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View Full Version : Syndicate is back!



Trixie
2011-11-03, 01:52 PM
The announcement (http://www.joystiq.com/2011/09/29/syndicate-trailer-shows-off-starbreezes-vision/) + trailer.

Now, I just sort of wonder, who remembers the originals...?

ninja_penguin
2011-11-03, 06:02 PM
FPS Reboot

So, in other words its not back at all, and it's just another FPS name grab like XCOM?

Trazoi
2011-11-03, 06:16 PM
I played the originals a bit (maybe the demo?), but not enough for nostalgia to kick in.

Syndicate the FPS looks at least truer to the setting than XCOM the FPS is, so I'll give it that. Is the game a pure FPS does it have tactical squad elements like the later SWAT games?

My main peeve is with these genre-swapping renew versions is they're using the exact same title as the originals. If it was called Syndicate: Agent or something with a subtitle then I have no problem with changing the genre to whatever they like, like what they did with Fallout Tactics. It's calling it "Syndicate" and then making it a completely different game from the original Syndicate that rubs me the wrong way.

Hunter Noventa
2011-11-03, 08:45 PM
So, in other words its not back at all, and it's just another FPS name grab like XCOM?

Exactly, I remember being terrible at the original, but having fun with it. This I'll be terrible at and not have fun with.

Trixie
2011-11-03, 09:24 PM
I played the originals a bit (maybe the demo?), but not enough for nostalgia to kick in.

Syndicate the FPS looks at least truer to the setting than XCOM the FPS is, so I'll give it that. Is the game a pure FPS does it have tactical squad elements like the later SWAT games?

Single-player is one guy with support in story mode. Multi-player...

Well, it has players cooperating in small squad (http://www.gametrailers.com/video/co-op-trailer-syndicate/723415) just like you did in old Sindicate? :smallwink:

As for the other 2 posts: Neighsaying :P

ninja_penguin
2011-11-03, 09:33 PM
It's the genre shift that really rankles me. I adore turn based strategy games, especially squad ones like XCOM and Syndicate.

But I don't care how shiny your game is; I'm fine if you want to rename it or shift genres, but don't wave the name in my face and tell me its just like old times all over again.

It's similar to my frustration about the lack of any sort of a 4e grid turn based game.

factotum
2011-11-04, 02:19 AM
It's the genre shift that really rankles me. I adore turn based strategy games, especially squad ones like XCOM and Syndicate.

Syndicate wasn't a turn based strategy, though. :smallconfused: If you had to call it any genre it was closer to an RTS than a TBS...

SlyGuyMcFly
2011-11-04, 04:44 AM
In short: grumble grumble genre swap grumble. It's not really the fact that they're swaping genres (worked well enough for Fallout), it's that they're swapping to bog-standard FPS model instead of making something a little more interesting. It's a damned shame too, because the IP was pretty perfect for something squad-based along the lines of Republic Commando, or maybe RPGish like Deus Ex (or both things!).

Or they could have kept it squad-based RTS. That would have been nice too.

Name_Here
2011-11-04, 06:03 AM
I think there were 2 missions in the original I just wasn't able to finish. The Atlantic research station and some escort mission. Loved that game.

The FPS looks allot slicker than the original and I'm looking forward to it. I don't know really where they could have gone with a real time tactical that they didn't do in the original but as a FPS there is all sorts of options that could make an amazing RTT even if they only pull stuff from the original game.

Trazoi
2011-11-04, 06:12 AM
It's not really the fact that they're swaping genres (worked well enough for Fallout)
On a side-node, I also think Fallout 3 should have been titled Fallout DC. :smalltongue:

Smight
2011-11-04, 08:44 AM
looks like yet another generic shooter,
what game will they ruin next
Alpha Centauri FPS
chess FPS.

this (http://www.rockpapershotgun.com/2011/09/21/paradox-announce-cartel-interview/) looks much more promising.

Wraith
2011-11-04, 09:31 AM
Got to admit, I like the looks of this game. Maybe I'm just easily attracted to shiny things, but the level of violence looks so great as to be comical, and usually games that are willing to take that step also have a lot of thought put into other areas. Things like Red Dead Redemption, for example - many, many adult themes but really good because it refused to be censored.

