Zagaroth
2011-10-26, 09:31 PM
just to be clear, this isn't supposed to be to terribly balanced in a normal game.
The initial idea came to me whilst reading a series about a runaway princess who decides to become a dragon's princess and has to keep chasing away all these bothersome knights and princes who want to 'rescue' her, as she doesn't want her dragon to have to deal with them.
Then I thought about who'd most likely be playing this class, and I could see a lot of girls perhaps trying this sort of game for the first time who like the idea of being a princess. Of course, it's now occurred to me that while I've created a class that would let such a person try out anything and not be horrible at it, it's complicated enough she'd probably need some help just narrowing down her choices. Well, it was whimsy that had me create it, so I may have a few flaws in it.
but anyway, part of my design idea was that as the princess grew in level, the player would have a better idea of what she wanted to do/be aside from just a princess, and I gave lots of options to let her become almost anything. Possibly not the very best way to go about it. Tired now though, I'll let the forums have at it, and see if I get inspired to change it or write it from scratch.
Runaway Princess
You are a runaway princess, determined to make your own way in the world, because you refuse to sit around waiting to be kidnapped, cursed, or rescued from peril dire. And you absolutely hate most of the other things that princesses are supposed to do, especially embroidery, and find fascination with things princesses shouldn’t care about, like swords, magic, math, reading ancient languages, and so on.
Skills: A Princess has 8 skill points + INT bonus per level, and all skills are class skills.
Weapon & Armor Proficiency: A Runaway Princess is proficient with all simple weapons, plus either one each of a Melee and Ranged Martial weapon, or with a single exotic weapon of her choice. She is also proficient with light and medium armor, and Light and Heavy shields, but not Heavy armor or Tower Shields.
Starting Wealth: The Princess starts with 1 set of Royal clothing, typically a dress, 1 set of other clothing of her choice, 1 masterwork weapon that she is proficient in, 1 set of masterwork armor that she is proficient in, one thin crown or diadem to help identify herself if needed (her option, but if taken, cannot be sold), and 100gp starting wealth.
{TABLE=head] Level | Base Attack | Fortitude | Reflex | Will | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | Special
1 | +0 | +0 | +0 | +2 | - | - | - | - | - | - | - | - | - | Armored Spellcasting, Bonus Feats
2 | +1 | +0 | +0 | +3 | 0 | - | - | - | - | - | - | - | - | Royal Grace
3 | +2 | +1 | +1 | +3 | 1 | - | - | - | - | - | - | - | - | Unorthodox Knowledge
4 | +3 | +1 | +1 | +4 | 1 | 0 | - | - | - | - | - | - | - | Companion
5 | +3 | +1 | +1 | +4 | 2 | 1 | | - | - | - | - | - | - | Insightful Strike
6 | +4 | +2 | +2 | +5 | 2 | 1 | 0 | - | - | - | - | - | - | Eclectic Knowledge
7 | +5 | +2 | +2 | +5 | 2 | 2 | 1 | - | - | - | - | - | - | Leadership
8 | +6 | +2 | +2 | +6 | 3 | 2 | 1 | 0 | - | - | - | - | - | Unorthodox Knowledge
9 | +6 | +3 | +3 | +6 | 3 | 2 | 2 | 1 | - | - | - | - | - | Revelation
10 | +7 | +3 | +3 | +7 | 3 | 3 | 2 | 1 | 0 | - | - | - | - | Focus
11 | +8 | +3 | +3 | +7 | 4 | 3 | 2 | 2 | 1 | - | - | - | - | Bonus Feats
