sreservoir
2011-10-29, 02:32 PM
Redefine Being
Level: 4
Duration: Instantaneous
Saving Throw: None
Normal: The target can choose to spend its skill points differently (picking new skills and abandoning old ones if it chooses), to choose different feats from the ones it selected, to forget utterances it knows and replace them with new ones, or undo other decisions of these sorts.
The subject must abide by the standard rules for selecting skills, feats, and utterances; it cannot take feats or utterances it would not have qualified for when first taken.
The target gains one negative level for each previous level into which the revision reaches after the first. The target gains at least one negative level unless no changes are made, even if the revision reaches into only one level. These negative levels never convert to real level loss, but do not fade naturally unless the target makes the appropriate saving throws.
Reversed: The target gains one negative level. This negative level never converts to real level loss, but does not fade naturally unless the target makes the appropriate saving throw.
--
Keeping in mind that this is written as an utterance (and thus, doesn't have a casting time entry which can be increased, and there's no precedent for utterances with xp costs), are the negative levels a sufficient balancing factors to prevent using this from being used at every obstacle that isn't action-economy-sensitive? (Is that even a problem?)
Level: 4
Duration: Instantaneous
Saving Throw: None
Normal: The target can choose to spend its skill points differently (picking new skills and abandoning old ones if it chooses), to choose different feats from the ones it selected, to forget utterances it knows and replace them with new ones, or undo other decisions of these sorts.
The subject must abide by the standard rules for selecting skills, feats, and utterances; it cannot take feats or utterances it would not have qualified for when first taken.
The target gains one negative level for each previous level into which the revision reaches after the first. The target gains at least one negative level unless no changes are made, even if the revision reaches into only one level. These negative levels never convert to real level loss, but do not fade naturally unless the target makes the appropriate saving throws.
Reversed: The target gains one negative level. This negative level never converts to real level loss, but does not fade naturally unless the target makes the appropriate saving throw.
--
Keeping in mind that this is written as an utterance (and thus, doesn't have a casting time entry which can be increased, and there's no precedent for utterances with xp costs), are the negative levels a sufficient balancing factors to prevent using this from being used at every obstacle that isn't action-economy-sensitive? (Is that even a problem?)