Or, maybe, we'll get another Duke Nukem. Who knows?

The biggest criticism I have to offer is: Why bother? A FPS based on a decades-old RPG in which you play an experimental cybernetic agent for a multi-trillion dollar corporation? (http://en.wikipedia.org/wiki/Deus_Ex) They probably couldn't have picked a bigger and better rival (http://en.wikipedia.org/wiki/Deus_Ex:_Human_Revolution) if they had tried! :smalltongue:

Friv
2011-11-04, 03:20 PM
chess FPS.
I would play that. No more following movement rules for this pawn!


Seriously, though, I am a little let down. As mentioned, the FPS field is pretty chock-full already, and squad RTS is a genre that doesn't get much love anymore and which I would have loved another iteration of. I remember how proud I was when I finally beat the final mission in Syndicate; I mean, dear god was it a pain in the ass.

SlyGuyMcFly
2011-11-04, 06:38 PM
chess FPS.


I can see it already; black and white squares separated by chest-high walls, health and ammo packs at the edges of the level, QQ on the forums about Queens being OP...

iyaerP
2011-11-04, 06:45 PM
I think there were 2 missions in the original I just wasn't able to finish. The Atlantic research station and some escort mission.

-snip-

I remember that one. I sent four fully upgraded guys with gauss guns and had them just camp in a corner and annihilate every enemy on the map one by one as they would come investigate the disturbance.

For the escort mission, I remember carrying lots of those tazery thingies. I don't remember what they were called. Civvy casualties? NO PROBLEM! I have non-lethal weapons! /tazes everybody

The Succubus
2011-11-04, 07:50 PM
The announcement (http://www.joystiq.com/2011/09/29/syndicate-trailer-shows-off-starbreezes-vision/) + trailer.

Now, I just sort of wonder, who remembers the originals...?

Error 433:

Attempt at posting a coherent comment to this thread has been unsuccessful due to the user's cranium exploding in a fit of rage. Please try again in 60 seconds or after cranial reassembly has taken place.


:furious:

T.G. Oskar
2011-11-05, 09:33 AM
All I can say is: hearing this is exactly the same as hearing "Shadowrun for X=Box 360". Do I have to mention it's a bad idea?

I never played much Syndicate (I had Syndicate Wars for a while), but the way they built the game looks far too close to a "mercenary organization" rather than the original concept.

Now, I'll admit: Syndicate might work in a FPS format, but it requires many things that I fear won't appear in this instance of the game. Syndicate DESPERATELY needs a sandbox architecture, an open-world design (taking cues from, say, GTA or Saint's Row?), and also some sort of micromanagement in-between missions. The missions would be done in traditional FPS format, perhaps with some limitations (you don't gain new weapons in the way, you go with the equipment you sort out, though you can steal and reverse-engineer perhaps one or two pieces of equipment), but you'd probably have a way to handle missions differently (some might want a direct approach, others a subtler approach, and there might be a third and even fourth option towards it). The original game had those concepts working in a way, so it makes no sense to make it yet another FPS clone if it doesn't bring something new to the table other than "cybernetic implants".

So, not convinced by the news, and sadly joining with the horde of people saying "meh, another ruined game". The last thing I want is to see the repeat of Shadowrun all over again (a fantastic setting ruined by a choice of genre).

GloatingSwine
2011-11-06, 06:00 PM
Syndicate DESPERATELY needs a sandbox architecture, an open-world design (taking cues from, say, GTA or Saint's Row?)

Err, no. No it doesn't.

What it needs is semi-open mission spaces and some player choice in which missions to take in what order, and a light economic component between missions.

It would be better if it was a squad based game like the Ghost Recon or Rainbow Six: Vegas games, but if we have to have one agent at a time so be it.

Also, a "subtle approach" in the original syndicate was one that left some buildings standing :P It was a game where your basic weapon was a minigun* and everything got bigger from there.

* there was an uzi, but all they were good for was selling for more money towards a minigun.