StormTAG
2011-11-04, 11:59 AM
Heironeous Smash [Human, up to two flaws]
Cleric ACF: Cloistered Cleric
Flaw: Shaky
Flaw: Inattentive
Features Feats Spells IL/Rdy/Gntd Maneuvers
Cleric 1 // Paladin 1 Aura of Good, Turn Undead, Lore, Law Devotion, Power Attack, Cleric 1 0 / 0
Smite Evil 1/Day, Detect Evil, Extra Turning, True Believer,
Knowledge Domain, War Domain, Divine Might
Law Domain swapped
Cleric 2 // Paladin 2 Divine Grace, Lay on Hands Cleric 2 1 / 0
Cleric 3 // Crusader 1 Furious Counterstrike, Extra Granted Maneuver Cleric 3 2 / 5 / 3 Crusader's Strike, Vanguard Strike
Steely Resolve 5 Charging Minotaur, Dousing the Flames
Leading the Attack, *Iron Guard's Glare*
Cleric 4 // Paladin 3 Aura of Courage, Divine Health Cleric 4 2 / 5 / 3
Cleric 5 // OrdChamp 1 Glory Domain, Continued Adv., Improved Intiative, Cleric 5 3 / 5 / 3
Combat Feats (Knowledge, Glory), Combat Reflexes
Modified Spontaneous Casting
Cleric 6 // Templar 1 Mettle Leadership Cleric 6, Templar 1 3 / 5 / 3
Cleric 7 // OrdChamp 2 Smite Diehard Cleric 7, Templar 2 4 / 5 / 3
Cleric 8 // RbyKnght 1 Cleric 8, Templar 2 5 / 5 / 3 *Thicket of Blades*
Cleric 9 // RbyKnght 2 Divine Recovery Stand Still Cleric 9, Templar 3 6 / 5 / 3 White Raven Tactics
Cleric 10 // RbyKnght 3 Cleric 10, Templar 4 7 / 5 / 3
Cleric 11 // RbyKnght 4 Cleric 11, Templar 5 8 / 5 / 3 Bone Splitting Strike
Cleric 12 // RbyKnght 5 Armored Stealh Battle Blessing Cleric 12, Templar 5 9 / 6 / 4 *Press the Advantage*
Cleric 13 // RbyKnght 6 Cleric 13, Templar 6 10/ 6 / 4 Flanking Maneuver
Cleric 14 // RbyKnght 7 Divine Impetus Cleric 14, Templar 7 11/ 6 / 4
Cleric 15 // RbyKnght 8 Divine Vigor Cleric 15, Templar 8 12/ 6 / 4 Rallying Strike
Cleric 16 // RbyKnght 9 Divine Fury Cleric 16, Templar 9 13/ 7 / 5
Cleric 17 // RbyKnght 10 Cleric 17, Templar 10 14/ 7 / 5 Swarming Assault
Crusader 2 // OrdChamp 3 Channel Spell, Divine Bulwark, Extra Turning Cleric 18, Templar 10 15/ 7 / 5 *Immortal Fortitude*
Indomitable Will
Cleric 18 // Crusader 3 Zealous Surge Cleric 19, Templar 10 16/ 7 / 5 White Raven Hammer
Cleric 19 // Crusader 4 Steely Resolve 10 Cleric 20, Templar 10 17/ 7 / 5 Swap Charging Minotaur for Warmaster's Charge
BAB +20, 20th level Cleric casting, 10th Level Pious Templar Casting, IL 17 (9th Level Maneuvers)
Only real assumption is that Battle Blessing applies to Pious Templar spells, since they both come from the Paladin spell list. It seems logical to me and a great addition to the build but hardly game changing.
The Ruby Knight Vindicator levels are actually from a refluffed version of the class that I use. Basically, its requirements are (Heal 4, Ride 4, Know(Rel) 8) and the Diety is Heironeous rather than Wee Jas. Otherwise the whole build falls apart on the whole Diety thing. Also, Armored Stealth becomes Lay on Hands and stacks with Paladin levels. Swaps Shadow Hand access for Setting Sun access (which I didn't make much use of.) Everything else stays the same.
This character will be run in a game along side a Sneak Attacker, a Barb//Druid, a Conjurer who can make big nasties and a Swift Hunter. White Raven stuff seemed quite useful. Cohort at level 6 would likely be another warrior type and/or some super mount.
