for PRcs and feats, while also allowing monstrous feats to contribute to my form point pool and aberrant feat poteny. It say you're taking it at level 6, and you start Machine at 5... even if you're taking it at level 5 I'm not entirely sure that's legal.

Gaiyamato
2011-10-27, 05:16 AM
So many NPCs, sooo much Castle.. :smalleek:

Getting there slowly. lol.

Gorfang113
2011-10-27, 05:32 AM
question 1 for the DM: Can shield and greater luminous armor be permancied (for extra info it would give me +9 and +13 AC and -4 to creatures in Melee) Yes, you can. Im going to say 100xp to do so on shield, and for gla for each minimum CL it is above 9th, add 500xp to the base price (so CL9 would be 500, Cl 10 1,000, CL 11 1,500

Question 2 for the DM: Can I give my left over XP to Arcane_Snowman for crafting?
No, xp is not like money, it can only be gained and spent by a single person. You can't gain, spend or take someone elses xp.

Necroticplague
2011-10-27, 06:15 AM
It say you're taking it at level 6, and you start Machine at 5... even if you're taking it at level 5 I'm not entirely sure that's legal.

D'oh, this is what i get for character building before I'm completely awake. Switched around Aberrant Monstrosity and Scavenging Gullet. And as far as legality goes, it seems pretty explicit. "Furthermore, you may select a creature type. You may choose to count as that type or your actual type for the purpose of qualifying for (Monstrous) feats or PRCs." I selected a type (construct), so i can count as either my original type (humanoid w/aquatic subtype), or construct for taking feats or PRCs. In this case, I am choosing to count as a consruct to take Machine.

Arcane_Snowman
2011-10-27, 06:21 AM
D'oh, this is what i get for character building before I'm completely awake. Switched around Aberrant Monstrosity and Scavenging Gullet. And as far as legality goes, it seems pretty explicit. "Furthermore, you may select a creature type. You may choose to count as that type or your actual type for the purpose of qualifying for (Monstrous) feats or PRCs." I selected a type (construct), so i can count as either my original type (humanoid w/aquatic subtype), or construct for taking feats or PRCs. In this case, I am choosing to count as a consruct to take Machine. Not what I was referring to, you've got the feats all wrong, we're supposed to get one every 2 levels after 1, so 1, 3, 5, 7, 9, 11, 13, and 15 you get bonus feats. My question of legality, because I couldn't find Aberrant Monstrosity so I assumed you'd have to take it around level 6, was that you wouldn't be able to take it the same level you took the prestige class. If you can take it a 3 then there is no issue.

Jheska
2011-10-27, 06:31 AM
Well that's amusing, I have no idea if the GM intended this and if so kudos, but with our current feat system at the level we're at we have exactly as many feats as a character who took two flaws. In a full twenty level career this only pulls into profit at 19th level where you have one additional feat. I find this a brilliant thing.

Arcane_Snowman
2011-10-27, 06:35 AM
Well that's amusing, I have no idea if the GM intended this and if so kudos, but with our current feat system at the level we're at we have exactly as many feats as a character who took two flaws. In a full twenty level career this only pulls into profit at 19th level where you have one additional feat. I find this a brilliant thing. You know what, you're very right. I didn't notice that. That's pretty swell. :smallbiggrin:

Gorfang113
2011-10-27, 11:10 AM
You know what, you're very right. I didn't notice that. That's pretty swell. :smallbiggrin:

I didn't notice that either actually. That houserule came from a horrible mistake I once did. When I first started D&D I had just finished reading the PHB and was trying to make my character sheet before the rest of the group showed. I didn't want to turn the page from the class I was making (tiefling ranger I think?) so I tried to remember off the top of my head how many feats I get. "Gah, what was it? Ok, so I get one at 1st and one at 3rd, and im pretty sure the gain is constant, so.... one every two levels!:smallredface:" I didn't find out I was wrong about that for a year. When I did (after some embaressment) I decided that I liked my version better because more stuff is good stuff, right? So ive made it a house rule in my campaigns since. But your explanation is good to :smallbiggrin:

Jheska
2011-10-27, 12:23 PM
My explanation plays you off as a brilliant and subtle mastermind, lets cling onto that delusion for as long as we can :smalltongue:

Necroticplague
2011-10-27, 03:34 PM
Not what I was referring to, you've got the feats all wrong, we're supposed to get one every 2 levels after 1, so 1, 3, 5, 7, 9, 11, 13, and 15 you get bonus feats. My question of legality, because I couldn't find Aberrant Monstrosity so I assumed you'd have to take it around level 6, was that you wouldn't be able to take it the same level you took the prestige class. If you can take it a 3 then there is no issue.

