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Zagaroth
2011-10-26, 09:31 PM
just to be clear, this isn't supposed to be to terribly balanced in a normal game.

The initial idea came to me whilst reading a series about a runaway princess who decides to become a dragon's princess and has to keep chasing away all these bothersome knights and princes who want to 'rescue' her, as she doesn't want her dragon to have to deal with them.

Then I thought about who'd most likely be playing this class, and I could see a lot of girls perhaps trying this sort of game for the first time who like the idea of being a princess. Of course, it's now occurred to me that while I've created a class that would let such a person try out anything and not be horrible at it, it's complicated enough she'd probably need some help just narrowing down her choices. Well, it was whimsy that had me create it, so I may have a few flaws in it.

but anyway, part of my design idea was that as the princess grew in level, the player would have a better idea of what she wanted to do/be aside from just a princess, and I gave lots of options to let her become almost anything. Possibly not the very best way to go about it. Tired now though, I'll let the forums have at it, and see if I get inspired to change it or write it from scratch.

Runaway Princess

You are a runaway princess, determined to make your own way in the world, because you refuse to sit around waiting to be kidnapped, cursed, or rescued from peril dire. And you absolutely hate most of the other things that princesses are supposed to do, especially embroidery, and find fascination with things princesses shouldn’t care about, like swords, magic, math, reading ancient languages, and so on.

Skills: A Princess has 8 skill points + INT bonus per level, and all skills are class skills.

Weapon & Armor Proficiency: A Runaway Princess is proficient with all simple weapons, plus either one each of a Melee and Ranged Martial weapon, or with a single exotic weapon of her choice. She is also proficient with light and medium armor, and Light and Heavy shields, but not Heavy armor or Tower Shields.

Starting Wealth: The Princess starts with 1 set of Royal clothing, typically a dress, 1 set of other clothing of her choice, 1 masterwork weapon that she is proficient in, 1 set of masterwork armor that she is proficient in, one thin crown or diadem to help identify herself if needed (her option, but if taken, cannot be sold), and 100gp starting wealth.

{TABLE=head] Level | Base Attack | Fortitude | Reflex | Will | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | Special
1 | +0 | +0 | +0 | +2 | - | - | - | - | - | - | - | - | - | Armored Spellcasting, Bonus Feats
2 | +1 | +0 | +0 | +3 | 0 | - | - | - | - | - | - | - | - | Royal Grace
3 | +2 | +1 | +1 | +3 | 1 | - | - | - | - | - | - | - | - | Unorthodox Knowledge
4 | +3 | +1 | +1 | +4 | 1 | 0 | - | - | - | - | - | - | - | Companion
5 | +3 | +1 | +1 | +4 | 2 | 1 | | - | - | - | - | - | - | Insightful Strike
6 | +4 | +2 | +2 | +5 | 2 | 1 | 0 | - | - | - | - | - | - | Eclectic Knowledge
7 | +5 | +2 | +2 | +5 | 2 | 2 | 1 | - | - | - | - | - | - | Leadership
8 | +6 | +2 | +2 | +6 | 3 | 2 | 1 | 0 | - | - | - | - | - | Unorthodox Knowledge
9 | +6 | +3 | +3 | +6 | 3 | 2 | 2 | 1 | - | - | - | - | - | Revelation
10 | +7 | +3 | +3 | +7 | 3 | 3 | 2 | 1 | 0 | - | - | - | - | Focus
11 | +8 | +3 | +3 | +7 | 4 | 3 | 2 | 2 | 1 | - | - | - | - | Bonus Feats
12 | +9 | +4 | +4 | +8 | 4 | 3 | 3 | 2 | 2 | 0 | - | - | - | Inspired Leadership I
13 | +9 | +4 | +4 | +8 | 4 | 4 | 3 | 2 | 2 | 1 | - | - | - | Unorthodox Knowledge
14 | +10 | +4 | +4 | +9 | 4 | 4 | 3 | 3 | 2 | 1 | 0 | - | - | Defiance
15 | +11 | +5 | +5 | +9 | 4 | 4 | 4 | 3 | 3 | 2 | 1 | - | - | Focus
16 | +12 | +5 | +5 | +10 | 4 | 4 | 4 | 3 | 3 | 2 | 1 | 0 | - | Revelation
17 | +12 | +5 | +5 | +10 | 4 | 4 | 4 | 4 | 3 | 2 | 2 | 1 | - | Inspired Leadership II
18 | +13 | +6 | +6 | +11 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | Unorthodox Knowledge
19 | +14 | +6 | +6 | +11 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 2 | 1 | Call Upon Ally
20 | +15 | +6 | +6 | +12 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 2 | Focus, Queen's Choice