12 | +9 | +4 | +4 | +8 | 4 | 3 | 3 | 2 | 2 | 0 | - | - | - | Inspired Leadership I
13 | +9 | +4 | +4 | +8 | 4 | 4 | 3 | 2 | 2 | 1 | - | - | - | Unorthodox Knowledge
14 | +10 | +4 | +4 | +9 | 4 | 4 | 3 | 3 | 2 | 1 | 0 | - | - | Defiance
15 | +11 | +5 | +5 | +9 | 4 | 4 | 4 | 3 | 3 | 2 | 1 | - | - | Focus
16 | +12 | +5 | +5 | +10 | 4 | 4 | 4 | 3 | 3 | 2 | 1 | 0 | - | Revelation
17 | +12 | +5 | +5 | +10 | 4 | 4 | 4 | 4 | 3 | 2 | 2 | 1 | - | Inspired Leadership II
18 | +13 | +6 | +6 | +11 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | Unorthodox Knowledge
19 | +14 | +6 | +6 | +11 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 2 | 1 | Call Upon Ally
20 | +15 | +6 | +6 | +12 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 2 | Focus, Queen's Choice
[/TABLE]
{TABLE=head] Spells Known | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th
Level 1 | 2 | - | - | - | - | - | - | - | - | -
Level 2 | 3 | 1 | - | - | - | - | - | - | - | -
Level 3 | 4 | 1 | - | - | - | - | - | - | - | -
Level 4 | 5 | 1 | 1 | - | - | - | - | - | - | -
Level 5 | 6 | 2 | 1 | - | - | - | - | - | - | -
Level 6 | 6 | 2 | 1 | 1 | - | - | - | - | - | -
Level 7 | 7 | 2 | 2 | 1 | - | -| - | - | - | -
Level 8 | 7 | 3 | 2 | 1 | 1 | - | - | - | - | -
Level 9 | 8 | 3 | 2 | 2 | 1 | - | - | - | - | -
Level 10 | 8 | 3 | 3 | 2 | 1 | 1 | - | - | - | -
Level 11 | 9 | 4 | 3 | 2 | 2 | 1 | - | - | - | -
Level 12 | 9 | 4 | 3 | 3 | 2 | 1 | 1 | - | - | -
Level 13 | 10 | 4 | 4 | 3 | 2 | 2 | 1 | - | - | -
Level 14 | 11 | 5 | 4 | 3 | 3 | 2 | 1 | 1 | - | -
Level 15 | 12 | 5 | 4 | 4 | 3 | 2 | 2 | 1 | - | -
Level 16 | 13 | 5 | 5 | 4 | 3 | 3 | 2 | 1 | 1 | -
Level 17 | 14 | 6 | 5 | 4 | 4 | 3 | 2 | 2 | 1 | -
Level 18 | 15 | 6 | 5 | 5 | 4 | 3 | 3 | 2 | 1 | 1
Level 19 | 16 | 6 | 6 | 5 | 4 | 4 | 3 | 2 | 2 | 1
Level 20 | 17 | 7 | 6 | 5 | 5 | 4 | 3 | 3 | 2 | 1
[/TABLE]
Spell Casting: Princesses cast spells like a sorcerer, but do not gain Eschew Materials as a bonus feat, and use intelligence as their casting ability score. Unlike a sorcerer, a Princess can cast spells from any class’s spell list. If selecting a spell not on the sorcerer/wizard list, or if selecting the non-sorcerer/wizard version of a spell, a Princess must cast her spell with all the normal requirements of that class (such as a verbal component for bard spells, and divine focuses for some cleric/druid spells).
A Princess can also add psionic powers to her spells known, if they are 2 levels below her maximum spell level. Example: At 8th level she can cast 4th level spells, her next 2nd level spell known is at 10th, and she could add a 2nd level psionic power to her spells list then. Psionic Powers are automatically augmented.
A Princess can change out 1 spell known from one level or more below the highest level spell she can cast, each time she gains a level. So at 14th level, she can change out any one spell she knows of 6th level or below, and at 15th level, can do the same again.
Even when casting a divine spell or manifesting a psionic power, a Princess is subject to ASF for any armor she wears. See Armored Spellcasting for more detail.
Armored Spellcasting: A Princess can cast spells from her spells known list with out ASF while wearing Light Armor, Medium armor made from Mithral or Dragonscale, and/or wielding a light shield made of Darkwood or mithral.
