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ThatLovin'Elan
2011-10-26, 08:37 AM
So I'm planning on making a pdf of 3.5 feats, revised 3.5 feats, and homebrew feats based on 3.5 feats for my PF campaigns.

Habits of Highly Effect Feats
-Help you do your job better
---Power Attack
-Allow you to use what you have in different ways
---Devotion Feats, Ambush Feats
-Give you more choices, whether in or out of combat
---Martial Study, Martial Stance
-Allow you to build your character the way you want to
---Weapon Finesse

Here's a list of feats I'm planning on bringing into Pathfinder. Some I'm thinking of changing, whether the prerequisites, the way they function, etc.

If you want to help:

Suggest feats and tell me what book they're from.

Suggest changes to feats or critique the changes I'm considering.

I'll probably make more topics about some of these changes in particular. This is just to get all the ones I've cherry-picked online somewhere.


Complete Warrior

P.97
-Arcane Strike
---Rename to "Ancient Arcane Strike" to avoid confusion with PF Arcane Strike

p.98
-Close Quarters Fighting
---Change requirements to BAB +3 OR Improved Unarmed Strike
-Defensive Strike
---Lower requirements
-Earth's Embrace
---Lower requirements
-Extended Rage
---Check interaction with PF rage

p.99
-Extra Smiting
---See if Pathfinder has an analogue
---Lower requirements to "Smite class feature"
-Extra Stunning
---See if Pathfinder has an analogue
---Lower requirements to "Stunning Fist feat or Stunning Fist class feature"

p.100
-Fists of Iron
---Change to using Ki?
---Second feat to spend more ki for more damage?
-Flying Kick
---change requirements to "Str 13, IUS"
---Maybe power attack or bab?
-Greater Resiliency

p.101
-Greater Two-Weapon Defense
---Lower requirements
-Hamstring
---Expend more sneak attack to increase Heal DC and remove spell autocure?
-Hold the Line
---Prereq only Combat Reflexes

p.102
-Improved Rapid Shot
---Drop manyshot prereq?

p.103
-Instantaneous Rage
---Doublecheck how rage works in pf
-Intimidating Rage
---Doublecheck for similar rager powers in pf
-Karmic Strike
---change prereq to Dex 13, Doge, Combat reflexes
-Kiai Shout

p. 104
-Monkey Grip
---Change to just you can use weapons one size category larger?
-Prone Attack
---Drop lightning reflexes as a prereq
-Ranged Disarm/Ranged Pin/Ranged Sunder
---Combine with other combat maneuvers?

p.106
-Roundabout Kick
---Drop power Attack prereq? Drop Str prereq?
-Shield Charge
---Change completely?
-Swarmfighting
---Change to [Teamwork] feat
---Could be fun for Cavaliers, Inquisitors, and similar

p.107
-Zen Archer
---Wis 13, no other prereqs
-Divine Might
---Lasts for rounds/cha mod?

p.109
-Divine Vigor

p. 111
-Combat Brute
---Change around Momentum Swing?
-Elusive Target
---Drop mobility prereq?
---Change Negate Power Attack

p. 112
-Raptor School
---Interesting, but needs a lot of work

p. 113
-Shock Trooper
---Modify heedless charge
-Sun School

p.113-115
-TWF Weapon Style Feats
---Change them into one feat?
-Lightning mace
---Interesting, needs work
---"You can only gain an additional attack from this feat once per round."
-Net and Trident
---Lower prereqs
-Spinning Halberd Style
---Change prereqs
-Three Mountains
---Change the abomination number of prereqs

Complete Champion

p.54
-Air Devotion
-Animal Devotion

p.55
-Awesome Smite
---Needs work
-Battle Blessing

p.56
-Bestial Charge
---Drop Wild Shape prereq?
---Anyone could get pounce!
---Make it improved with wildshape (ala pouncing charge)
-Chaos Domain

p. 57

-Charnel Miasma
---Change prereqs to "Ability to cast at least second level spells and either access to Death domain or Spell Focus (Necromancy)"
-Destruction Domain

p. 58
-Earth Devotion
-Elemental Essence
---Change to Elemental Domain
---Do any element, any mixture, but not the same one twice
-Fire Devotion

p. 59
-Healing Devotion
-Holy Potency

p.60
-Holy Warrior
---Access to a domain, able to cast 2nd level divine spells
-Imbued Healing
-Knowledge Devotion

p. 61
-Law Devotion
-Magic Devotion
-Plant Devotion
-Protection Devotion

p. 62
-Retrieve Spell
-Spontaneous Domains
-Strength Devotion
-Swift Call?
---What exactly is a special mount?
-Swift Wild Shape
---PF rules on WS?
---Where is Fast Wild Shape?
-Touch of Healing
-Travel Domain
---!!!
---Does it work on the first round?