[/TABLE]

{TABLE=head] Spells Known | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th
Level 1 | 2 | - | - | - | - | - | - | - | - | -
Level 2 | 3 | 1 | - | - | - | - | - | - | - | -
Level 3 | 4 | 1 | - | - | - | - | - | - | - | -
Level 4 | 5 | 1 | 1 | - | - | - | - | - | - | -
Level 5 | 6 | 2 | 1 | - | - | - | - | - | - | -
Level 6 | 6 | 2 | 1 | 1 | - | - | - | - | - | -
Level 7 | 7 | 2 | 2 | 1 | - | -| - | - | - | -
Level 8 | 7 | 3 | 2 | 1 | 1 | - | - | - | - | -
Level 9 | 8 | 3 | 2 | 2 | 1 | - | - | - | - | -
Level 10 | 8 | 3 | 3 | 2 | 1 | 1 | - | - | - | -
Level 11 | 9 | 4 | 3 | 2 | 2 | 1 | - | - | - | -
Level 12 | 9 | 4 | 3 | 3 | 2 | 1 | 1 | - | - | -
Level 13 | 10 | 4 | 4 | 3 | 2 | 2 | 1 | - | - | -
Level 14 | 11 | 5 | 4 | 3 | 3 | 2 | 1 | 1 | - | -
Level 15 | 12 | 5 | 4 | 4 | 3 | 2 | 2 | 1 | - | -
Level 16 | 13 | 5 | 5 | 4 | 3 | 3 | 2 | 1 | 1 | -
Level 17 | 14 | 6 | 5 | 4 | 4 | 3 | 2 | 2 | 1 | -
Level 18 | 15 | 6 | 5 | 5 | 4 | 3 | 3 | 2 | 1 | 1
Level 19 | 16 | 6 | 6 | 5 | 4 | 4 | 3 | 2 | 2 | 1
Level 20 | 17 | 7 | 6 | 5 | 5 | 4 | 3 | 3 | 2 | 1

[/TABLE]

Spell Casting: Princesses cast spells like a sorcerer, but do not gain Eschew Materials as a bonus feat, and use intelligence as their casting ability score. Unlike a sorcerer, a Princess can cast spells from any class’s spell list. If selecting a spell not on the sorcerer/wizard list, or if selecting the non-sorcerer/wizard version of a spell, a Princess must cast her spell with all the normal requirements of that class (such as a verbal component for bard spells, and divine focuses for some cleric/druid spells).

A Princess can also add psionic powers to her spells known, if they are 2 levels below her maximum spell level. Example: At 8th level she can cast 4th level spells, her next 2nd level spell known is at 10th, and she could add a 2nd level psionic power to her spells list then. Psionic Powers are automatically augmented.

A Princess can change out 1 spell known from one level or more below the highest level spell she can cast, each time she gains a level. So at 14th level, she can change out any one spell she knows of 6th level or below, and at 15th level, can do the same again.

Even when casting a divine spell or manifesting a psionic power, a Princess is subject to ASF for any armor she wears. See Armored Spellcasting for more detail.

Armored Spellcasting: A Princess can cast spells from her spells known list with out ASF while wearing Light Armor, Medium armor made from Mithral or Dragonscale, and/or wielding a light shield made of Darkwood or mithral.


Bonus Feats: A Runaway Princess receives a number of Bonus feats at first level, equal to her Int. Score modifier (minimum 1). If her intelligence score ever later permanently increases in a non-dispellable form (From level boosts, Inherent bonuses, age category, and similar, but not magic items, Permanency-ed spells, or even permanent-duration epic-spell enhancement), her number of feats retroactively increases (but must all have been accessible at first level). She gains this number of bonus feats again at 11th level

Royal Grace: A runaway Princess, though she may be in disguise, tends to carry herself with a certain amount of innate grace that affects the world around her. She receives her Charisma Bonus as an increase to her AC and Saves.

Unorthodox Knowledge: At third level, the Runaway Princess can select 1 rogue talent that does not involve Sneak Attack or other rogue-class features the Princess does not have. She gains this again every 5 levels (At 8th, 13th, and 18th). At 13th level, the princess can now select from advanced talents as well

Companion: At 4th level, a Princess gains a companion. This can be either an Animal Companion as if a druid of ½ her class levels of Princess or an Arcane Bond as a wizard of the same level as her Princess levels.

