zagan
2011-10-29, 11:38 AM
MARTIAL DABBLER
http://img508.imageshack.us/img508/4373/emeraldsorceres.png
A sorceress who learned a few Diamond Mind maneuver.
The sublime way is just so cool, but I don’t want to lose ground against my mage brother. I know ! I’ll just study both.
Derem Fernos, an aspiring Martial Dabbler
Martial dabbler are those that have discovered and become interested in the sublime way but that do not wish to pursue it above and beyond their own specialty. For this reason they continue to pursue their own path, with perhaps just a touch less vigor than other more focused on similar path, while still studying the sublime way on the side. In the end they’ll never become the equal of more focused martial adept such as warblade, but the trick they’ll learn from the sublime way will help them and compliment their true path.
BECOMING A MARTIAL DABBLER
Any character can become martial dabbler, well any character beside martial adept
ENTRY REQUIREMENTS
Skills: Martial Lore 4 ranks, 9 ranks in the skills grant by your martial study feat
Feats: Martial Study
Special: Must not posses any martial adept level before becoming a martial dabbler
Class Skills
The Class Name's class skills (and the key ability for each skill) are Balance (Dex), Concentration (Con), Diplomacy (Cha), Intimidate (Cha), Hide (Dex), Jump (Str), Martial Lore (Int), Sense Motive (Wis), Tumble (Dex)
Skills Points at Each Level: 2 + int
Hit Dice: d8
{table=head]
Level|
Base Attack Bonus|
Fort Save|
Ref Save|
Will Save|
Special|
Class Features
1st|
+0|
+2|
+0|
+0|Maneuvers Recovery|+1 level of existing class level
2nd|
+1|
+3|
+0|
+0|Martial Study|
3rd|
+2|
+3|
+1|
+1|Discipline Skill, Martial Stance|+1 level of existing class level
4th|
+3|
+4|
+1|
+1|Martial Study|
5th|
+3|
+4|
+1|
+1|Initiating Bonus|+1 level of existing class level
[/table]
Weapon Proficiencies: You gain proficiency with the simple and martial weapon associate with the martial discipline that you’ve chosen when selecting your martial study feat.
Maneuvers Recovery (Ex): Starting at first level you gain a way to recover the maneuvers you’ve learned via your martial study feats. You can recover either one maneuver as a move action or two maneuver as a standard action. You cannot recover a maneuver in the same round that you expend it and you cannot expend a maneuver in the same round that you’ve recover it.
Class features:: At each level except 2nd and 4th, you can progress one, and only one, class feature (detail below) and an increase in effective level as if you had also gained a level in a class to which you belonged before adding the prestige class level. You do not, however, gain the benefit of your previous class’s Hit Dice, Base attack bonus, skill points, or saving throws. If you had more than one class before becoming a martial dabbler, you must decide to which class to adds each level of this prestige class for the purpose of determining class features. You must already possess those ability to be able to progress them, this prestige class doesn’t grant them. If you posses an ability that is not in the list below then your martial dabbler level cannot progress it.
Aura: You learn additional aura as if you had gained a level in any one aura using class you have previously gained levels in. These levels stack with your previous levels to determine the power of these aura.
Bardic music: You gain additional bardic music per day as if you had gained a level in the bard class. These levels stack with your previous levels to determine the bonus granted and what type of music you can use. (provide you met the skill requirement.)
Companion: These levels stack with any one class level that grant you a companion (animal companion, familiar, special mount or other) to determine your effective level for the purpose of that companion stat and ability.
Hexblade’s Curse: These levels stack with any previous hexblade level to determine the number of time per day you can use your hexblade curse and the save DC of the curse.
Fighter Levels: If when taking your first level of martial dabbler you choose to progress your fighter level rather than the typical 3 level progression, selecting fighter levels changes the Base attack bonus progression of martial dabbler to be equal to your martial dabbler level, and the d8 hit dice of this class becomes d10. In addition the 1st, 3rd, and 5th levels of this class are treated as fighter levels for the purpose of feat prerequisites. Finally by choosing to progress your fighter level you lose the ability to progress any other class feature for your remaining martial dabbler level.
Inspiration point: These levels stack with those of any previous factotum level to determine the number of inspiration point you gain per encounter.
Knight’s challenge: This level stack with any previous knight level to determine the number of time you can use your knights challenge ability, the save DC of the challenge, the bonus granted when you used it and the option available to you when you use it.
Manifesting: You gain additional power points per day, an increase in manifester level, and access to new powers as if you had also gained a level in whatever manifesting class to which you belong before adding this prestige class level.
Meldshaping: You increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in the meldshaping class to which you belonged before adding this prestige class level.
Mind Blade: This level stack with those of any previous soulblade level to determine the enhancement bonus of your mindblade and the special ability that can be add to it.
Monk ability: This level stack with those of any previous monk (or unarmed swordsage) level to determine the damage dealt by your unarmed strike and your AC bonus.
Precision damage: This level stack with those of any previous class that grant you any form of precision damage (sneak attack, sudden strike, skirmish or similar) for the purpose of determining the damage dealt and for skirmish the AC bonus.
