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Funinyourgame
2011-11-04, 05:12 PM
Void Champion


http://img232.imageshack.us/img232/7351/voidwarrior.jpg (http://imageshack.us/photo/my-images/232/voidwarrior.jpg/)I didn't cut you... I kill part of your existence! -Nesting Nosh Void Avatar-

The Void champion is a Mage-Killer/Melee PRC class that bring the power of the Void to destroy existence of pitiful being.

GAME RULE INFORMATION
Void champion's have the following game statistics.

Requirements:
Base Attack:+5
Feats:Mage slayer, Pierce Magical protection
Skills:Spellcraft 3 rank, Knowledge(arcana) 3 rank, Knowledge(the plane) 3 rank
Alignment: Loyal Neutral, You spend your life meditating about the Great empty univers and have a clear tought about general thing in life.


Void champion
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+1|
+0|
+2|
+2|Void strike, Empty zone
2nd|
+2|
+0|
+3|
+3|Knowledge of the void, Void healing
3rd|
+3|
+1|
+3|
+3|Truth of the void, Void Armor (+10)
4th|
+4|
+1|
+4|
+4|Pierce Magical Concealment, Improved Empty zone
5th|
+5|
+1|
+4|
+4|Empty Mind
6th|
+6/+1|
+2|
+5|
+5|Void penetration
7th|
+7/+2|
+2|
+5|
+5|Voice of the void
8th|
+8/+3|
+2|
+6|
+6|Greater Empty zone
9th|
+9/+4|
+3|
+6|
+6|Portal of the void
10th|
+10/+5|
+3|
+7|
+7|Avatar of the Void[/table]

Hit Die: D10
Class Skills
The Void champion's class skills (and the key ability for each skill) are: Bluff(Cha) - Concentration(Con) - Craft(Int) - Gather Information(Cha) - Hide(Dex) - Intimidate(Cha) - Knowledge(Arcana)(Int) - Knowledge(Mysterie)(Int) - Knowledge(Religion)(Int) - Knowledge(The Planes)(Int) - Listen(Wis) - Move silently(Dex) - Spot(Wis) - Profession(Wis) - Search(Int) - Sense motive(Wis) - Spellcraft(Int) - Use magic devices(Cha)

Skill Points at Each Additional Level: 6 + Int modifier

Class Features:
All of the following are class features of the Void champion.

Weapon and Armor Proficiencies: All simple and martial weapons, all medium and light armors (except for race only weapons and armors) and all shields except for any kind of tower or exotic shields.

Void strike (SU): A number of time per encounter equal to your Wisdom modificator+1 you can surround your weapon with the power of Void to strike your foe. You can add your wisdom modificator (if any) with any other bonus to your damage.

Empty zone: The presence of the void is strong around you and every caster can see and feel it (except when you hide yourself). At 1th level you gain an aura of 20ft that disturb any harmfull spells, all caster must make a caster check (DC: 15+Void champion level+Wisdom modificator) or is unable to cast the spell. Area of effect improve at 4th level(40ft) and 8th level(60ft).

Knowledge of the Void (EX): When you take a full hour to meditate with the plan of the void you gain part of its memories. You can change all of your out-combat social skill ability (Knowledge/gather Information/etc.) by your wisdom Modificator.

Void healing (SU): The Void find your devotion interresting want to keep you alive, when you make your meditation, part of your body seems to come from the void and every time you get hit, these part are remplaced by other part from the void. You gain a fast healing equal to half your Void champion level (stack with any other fast healing).

Truth of the void (SU): After your meditation with the Void, the Void told you that every thing is made for show only, part of the fireball spell is just for the mage to look more powerfull then he is, the poison is only the write excuses for the dead and that domination is just for the weak minded to have a reason to fail at their duty. You add your Wisdom Modificator to your save.

Void Armor (SU): An aura from the void engluff your body so that part of spell that might be bad for you is redirected in the void where nothing can go as well as attack directed to you. At level 3 a void champion add your wisdom modificator to your armor as long a your wear a light armor or medium armor and don't exced your medium load capacity, also a void champion gains spell resistance equal to his HD + 10. Unlike spell resistance gained from other sources, the void champion can automatically choose to waive his resistance without taking an action whenever she would be affected by a spell, so long as he is conscious. When he is unconscious, his spell resistance does not block harmless spells (such as healing spells), but will interfere with any other spells that would affect him.

Pierce Magic concelment: The void guide you and help you overcome any obstacle in your path. Your void strike gain the effect of the feat "pierce magical concelment" even if you don't have the prerequisite and doesn't apply for gaining other feats.

Empty Mind (EX): You have Nothing in your head...literally. You gain Mindblank at level 5.

Void penetration (SU): Nothing can't be resisted, you understand that trough your mediation. You bypass any kind of DR and/or regeneration (even /- and /epic) when you use Void strike.

Voices of the void (SU): The void tell you what your target think and when someone is going to hide from you after you tell the void about yourself trough your meditation. You gain the ability to read mind and Blindsense.

Portal of the void: When this buff is activated, the void accept to take the next spell directed to you and send it back to the caster only one time by uses the buff deactivate after the spell is sent back. 4/day you can cast this buff to youself only has a move action that does not provoque attack of opportunities, the next harmfull spell that target you is redirected to the caster with all the effect related (saves, spell resistance, etc.)

Avatar of the void (SU): The void give you the right to take part of his power once per day for 1 hour/half your wisdom modificator (if any), the great emptyness finally sees you has part of itself. You gain a bonus of +5 to all of your numerical bonus granted by this class (void strike, void armor, knowledge of the void and so on), portal of the void stays 5 rounds instead of 1 round but only redirect 1 spell per round and Empty zone persist even if the caster is out of reach for one spell only, even if he fail the spell for any reason, if he was in the reach before.