Insightful Strike: At 5th level, the princess’s experiences in the world have given her a certain level of insight that has translated into a better ability to predict where she needs to hit some one. She gains her Wisdom Bonus as a bonus to her attack and damage rolls.

Eclectic Knowledge: At 6th level, the Princess’s early training combined with her new experiences in the world have synergized to give her a bit of understanding about almost everything. She now gains a +2 to all knowledge checks, and treats them as trained even if she has no ranks in it. Increase this bonus to +4 at level 12, and +6 at level 18.

Leadership: At 7th level, a Princess gains Leadership as a bonus feat. She has a class of +2 to her leadership score, and has ‘great renown’ as a modifier. Her cohort is often a romantic interest, but not necessarily. Followers tend to be more discrete in appearance than usual, and the princess may not realize that a very helpful NPC merchant might actually be a new follower, who will attempt to join her if she ever settles down in a location or decides to gather people for some reason. They may also take the form of animals or other creatures as the DM’s discretion. She gains these followers in some form even if she does not want them

Revelation: At 8th Level, the Princess gains one Revelation from any Oracular Mystery. At 16th level, the Princess gains a 2nd revelation from the same Mystery.

Focus(EX): At 10th level, the Princess is becoming more focused in her wide arrange of abilities, select one of the following packages, and again at 15th and 20th level. Though Focus itself is an extraordinary trait, some of the abilities granted are not. Treat each package, and abilities with in it, individually, and as per like abilities from other classes.

Warrior Princess: This princess has become much more adept with weapons, armor and fighting. She gains an increase of +1 to her Base Attack Bonus, Weapon Training 1, and Armor Training 1. If selected multiple times, gain an additional +1 BaB, and get the next stage of Weapon and Armor Training. This focus package can not be selected if the Princess’s Base attack bonus is already equal to her total Hit Dice.

Sorceress Princess: this princess has become much more adept with her spellwork. Gain 1 Spell known of the highest level you can cast, 1 spell slot of the highest level you can case, and Spell Focus in 1 school of your choice, or Greater Spell Focus if you already have Spell Focus in that school, or (Greater) Elemental Focus. If taken multiple times, gain a new spell, new slot, and new Focus feat each time.

Scholarly Princess: This studious princess gains Skill Focus in 2 skills of her choice, 20 skill points, and now treats all skills as trained, even if she has no ranks in it. Taking this option multiple times gives two more skill focus feats and 20 skill points each time.

Underhanded Princess: Sometimes even a princess falls in with the ‘wrong’ crowd, and this one has learned a few sneakier tricks. She gains Sneak Attack +2d6 and trap finding. Taking this option multiple times adds +2d6 to her sneak attack. Can not have a Lawful Good alignment

Healing Princess: The princess gains Channel Positive Energy: 2d6, 3+cha modifier times per day. Taking this option multiple times adds 2d6. Must have a non-evil alignment

Nature Loving Princess: This princess gains Wild Empathy, and if she has an animal companion, adds 2 levels to her effective druid levels. Each time this option is taken, she adds 2 more levels to her effective druid levels for her animal companion.

Holy Princess: This princess is blessed with divine Power. She may Smite Evil once per day as if a Paladin of ½ her princess levels. Each time this is taken again, she may smite even 1 more times per day. Must be of a Good alignment

Inspired Leadership(Ex): At 12th level gain an additional +2 to your leadership score, double the number of your followers from your new leadership score, and your cohort’s level is now a maximum of your own –1. At 17th level, your class bonus increases by 2 more, for a total of +6 to your leadership score, and you have 3 times the normal number of followers. Your cohort’s level can now be equal to your own, but never above.

Defiance(Su): At 14th level, a Runaway Princess gains the effects of the Freedom of Movement spell as a constant ability, though she can drop or resume Defiance as a Free action on her turn, or immediate action when not her turn.

Call Upon Ally(Sp): At 19th level, a Princess learns how to conjure an ally she has met before to aid her. This can be any entity with HD of her class level-1 that she has met before and has an attitude of Friendly or better towards her.

The Princess Performs a 1-minute ritual, at the end of which time her ally is conjured to her location, even across dimensional boundaries (though not if prevented from travel by another effect such as dimensional anchor). Her Ally can also refuse to be conjured if it desires to.