Just more evidence i should wait till 2 pm to make characters, not 2 am. Readjusted when I gain my feats, added 2 more from the ozodrin thread, Conservative form and Decentralized Body.

Gaiyamato
2011-10-27, 04:48 PM
Seriously. Mister ooze man needs his own cupboard to sit in and ooze about in. lol.

Arcane_Snowman
2011-10-27, 05:11 PM
Seriously. Mister ooze man needs his own cupboard to sit in and ooze about in. lol. No, we'll use him as our substitute for a pool filled with acid and acid-swimming sharks. Instead, we just have this mass of writhing tentacles, teeth and eyes, waiting to devour anything it comes in contact with. That way when the... oh wait, different campaign. Never mind that :smalltongue:

Necroticplague
2011-10-27, 05:33 PM
I must have missed something.What ooze man?

Gaiyamato
2011-10-27, 06:24 PM
That would be you, the Ozodrin. lol.

Do you need any bedrooms or anything or would 2 or 3 Storage, Basic be enough for you?

You could slosh about in them in a many-eyed construct sort of way. lol.

Necroticplague
2011-10-27, 07:52 PM
That would be you, the Ozodrin. lol.

Do you need any bedrooms or anything or would 2 or 3 Storage, Basic be enough for you?

You could slosh about in them in a many-eyed construct sort of way. lol.

Actually, I only need one basic storage. The true room I sleep in will be an unstaffed torture room made of bone with a bed and a summoning stone (Would it be O.K. if it cast summon undead instead of summon monster?). This is where I sleep (the torture devices bring back memories of her childhood, helping her get her two hours of sleep). The summoning stone is their to provide the "guard" necessary for a torture chamber to work.Maybe another room with a few miscellaneous wondrous architecture in it (thinking of the pew that allows me to Speak with Dead, the cabinet that is a constant Gentle Repose, maybe some others). All of this with some kind of inscription, to keep out pervy scryers.

Gaiyamato
2011-10-27, 10:16 PM
Cho's Abode

Storage Room, Basic +Second Subterranean + lead-lined + Bone Walls +stairs up + Door, Iron - Secret DC 35 + Improved Arcane Lock (PCs except Paladin Attuned only) + Morgue of Preservation + Inscriptions of Privacy

Torture Chamber +Second Subterranean + lead-lined + Bone Walls + Summoning Stone (Summon Undead V) + Hall of Chaos + Inscriptions of Privacy + Unholy Hall

Workshop, Basic +Second Subterranean + lead-lined + Bone Walls + Inscriptions of Privacy+ Invisible Helper

Size: 3
Cost: 206,750gp
Cost for Cho: 103,375gp



So your secured area will lead up into the secured area of the Forge which leads up through the secret door in the smithy on the ground floor of the castle, or up a secret set of stairs into my office. :)

Necroticplague
2011-10-28, 06:04 AM
Cho's Abode

Storage Room, Basic +Second Subterranean + lead-lined + Bone Walls +stairs up + Door, Iron - Secret DC 35 + Improved Arcane Lock (PCs except Paladin Attuned only) + Morgue of Preservation + Inscriptions of Privacy

Torture Chamber +Second Subterranean + lead-lined + Bone Walls + Summoning Stone (Summon Undead V) + Hall of Chaos + Inscriptions of Privacy + Unholy Hall

Workshop, Basic +Second Subterranean + lead-lined + Bone Walls + Inscriptions of Privacy+ Invisible Helper

Size: 3
Cost: 206,750gp
Cost for Cho: 103,375gp



So your secured area will lead up into the secured area of the Forge which leads up through the secret door in the smithy on the ground floor of the castle, or up a secret set of stairs into my office. :)

Oh,very nice. How much would we save by getting rid of the Hall of Chaos effect, seeing how I'm neutral on that axis, and that's about 3,375 over my budget.