Rage: This level stack with those of any one previous class level granting you a rage of any sort for the purpose of determining the number of time per day you can use it and the intensity of the rage (Greater, Mighty).
Smiting: This level stack with those of any previous class granting you a smiting ability of any sort for the purpose of determining the number of time per day you can use it and the bonus damage dealt.
Soul Binding: Your soulbinding improves as if you had also gain a level in a binding class. Thus, these levels and your binding class level stack for the purpose of determining your bonus on binding checks, the effectiveness of your vestige-granted abilities, your ability to bind higher level vestiges and the numbers of vestiges you can bind.
Spellcasting: You gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level . (This can also apply to invocation using class like the warlock or dragonfire adept and augment the damage dealt by their eldritch blast or breath weapon as normal, or even apply to any mystery using class like the shadowcasters)
Truenaming: You learn additional utterances as if you had gained a level in any one truenaming class you have previously gained levels in. These levels stack with your previous levels to determine your truenamer level.
Wildshape: These levels stack with those of any previous druid level (or any other class granting wildshape) to determine the number of time per day you can use it, the size of the form you can take and what type of creature you can turn into.
Martial Study (Ex): At second level and again at fourth level you gain martial study as a bonus feat, you must select a maneuver from the discipline that you’ve chosen when selecting your previous martial study feat. In addition you can now select the martial study feat any numbers of times not just three times as normal.
Discipline Skill (Ex): At third level you gain a competence bonus on check made involving the skills associate with the martial discipline that you’ve chosen when selecting your martial study feats. This bonus is equal to your class level.
Martial Stance: At third level you gain martial stance as a bonus feat. You must select a stance from the discipline that you’ve chosen when selecting your martial study feat.
Initiating Bonus: Starting at fifth level your initiator level become equal to three-quarter your character level instead of half. You immediately lose the benefit of this ability if you gain level in any martial adept base class or prestige class.
------------------------------------------------
Author note: This class was created with the intent of allowing character to gain a recovery mechanic for the maneuver they learned via the martial study feat. In addition it's for those that posses a class feature that's not progressed by any existing ToB Prc such as animal companion, truenaming, sudden strike, etc...
The thing is that I'm afraid that I'm made it too good particularly for spellcaster, I could disallow spellcasting from progressing but that seem arbitrary and inelegent. What do you think ?
EDIT: Following the advices I received I changed the class a little, it now progress class feature at 1st, 3rd and 5th level, I reduced the benefit of the class features progression and it granted martial study twice. Is that better ?
EDIT 2: Add the possibility of progressing fighter level as was suggested by NeoSeraphi.
http://img508.imageshack.us/img508/4373/emeraldsorceres.png
A sorceress who learned a few Diamond Mind maneuver.
The sublime way is just so cool, but I don’t want to lose ground against my mage brother. I know ! I’ll just study both.
Derem Fernos, an aspiring Martial Dabbler
Martial dabbler are those that have discovered and become interested in the sublime way but that do not wish to pursue it above and beyond their own specialty. For this reason they continue to pursue their own path, with perhaps just a touch less vigor than other more focused on similar path, while still studying the sublime way on the side. In the end they’ll never become the equal of more focused martial adept such as warblade, but the trick they’ll learn from the sublime way will help them and compliment their true path.
BECOMING A MARTIAL DABBLER
Any character can become martial dabbler, well any character beside martial adept
ENTRY REQUIREMENTS
Skills: Martial Lore 4 ranks, 9 ranks in the skills grant by your martial study feat
Feats: Martial Study
Special: Must not posses any martial adept level before becoming a martial dabbler
Class Skills
The Class Name's class skills (and the key ability for each skill) are Balance (Dex), Concentration (Con), Diplomacy (Cha), Intimidate (Cha), Hide (Dex), Jump (Str), Martial Lore (Int), Sense Motive (Wis), Tumble (Dex)
Skills Points at Each Level: 2 + int
Hit Dice: d8
{table=head]
Level|
Base Attack Bonus|
Fort Save|
Ref Save|
Will Save|
Special|
Class Features
1st|
+0|
+2|
+0|
+0|Maneuvers Recovery|+1 level of existing class level
2nd|
+1|
+3|
+0|
+0|Martial Study|
3rd|
+2|
+3|
+1|
+1|Discipline Skill, Martial Stance|+1 level of existing class level
4th|
+3|
+4|
+1|
+1|Martial Study|
5th|
+3|
+4|
+1|
+1|Initiating Bonus|+1 level of existing class level
[/table]
Weapon Proficiencies: You gain proficiency with the simple and martial weapon associate with the martial discipline that you’ve chosen when selecting your martial study feat.
Maneuvers Recovery (Ex): Starting at first level you gain a way to recover the maneuvers you’ve learned via your martial study feats. You can recover either one maneuver as a move action or two maneuver as a standard action. You cannot recover a maneuver in the same round that you expend it and you cannot expend a maneuver in the same round that you’ve recover it.
Class features:: At each level except 2nd and 4th, you can progress one, and only one, class feature (detail below) and an increase in effective level as if you had also gained a level in a class to which you belonged before adding the prestige class level. You do not, however, gain the benefit of your previous class’s Hit Dice, Base attack bonus, skill points, or saving throws. If you had more than one class before becoming a martial dabbler, you must decide to which class to adds each level of this prestige class for the purpose of determining class features. You must already possess those ability to be able to progress them, this prestige class doesn’t grant them. If you posses an ability that is not in the list below then your martial dabbler level cannot progress it.
Aura: You learn additional aura as if you had gained a level in any one aura using class you have previously gained levels in. These levels stack with your previous levels to determine the power of these aura.
Bardic music: You gain additional bardic music per day as if you had gained a level in the bard class. These levels stack with your previous levels to determine the bonus granted and what type of music you can use. (provide you met the skill requirement.)
Companion: These levels stack with any one class level that grant you a companion (animal companion, familiar, special mount or other) to determine your effective level for the purpose of that companion stat and ability.
Hexblade’s Curse: These levels stack with any previous hexblade level to determine the number of time per day you can use your hexblade curse and the save DC of the curse.
Fighter Levels: If when taking your first level of martial dabbler you choose to progress your fighter level rather than the typical 3 level progression, selecting fighter levels changes the Base attack bonus progression of martial dabbler to be equal to your martial dabbler level, and the d8 hit dice of this class becomes d10. In addition the 1st, 3rd, and 5th levels of this class are treated as fighter levels for the purpose of feat prerequisites. Finally by choosing to progress your fighter level you lose the ability to progress any other class feature for your remaining martial dabbler level.
Inspiration point: These levels stack with those of any previous factotum level to determine the number of inspiration point you gain per encounter.
Knight’s challenge: This level stack with any previous knight level to determine the number of time you can use your knights challenge ability, the save DC of the challenge, the bonus granted when you used it and the option available to you when you use it.
Manifesting: You gain additional power points per day, an increase in manifester level, and access to new powers as if you had also gained a level in whatever manifesting class to which you belong before adding this prestige class level.
Meldshaping: You increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in the meldshaping class to which you belonged before adding this prestige class level.
Mind Blade: This level stack with those of any previous soulblade level to determine the enhancement bonus of your mindblade and the special ability that can be add to it.
Monk ability: This level stack with those of any previous monk (or unarmed swordsage) level to determine the damage dealt by your unarmed strike and your AC bonus.
Precision damage: This level stack with those of any previous class that grant you any form of precision damage (sneak attack, sudden strike, skirmish or similar) for the purpose of determining the damage dealt and for skirmish the AC bonus.
Rage: This level stack with those of any one previous class level granting you a rage of any sort for the purpose of determining the number of time per day you can use it and the intensity of the rage (Greater, Mighty).
Smiting: This level stack with those of any previous class granting you a smiting ability of any sort for the purpose of determining the number of time per day you can use it and the bonus damage dealt.
Soul Binding: Your soulbinding improves as if you had also gain a level in a binding class. Thus, these levels and your binding class level stack for the purpose of determining your bonus on binding checks, the effectiveness of your vestige-granted abilities, your ability to bind higher level vestiges and the numbers of vestiges you can bind.
Spellcasting: You gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level . (This can also apply to invocation using class like the warlock or dragonfire adept and augment the damage dealt by their eldritch blast or breath weapon as normal, or even apply to any mystery using class like the shadowcasters)
Truenaming: You learn additional utterances as if you had gained a level in any one truenaming class you have previously gained levels in. These levels stack with your previous levels to determine your truenamer level.
Wildshape: These levels stack with those of any previous druid level (or any other class granting wildshape) to determine the number of time per day you can use it, the size of the form you can take and what type of creature you can turn into.
Martial Study (Ex): At second level and again at fourth level you gain martial study as a bonus feat, you must select a maneuver from the discipline that you’ve chosen when selecting your previous martial study feat. In addition you can now select the martial study feat any numbers of times not just three times as normal.
Discipline Skill (Ex): At third level you gain a competence bonus on check made involving the skills associate with the martial discipline that you’ve chosen when selecting your martial study feats. This bonus is equal to your class level.
Martial Stance: At third level you gain martial stance as a bonus feat. You must select a stance from the discipline that you’ve chosen when selecting your martial study feat.
Initiating Bonus: Starting at fifth level your initiator level become equal to three-quarter your character level instead of half. You immediately lose the benefit of this ability if you gain level in any martial adept base class or prestige class.
------------------------------------------------
Author note: This class was created with the intent of allowing character to gain a recovery mechanic for the maneuver they learned via the martial study feat. In addition it's for those that posses a class feature that's not progressed by any existing ToB Prc such as animal companion, truenaming, sudden strike, etc...
The thing is that I'm afraid that I'm made it too good particularly for spellcaster, I could disallow spellcasting from progressing but that seem arbitrary and inelegent. What do you think ?
EDIT: Following the advices I received I changed the class a little, it now progress class feature at 1st, 3rd and 5th level, I reduced the benefit of the class features progression and it granted martial study twice. Is that better ?
EDIT 2: Add the possibility of progressing fighter level as was suggested by NeoSeraphi.