What do you guys think? A little complex but it pans out as far as I can tell. :)
Cleric ACF: Cloistered Cleric
Flaw: Shaky
Flaw: Inattentive
Features Feats Spells IL/Rdy/Gntd Maneuvers
Cleric 1 // Paladin 1 Aura of Good, Turn Undead, Lore, Law Devotion, Power Attack, Cleric 1 0 / 0
Smite Evil 1/Day, Detect Evil, Extra Turning, True Believer,
Knowledge Domain, War Domain, Divine Might
Law Domain swapped
Cleric 2 // Paladin 2 Divine Grace, Lay on Hands Cleric 2 1 / 0
Cleric 3 // Crusader 1 Furious Counterstrike, Extra Granted Maneuver Cleric 3 2 / 5 / 3 Crusader's Strike, Vanguard Strike
Steely Resolve 5 Charging Minotaur, Dousing the Flames
Leading the Attack, *Iron Guard's Glare*
Cleric 4 // Paladin 3 Aura of Courage, Divine Health Cleric 4 2 / 5 / 3
Cleric 5 // OrdChamp 1 Glory Domain, Continued Adv., Improved Intiative, Cleric 5 3 / 5 / 3
Combat Feats (Knowledge, Glory), Combat Reflexes
Modified Spontaneous Casting
Cleric 6 // Templar 1 Mettle Leadership Cleric 6, Templar 1 3 / 5 / 3
Cleric 7 // OrdChamp 2 Smite Diehard Cleric 7, Templar 2 4 / 5 / 3
Cleric 8 // RbyKnght 1 Cleric 8, Templar 2 5 / 5 / 3 *Thicket of Blades*
Cleric 9 // RbyKnght 2 Divine Recovery Stand Still Cleric 9, Templar 3 6 / 5 / 3 White Raven Tactics
Cleric 10 // RbyKnght 3 Cleric 10, Templar 4 7 / 5 / 3
Cleric 11 // RbyKnght 4 Cleric 11, Templar 5 8 / 5 / 3 Bone Splitting Strike
Cleric 12 // RbyKnght 5 Armored Stealh Battle Blessing Cleric 12, Templar 5 9 / 6 / 4 *Press the Advantage*
Cleric 13 // RbyKnght 6 Cleric 13, Templar 6 10/ 6 / 4 Flanking Maneuver
Cleric 14 // RbyKnght 7 Divine Impetus Cleric 14, Templar 7 11/ 6 / 4
Cleric 15 // RbyKnght 8 Divine Vigor Cleric 15, Templar 8 12/ 6 / 4 Rallying Strike
Cleric 16 // RbyKnght 9 Divine Fury Cleric 16, Templar 9 13/ 7 / 5
Cleric 17 // RbyKnght 10 Cleric 17, Templar 10 14/ 7 / 5 Swarming Assault
Crusader 2 // OrdChamp 3 Channel Spell, Divine Bulwark, Extra Turning Cleric 18, Templar 10 15/ 7 / 5 *Immortal Fortitude*
Indomitable Will
Cleric 18 // Crusader 3 Zealous Surge Cleric 19, Templar 10 16/ 7 / 5 White Raven Hammer
Cleric 19 // Crusader 4 Steely Resolve 10 Cleric 20, Templar 10 17/ 7 / 5 Swap Charging Minotaur for Warmaster's Charge
BAB +20, 20th level Cleric casting, 10th Level Pious Templar Casting, IL 17 (9th Level Maneuvers)
Only real assumption is that Battle Blessing applies to Pious Templar spells, since they both come from the Paladin spell list. It seems logical to me and a great addition to the build but hardly game changing.
The Ruby Knight Vindicator levels are actually from a refluffed version of the class that I use. Basically, its requirements are (Heal 4, Ride 4, Know(Rel) 8) and the Diety is Heironeous rather than Wee Jas. Otherwise the whole build falls apart on the whole Diety thing. Also, Armored Stealth becomes Lay on Hands and stacks with Paladin levels. Swaps Shadow Hand access for Setting Sun access (which I didn't make much use of.) Everything else stays the same.
This character will be run in a game along side a Sneak Attacker, a Barb//Druid, a Conjurer who can make big nasties and a Swift Hunter. White Raven stuff seemed quite useful. Cohort at level 6 would likely be another warrior type and/or some super mount.
What do you guys think? A little complex but it pans out as far as I can tell. :)