p.63
-Trickery Domain
---Check on how spells work
-Umbral Shroud

Sandstorm

p.50
-Feats granting Favored class...add "Diverse" feat?

p. 52
-Pharaoh's Fist
---Why don't people talk about this?

p. 53
-Scorpion's Grasp
---Double check pf grapple rules

p. 54
-Searing Spell
-Serpent Fang
---Redo to make it more interesting? Marid Style might make this moot

Player Handbook II

p. 71
-Acrobatic Strike
---Change to Acrobatics, drop # of ranks
---Rogue and Ninja can take as a talent

p. 75
-Arcane Accompaniment
---change to 1+spell level, can use cantrips
---Drop Arcane flourish prereq

p.76
-Arcane Toughness
---Magic it accessible to arcane and divine
---Drop to caster level 2
-Armor Specialization
---Applies to all medium and heavy armor of at least masterwork quality
---Cannot take multiple times
---Requires bab +3
-Battle Dancer
---I feel like it could be improved

p. 77
-Brutal Strike
-Combat Acrobat
---Change to Acrobatics

p. 78
-Combat Tactician
---Needs improvement, but cool idea
-Cometary Collision
---Change prereq, but cool
-Companion Spellbond
-Crossbow Sniper
---Can be improved

p.79
-Crushing Strike
---Change the "crushing" prereqs (rimshot)
-Deadeye shot
-Defensive Sweep
---Change BAB requirement
---Martial Study able to detect some of these feats?
-Driving Attack
---Drop prereqs

p.80
-Fade into Violence
---Adjust skill prereqs
-Grenadier
---Nice for bomb-focused Alchemists
-Intimidating Strike
---Lower prereq to one rank
---See if PF has similar

p.81
-Lunging Strike
---Better in PF?

p.82
-Penetrating Shot
---Reduce requirements to PBS, BAB +3

p. 83
-Robilar's Gambit
---Perhaps needs the high prereqs?
-Shield Sling
---Reduce prereqs?
-Shield Ward
-Shield Specialization
---Gives shield bonus to Touch AC and to CMD
-Short Haft
---Remove Weapon focus prereq
-Slashing Flurry
---Needs work, but salvagable

p. 84
-Spell-Linked Familiar
-Steadfast Determination
---Change prereqs to Con 13, Base Fortitude +2
-Telling Blow
---Change to "Threaten a crit"?

P. 85
-Two Weapon Pounce
---Just can attack twice after a charge?

p. 86
-Vatic Gaze
---Give it something else instead of detect magic at will for PF?
-Vexing Flanker
---No prereqs

p. 87
-Combat Focus
---Make an attack, regain Psionic Focus?
---Cool ideas, poor execution

p. 88
-Combat Vigor
---Prereq: Combat Focus
---After regaining your Psionic Focus through use of your Combat Focus feat, you gain fast healing 2 for 1 round/level. If you have at least three psionic feats, you gain fast healing 4 for 1 round/level
-Divine Armor
---Prereq: Channel Energy or Lay on Hands
---Expend a channel attempt or Lay on Hands use as a swift action, gain DR 5/- for one round. A character who can both Channel Energy and Lay on Hands can use which to expend.

p.95
-Mad Alchemist
---Interesting

Complete Scoundrel

p. 73
-Ascetic Stalker
---Revamp for PF, but awesome idea

p. 75
-Chord of Distraction
---Needs work, but cool idea
-Cool Head

p. 76
-Daredevil Athlete
-Daring Outlaw
-Disemboweling Strike
-Enduring Ki/Expanded Ki Pool
--Interesting
-Epic of the Lost King
---Perform 3 ranks instead of 6
-Freerunner

p. 78
-Improved Familiar
---More choices

p. 79
-Master Spellthief
---If spellthieves could get a PF update...
-Mind Drain
---Improve to cover casters as well?

