Triskavanski
2011-11-04, 01:45 AM
I just recently got the Ironclaw 2.0 books and have been thinking about starting a campaign with them that is steampunk oriented. As its a new system for our group, the first portion of the quest is a number of "fetch" quests to put together the airship. (most of it is already done..)
I foresee probably two paths my PCs would take. Path of the Sneak and the Path of the Goodie.
Path of the sneak, the PCs decided to steal stuff to get the parts of the airship.
Path of the goodie, the PCs decided to work for the stuff legit.
Obviously, the price of the parts though is pretty high, so I doubt they will go goodie all the time.
One piece is the power crystal, the main part to power everything. It costs 2000 D to purchase, and that is the lowest grade one they can get.. the airship will barely run on it.
So some information comes in some how that tells them that a mafia lord has just recently got his paws on a crystal and is planning to trade it on the black market. The PC's could attack and steal it themselves earning the ire of the mafia. I foresee a few ways. The attack the transport that is delivering the crystal, they attack the warehouse, the attack during the trade, or the attack after the buyer has bought it and is leaving.
anycase, here is the first bit that i'm working with so far..
Required for Airship
Power Crystal - Airship needs at least a 2000 D crystal, but is designed for a 20000 D crystal. Better crystal, more power points you will have to destribute between devices. Power crystals provide 2 points per 0. Many functions take 1 point of energy.
Shield Crystal - If flying several miles in the air on a piece of wood when a cannon ball bursts through your ship destroying your flight crystal sounds like good fun to you, skip this. If you like living, get one of these! A ship requires a least a 100 D shield crystal. You get 1 additional soak die (d8) per each 0 past the first. In otherwords a 100 D crystal will give you 1 d8. For every two 0, gives you 1 armor die (d8) up to three die.
Flight Crystal - Can't call it an airship if it can't fly. For the ship you are starting off at, you need at least a 1500 D crystal. For every 0, you get 1 point of speed.
Heat Crystal - At least one is needed for the Ęther Collector, (a device that collects energy) Any others you collect would be for cooking food or controlling the climate of the ship. Perhaps you may find other uses for them. 50 D
Ice Crystal - The opposite of a heat crystal. Helps preserve food, without at least one for your ice chest you may have to make many stops for food.
Regen Crystal - Greatly helps in fixing any damage on the ship you may have taken.
Cannon - Need these things to shoot other peoples ships. Make sure to get cannonballs!
Important facts about the airship..
Sails - These things collect sunlight, moonlight and Ęther streams. Without them, your power crystal will quickly lose power. Remember, Moonlight is more powerful than sunlight for some purposes.
Mast - This holds your main sail and rests above your Ęther collector. If this goes down you are going to have a hard time keeping the ship up. The mast lays down on the ship when going into "jet mode". Suggested to also do this while fighting as your manuverability increases and your shields work a bit better too.
Wing Sails - These sit on the sides of the airship, and look like wings. Flight crystal energy can be pumped into these to acctivate Jet Mode.
Jet Mode - Winged Airships, such as yours, can go into a rapid speed flight. The wings fist extend, get pumped flight magics, then quickly retract unleashing the flight energy in a powerful burst.
The Ęther collector - This thing keeps power to your powercrystal. think of it as your alternator for an airship. The main power crystal is placed into this and kept under steam pressure to insure its usage. If the pressure ever goes too much, it might shatter the crystal, causing a micro-blackhole. If the pressure drops too fast the crystal might expand rapidly causing an explosion. Some Ęther Collecters purposly create the black-hole and use it to create Ęther for the rest of the ship. However your's is took weak and hob-cobbed together to do that.
Any thoughts on steampunk, ironclaw or ideas for quests or new parts would be appreciated.
I foresee probably two paths my PCs would take. Path of the Sneak and the Path of the Goodie.
Path of the sneak, the PCs decided to steal stuff to get the parts of the airship.
Path of the goodie, the PCs decided to work for the stuff legit.
Obviously, the price of the parts though is pretty high, so I doubt they will go goodie all the time.
One piece is the power crystal, the main part to power everything. It costs 2000 D to purchase, and that is the lowest grade one they can get.. the airship will barely run on it.
So some information comes in some how that tells them that a mafia lord has just recently got his paws on a crystal and is planning to trade it on the black market. The PC's could attack and steal it themselves earning the ire of the mafia. I foresee a few ways. The attack the transport that is delivering the crystal, they attack the warehouse, the attack during the trade, or the attack after the buyer has bought it and is leaving.
anycase, here is the first bit that i'm working with so far..
Required for Airship
Power Crystal - Airship needs at least a 2000 D crystal, but is designed for a 20000 D crystal. Better crystal, more power points you will have to destribute between devices. Power crystals provide 2 points per 0. Many functions take 1 point of energy.
Shield Crystal - If flying several miles in the air on a piece of wood when a cannon ball bursts through your ship destroying your flight crystal sounds like good fun to you, skip this. If you like living, get one of these! A ship requires a least a 100 D shield crystal. You get 1 additional soak die (d8) per each 0 past the first. In otherwords a 100 D crystal will give you 1 d8. For every two 0, gives you 1 armor die (d8) up to three die.
Flight Crystal - Can't call it an airship if it can't fly. For the ship you are starting off at, you need at least a 1500 D crystal. For every 0, you get 1 point of speed.
Heat Crystal - At least one is needed for the Ęther Collector, (a device that collects energy) Any others you collect would be for cooking food or controlling the climate of the ship. Perhaps you may find other uses for them. 50 D
Ice Crystal - The opposite of a heat crystal. Helps preserve food, without at least one for your ice chest you may have to make many stops for food.
Regen Crystal - Greatly helps in fixing any damage on the ship you may have taken.
Cannon - Need these things to shoot other peoples ships. Make sure to get cannonballs!
Important facts about the airship..
Sails - These things collect sunlight, moonlight and Ęther streams. Without them, your power crystal will quickly lose power. Remember, Moonlight is more powerful than sunlight for some purposes.
Mast - This holds your main sail and rests above your Ęther collector. If this goes down you are going to have a hard time keeping the ship up. The mast lays down on the ship when going into "jet mode". Suggested to also do this while fighting as your manuverability increases and your shields work a bit better too.
Wing Sails - These sit on the sides of the airship, and look like wings. Flight crystal energy can be pumped into these to acctivate Jet Mode.
Jet Mode - Winged Airships, such as yours, can go into a rapid speed flight. The wings fist extend, get pumped flight magics, then quickly retract unleashing the flight energy in a powerful burst.
The Ęther collector - This thing keeps power to your powercrystal. think of it as your alternator for an airship. The main power crystal is placed into this and kept under steam pressure to insure its usage. If the pressure ever goes too much, it might shatter the crystal, causing a micro-blackhole. If the pressure drops too fast the crystal might expand rapidly causing an explosion. Some Ęther Collecters purposly create the black-hole and use it to create Ęther for the rest of the ship. However your's is took weak and hob-cobbed together to do that.
Any thoughts on steampunk, ironclaw or ideas for quests or new parts would be appreciated.