Darthteej
2011-10-31, 10:30 PM
Discord
http://fc00.deviantart.net/fs71/i/2011/279/9/7/discord_by_laurenmagpie-d4bzc1b.jpg
Image Sauce (http://laurenmagpie.deviantart.com/gallery/?offset=0#/d4bzc1b)
Large Outsider (Chaotic, Shapechanger, Native,)
Hit Dice: 33d8+132 (280 hp)
Initiative: +14
Speed: 120 ft. Fly(Good), 40 Ft. Land,
Armor Class: 36, touch 20, flat-footed 20 (-1 size, +5 deflection, +6 dex, +16 natural)
Base Attack/Grapple: +33/+41
Attack: 1 Gore +38 (2d6+4)
Full Attack: 1 Gore +38(2d6+4),2 Claws +36(1d8+3) ,and Tail Slap(1d8+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Destabilize Form, Rend, Wonderbolt Rays, Chaotic Spittle Spell-Like-Abilites,
Special Qualities: SR 43, DR/15 Epic and Lawful, Regeneration 5, Fast Healing 8, Immune to Confusion and Insanity, Immune to Polymorph, Immune to Energy Drain, Slippery Mind, Chaotic Aura, Variable Type, Tenacious Armor, Tongues, Telepathy 300 ft., Planar Bubble 3/day
Saves: Fort +22, Ref +24, Will +21
Abilities: Str 19, Dex 22, Con 18, Int 26, Wis 17, Cha 36
Skills: Bluff:37, Concentration: 37, Diplomacy: 37, Knowledge(Arcana): 37, Knowledge(Architecture and Engineering): 37, Knowledge(Dungeoneering):37, Knowledge(Geography): 37, Knowledge(History): 37, Knowlege(Local): 37, Knowledge(Nature): 37, Knowledge(Nobility and Royalty): 37, Knowledge(Relgion): 37, Knowledge(The Planes): 37, Sense Motive: 37, Spellcraft: 37, Spot: 37,
Feats: Quicken SLA(Dimension Door), Mindsight, Flyby Attack, Multiattack, Knowledge Devotion, Combat Reflexes, Improved Initiative, Weapon Finesse,
Epic Feats: Tenacious Magic(Mirror Image), Spellcasting Harrier, Superior Intiative, Fast Healing,,
Enviroment: Limbo
Organization: Solitary
Challange Rating: 23
Treasure: Double Standard
Alignment: Chaotic Neutral
Level Adjustment: —
The creature that emerges from the ground appears is a gastly fusion of beasts with glowing red eyes. His purpose is clear, and his smile is cold.
Discord is a former god, a primordial being of chaos who ruled the world by a rope of sand for untold thousands of years. Over time his loose grip slacked enough that two of his subjects, the allicorns Luna and Celestia, were able to strike. For millinea he has been part of a perverse cycle of rebirth and imprisonment, never quite managing to escape. Only the most powerful of creatures can imprison him, but it is said that even greater adventurers may be able to slay him. That won't be easy...
Combat
Despite his incredible prowess, Discord is a clever creature who vastly prefers to best his opponents through games of wit rather than brute force. Fighting on his terms is an awful idea, he has no sense of honor and will rig the fight so that he’ll win or escape.
Even when faced with an ambush Discord is a deadly foe. The chaotic auras surrounding him make for an unpredictable and dangerous battle. His strategy is to divide and conquer, usually by dominating or trapping foes until just one is left, at which point he will attack them until they are a puddle of goo on the floor.
Chaotic Auras(Su.): Discord’s very presence puts strain on the nature of reality that manifests itself in different ways. Roll 1d8 to determine what aura is active, and another d8 to determine it’s duration. Once the duration expires, another chaotic aura is activated. Discord is always immune to the effects of his chaotic auras.
1. Weather “Control”: The weather around Discord becomes absolute chaos. The winds automatically become severe category, and any other number of effects may manifest. These effects can happen from up to a mile, and have no logic behind them. Snow, chocolate rain, or a tornado made of frogs are all an equal possibility by DM discretion.
2. Wildly Fun Magic: Who says that magic always has to work right? When this aura is active, every spell cast within 50 ft. of Discord is wild magic, as per the planar trait.
3. Riiiiiipples in Reality: Pulses of distortion emanate from Discord’s body in an 120 ft radius, making it hard to coordinate, forcing a -4 penalty on Attack Rolls, Dexterity Checks, and Reflex Saves. There is a 50% chance that creatures within the radius will be pushed 20 ft away or toward Discord every round.
4. So many places, so little time: Discord’s presence begins to disrupt the presence between planes, and portals are popping up everywhere. Every creature within 60 ft. of Discord must make a DC 28 Will Save each round, or be subjected to a plane shift effect.