Bonus Feats: A Runaway Princess receives a number of Bonus feats at first level, equal to her Int. Score modifier (minimum 1). If her intelligence score ever later permanently increases in a non-dispellable form (From level boosts, Inherent bonuses, age category, and similar, but not magic items, Permanency-ed spells, or even permanent-duration epic-spell enhancement), her number of feats retroactively increases (but must all have been accessible at first level). She gains this number of bonus feats again at 11th level
Royal Grace: A runaway Princess, though she may be in disguise, tends to carry herself with a certain amount of innate grace that affects the world around her. She receives her Charisma Bonus as an increase to her AC and Saves.
Unorthodox Knowledge: At third level, the Runaway Princess can select 1 rogue talent that does not involve Sneak Attack or other rogue-class features the Princess does not have. She gains this again every 5 levels (At 8th, 13th, and 18th). At 13th level, the princess can now select from advanced talents as well
Companion: At 4th level, a Princess gains a companion. This can be either an Animal Companion as if a druid of ½ her class levels of Princess or an Arcane Bond as a wizard of the same level as her Princess levels.
Insightful Strike: At 5th level, the princess’s experiences in the world have given her a certain level of insight that has translated into a better ability to predict where she needs to hit some one. She gains her Wisdom Bonus as a bonus to her attack and damage rolls.
Eclectic Knowledge: At 6th level, the Princess’s early training combined with her new experiences in the world have synergized to give her a bit of understanding about almost everything. She now gains a +2 to all knowledge checks, and treats them as trained even if she has no ranks in it. Increase this bonus to +4 at level 12, and +6 at level 18.
Leadership: At 7th level, a Princess gains Leadership as a bonus feat. She has a class of +2 to her leadership score, and has ‘great renown’ as a modifier. Her cohort is often a romantic interest, but not necessarily. Followers tend to be more discrete in appearance than usual, and the princess may not realize that a very helpful NPC merchant might actually be a new follower, who will attempt to join her if she ever settles down in a location or decides to gather people for some reason. They may also take the form of animals or other creatures as the DM’s discretion. She gains these followers in some form even if she does not want them
Revelation: At 8th Level, the Princess gains one Revelation from any Oracular Mystery. At 16th level, the Princess gains a 2nd revelation from the same Mystery.
Focus(EX): At 10th level, the Princess is becoming more focused in her wide arrange of abilities, select one of the following packages, and again at 15th and 20th level. Though Focus itself is an extraordinary trait, some of the abilities granted are not. Treat each package, and abilities with in it, individually, and as per like abilities from other classes.
Warrior Princess: This princess has become much more adept with weapons, armor and fighting. She gains an increase of +1 to her Base Attack Bonus, Weapon Training 1, and Armor Training 1. If selected multiple times, gain an additional +1 BaB, and get the next stage of Weapon and Armor Training. This focus package can not be selected if the Princess’s Base attack bonus is already equal to her total Hit Dice.
Sorceress Princess: this princess has become much more adept with her spellwork. Gain 1 Spell known of the highest level you can cast, 1 spell slot of the highest level you can case, and Spell Focus in 1 school of your choice, or Greater Spell Focus if you already have Spell Focus in that school, or (Greater) Elemental Focus. If taken multiple times, gain a new spell, new slot, and new Focus feat each time.
Scholarly Princess: This studious princess gains Skill Focus in 2 skills of her choice, 20 skill points, and now treats all skills as trained, even if she has no ranks in it. Taking this option multiple times gives two more skill focus feats and 20 skill points each time.
Underhanded Princess: Sometimes even a princess falls in with the ‘wrong’ crowd, and this one has learned a few sneakier tricks. She gains Sneak Attack +2d6 and trap finding. Taking this option multiple times adds +2d6 to her sneak attack. Can not have a Lawful Good alignment
Healing Princess: The princess gains Channel Positive Energy: 2d6, 3+cha modifier times per day. Taking this option multiple times adds 2d6. Must have a non-evil alignment
Nature Loving Princess: This princess gains Wild Empathy, and if she has an animal companion, adds 2 levels to her effective druid levels. Each time this option is taken, she adds 2 more levels to her effective druid levels for her animal companion.