Such a conjured ally is free willed and not bound to do anything. If a former ally no longer has an attitude of Friendly or better, it can no longer be conjured by this ability until that changes. Once what ever favor she asks for is completed, or the favor refused and no other favor is asked for in its place, the ally is returned to their original location unless they choose to stay. If the latter, then they have to get back by themselves later if they choose.

A Princess can perform this ritual 1/day.

Queen’s Choice: At 20th level, the Runaway Princess either takes upon herself the mantle of rulership, or she forever severs her ties to her family and kingdom/empire. Choose one of the following options:

Rulership: The Princess gains the feats Landlord, Epic Leadership, and Legendary Commander, even if she doesn’t qualify for them, and gains an additional +10 to her leadership score. This brings her total followers to 12x the number her leadership score gives her.

Severed Ties: The princess instead gains an extra unorthodox knowledge, revelation, and focus (in addition to the focus she already gains at 20th level)

Siosilvar
2011-10-26, 09:45 PM
If this is a class for new players to the game, why did you include spellcasting? Starting with the most complex system the game has is not the way to bring players in, especially if they fall into the wanting-to-be-a-princess category.

EDIT: Nothing against princesses, but most people who want specifically to be a princess and nothing else tend to be in the 4-14 year old age range.

Yitzi
2011-10-26, 09:55 PM
I'd say you got "not terribly balanced" right. (It's a better skillmonkey than the rogue, and if designed right can be a more versatile spellcaster than anything in the standard game.) That said, it looks like it'd be great fun to play.

(And congratulations on finding that series; it's probably one of the best ones out there.)

Zagaroth
2011-10-26, 10:18 PM
Well, I included spellcasting because the princess in said series can cast spells.

And my GF, who is a gamer-light (she'll play with actual attention for what is happening, but is not so very eager to deal with the number side of things. Which is odd, considering that her job as a gemologist is often math heavy. Anyway...) is the one who lent me said series.

And when I mentioned that I was designing a Runaway princess class, she said that sounded like fun.

I guess for the younger age girls if they were using this class, some one more experienced would have to ask them questions to narrow down choices of spells. But hey, maybe some one will have a better idea on how to pull this off. :)

Realms of Chaos
2011-10-26, 11:50 PM
The system of focuses presented here seems quite uneven and odd. Rather than encouraging players to focus on aspects of play that they enjoy more, almost every focus seems to introduce entirely new mechanics to the class. As such, the player would still be fumbling in the dark when they finally select their focuses. Also, some of these focuses seem pretty situational or weak compared with others and they seem to be gained too late. Not too many games get as high as 10th level, after all.

Zagaroth
2011-10-27, 07:27 AM
mmm, most games I play in end up in the high teens actually. But I might remove more stuff and add more focuses. That could work well.

gkathellar
2011-10-27, 07:34 AM
I spent the first few minutes after seeing this class alternating between laughing, making high-pitched noises, and whispering "princesses are awesome."

Is it balanced? No, not at all. But it's awesome.

Leviathan
2011-10-27, 07:39 AM
The elephant in the room for me is why it's called "Runaway Princess." What, princes can't be runaways too? Especially since all the class' abilities but one are gender neutral, it seems strange to me that the class name wouldn't just be "Runaway Royal" or some such thing. I do understand your intention is to let people play princesses, but I think they'd be able to figure out that this class lets them do that, even if "princess" isn't in the class' name.

gkathellar
2011-10-27, 07:43 AM
The elephant in the room for me is why it's called "Runaway Princess." What, princes can't be runaways too? Especially since all the class' abilities but one are gender neutral, it seems strange to me that the class name wouldn't just be "Runaway Royal" or some such thing. I do understand your intention is to let people play princesses, but I think they'd be able to figure out that this class lets them do that, even if "princess" isn't in the class' name.

You have to understand, a class like this is built on a very precise understanding of the universe. (http://tvtropes.org/pmwiki/pmwiki.php/Main/EverythingsBetterWithPrincesses)

Yitzi
2011-10-27, 02:47 PM
Well, I included spellcasting because the princess in said series can cast spells.

Yes, but that doesn't mean it has to be 9-level spellcasting. Make it wizard-like casting with no spells/level into the spellbook (i.e. everything must be acquired manually), 1 spell/day, and a maximum spell level of level/3, and it becomes a much milder spellcaster (and probably fits the inspirational source better; there's no way that Cimorene is going to keep pace with the serious spellcasters, she just knows a few tricks.)

Realms of Chaos
2011-10-27, 06:48 PM
mmm, most games I play in end up in the high teens actually. But I might remove more stuff and add more focuses. That could work well.

