wayfare
2011-11-02, 06:10 PM
I was just thinking of new ways to fluff monks and paladins, and I was thinking that Monks and Paladins could be champions of a specific alignment.
Paladins would embody Good (not just lawful good, but any kind of good)
Monks embody Law (once again any kind of law)
I just need ideas for classes could embody chaos and evil. I am ok with homebrew, and definitely intend to do some class modification of my own.
Here are my goals:
To create champions that embody an alignment, each with their own specific ways of fighting.
Each class will have divine spellcasting reflecting their alignment (Paladins get access to the good domain, Monks the law domain).
The Spellcasting will go up to level 5.
Each class will have unique abilities activated by sacrificing spells.
Within this framework, anything is a good suggestion! Please help me create ideas for these classes!
One note -- i know that the alternate paladin classes exist. I want to create classes that don't follow the same template, that have their own unique ways of tackling problems.
Paladins would embody Good (not just lawful good, but any kind of good)
Monks embody Law (once again any kind of law)
I just need ideas for classes could embody chaos and evil. I am ok with homebrew, and definitely intend to do some class modification of my own.
Here are my goals:
To create champions that embody an alignment, each with their own specific ways of fighting.
Each class will have divine spellcasting reflecting their alignment (Paladins get access to the good domain, Monks the law domain).
The Spellcasting will go up to level 5.
Each class will have unique abilities activated by sacrificing spells.
Within this framework, anything is a good suggestion! Please help me create ideas for these classes!
One note -- i know that the alternate paladin classes exist. I want to create classes that don't follow the same template, that have their own unique ways of tackling problems.