Holy Princess: This princess is blessed with divine Power. She may Smite Evil once per day as if a Paladin of ½ her princess levels. Each time this is taken again, she may smite even 1 more times per day. Must be of a Good alignment
Inspired Leadership(Ex): At 12th level gain an additional +2 to your leadership score, double the number of your followers from your new leadership score, and your cohort’s level is now a maximum of your own –1. At 17th level, your class bonus increases by 2 more, for a total of +6 to your leadership score, and you have 3 times the normal number of followers. Your cohort’s level can now be equal to your own, but never above.
Defiance(Su): At 14th level, a Runaway Princess gains the effects of the Freedom of Movement spell as a constant ability, though she can drop or resume Defiance as a Free action on her turn, or immediate action when not her turn.
Call Upon Ally(Sp): At 19th level, a Princess learns how to conjure an ally she has met before to aid her. This can be any entity with HD of her class level-1 that she has met before and has an attitude of Friendly or better towards her.
The Princess Performs a 1-minute ritual, at the end of which time her ally is conjured to her location, even across dimensional boundaries (though not if prevented from travel by another effect such as dimensional anchor). Her Ally can also refuse to be conjured if it desires to.
Such a conjured ally is free willed and not bound to do anything. If a former ally no longer has an attitude of Friendly or better, it can no longer be conjured by this ability until that changes. Once what ever favor she asks for is completed, or the favor refused and no other favor is asked for in its place, the ally is returned to their original location unless they choose to stay. If the latter, then they have to get back by themselves later if they choose.
A Princess can perform this ritual 1/day.
Queen’s Choice: At 20th level, the Runaway Princess either takes upon herself the mantle of rulership, or she forever severs her ties to her family and kingdom/empire. Choose one of the following options:
Rulership: The Princess gains the feats Landlord, Epic Leadership, and Legendary Commander, even if she doesn’t qualify for them, and gains an additional +10 to her leadership score. This brings her total followers to 12x the number her leadership score gives her.
Severed Ties: The princess instead gains an extra unorthodox knowledge, revelation, and focus (in addition to the focus she already gains at 20th level)
The initial idea came to me whilst reading a series about a runaway princess who decides to become a dragon's princess and has to keep chasing away all these bothersome knights and princes who want to 'rescue' her, as she doesn't want her dragon to have to deal with them.
Then I thought about who'd most likely be playing this class, and I could see a lot of girls perhaps trying this sort of game for the first time who like the idea of being a princess. Of course, it's now occurred to me that while I've created a class that would let such a person try out anything and not be horrible at it, it's complicated enough she'd probably need some help just narrowing down her choices. Well, it was whimsy that had me create it, so I may have a few flaws in it.
but anyway, part of my design idea was that as the princess grew in level, the player would have a better idea of what she wanted to do/be aside from just a princess, and I gave lots of options to let her become almost anything. Possibly not the very best way to go about it. Tired now though, I'll let the forums have at it, and see if I get inspired to change it or write it from scratch.
Runaway Princess
You are a runaway princess, determined to make your own way in the world, because you refuse to sit around waiting to be kidnapped, cursed, or rescued from peril dire. And you absolutely hate most of the other things that princesses are supposed to do, especially embroidery, and find fascination with things princesses shouldn’t care about, like swords, magic, math, reading ancient languages, and so on.
Skills: A Princess has 8 skill points + INT bonus per level, and all skills are class skills.
Weapon & Armor Proficiency: A Runaway Princess is proficient with all simple weapons, plus either one each of a Melee and Ranged Martial weapon, or with a single exotic weapon of her choice. She is also proficient with light and medium armor, and Light and Heavy shields, but not Heavy armor or Tower Shields.
Starting Wealth: The Princess starts with 1 set of Royal clothing, typically a dress, 1 set of other clothing of her choice, 1 masterwork weapon that she is proficient in, 1 set of masterwork armor that she is proficient in, one thin crown or diadem to help identify herself if needed (her option, but if taken, cannot be sold), and 100gp starting wealth.
{TABLE=head] Level | Base Attack | Fortitude | Reflex | Will | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | Special
1 | +0 | +0 | +0 | +2 | - | - | - | - | - | - | - | - | - | Armored Spellcasting, Bonus Feats
2 | +1 | +0 | +0 | +3 | 0 | - | - | - | - | - | - | - | - | Royal Grace
3 | +2 | +1 | +1 | +3 | 1 | - | - | - | - | - | - | - | - | Unorthodox Knowledge
4 | +3 | +1 | +1 | +4 | 1 | 0 | - | - | - | - | - | - | - | Companion
5 | +3 | +1 | +1 | +4 | 2 | 1 | | - | - | - | - | - | - | Insightful Strike
6 | +4 | +2 | +2 | +5 | 2 | 1 | 0 | - | - | - | - | - | - | Eclectic Knowledge
7 | +5 | +2 | +2 | +5 | 2 | 2 | 1 | - | - | - | - | - | - | Leadership
8 | +6 | +2 | +2 | +6 | 3 | 2 | 1 | 0 | - | - | - | - | - | Unorthodox Knowledge
9 | +6 | +3 | +3 | +6 | 3 | 2 | 2 | 1 | - | - | - | - | - | Revelation
10 | +7 | +3 | +3 | +7 | 3 | 3 | 2 | 1 | 0 | - | - | - | - | Focus
11 | +8 | +3 | +3 | +7 | 4 | 3 | 2 | 2 | 1 | - | - | - | - | Bonus Feats
12 | +9 | +4 | +4 | +8 | 4 | 3 | 3 | 2 | 2 | 0 | - | - | - | Inspired Leadership I
13 | +9 | +4 | +4 | +8 | 4 | 4 | 3 | 2 | 2 | 1 | - | - | - | Unorthodox Knowledge
14 | +10 | +4 | +4 | +9 | 4 | 4 | 3 | 3 | 2 | 1 | 0 | - | - | Defiance
15 | +11 | +5 | +5 | +9 | 4 | 4 | 4 | 3 | 3 | 2 | 1 | - | - | Focus
16 | +12 | +5 | +5 | +10 | 4 | 4 | 4 | 3 | 3 | 2 | 1 | 0 | - | Revelation
17 | +12 | +5 | +5 | +10 | 4 | 4 | 4 | 4 | 3 | 2 | 2 | 1 | - | Inspired Leadership II
18 | +13 | +6 | +6 | +11 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | Unorthodox Knowledge
19 | +14 | +6 | +6 | +11 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 2 | 1 | Call Upon Ally
20 | +15 | +6 | +6 | +12 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 2 | Focus, Queen's Choice
[/TABLE]
{TABLE=head] Spells Known | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th
Level 1 | 2 | - | - | - | - | - | - | - | - | -
Level 2 | 3 | 1 | - | - | - | - | - | - | - | -
Level 3 | 4 | 1 | - | - | - | - | - | - | - | -
Level 4 | 5 | 1 | 1 | - | - | - | - | - | - | -
Level 5 | 6 | 2 | 1 | - | - | - | - | - | - | -
Level 6 | 6 | 2 | 1 | 1 | - | - | - | - | - | -
Level 7 | 7 | 2 | 2 | 1 | - | -| - | - | - | -
Level 8 | 7 | 3 | 2 | 1 | 1 | - | - | - | - | -
Level 9 | 8 | 3 | 2 | 2 | 1 | - | - | - | - | -
Level 10 | 8 | 3 | 3 | 2 | 1 | 1 | - | - | - | -
Level 11 | 9 | 4 | 3 | 2 | 2 | 1 | - | - | - | -
Level 12 | 9 | 4 | 3 | 3 | 2 | 1 | 1 | - | - | -
Level 13 | 10 | 4 | 4 | 3 | 2 | 2 | 1 | - | - | -
Level 14 | 11 | 5 | 4 | 3 | 3 | 2 | 1 | 1 | - | -
Level 15 | 12 | 5 | 4 | 4 | 3 | 2 | 2 | 1 | - | -
Level 16 | 13 | 5 | 5 | 4 | 3 | 3 | 2 | 1 | 1 | -
Level 17 | 14 | 6 | 5 | 4 | 4 | 3 | 2 | 2 | 1 | -
Level 18 | 15 | 6 | 5 | 5 | 4 | 3 | 3 | 2 | 1 | 1
Level 19 | 16 | 6 | 6 | 5 | 4 | 4 | 3 | 2 | 2 | 1
Level 20 | 17 | 7 | 6 | 5 | 5 | 4 | 3 | 3 | 2 | 1
[/TABLE]
Spell Casting: Princesses cast spells like a sorcerer, but do not gain Eschew Materials as a bonus feat, and use intelligence as their casting ability score. Unlike a sorcerer, a Princess can cast spells from any class’s spell list. If selecting a spell not on the sorcerer/wizard list, or if selecting the non-sorcerer/wizard version of a spell, a Princess must cast her spell with all the normal requirements of that class (such as a verbal component for bard spells, and divine focuses for some cleric/druid spells).
