strawberryman
2011-10-26, 02:19 PM
Obviously I'm in a festive mood. I would not be surprised if this has been done, but, creating my take on the timeless classic.
The Shape
http://fc07.deviantart.net/fs15/i/2007/028/e/7/Michael_Myers_by_Nightowl_Ghoul.jpg (http://nightowl-ghoul.deviantart.com/art/Michael-Myers-47545217)
"I met him, fifteen years ago. I was told there was nothing left. No reason, no conscience, no understanding; even the most rudimentary sense of life or death, good or evil, right or wrong. I met this six-year-old child, with this blank, pale, emotionless face and, the blackest eyes... the devil's eyes. I spent eight years trying to reach him, and then another seven trying to keep him locked up because I realized what was living behind that boy's eyes was purely and simply... evil."
The Shape is terror incarnate. In a world of supernatural forces, they are mundane, but terrifying in their dogged persistence, beyond even death. They silently stalk the night, never speaking, striking fear with a mere glance, then disappearing into the darkness. Their evil is that of the deepest recesses of a humanoid's mind. The blood that flows coldly through their veins is the same as the average adventurers, but their mind is a void of muted, honed rage.
They are The Shape. And they will find blood.
Hit Die: d12
Requirements:
Race: Any Humanoid
Alignment: Neutral Evil
Skills: Intimidate 6 ranks, Hide 4 ranks, Move Silently 6 ranks.
Feats: Diehard.
Special: You must abandon voluntarily speaking (which includes telepathy) upon taking the first level of this class. Breaking this condition renders you unable to use any features granted by this class, and you are unable to advance further for one month, which you must spend in complete silence.
Class Skills: Climb, Craft, Intimidate, Hide, Knowledge (local), Listen, Move Silently, Spot.
Skill-points per level: 4+Int modifier
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Art of Intimidation, Terror's Edge +1d8
2nd|
+2|
+3|
+0|
+0|Enduring Evil, Fear Immunity
3rd|
+3|
+3|
+1|
+1|Horrid Strength, Terror's Edge +2d8
4th|
+4|
+4|
+1|
+1|Vestige of Fear
5th|
+5|
+4|
+1|
+1|Mettle, Terror's Edge +3d8
6th|
+6|
+5|
+2|
+2|Master of Intimidation
7th|
+7|
+5|
+2|
+2|Hide in Plain Sight, Terror's Edge +4d8
8th|
+8|
+6|
+2|
+2|Stalking Shape
9th|
+9|
+6|
+3|
+3|Terror's Mind, Terror's Edge +5d8
10th|
+10|
+7|
+3|
+3|Evil Never Dies[/table]
Weapon and Armor proficiency: The Shape gains no new weapon or armor proficiencies.
Art of Intimidation (Ex)
Your intimidation is a finely honed tool, and you only show your face to work your prey into a frenzy of fear. At 1st level, you may use Intimidate to demoralize a foe at a range of 30 feet. In addition, for every class level you possess in The Shape, the duration of the shaken condition lasts 1 additional round.
Terror's Edge (Ex)
As you are a skilled practitioner in the art of fear, whenever you unnerve your foes is your chance to strike. At 1st level, you deal an additional 1d8 damage on a foe under the influence of a fear effect. This damage increases by 1d8 every odd level after 1.
Enduring Evil (Ex)
As you strike a foe in the grip of terror, your resolve to slay them only grows stronger. At 2nd level, after successfully attacking a foe with terror's edge, you gain half the additional damage as temporary hit points that last for 1 minute.
Fear Immunity: At 2nd level, you become immune to all fear effects.
Horrid Strength (Ex)
No barrier can stop The Shape, and they show strength past what any man can rightfully possess. At 3rd level, you gain a +4 bonus on Strength checks to destroy objects, and as a bonus on bull rush, grapple, overrun, and trip checks against creatures vulnerable to fear. This bonus doubles against foes who are currently suffering a fear effect.
Vestige of Fear (Ex)
The Shape is called so because they have no personality, nothing that makes them unique except for the terror they inspire. At 4th level, when you are wearing any equipment that covers your face (magical or not), you gain a competence bonus to Intimidate rolls equal to your class level in addition to any effects the item gives. Having this item removed or destroyed immediately negates the bonus.
