x2wolf
2011-11-05, 06:08 PM
Within the massive body of works of 3.5 books, there is one concept that Wizards of the Coast never correctly pulled off: holy assassin. Sure, there is the avenger class available online and Slayer of Domiel from Exalted Deeds, but from what I understand both have problems. The one time the concept was done right was the Shadowbane Stalker from Complete Adventurer, but I am looking to make a base class that covers this concept, not a prestige class.
Warning: as the title says, this is very much a work in progress. While it may be playable as is simple because as of right now all of its concepts are ported over from other classes, it probably is not balanced yet and definitely still has dead levels and a finalized skill list.
{table=head]Level|BAB|Fort|Ref|Will|Special |1st|2nd|3rd|4th
1st|+1|+2|+0|+2|Bonus feat: Stealthy, Sneak Attack 1d6|—|—|—|—
2nd|+2|+3|+0|+3|Combat Style|—|—|—|—
3rd|+3|+3|+1|+3|Sneak Attack 2d6|—|—|—|—
4th|+4|+4|+1|+4|1st lvl Assassin Spells known|0|—|—|—
5th|+5|+4|+1|+4|Improved Stealth (extra +2, total +4), Sneak Attack 3d6|1|—|—|—
6th|+6/+1|+5|+2|+5|Improved Combat Style|1|0|—|—
7th|+7/+2|+5|+2|+5|Sneak Attack 4d6|2|1|—|—
8th|+8/+3|+6|+2|+6|2nd lvl Assaasin Spells known|2|1|—|—
9th|+9/+4|+6|+3|+6|Sneak Attack 5d6|2|2|0|—
10th|+10/+5|+7|+3|+7|Hide in Plain Sight (shadow version), Superior Stealth (extra +2, total +6) |3|2|1|—
11th|+11/+6/+1|+7|+3|+7|Combat Style Mastery, Sneak Attack 6d6|3|2|1|—
12th|+12/+7/+2|+8|+4|+8|3rd lvl Assassin Spells known|3|3|2|0
13th|+13/+8/+3|+8|+4|+8|Sneak Attack 7d6|3|3|2|1
14th|+14/+9/+4|+9|+4|+9||3|3|2|1
15th|+15/+10/+5|+9|+5|+9|Sneak Attack 8d6|3|3|3|2
16th|+16/+11/+6/+1|+10|+5|+10|4th lvl Assassin Spells known|3|3|3|2
17th|+17/+12/+7/+2|+10|+5|+10|Sneak Attack 9d6|3|3|3|2
18th|+18/+13/+8/+3|+11|+6|+11||3|3|3|3
19th|+19/+14/+9/+4|+11|+6|+11|Sneak Attack 10d6|3|3|3|3
20th|+20/+15/+10/+5|+12|+6|+12||3|3|3|3
[/table]
Alignment: Non-evil and can't be true neutral.
Hit Die: 1d8
Class Skills:
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge: the Planes (Int), Knowledge: Religion (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skill Points at 1st Level: (6 + Int modifier) × 4
Skill Points at Each Additional Level: 6 + Int modifier
Class fluff: well known are those called by the gods to serve and protect all that is holy and innocent. However, for every ten warriors called to protect others from Evil, one is called to destroy Evil from the very shadows it hides in. These are the avengers.
Proficient in simple and martial weapons, and medium armor but no shields.
Class comments:
Sneak attack follows same rules as rogue feature, and same applies to combat style from the ranger.
Spell list is Paladin's, and at 4th, 8th, and 12th, and 16th adds spells from Assassin's spell list to Avenger's list. As always, an Avenger cannot cast alignment spells that are opposed to own alignment. An Avenger also prepares spells like a Paladin.
I am very tempted to give the Avenger spontanous casting, but that would bump up the power significantly (as the combined Paladin and Assassin spell lists include many good spells). I could also bump up the spells per day to be closer to a bard than a Ranger/Paladin, but not quite sure on that one.
That is all for now. Comments, questions, or just ideas for a better name?
Warning: as the title says, this is very much a work in progress. While it may be playable as is simple because as of right now all of its concepts are ported over from other classes, it probably is not balanced yet and definitely still has dead levels and a finalized skill list.
{table=head]Level|BAB|Fort|Ref|Will|Special |1st|2nd|3rd|4th
1st|+1|+2|+0|+2|Bonus feat: Stealthy, Sneak Attack 1d6|—|—|—|—
2nd|+2|+3|+0|+3|Combat Style|—|—|—|—
3rd|+3|+3|+1|+3|Sneak Attack 2d6|—|—|—|—
4th|+4|+4|+1|+4|1st lvl Assassin Spells known|0|—|—|—
5th|+5|+4|+1|+4|Improved Stealth (extra +2, total +4), Sneak Attack 3d6|1|—|—|—
6th|+6/+1|+5|+2|+5|Improved Combat Style|1|0|—|—
7th|+7/+2|+5|+2|+5|Sneak Attack 4d6|2|1|—|—
8th|+8/+3|+6|+2|+6|2nd lvl Assaasin Spells known|2|1|—|—
9th|+9/+4|+6|+3|+6|Sneak Attack 5d6|2|2|0|—
10th|+10/+5|+7|+3|+7|Hide in Plain Sight (shadow version), Superior Stealth (extra +2, total +6) |3|2|1|—
11th|+11/+6/+1|+7|+3|+7|Combat Style Mastery, Sneak Attack 6d6|3|2|1|—
12th|+12/+7/+2|+8|+4|+8|3rd lvl Assassin Spells known|3|3|2|0
13th|+13/+8/+3|+8|+4|+8|Sneak Attack 7d6|3|3|2|1
14th|+14/+9/+4|+9|+4|+9||3|3|2|1
15th|+15/+10/+5|+9|+5|+9|Sneak Attack 8d6|3|3|3|2
16th|+16/+11/+6/+1|+10|+5|+10|4th lvl Assassin Spells known|3|3|3|2
17th|+17/+12/+7/+2|+10|+5|+10|Sneak Attack 9d6|3|3|3|2
18th|+18/+13/+8/+3|+11|+6|+11||3|3|3|3
19th|+19/+14/+9/+4|+11|+6|+11|Sneak Attack 10d6|3|3|3|3
20th|+20/+15/+10/+5|+12|+6|+12||3|3|3|3
[/table]
Alignment: Non-evil and can't be true neutral.
Hit Die: 1d8
Class Skills:
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge: the Planes (Int), Knowledge: Religion (Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skill Points at 1st Level: (6 + Int modifier) × 4
Skill Points at Each Additional Level: 6 + Int modifier
Class fluff: well known are those called by the gods to serve and protect all that is holy and innocent. However, for every ten warriors called to protect others from Evil, one is called to destroy Evil from the very shadows it hides in. These are the avengers.
Proficient in simple and martial weapons, and medium armor but no shields.
Class comments:
Sneak attack follows same rules as rogue feature, and same applies to combat style from the ranger.
Spell list is Paladin's, and at 4th, 8th, and 12th, and 16th adds spells from Assassin's spell list to Avenger's list. As always, an Avenger cannot cast alignment spells that are opposed to own alignment. An Avenger also prepares spells like a Paladin.
I am very tempted to give the Avenger spontanous casting, but that would bump up the power significantly (as the combined Paladin and Assassin spell lists include many good spells). I could also bump up the spells per day to be closer to a bard than a Ranger/Paladin, but not quite sure on that one.
That is all for now. Comments, questions, or just ideas for a better name?