Having more focuses seems like it would make the problem worse. What I'm trying to suggest is making a generic class and actually allowing the character to develop a focus out of what they are already doing rather than giving them absolutely everything and letting them make a few more choices on top of that. On top of this, you may want to limit options to some degree so that the beginning player doesn't require the help of a veteran to build and effectively use their character.

As an example to what I mean (both in terms of problems and solutions), look at the spellcasting. Giving 9 levels of spellcasting, including every spell from every list, throwing in psionics (without using the rules psionics normally follows and thus confusing them later), and then restricting spells known so that they have to select a very small number from thousands of viable options seems a bit crazy. Trying to teach players how to play by giving them mechanics they'd have an extremely hard time figuring out on their own seems very counterintuitive.

Rather than trying to throw everything and the kitchen sink at a player, perhaps focus on getting them used to spellcasting and then see what type of caster they feel more inclined towards being. What I might do is give separate allotments of 1st-4th level spells in both arcane and divine spellcasting (separate supplies of spells) and cut out psionics for the moment (introduce it once the player is more used to the game).

For arcane casting, have the player gain full access to the wizard spell list from the PHB. For the divine casting, have the player gain full access to the cleric spell list from the PHB. For both forms of casting, have the player cast spontaneously and have spellcasting revolve around Charisma (which makes sense for a princess).

With these changes in place, the princess never gets access to high-level spells but does gain incredibly wide spontaneous access to what spells that she does have. At the same time, however, you are not forcing your player to be a full spellcaster if that doesn't turn out to be the playstyle she likes.

If you want to go even further, give her options later on that help her identify what type of casting she likes best. At 5th level, give a benefit to either arcane casting or divine casting (+1 caster level, one extra spell slot per spell level, and +1 DC for example). At 10th level, give a benefit to a specific school of magic (+1 caster level and +1 DC when using that school of magic). At 15th level, let her choose up to one spell per spell level to gain specific benefits with (+2 caster level and +2 DC with those spells). With such development, the player gets a feel for magic early on but actually specializes within her current abilities as she learns her playstyle better (forcing her to learn in this case whether she likes arcane or divine casting more, what school of magic brings her joy, and what particular spells seem fun).

Zagaroth
2011-10-30, 07:51 PM
Realms has some good ideas, and i may try them with my next version I throw out, but for now, here's what I had completed a few days ago but haven't had a chance to post.



Runaway Princess

You are a runaway princess, determined to make your own way in the world, because you refuse to sit around waiting to be kidnapped, cursed, or rescued from peril dire. And you absolutely hate most of the other things that princesses are supposed to do, especially embroidery, and find fascination with things princesses shouldn’t care about, like swords, magic, math, reading ancient languages, and so on.

Skills: A Princess has 8 skill points + INT bonus per level, and all skills are class skills.

Weapon & Armor Proficiency: A Runaway Princess is proficient with all simple weapons, plus either one each of a Melee and Ranged Martial weapon, or with a single exotic weapon of her choice. She is also proficient with light and medium armor, and Light and Heavy shields, but not Heavy armor or Tower Shields.

Starting Wealth: The Princess starts with 1 set of Royal clothing, typically a dress, 1 set of other clothing of her choice, 1 masterwork weapon that she is proficient in, 1 set of masterwork armor that she is proficient in, one thin crown or diadem to help identify herself if needed (her option, but if taken, cannot be sold), and 100gp starting wealth.