5.Shadowy Friends: Illusions permeate the air thick as flies in a 200 ft radius around Discord. Every round creates a new image as if summoned from a Deck of Illusions. However, these creatures are shadow creatures, and 50% real, unless a targeted creature fails a Will save(DC 33) to disbelieve. They fade either in 1d3 rounds, or when the chaotic aura ends.
6. Explosive Chaos: Everything is exploding within 500 ft of Discord. The first attack, spell cast, or skill used by any creature during this round causes a 10 ft. explosion centered on the user, 5d6 damage, Reflex 19 for half.
7. Sensory Nonsense: Colors become sounds, sounds become colors, you can feel tastes and tase words, all within 30 ft. of Discord. All creatures within the aura must make a DC 19 Will Save to avoid becoming confused each round. In addition, they must make succesive DC 25 Will saves on the first round of exposure to avoid being blinded, deafened, silenced, and/or paralyzed.
8. Double the fun!: Reroll to activate two chaotic auras at once, reroll if 8 is rolled again.
Chaotic Spittle (Su.): Discord has the ability to spit out a glob of pure chaos at a range of up to 150 ft.. The Chaotic Spittle is manifested as a standard action, and deals 8d8 points of chaotic damage to lawful creatures, and 8d6 to neutral creatures. In addition, any creature struck by the chaotic spittle must make a Fortitude Save(DC 25), or be nauseated for 1d4 rounds.
Destabilize Form(Su.): Any creature hit by 2 or more Discord’s attacks will begin to contort in bizarre ways, dealing an extra 4d6+8 points of damage and 2 points of temporary constitution damage. In addition, those affected take a cumulative -1 penalty on attack rolls and armor class, which applies even to creatures normally immune to constitution damage. A creature’s form returns to normal as the constitution damage is healed.
Planar Bubble(Su.): 3/day, Discord may imitate the features of Limbo for one hour. See class ability in Faiths of Ebberron for details.
Spell Like Abilites (Sp.): A note on caster level: Discord’s caster level is effective his HD-6, but he also rolls a 1d12 with every SLA cast. The result is added to his caster level.
At will- Blur, Chaos Hammer, Charm Person, Charm Animal, Dimension Door, Flase Image, Greater Teleport, Persistent Image, Mirage Arcana, 6/day-Suggestion, Permanent Image,Glibness 3/day-Dominate Monster, Mirror Image, Greater Invisibility, Maze, Disjunction 1/day- Seed of Chaos[Epic],
Slippery Mind(Ex.): Whenever Discord fails his Will save against a mind affecting spell of ability, he instantly gains another saving throw.
Rend(Ex.): Any creature hit by Discord's two claw attacks takes an extra 1d10+5 points of damage. This extra damage stacks with Destabilize Form.
Tenacious Armor(Su.): Discord has a constant +5 defelction bonus to his Armor Class. This bonus can be dispelled or suppressed, but will return in 2d4 rounds.
Variable Type(Ex.): Discord is an amalgamation of various creatures, and his exact type is hard to nail down. Once per round as an immediate action, Discord can change his type into Abberation, Animal, Dragon, Fey, Outsider, or Ooze. This effect does not change Discord’s Hit Dice or Immunities, but it does apply to all other effects related to type. For example, a caster who uses a Charm Animal spell might find it useless because Discord changes his type to Fey. Discord’s “base” type is considered to be Outsider.
In addition, changing type will also change Discord’s weapon vulnerabilities for purposes of Damage Reduction and Regeneration. Each type corresponds to a different weakness, with the Epic weakness considered the “base” vulnerability.
Animal: DR and Regeneration improve by 3, but the weapon must only be Lawful.
Abberation: DR goes down to 5/-. Regeneration is unchanged.
Dragon: Unchanged
Fey: Weak to Cold Iron
Ooze: Weak to Bludgeoning weapons
Wonderbolt Rays(Su.): As a standard action, Discord can launch up to four shimmering rays with a range of 30 ft. as a touch attack. If they hit, they produce an effect identical to that of a Rod of Wonder, but using Discord’s own caster level and save DCs.
Seed of Chaos[Epic]
Spellcraft DC: 666
Components:V,S
Range: 25 ft
Area:Special, See text
Saving Throw:No
Spell Resitance: No[/B]
The caster produces a small, lumiscent seed that hurtles toward the nearest stable location. Once it implants, the plane around the caster begins to irreversibly change. The plane's traits become majorly morphic at a radius of 10 ft/caster level/round. These traits. Gravity, magic, weather, and even the laws of physics begin changing entirely at random. The Chaos spreads like a disease until it has engulfed the entire plane, and may not be dispelled, though an Anti-Magic field suppresses the effect. The only way to reverse this effect is to somehow kill or incapacitate the caster, at which point the plane returns to normal. Once this has happened, the spell must be cast again to restore it's effects.
