Drelua
2011-10-27, 09:54 PM
Okay, I need help making a character concept work. My idea was for a retired soldier who had a family to make a deal with a devil that promised him it wouldn't take anything from him. It turns out that the devil planned to inhabit his body, but not take it over, for some unknown, evil purpose. I don't want to optimize it, I'm just having a lot of trouble finding a way for this to work.
I had a few rough ideas, but I'm not sure if the game I end up using this character in will be a gestalt game or not, so I'd appreciate ideas for both. My first idea was for a gish that quickens all of his in-combat spells so he still makes attacks. My second idea was to use a binder, or maybe use feats to bind a single vestige of up to 4th level (maybe, I'm not quite sure about that). The problem with using the feats is that I had no idea what vestige to use and didn't think it would have a significant enough impact on the character mechanically, but I also didn't think going full Binder would get the soldier bit well enough, so that's a maybe if I re-fluff Binder as one powerful outsider instead of several vestiges and the game ends up being gestalt. My last idea was to play a Swordsage and focus on Desert Wind and Shadow Hand styles, largely boosts over strikes, using the more overtly magical maneuvers and call it power that comes from the outsider inhabiting him.
Another idea I had just now was to use a template, does anyone know of one that could work for this? I'd really appreciate any help with this, anything from a build to a feat you've heard of. Just remember that if it's too powerful it'll overshadow the rest of my extremely low-op group.
Two notes: 1. My DM allows pretty much anything from 3.5, so don't let the game being PF dissuade you from giving advice and 2. I'm used to extremely simple characters, I've never played a caster or an initiator, so pretend you're giving advice to a completely new player. :smallbiggrin:
I had a few rough ideas, but I'm not sure if the game I end up using this character in will be a gestalt game or not, so I'd appreciate ideas for both. My first idea was for a gish that quickens all of his in-combat spells so he still makes attacks. My second idea was to use a binder, or maybe use feats to bind a single vestige of up to 4th level (maybe, I'm not quite sure about that). The problem with using the feats is that I had no idea what vestige to use and didn't think it would have a significant enough impact on the character mechanically, but I also didn't think going full Binder would get the soldier bit well enough, so that's a maybe if I re-fluff Binder as one powerful outsider instead of several vestiges and the game ends up being gestalt. My last idea was to play a Swordsage and focus on Desert Wind and Shadow Hand styles, largely boosts over strikes, using the more overtly magical maneuvers and call it power that comes from the outsider inhabiting him.
Another idea I had just now was to use a template, does anyone know of one that could work for this? I'd really appreciate any help with this, anything from a build to a feat you've heard of. Just remember that if it's too powerful it'll overshadow the rest of my extremely low-op group.
Two notes: 1. My DM allows pretty much anything from 3.5, so don't let the game being PF dissuade you from giving advice and 2. I'm used to extremely simple characters, I've never played a caster or an initiator, so pretend you're giving advice to a completely new player. :smallbiggrin: