CactusAir
2011-11-02, 04:55 PM
Cavalier and Ashworm Dragoon have rules that specifically prevent you from doing a full attack lance charge (and thus dealing 4x per hit with multiple hits) using their mounted full attack abilities. Wild Plains Outrider's "Wild Plains Offensive" however, merely says:
"Wild Plains Offensive (Ex):
Starting at 3rd level, a wild plains outrider can make a full attack with a melee weapon as long as his mount takes only a single move."
Normally, you can't get a charge with a move action. Normally.
However, if your mount has Battle Jump, it is treated as charging if it makes a single move to jump and a standard to attack. It isn't making a charge action, but is treated as though charging.
The mounted combat rules state that if you mount charges, you get the charge benefits and drawbacks.
So Battle Jump + Mounted Charge Rules + Wild Plains Offensive = full attack with when your mount makes a battle jump, and this is treated as a mounted charge (with a lance!).
Note that although it is a regional feat, Battle Jump does not specify a race, so you just have to make up backstory for why your mount is from Teir.
Build:
Paladin5/Beastmaster1/Wild Plains Outrider3/Ashworm Dragoon9/Prestige Ranger 2
(When mounted, lances are 1-handed weapons, and can be TWF'ed! Score! Gloves of the Balanced Hand + Prestige Ranger + gives you 2 offhand attacks, for a total of 6 iterative attacks before you factor in bonus attacks from haste or other effects.)
This build gives you a 23 HD Ashworm, btw. Get Track and Mounted Combat from items, and try the following feat chains
1) Endurance-> Steadfast Determination + Tremendous Charge (Dragonlance) You can now use your Mount's much higher STR score on a lance charge, and with SD, your magical lances never shatter. Dump STR. Heck, you can even get feycraft lances and take Weapon Finesse to make STR utterly irrelevant.
2) Item of White Raven -> Martial Stance: Leading the Charge. +IL on all charge attacks. IL = 1/2 your level since you are not a martial adept. But with spirited charge on a Valorous lance, that gets you a 4x multiplier for +2x your HD in damage per hit. Sweet!
"Wild Plains Offensive (Ex):
Starting at 3rd level, a wild plains outrider can make a full attack with a melee weapon as long as his mount takes only a single move."
Normally, you can't get a charge with a move action. Normally.
However, if your mount has Battle Jump, it is treated as charging if it makes a single move to jump and a standard to attack. It isn't making a charge action, but is treated as though charging.
The mounted combat rules state that if you mount charges, you get the charge benefits and drawbacks.
So Battle Jump + Mounted Charge Rules + Wild Plains Offensive = full attack with when your mount makes a battle jump, and this is treated as a mounted charge (with a lance!).
Note that although it is a regional feat, Battle Jump does not specify a race, so you just have to make up backstory for why your mount is from Teir.
Build:
Paladin5/Beastmaster1/Wild Plains Outrider3/Ashworm Dragoon9/Prestige Ranger 2
(When mounted, lances are 1-handed weapons, and can be TWF'ed! Score! Gloves of the Balanced Hand + Prestige Ranger + gives you 2 offhand attacks, for a total of 6 iterative attacks before you factor in bonus attacks from haste or other effects.)
This build gives you a 23 HD Ashworm, btw. Get Track and Mounted Combat from items, and try the following feat chains
1) Endurance-> Steadfast Determination + Tremendous Charge (Dragonlance) You can now use your Mount's much higher STR score on a lance charge, and with SD, your magical lances never shatter. Dump STR. Heck, you can even get feycraft lances and take Weapon Finesse to make STR utterly irrelevant.
2) Item of White Raven -> Martial Stance: Leading the Charge. +IL on all charge attacks. IL = 1/2 your level since you are not a martial adept. But with spirited charge on a Valorous lance, that gets you a 4x multiplier for +2x your HD in damage per hit. Sweet!