Mettle (Ex)
The Shape is horrifying in their persistence, their inability to shrug off the worst physical punishment without stopping their rampage. At 5th level, whenever you make a successful Fortitude or Will save against an attack that has secondary effects on a successful save, those secondary effects are negated.
Master of Intimidation (Ex)
As your descent into the darkest recesses of your own mind progresses, you become more adept at striking fear into your foes with a mere glance. At 6th level, the range of your demoralize increases to 60 feet, and winning the opposed check frightens your target as opposed to merely rendering them shaken. However, even if your target succeeds, they are shaken for 1 round.
Hide in Plain Sight (Ex)
The Shape is a master of appearing to give the briefest appearance of their unnerving presence, then fading back into the shadows. At 7th level, you may use the Hide skill even while being observed. As long as you are within 10 feet of a shadow, you can hide yourself from view in the open without having anything to actually hide behind. You cannot, however, hide in your own shadow.
Stalking Shape (Su)
The Shape's only claim to supernatural forces is their ability to simply vanish when directly unobserved. They may disappear around a corner, and when pursued, they are simply not there, despite logic and reason. At 8th level, once per hour while not being observed, you may use Dimension Door (http://www.d20srd.org/srd/spells/dimensionDoor.htm) as the spell, with a caster level equal to your class level. Your destination must always be in a place that is not being directly observed, and thus may be up to modification by the DM.
You may be observed by animals or any creature with an Intelligence score of 2 or lower; those that do observe your disappearance or arrival are shaken for 1 minute (no save).
Terror's Mind (Ex)
Being a creature of terror, The Shape's mind is an impenetrable fortress of fear. At 9th level, you are treated as continually under the effect of a mind blank (http://www.d20srd.org/srd/spells/mindBlank.htm) spell with a caster level equal to your character level. Even if it is successfully dispelled, it returns 1 round later.
Evil Never Dies (Su)
The Shape may die, but in time they will rise to once again stalk their prey. At 10th level, after being reduced to -10 hit points or lower, as long as your body is in one piece, you are affected as true resurrection (http://www.d20srd.org/srd/spells/trueResurrection.htm) (except your body must be intact for you to be resurrected) 1 minute later. For one week, if you die again, you are left dead for one year before rising again, your corpse preserved as gentle repose (http://www.d20srd.org/srd/spells/gentleRepose.htm). If your body is destroyed, then you must be resurrected by another source.
The Shape
http://fc07.deviantart.net/fs15/i/2007/028/e/7/Michael_Myers_by_Nightowl_Ghoul.jpg (http://nightowl-ghoul.deviantart.com/art/Michael-Myers-47545217)
"I met him, fifteen years ago. I was told there was nothing left. No reason, no conscience, no understanding; even the most rudimentary sense of life or death, good or evil, right or wrong. I met this six-year-old child, with this blank, pale, emotionless face and, the blackest eyes... the devil's eyes. I spent eight years trying to reach him, and then another seven trying to keep him locked up because I realized what was living behind that boy's eyes was purely and simply... evil."
The Shape is terror incarnate. In a world of supernatural forces, they are mundane, but terrifying in their dogged persistence, beyond even death. They silently stalk the night, never speaking, striking fear with a mere glance, then disappearing into the darkness. Their evil is that of the deepest recesses of a humanoid's mind. The blood that flows coldly through their veins is the same as the average adventurers, but their mind is a void of muted, honed rage.
They are The Shape. And they will find blood.
Hit Die: d12
Requirements:
Race: Any Humanoid
Alignment: Neutral Evil
Skills: Intimidate 6 ranks, Hide 4 ranks, Move Silently 6 ranks.
Feats: Diehard.
Special: You must abandon voluntarily speaking (which includes telepathy) upon taking the first level of this class. Breaking this condition renders you unable to use any features granted by this class, and you are unable to advance further for one month, which you must spend in complete silence.
Class Skills: Climb, Craft, Intimidate, Hide, Knowledge (local), Listen, Move Silently, Spot.
Skill-points per level: 4+Int modifier
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+0|Art of Intimidation, Terror's Edge +1d8
2nd|
+2|
+3|
+0|
+0|Enduring Evil, Fear Immunity
3rd|
+3|
+3|
+1|
+1|Horrid Strength, Terror's Edge +2d8
4th|
+4|
+4|
+1|
+1|Vestige of Fear
5th|
+5|
+4|
+1|
+1|Mettle, Terror's Edge +3d8
6th|
+6|
+5|
+2|
+2|Master of Intimidation
7th|
+7|
+5|
+2|
+2|Hide in Plain Sight, Terror's Edge +4d8
8th|
+8|
+6|
+2|
+2|Stalking Shape
9th|
+9|
+6|
+3|
+3|Terror's Mind, Terror's Edge +5d8
10th|
+10|
+7|
+3|
+3|Evil Never Dies[/table]
Weapon and Armor proficiency: The Shape gains no new weapon or armor proficiencies.