p. 80
-Savvy Rogue
---? Needs work for a PF port

p. 81
-Sound of Silence
---Six ranks instead of 9
-Sure Hand
-Sweet talker
-Swift Hunter
---Change to work with Rogue?
---Could make a 2 weapon fighting ranger worthwhile

p. 82
-Throat punch
-Warning Shout
---Perform 6 ranks
---Do Bards normally get evasion?


Skill Tricks (p. 84)
- Look Very Worthwhile

p. 117
-Turn any skill trick into a magical item!

Complete Adventurer

p.105

-Ascetic Hunter/Knight/Mage/Rogue
---Could use work

p. 106
-Brutal Throw
-Combat Intuition
---Lower BAB requirement

p. 108
-Dual Strike
---Change to "As as standard action, you can make a melee attack with your primary weapon and your off-hand weapon. Resolve each attack as normal."

p. 109
-Expert Tactician
-Goad
---Interesting

p. 110
-Leap Attack

p. 111
-Lingering Song
-Natural Bond

p. 112
-Staggering Strike

Drow of the Underdark

p. 47
-At Home in the Deep
-Blend into Shadows
-Cautious Attack
---Needs work
-Clever Opportunist
-Coersive Spell

p.50
-Dutiful Guardian
---Combine with Constant Guardian
-Hand Crossbow Focus
---Interesting
---Synergizes well with Versatile Combatant
-Imperious Command
---Overpowered?
---Lower Intimidate/CHA requirements?
-Instinctive Darkness
-Intensify Darkness

p. 51
-Master of Poisons

p. 52
-Reactive Resistance

p. 53
-Versatile Combatant

p. 54
-Sickening Strike
-Terrifying Strike
-Venomous Strike
-Divine Intercession
---Lower Cost?
---Turn into DEVOTION FEAT?! :D

p. 56
-Aleval School

p.57
-Tormtor School
---Remove PBS
-Hit and Run ACF Fighter
---Turn into feat?

Frostburn

p. 50
-Snowflake Wardance
-Winter's Champion
---Change to "Champion of the Gods"
---Apply it to any domain

Telonius
2011-10-26, 12:21 PM
Here are a few homebrew changes I use.

Toughness (PHB): Use Improved Toughness (CWar) instead.

Weapon Finesse (PHB): Remove prerequisite +1 BAB.

Two Weapon Fighting (PHB): Scales with iterative attacks - you double the number of your attacks, for a penalty to all attacks. Extra attacks from other sources (i.e. Haste or Flurry of Blows) are not multiplied.

Improved Two Weapon Fighting (PHB): -1 to Two-weapon-fighting penalties.

Greater Two Weapon Fighting (PHB): -1 to Two-weapon-fighting penalties (stacks with Improved).

One I've been toying with:
All of the "+2 to two skills" feats: Scales with level. +2 the first time you get it, additional +2 for each 4 levels gained. Max of +10 at 20th, if the character took the feat at first level. (Magical Aptitude changes UMD to Concentration). Changes these from "Take as a prereq only, and even then it's pretty worthless" to "Worth something if you have to take it as a prereq, and might even be situationally useful if it's not a prereq."

ThatLovin'Elan
2011-10-26, 01:18 PM
Here are a few homebrew changes I use.

Toughness (PHB): Use Improved Toughness (CWar) instead.

Weapon Finesse (PHB): Remove prerequisite +1 BAB.

One I've been toying with:
All of the "+2 to two skills" feats: Scales with level. +2 the first time you get it, additional +2 for each 4 levels gained. Max of +10 at 20th, if the character took the feat at first level. (Magical Aptitude changes UMD to Concentration). Changes these from "Take as a prereq only, and even then it's pretty worthless" to "Worth something if you have to take it as a prereq, and might even be situationally useful if it's not a prereq."

Pathfinder makes both of the first two changes and does something similar with the third :D

What do you think of my change to Dual Strike?