A Princess can also add psionic powers to her spells known, if they are 2 levels below her maximum spell level. Example: At 8th level she can cast 4th level spells, her next 2nd level spell known is at 10th, and she could add a 2nd level psionic power to her spells list then. Psionic Powers are automatically augmented.
A Princess can change out 1 spell known from one level or more below the highest level spell she can cast, each time she gains a level. So at 14th level, she can change out any one spell she knows of 6th level or below, and at 15th level, can do the same again.
Even when casting a divine spell or manifesting a psionic power, a Princess is subject to ASF for any armor she wears. See Armored Spellcasting for more detail.
Armored Spellcasting: A Princess can cast spells from her spells known list with out ASF while wearing Light Armor, Medium armor made from Mithral or Dragonscale, and/or wielding a light shield made of Darkwood or mithral.
Bonus Feats: A Runaway Princess receives a number of Bonus feats at first level, equal to her Int. Score modifier (minimum 1). If her intelligence score ever later permanently increases in a non-dispellable form (From level boosts, Inherent bonuses, age category, and similar, but not magic items, Permanency-ed spells, or even permanent-duration epic-spell enhancement), her number of feats retroactively increases (but must all have been accessible at first level). She gains this number of bonus feats again at 11th level
Royal Grace: A runaway Princess, though she may be in disguise, tends to carry herself with a certain amount of innate grace that affects the world around her. She receives her Charisma Bonus as an increase to her AC and Saves.
Unorthodox Knowledge: At third level, the Runaway Princess can select 1 rogue talent that does not involve Sneak Attack or other rogue-class features the Princess does not have. She gains this again every 5 levels (At 8th, 13th, and 18th). At 13th level, the princess can now select from advanced talents as well
Companion: At 4th level, a Princess gains a companion. This can be either an Animal Companion as if a druid of ½ her class levels of Princess or an Arcane Bond as a wizard of the same level as her Princess levels.
Insightful Strike: At 5th level, the princess’s experiences in the world have given her a certain level of insight that has translated into a better ability to predict where she needs to hit some one. She gains her Wisdom Bonus as a bonus to her attack and damage rolls.
Eclectic Knowledge: At 6th level, the Princess’s early training combined with her new experiences in the world have synergized to give her a bit of understanding about almost everything. She now gains a +2 to all knowledge checks, and treats them as trained even if she has no ranks in it. Increase this bonus to +4 at level 12, and +6 at level 18.
Leadership: At 7th level, a Princess gains Leadership as a bonus feat. She has a class of +2 to her leadership score, and has ‘great renown’ as a modifier. Her cohort is often a romantic interest, but not necessarily. Followers tend to be more discrete in appearance than usual, and the princess may not realize that a very helpful NPC merchant might actually be a new follower, who will attempt to join her if she ever settles down in a location or decides to gather people for some reason. They may also take the form of animals or other creatures as the DM’s discretion. She gains these followers in some form even if she does not want them
Revelation: At 8th Level, the Princess gains one Revelation from any Oracular Mystery. At 16th level, the Princess gains a 2nd revelation from the same Mystery.
