legomaster00156
2011-10-27, 10:06 PM
Hi. I have been GMing a Pathfinder campaign in which guns are exceedingly rare and expensive. There is exactly 1 Gunslinger in the world (the class is banned to PC's), and even most royalty are lucky to simply see a firearm.
I do, however, want to allow my PC's to rise to the ranks of gunsmiths with enough investment in weaponsmithing. I have, therefore, turned Gunsmithing into a long, hard feat tree for the truly devoted. These feats do NOT give proficiency in firearms; merely the ability to create them.
Please critique and let me know if there's any glaring balance issues. :smallbiggrin:
Gunsmithing
You have joined the elite ranks of the Gunsmiths, rare and gifted weaponsmiths who know the secret of creating firearms: the most powerful (and risky) weapons in the world.
Prerequisites: Craft (weapons) 11 ranks
Effect: If you have access to a gunsmith’s kit, you can create and restore early firearms, craft bullets, and mix black powder for firearms. Doing so is difficult and expensive. All early firearms cost 2x base price to create. Bullets, pellets, and black powder cost 50% of their base price to create.
Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to 2x the price of the firearm. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm’s price (minimum 1 day).
Crafting Ammunition: You can craft bullets, pellets, and black powder for a cost in raw materials equal to 50% of the price. Crafting bullets or black powder takes 1 day of work for every 1,000 gp of ammunition (minimum 1 day).
Restoring a Broken Firearm: Each day, with an hour’s worth of work, you can use this feat to repair a single firearm with the broken condition. You can take time during a rest period to restore a broken firearm with this feat.
Notes: Yes, the first feat takes a long time to reach. This is on purpose. Only the most talented weaponsmiths are capable of creating such weapons as these, which is why it takes an invested level 11 weaponsmith to even be able to consider the feat.
Gunsmithing, Improved
Your knowledge in the field of gunsmithing has risen to the level of the world's most brilliant inventors. You have learned how to craft highly advanced firearms, and make simpler ones with much more ease.
Prerequisites: Gunsmithing, Craft (weapons) 15 ranks
Effect: If you have a gunsmith's kit, you may now create advanced firearms, metal cartridges, and alchemical cartridges (requires Craft (alchemy) 1 rank). Creating advanced firearms costs 2x base price. Cartridges and alchemical cartridges cost 50% base price to create.
In addition, when creating simple firearms, you may create them at their base price. When creating bullets, pellets, and black powder, you pay 20% base price.
Notes: Here is where even advanced gunsmiths usually stop. Advanced firearms are very powerful, and most simply think that there isn't anything more to learn. However, for the truly devoted, there is always room for improvement...
Gunsmithing, Greater
You are, possibly, the world's leading expert on gunsmithing. You have accomplished this feat through countless ages spent inventing, designing, and learning new, quicker ways to create guns.
Prerequisites: Gunsmithing, Improved Gunsmithing, Craft (weapons) 17 ranks
Effect: When creating any firearm, you pay 1/2x base price. When creating any ammunition, you pay 10% base price. In addition, you gain +4 on Craft (weapons) checks when creating firearms or ammunition.
Notes: The character has now invested 17 skill points and 3 feats into the tree, so it was time to give them something good. Technically, everything now costs the normal crafting price, but that's quite incredible in this setting. In addition, I added the bonus to gunsmithing checks as a sweet little bonus.
I do, however, want to allow my PC's to rise to the ranks of gunsmiths with enough investment in weaponsmithing. I have, therefore, turned Gunsmithing into a long, hard feat tree for the truly devoted. These feats do NOT give proficiency in firearms; merely the ability to create them.
Please critique and let me know if there's any glaring balance issues. :smallbiggrin:
Gunsmithing
You have joined the elite ranks of the Gunsmiths, rare and gifted weaponsmiths who know the secret of creating firearms: the most powerful (and risky) weapons in the world.
Prerequisites: Craft (weapons) 11 ranks
Effect: If you have access to a gunsmith’s kit, you can create and restore early firearms, craft bullets, and mix black powder for firearms. Doing so is difficult and expensive. All early firearms cost 2x base price to create. Bullets, pellets, and black powder cost 50% of their base price to create.
Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to 2x the price of the firearm. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm’s price (minimum 1 day).
Crafting Ammunition: You can craft bullets, pellets, and black powder for a cost in raw materials equal to 50% of the price. Crafting bullets or black powder takes 1 day of work for every 1,000 gp of ammunition (minimum 1 day).
Restoring a Broken Firearm: Each day, with an hour’s worth of work, you can use this feat to repair a single firearm with the broken condition. You can take time during a rest period to restore a broken firearm with this feat.
Notes: Yes, the first feat takes a long time to reach. This is on purpose. Only the most talented weaponsmiths are capable of creating such weapons as these, which is why it takes an invested level 11 weaponsmith to even be able to consider the feat.
Gunsmithing, Improved
Your knowledge in the field of gunsmithing has risen to the level of the world's most brilliant inventors. You have learned how to craft highly advanced firearms, and make simpler ones with much more ease.
Prerequisites: Gunsmithing, Craft (weapons) 15 ranks
Effect: If you have a gunsmith's kit, you may now create advanced firearms, metal cartridges, and alchemical cartridges (requires Craft (alchemy) 1 rank). Creating advanced firearms costs 2x base price. Cartridges and alchemical cartridges cost 50% base price to create.
In addition, when creating simple firearms, you may create them at their base price. When creating bullets, pellets, and black powder, you pay 20% base price.
Notes: Here is where even advanced gunsmiths usually stop. Advanced firearms are very powerful, and most simply think that there isn't anything more to learn. However, for the truly devoted, there is always room for improvement...
Gunsmithing, Greater
You are, possibly, the world's leading expert on gunsmithing. You have accomplished this feat through countless ages spent inventing, designing, and learning new, quicker ways to create guns.
Prerequisites: Gunsmithing, Improved Gunsmithing, Craft (weapons) 17 ranks
Effect: When creating any firearm, you pay 1/2x base price. When creating any ammunition, you pay 10% base price. In addition, you gain +4 on Craft (weapons) checks when creating firearms or ammunition.
Notes: The character has now invested 17 skill points and 3 feats into the tree, so it was time to give them something good. Technically, everything now costs the normal crafting price, but that's quite incredible in this setting. In addition, I added the bonus to gunsmithing checks as a sweet little bonus.