http://fc00.deviantart.net/fs71/i/2011/279/9/7/discord_by_laurenmagpie-d4bzc1b.jpg
Image Sauce (http://laurenmagpie.deviantart.com/gallery/?offset=0#/d4bzc1b)
Large Outsider (Chaotic, Shapechanger, Native,)
Hit Dice: 33d8+132 (280 hp)
Initiative: +14
Speed: 120 ft. Fly(Good), 40 Ft. Land,
Armor Class: 36, touch 20, flat-footed 20 (-1 size, +5 deflection, +6 dex, +16 natural)
Base Attack/Grapple: +33/+41
Attack: 1 Gore +38 (2d6+4)
Full Attack: 1 Gore +38(2d6+4),2 Claws +36(1d8+3) ,and Tail Slap(1d8+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Destabilize Form, Rend, Wonderbolt Rays, Chaotic Spittle Spell-Like-Abilites,
Special Qualities: SR 43, DR/15 Epic and Lawful, Regeneration 5, Fast Healing 8, Immune to Confusion and Insanity, Immune to Polymorph, Immune to Energy Drain, Slippery Mind, Chaotic Aura, Variable Type, Tenacious Armor, Tongues, Telepathy 300 ft., Planar Bubble 3/day
Saves: Fort +22, Ref +24, Will +21
Abilities: Str 19, Dex 22, Con 18, Int 26, Wis 17, Cha 36
Skills: Bluff:37, Concentration: 37, Diplomacy: 37, Knowledge(Arcana): 37, Knowledge(Architecture and Engineering): 37, Knowledge(Dungeoneering):37, Knowledge(Geography): 37, Knowledge(History): 37, Knowlege(Local): 37, Knowledge(Nature): 37, Knowledge(Nobility and Royalty): 37, Knowledge(Relgion): 37, Knowledge(The Planes): 37, Sense Motive: 37, Spellcraft: 37, Spot: 37,
Feats: Quicken SLA(Dimension Door), Mindsight, Flyby Attack, Multiattack, Knowledge Devotion, Combat Reflexes, Improved Initiative, Weapon Finesse,
Epic Feats: Tenacious Magic(Mirror Image), Spellcasting Harrier, Superior Intiative, Fast Healing,,
Enviroment: Limbo
Organization: Solitary
Challange Rating: 23
Treasure: Double Standard
Alignment: Chaotic Neutral
Level Adjustment: —
The creature that emerges from the ground appears is a gastly fusion of beasts with glowing red eyes. His purpose is clear, and his smile is cold.
Discord is a former god, a primordial being of chaos who ruled the world by a rope of sand for untold thousands of years. Over time his loose grip slacked enough that two of his subjects, the allicorns Luna and Celestia, were able to strike. For millinea he has been part of a perverse cycle of rebirth and imprisonment, never quite managing to escape. Only the most powerful of creatures can imprison him, but it is said that even greater adventurers may be able to slay him. That won't be easy...
Combat
Despite his incredible prowess, Discord is a clever creature who vastly prefers to best his opponents through games of wit rather than brute force. Fighting on his terms is an awful idea, he has no sense of honor and will rig the fight so that he’ll win or escape.
Even when faced with an ambush Discord is a deadly foe. The chaotic auras surrounding him make for an unpredictable and dangerous battle. His strategy is to divide and conquer, usually by dominating or trapping foes until just one is left, at which point he will attack them until they are a puddle of goo on the floor.
Chaotic Auras(Su.): Discord’s very presence puts strain on the nature of reality that manifests itself in different ways. Roll 1d8 to determine what aura is active, and another d8 to determine it’s duration. Once the duration expires, another chaotic aura is activated. Discord is always immune to the effects of his chaotic auras.
1. Weather “Control”: The weather around Discord becomes absolute chaos. The winds automatically become severe category, and any other number of effects may manifest. These effects can happen from up to a mile, and have no logic behind them. Snow, chocolate rain, or a tornado made of frogs are all an equal possibility by DM discretion.
2. Wildly Fun Magic: Who says that magic always has to work right? When this aura is active, every spell cast within 50 ft. of Discord is wild magic, as per the planar trait.
3. Riiiiiipples in Reality: Pulses of distortion emanate from Discord’s body in an 120 ft radius, making it hard to coordinate, forcing a -4 penalty on Attack Rolls, Dexterity Checks, and Reflex Saves. There is a 50% chance that creatures within the radius will be pushed 20 ft away or toward Discord every round.
4. So many places, so little time: Discord’s presence begins to disrupt the presence between planes, and portals are popping up everywhere. Every creature within 60 ft. of Discord must make a DC 28 Will Save each round, or be subjected to a plane shift effect.