{TABLE=head] Level | Base Attack | Fortitude | Reflex | Will | 1st | 2nd | 3rd | 4th | 5th | 6th | Special
1 | +0 | +0 | +0 | +2 | - | - | - | - | - | - | Armored Spellcasting, Bonus Feats
2 | +1 | +0 | +0 | +3 | 0 | - | - | - | - | - | Royal Grace
3 | +2 | +1 | +1 | +3 | 1 | - | - | - | - | - | Focus
4 | +3 | +1 | +1 | +4 | 1 | - | - | - | - | - |
5 | +3 | +1 | +1 | +4 | 2 | 0 | - | - | - | - | Eclectic Knowledge
6 | +4 | +2 | +2 | +5 | 2 | 1 | - | - | - | - | Focus
7 | +5 | +2 | +2 | +5 | 2 | 1 | - | - | - | - |
8 | +6 | +2 | +2 | +6 | 3 | 2 | 0 | - | - | - | Leadership
9 | +6 | +3 | +3 | +6 | 3 | 2 | 1 | - | - | - | Focus
10 | +7 | +3 | +3 | +7 | 3 | 2 | 1 | - | - | - | Call Upon Ally, Eclectic Knowledge II
11 | +8 | +3 | +3 | +7 | 3 | 3 | 2 | 0 | - | - | Bonus Feats
12 | +9 | +4 | +4 | +8 | 4 | 3 | 2 | 1 | - | - | Focus
13 | +9 | +4 | +4 | +8 | 4 | 3 | 2 | 1 | - | - | Defiance
14 | +10 | +4 | +4 | +9 | 4 | 3 | 3 | 2 | 0 | - | Inspired Leadership I
15 | +11 | +5 | +5 | +9 | 4 | 4 | 3 | 2 | 1 | - | Focus, Eclectic Knowledge III
16 | +12 | +5 | +5 | +10 | 4 | 4 | 3 | 2 | 1 | - |
17 | +12 | +5 | +5 | +10 | 5 | 4 | 3 | 3 | 2 | 1 |
18 | +13 | +6 | +6 | +11 | 5 | 4 | 4 | 3 | 2 | 1 | Focus
19 | +14 | +6 | +6 | +11 | 5 | 4 | 4 | 3 | 2 | 2 |
20 | +15 | +6 | +6 | +12 | 5 | 5 | 4 | 3 | 3 | 2 | Inspired Leadership II, Queen’s Choice, Eclectic Knowledge IV

[/TABLE]

{TABLE=head] Spells Known | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th
Level 1 | 2 | - | - | - | - | - | -
Level 2 | 3 | 1 | - | - | - | - | -
Level 3 | 4 | 1 | - | - | - | - | -
Level 4 | 5 | 1 | - | - | - | - | -
Level 5 | 6 | 2 | 1 | - | - | - | -
Level 6 | 6 | 2 | 1 | - | - | - | -
Level 7 | 7 | 2 | 1 | - | - | -| -
Level 8 | 7 | 3 | 2 | 1 | - | - | -
Level 9 | 8 | 3 | 2 | 1 | - | - | -
Level 10 | 8 | 3 | 2 | 1 | - | - | -
Level 11 | 9 | 4 | 3 | 2 | 1 | - | -
Level 12 | 9 | 4 | 3 | 2 | 1 | - | -
Level 13 | 10 | 4 | 3 | 2 | 1 | - | -
Level 14 | 11 | 5 | 4 | 3 | 2 | 1 | -
Level 15 | 12 | 5 | 4 | 3 | 2 | 1 | -
Level 16 | 13 | 5 | 4 | 3 | 2 | 1 | -
Level 17 | 14 | 6 | 5 | 4 | 3 | 2 | 1
Level 18 | 15 | 6 | 5 | 4 | 3 | 2 | 1
Level 19 | 16 | 6 | 5 | 4 | 3 | 2 | 1
Level 20 | 17 | 7 | 6 | 5 | 4 | 3 | 2

[/TABLE]

Spell Casting: Princesses cast spells like a sorcerer, but do not gain Eschew Materials as a bonus feat, and use intelligence as their casting ability score. Unlike a sorcerer, a Princess can cast spells from any class’s spell list. If selecting a spell not on the sorcerer/wizard list, or if selecting the non-sorcerer/wizard version of a spell, a Princess must cast her spell with all the normal requirements of that class (such as a verbal component for bard spells, and divine focuses for some cleric/druid spells).

A Princess can also add psionic powers to her spells known. Psionic Powers are automatically augmented.

A Princess can change out 1 spell known from one level or more below the highest level spell she can cast, each time she gains a level. So at 14th level, she can change out any one spell she knows of 4th level or below, and at 15th and 16th level, can do the same again. At 17th level, she can change out any 5th level spell.

Even when casting a divine spell or manifesting a psionic power, a Princess is subject to ASF for any armor she wears. See Armored Spellcasting for more detail.

Armored Spellcasting: A Princess can cast spells from her spells known list with out ASF while wearing Light Armor, Medium armor made from Mithral, Darkwood, or Dragonscale, and/or wielding a light shield made of mithral, dragonscale, or Darkwood.

Bonus Feats: A Runaway Princess receives a number of Bonus feats at first level, equal to her Int. Score modifier (minimum 1). If her intelligence score ever later permanently increases in a non-dispellable form (From level boosts, Inherent bonuses, age category, and similar, but not magic items, Permanency-ed spells, or even permanent-duration epic-spell enhancement), her number of feats retroactively increases (but must all have been accessible at first level). She gains this number of bonus feats again at 11th level

Royal Grace: A runaway Princess, though she may be in disguise, tends to carry herself with a certain amount of innate grace that affects the world around her. She receives her Charisma Bonus as an increase to her AC and Saves.