Art of Intimidation (Ex)
Your intimidation is a finely honed tool, and you only show your face to work your prey into a frenzy of fear. At 1st level, you may use Intimidate to demoralize a foe at a range of 30 feet. In addition, for every class level you possess in The Shape, the duration of the shaken condition lasts 1 additional round.
Terror's Edge (Ex)
As you are a skilled practitioner in the art of fear, whenever you unnerve your foes is your chance to strike. At 1st level, you deal an additional 1d8 damage on a foe under the influence of a fear effect. This damage increases by 1d8 every odd level after 1.
Enduring Evil (Ex)
As you strike a foe in the grip of terror, your resolve to slay them only grows stronger. At 2nd level, after successfully attacking a foe with terror's edge, you gain half the additional damage as temporary hit points that last for 1 minute.
Fear Immunity: At 2nd level, you become immune to all fear effects.
Horrid Strength (Ex)
No barrier can stop The Shape, and they show strength past what any man can rightfully possess. At 3rd level, you gain a +4 bonus on Strength checks to destroy objects, and as a bonus on bull rush, grapple, overrun, and trip checks against creatures vulnerable to fear. This bonus doubles against foes who are currently suffering a fear effect.
Vestige of Fear (Ex)
The Shape is called so because they have no personality, nothing that makes them unique except for the terror they inspire. At 4th level, when you are wearing any equipment that covers your face (magical or not), you gain a competence bonus to Intimidate rolls equal to your class level in addition to any effects the item gives. Having this item removed or destroyed immediately negates the bonus.
Mettle (Ex)
The Shape is horrifying in their persistence, their inability to shrug off the worst physical punishment without stopping their rampage. At 5th level, whenever you make a successful Fortitude or Will save against an attack that has secondary effects on a successful save, those secondary effects are negated.
Master of Intimidation (Ex)
As your descent into the darkest recesses of your own mind progresses, you become more adept at striking fear into your foes with a mere glance. At 6th level, the range of your demoralize increases to 60 feet, and winning the opposed check frightens your target as opposed to merely rendering them shaken. However, even if your target succeeds, they are shaken for 1 round.
Hide in Plain Sight (Ex)
The Shape is a master of appearing to give the briefest appearance of their unnerving presence, then fading back into the shadows. At 7th level, you may use the Hide skill even while being observed. As long as you are within 10 feet of a shadow, you can hide yourself from view in the open without having anything to actually hide behind. You cannot, however, hide in your own shadow.
Stalking Shape (Su)
The Shape's only claim to supernatural forces is their ability to simply vanish when directly unobserved. They may disappear around a corner, and when pursued, they are simply not there, despite logic and reason. At 8th level, once per hour while not being observed, you may use Dimension Door (http://www.d20srd.org/srd/spells/dimensionDoor.htm) as the spell, with a caster level equal to your class level. Your destination must always be in a place that is not being directly observed, and thus may be up to modification by the DM.
You may be observed by animals or any creature with an Intelligence score of 2 or lower; those that do observe your disappearance or arrival are shaken for 1 minute (no save).
Terror's Mind (Ex)
Being a creature of terror, The Shape's mind is an impenetrable fortress of fear. At 9th level, you are treated as continually under the effect of a mind blank (http://www.d20srd.org/srd/spells/mindBlank.htm) spell with a caster level equal to your character level. Even if it is successfully dispelled, it returns 1 round later.
Evil Never Dies (Su)
The Shape may die, but in time they will rise to once again stalk their prey. At 10th level, after being reduced to -10 hit points or lower, as long as your body is in one piece, you are affected as true resurrection (http://www.d20srd.org/srd/spells/trueResurrection.htm) (except your body must be intact for you to be resurrected) 1 minute later. For one week, if you die again, you are left dead for one year before rising again, your corpse preserved as gentle repose (http://www.d20srd.org/srd/spells/gentleRepose.htm). If your body is destroyed, then you must be resurrected by another source.