Focus(EX): At 10th level, the Princess is becoming more focused in her wide arrange of abilities, select one of the following packages, and again at 15th and 20th level. Though Focus itself is an extraordinary trait, some of the abilities granted are not. Treat each package, and abilities with in it, individually, and as per like abilities from other classes.
Warrior Princess: This princess has become much more adept with weapons, armor and fighting. She gains an increase of +1 to her Base Attack Bonus, Weapon Training 1, and Armor Training 1. If selected multiple times, gain an additional +1 BaB, and get the next stage of Weapon and Armor Training. This focus package can not be selected if the Princess’s Base attack bonus is already equal to her total Hit Dice.
Sorceress Princess: this princess has become much more adept with her spellwork. Gain 1 Spell known of the highest level you can cast, 1 spell slot of the highest level you can case, and Spell Focus in 1 school of your choice, or Greater Spell Focus if you already have Spell Focus in that school, or (Greater) Elemental Focus. If taken multiple times, gain a new spell, new slot, and new Focus feat each time.
Scholarly Princess: This studious princess gains Skill Focus in 2 skills of her choice, 20 skill points, and now treats all skills as trained, even if she has no ranks in it. Taking this option multiple times gives two more skill focus feats and 20 skill points each time.
Underhanded Princess: Sometimes even a princess falls in with the ‘wrong’ crowd, and this one has learned a few sneakier tricks. She gains Sneak Attack +2d6 and trap finding. Taking this option multiple times adds +2d6 to her sneak attack. Can not have a Lawful Good alignment
Healing Princess: The princess gains Channel Positive Energy: 2d6, 3+cha modifier times per day. Taking this option multiple times adds 2d6. Must have a non-evil alignment
Nature Loving Princess: This princess gains Wild Empathy, and if she has an animal companion, adds 2 levels to her effective druid levels. Each time this option is taken, she adds 2 more levels to her effective druid levels for her animal companion.
Holy Princess: This princess is blessed with divine Power. She may Smite Evil once per day as if a Paladin of ½ her princess levels. Each time this is taken again, she may smite even 1 more times per day. Must be of a Good alignment
Inspired Leadership(Ex): At 12th level gain an additional +2 to your leadership score, double the number of your followers from your new leadership score, and your cohort’s level is now a maximum of your own –1. At 17th level, your class bonus increases by 2 more, for a total of +6 to your leadership score, and you have 3 times the normal number of followers. Your cohort’s level can now be equal to your own, but never above.
Defiance(Su): At 14th level, a Runaway Princess gains the effects of the Freedom of Movement spell as a constant ability, though she can drop or resume Defiance as a Free action on her turn, or immediate action when not her turn.
Call Upon Ally(Sp): At 19th level, a Princess learns how to conjure an ally she has met before to aid her. This can be any entity with HD of her class level-1 that she has met before and has an attitude of Friendly or better towards her.
The Princess Performs a 1-minute ritual, at the end of which time her ally is conjured to her location, even across dimensional boundaries (though not if prevented from travel by another effect such as dimensional anchor). Her Ally can also refuse to be conjured if it desires to.
Such a conjured ally is free willed and not bound to do anything. If a former ally no longer has an attitude of Friendly or better, it can no longer be conjured by this ability until that changes. Once what ever favor she asks for is completed, or the favor refused and no other favor is asked for in its place, the ally is returned to their original location unless they choose to stay. If the latter, then they have to get back by themselves later if they choose.
A Princess can perform this ritual 1/day.
Queen’s Choice: At 20th level, the Runaway Princess either takes upon herself the mantle of rulership, or she forever severs her ties to her family and kingdom/empire. Choose one of the following options:
Rulership: The Princess gains the feats Landlord, Epic Leadership, and Legendary Commander, even if she doesn’t qualify for them, and gains an additional +10 to her leadership score. This brings her total followers to 12x the number her leadership score gives her.
Severed Ties: The princess instead gains an extra unorthodox knowledge, revelation, and focus (in addition to the focus she already gains at 20th level)