Focus(EX): At 3rd level, the Princess is becoming more focused in her wide arrange of abilities, select one of the following packages, and again every three levels after (6th, 9th, etc). Though Focus itself is an extraordinary trait, some of the abilities granted are not. Treat each package, and abilities with in it, individually, and as per like abilities from other classes.

Warrior Princess: This princess has become much more adept with weapons, armor and fighting. She gains an increase of +1 to her Base Attack Bonus, Weapon Training 1, and Armor Training 1. If selected multiple times, gain an additional +1 BaB, and get the next stage of Weapon and Armor Training. This focus package can not be selected if the Princess’s Base attack bonus is already equal to her total Hit Dice.

Sorceress Princess: This princess has become much more adept with her spell-work. Gain 1 Spell known of the highest level you can cast and 1 spell slot of the highest level you can use. If taken multiple times, gain a new spell and new slot each time

Scholarly Princess: This studious princess gains Skill Focus in 2 skills of her choice, 10 skill points, and now treats all skills as trained, even if she has no ranks in it. Taking this option multiple times gives two more skill focus feats and 10 skill points each time.

Underhanded Princess: Sometimes even a princess falls in with the ‘wrong’ crowd, and this one has learned a few sneakier tricks. She gains Sneak Attack +1d6 and trap finding. Taking this option multiple times adds +1d6 to her sneak attack. Can not have a Lawful Good alignment

Healing Princess: The princess gains Channel Positive Energy: 1d6, 3+cha modifier times per day. Taking this option multiple times adds 1d6 each time. Must have a non-evil alignment

Nature Loving Princess: This princess gains Wild Empathy, and an Animal companion as if she were a 1st level druid. If taken multiple times, she adds 2 to her druid level each time.

Holy Princess: This princess is blessed with divine Power. She may Smite Evil once per day as if a level 1 Paladin. Each time this is taken again, she may smite even 1 more times per day and adds 2 to her effective paladin level. Must be of a Good alignment


Eclectic Knowledge: At 5th level, the Princess’s early training combined with her new experiences in the world have synergized to give her a bit of understanding about almost everything. She now gains a +2 to all knowledge checks, and treats them as trained even if she has no ranks in it. Increase this bonus to +4 at level 10, +6 at level 15, and +8 at level 20

Leadership: At 8th level, a Princess gains Leadership as a bonus feat, and has ‘great renown’ as a modifier. Her cohort is often a romantic interest, but not necessarily. Followers tend to be more discrete in appearance than usual, and the princess may not realize that a very helpful NPC merchant might actually be a new follower, who might attempt to join her if she ever settles down in a location or decides to gather people for some reason. They may also take the form of animals or other creatures as the DM’s discretion. She gains these followers in some form even if she does not want them.

Call Upon Ally(Sp): At 10th level, a Princess learns how to conjure an ally she has met before to aid her. This can be any entity with HD of her class level-1 that she has met before and has an attitude of Friendly or better towards her.

The Princess Performs a 1-minute ritual, at the end of which time her ally is conjured to her location, even across dimensional boundaries (though not if prevented from travel by another effect such as dimensional anchor). Her Ally can also refuse to be conjured if it desires to.

Such a conjured ally is free willed and not bound to do anything. If a former ally no longer has an attitude of Friendly or better, it can no longer be conjured by this ability until that changes. Once what ever favor she asks for is completed, or the favor refused and no other favor is asked for in its place, the ally is returned to their original location unless they choose to stay. If the latter, then they have to get back by themselves later if they so choose.

A Princess can perform this ritual 1/day.

Defiance(Su): At 13th level, a Runaway Princess gains the effects of the Freedom of Movement spell as a constant ability, though she can drop or resume Defiance as a Free action on her turn, or immediate action when not her turn.

Inspired Leadership(Ex): At 14th level gain an additional +2 to your leadership score, double the number of your followers from your new leadership score, and your cohort’s level is now a maximum of your own –1. At 20th level, your class bonus increases by 2 more, for a total of +4 to your leadership score, and you have 3 times the normal number of followers. Your cohort’s level can now be equal to your own, but never above.