5.Shadowy Friends: Illusions permeate the air thick as flies in a 200 ft radius around Discord. Every round creates a new image as if summoned from a Deck of Illusions. However, these creatures are shadow creatures, and 50% real, unless a targeted creature fails a Will save(DC 33) to disbelieve. They fade either in 1d3 rounds, or when the chaotic aura ends.
6. Explosive Chaos: Everything is exploding within 500 ft of Discord. The first attack, spell cast, or skill used by any creature during this round causes a 10 ft. explosion centered on the user, 5d6 damage, Reflex 19 for half.
7. Sensory Nonsense: Colors become sounds, sounds become colors, you can feel tastes and tase words, all within 30 ft. of Discord. All creatures within the aura must make a DC 19 Will Save to avoid becoming confused each round. In addition, they must make succesive DC 25 Will saves on the first round of exposure to avoid being blinded, deafened, silenced, and/or paralyzed.
8. Double the fun!: Reroll to activate two chaotic auras at once, reroll if 8 is rolled again.
Chaotic Spittle (Su.): Discord has the ability to spit out a glob of pure chaos at a range of up to 150 ft.. The Chaotic Spittle is manifested as a standard action, and deals 8d8 points of chaotic damage to lawful creatures, and 8d6 to neutral creatures. In addition, any creature struck by the chaotic spittle must make a Fortitude Save(DC 25), or be nauseated for 1d4 rounds.
Destabilize Form(Su.): Any creature hit by 2 or more Discord’s attacks will begin to contort in bizarre ways, dealing an extra 4d6+8 points of damage and 2 points of temporary constitution damage. In addition, those affected take a cumulative -1 penalty on attack rolls and armor class, which applies even to creatures normally immune to constitution damage. A creature’s form returns to normal as the constitution damage is healed.
Planar Bubble(Su.): 3/day, Discord may imitate the features of Limbo for one hour. See class ability in Faiths of Ebberron for details.
Spell Like Abilites (Sp.): A note on caster level: Discord’s caster level is effective his HD-6, but he also rolls a 1d12 with every SLA cast. The result is added to his caster level.
At will- Blur, Chaos Hammer, Charm Person, Charm Animal, Dimension Door, Flase Image, Greater Teleport, Persistent Image, Mirage Arcana, 6/day-Suggestion, Permanent Image,Glibness 3/day-Dominate Monster, Mirror Image, Greater Invisibility, Maze, Disjunction 1/day- Seed of Chaos[Epic],
Slippery Mind(Ex.): Whenever Discord fails his Will save against a mind affecting spell of ability, he instantly gains another saving throw.
Rend(Ex.): Any creature hit by Discord's two claw attacks takes an extra 1d10+5 points of damage. This extra damage stacks with Destabilize Form.
Tenacious Armor(Su.): Discord has a constant +5 defelction bonus to his Armor Class. This bonus can be dispelled or suppressed, but will return in 2d4 rounds.
Variable Type(Ex.): Discord is an amalgamation of various creatures, and his exact type is hard to nail down. Once per round as an immediate action, Discord can change his type into Abberation, Animal, Dragon, Fey, Outsider, or Ooze. This effect does not change Discord’s Hit Dice or Immunities, but it does apply to all other effects related to type. For example, a caster who uses a Charm Animal spell might find it useless because Discord changes his type to Fey. Discord’s “base” type is considered to be Outsider.
In addition, changing type will also change Discord’s weapon vulnerabilities for purposes of Damage Reduction and Regeneration. Each type corresponds to a different weakness, with the Epic weakness considered the “base” vulnerability.
Animal: DR and Regeneration improve by 3, but the weapon must only be Lawful.
Abberation: DR goes down to 5/-. Regeneration is unchanged.
Dragon: Unchanged
Fey: Weak to Cold Iron
Ooze: Weak to Bludgeoning weapons
Wonderbolt Rays(Su.): As a standard action, Discord can launch up to four shimmering rays with a range of 30 ft. as a touch attack. If they hit, they produce an effect identical to that of a Rod of Wonder, but using Discord’s own caster level and save DCs.
Seed of Chaos[Epic]
Spellcraft DC: 666
Components:V,S
Range: 25 ft
Area:Special, See text
Saving Throw:No
Spell Resitance: No[/B]
The caster produces a small, lumiscent seed that hurtles toward the nearest stable location. Once it implants, the plane around the caster begins to irreversibly change. The plane's traits become majorly morphic at a radius of 10 ft/caster level/round. These traits. Gravity, magic, weather, and even the laws of physics begin changing entirely at random. The Chaos spreads like a disease until it has engulfed the entire plane, and may not be dispelled, though an Anti-Magic field suppresses the effect. The only way to reverse this effect is to somehow kill or incapacitate the caster, at which point the plane returns to normal. Once this has happened, the spell must be cast again to restore it's effects.