Duskranger
2011-10-28, 06:24 AM
Oh,very nice. How much would we save by getting rid of the Hall of Chaos effect, seeing how I'm neutral on that axis, and that's about 3,375 over my budget.

I like the part: Paladin Attuned only. Now we would not want a Paladin finding your room now would we :smallbiggrin:.

The Question is what is Querion, since most of his levels are in different classes than Paladin.

Edit: How many of you can fly?:smallbiggrin:

Necroticplague
2011-10-28, 08:02 AM
Edit: How many of you can fly?:smallbiggrin:

I can fly for a few rounds thanks to starspawn, and bring others with me through two different features (stomachs with entryways, or supports with catwalks and handrails.)

Jheska
2011-10-28, 10:02 AM
I have my beautiful feathered wings.

GFawkes
2011-10-28, 11:26 AM
I can't fly, and choose not to swim (No need for oxygen).

A couple other things:
1. I'd prefer it if Engyn's armory was considered his personal space.
2. An idea I had was that Engyn considers biological beings (squishy ones, at least) to be inferior to mechanical ones. This may lead to insulting the non-warforged members of the group. Is everyone OK with this?

Duskranger
2011-10-28, 11:32 AM
This question was because if enemies can't fly he will use reverse gravity. This means that everyone will fall up.

Gaiyamato
2011-10-28, 05:11 PM
Oh,very nice. How much would we save by getting rid of the Hall of Chaos effect, seeing how I'm neutral on that axis, and that's about 3,375 over my budget.

We would save 60,000gp or 30,000gp of the cost to you.


I can't fly, and choose not to swim (No need for oxygen).

A couple other things:
1. I'd prefer it if Engyn's armory was considered his personal space.
2. An idea I had was that Engyn considers biological beings (squishy ones, at least) to be inferior to mechanical ones. This may lead to insulting the non-warforged members of the group. Is everyone OK with this?

Sure the Armory can be his personal space.

Us organics are probably used to such insults from warforged by now. lol.

Arcane_Snowman
2011-10-28, 05:20 PM
Edit: How many of you can fly?:smallbiggrin: Everybody, I have wand of fly and chain/reach spell.

Necroticplague
2011-10-28, 07:04 PM
2. An idea I had was that Engyn considers biological beings (squishy ones, at least) to be inferior to mechanical ones. This may lead to insulting the non-warforged members of the group. Is everyone OK with this?

Heh, if this ever comes up, my reply will be to rip out my core forge and show it to you. Then go on a short speal about how I can evolve constantly as a mechanical being, while Engyn's body is essentially static.

Gorfang113
2011-10-29, 10:18 AM
Right, since it seems that the castle is mostly done, we might as well begin. Feel free to post whenever: The Age of Slaughter IC. (http://www.giantitp.com/forums/showthread.php?p=12121195#post12121195)

Gaiyamato
2011-10-29, 11:33 PM
Anyone who added their own areas make sure you paid for them.

I'll be gradually adding all sorts of fluff and details to the castle as time goes on.

GFawkes
2011-10-29, 11:44 PM
I'm actually not sure of the pricing for Engyn's area. Could I get some help with that?

Gaiyamato
2011-10-29, 11:55 PM
40,212gp 5sp for you and Snowman each.

I'll do some rejigging of the doors and re-arranging of areas and get your area all done up neat. :)

GFawkes
2011-10-30, 12:15 AM
Is that for the general forge, or the personal one?

Gaiyamato
2011-10-30, 12:53 AM
Is that for the general forge, or the personal one?

The Grande Forge is the personal one. I made it for the two warforged.
You can have your own area of it. lol.

Gaiyamato
2013-11-01, 02:30 AM
Just bumping this because some of the material here is about to be recycled and I would hate for it to be deleted.