Queen’s Choice: At 20th level, the Runaway Princess either takes upon herself the mantle of rulership, or she forever severs her ties to her family and kingdom/empire. Choose one of the following options:

Rulership: The Princess gains the feats Landlord, Epic Leadership, and Legendary Commander, even if she doesn’t qualify for them, and gains an additional +10 to her leadership score (total of +14 from this class). This brings her total followers to 12x the number her leadership score gives her.

Severed Ties: The princess instead gains


And yes, I'm missing what to have on the 'instead gains' because i'm not sure.

Yitzi
2011-10-30, 09:12 PM
I'd say for Severed Ties pick a group of epic-sort feats that would help enhance her skill set (e.g. improved spell capacity so she can reach higher-level spells) and let her pick 3.

Bad Situation
2011-10-30, 11:30 PM
I thought I would share this song by Jonathan Coulton: The Princess Who Saved Herself (http://www.youtube.com/watch?v=wWpZ_CYLRzo)

Tenno Seremel
2011-10-30, 11:46 PM
A Princess can also add psionic powers to her spells known, if they are 2 levels below her maximum spell level. Example: At 8th level she can cast 4th level spells, her next 2nd level spell known is at 10th, and she could add a 2nd level psionic power to her spells list then. Psionic Powers are automatically augmented.
This might bite you right back. Let's see Energy Ray. Level 1 power, it's a ray with 1d6 base energy damage +1d6 per additional power point spent. Auto-augmenting @ level 20 = 20d6 damage from level 1 spell slot. Yes, please.

Ziegander
2011-10-31, 03:53 AM
Well, I included spellcasting because the princess in said series can cast spells.

What is this series that the class is based on?

Zagaroth
2011-10-31, 07:24 AM
'inspired by' more than 'based on'. I was using it as my starting point. :)

http://pcwrede.com/EnchantedForest.html

Oh, and to some commentary above that I forgot to reply to before, the princess-specific reasoning (as opposed to prince's as well) is that, as per the flavor of such things, a Prince already has training in swords and how to deal with things like dragons and djinnis and wizards. A princess is supposed to be helpless and need to wait to be rescued properly.

This class takes the flipped concept presented in the series, and presents it in a DnD suitable form. Or at least, such was my intent.

sreservoir
2011-10-31, 12:36 PM
This might bite you right back. Let's see Energy Ray. Level 1 power, it's a ray with 1d6 base energy damage +1d6 per additional power point spent. Auto-augmenting @ level 20 = 20d6 damage from level 1 spell slot. Yes, please.

spell scaling basically already works that way, except that spells tend to have caps to prevent it from becoming ludicrous.

Tenno Seremel
2011-10-31, 01:22 PM
Level 1 spells do not usually have a cap of 20 last time I checked… And that's not really capped here. Plus you can do metamagic on top of that. Sweet.

Yitzi
2011-10-31, 03:35 PM
spell scaling basically already works that way, except that spells tend to have caps to prevent it from becoming ludicrous.

Well, this has no cap, and is therefore ludicrous. (Also, spells don't increase DC along with damage except by spending higher-level spell slots.)

Zagaroth
2011-10-31, 04:34 PM
Hmm, may ditch that, but then again, not inclined to give this class to game-breakers anyway. This is more for rp-focused players, and occasional use (as play would focus on the princess's storyline a lot) I want the class to have a bit of "oh, I want to be able to do *that*" flexibility, with out multiclassing or weakening t to much.

Tenno Seremel
2011-10-31, 05:25 PM
You could try learning unaugmented versions instead. Sure you can't use those for much damage, but you can apply some useful effects anyway. Like Detect Hostile Intent, Correspond, or Body Equilibrium. Magic has wider array of abilities anyway.

Yitzi
2011-10-31, 08:24 PM
I'd say that if you want to include powers as spells, here's how to handle augmentation:
-Each power is augmented up to a total (including starting pp) of 5pp, plus 5 for every 2 spell levels (so it's 5pp at SL1, 10 at SL 2 or 3, and so on.) This only affects damage, not anything else that can be boosted via augmentation.
-If Heighten Spell is applied to the power, each extra level augments it by 2pp for all purposes other than damage and save DC, and may increase the augmentation for damage by the previous rule. Save DC increases with the increased level as normal.

sreservoir
2011-11-01, 05:11 PM
ah, why not just 1 pp for 1st, +2 pp per slot higher?

Yitzi
2011-11-01, 07:50 PM
Because we're trying to make them similar to spells, and a level 2 spell cast by a level 10 caster will do 10 dice of damage, not only 3 like your proposal would produce. My suggestion is essentially taking the way spells work and formalizing it for powers.