bobthe6th
2011-11-06, 01:37 AM
Bam, new draft.
so I find the current system of necromancy clunky. what should be an interesting forbidden ritual, found in a tome of dark lore. should be a shadowy secret, is a fourth level spell. any cleric can do it, and a well rounded wizard can do it a little weaker. it has gotten tied to static magic rather than ritual. so in its place, animating dead is construct creation. a
way to give cheap minions to an artificer of a dark bent, and make necromancy the specialization it should be.
Ok, overview of changes: Animate dead, create undead, create greater undead, plague of undead, and fell animate are removed. The Dread necromancer would need to be reworked, probably given some crafting feats free.
Add the crafting feat:
Create undead:
Prerequisets: caster level 5
Benefit:
A creature with this feat can create any undead whose prerequisites it meets. Enchanting a undead takes one day for each 1,000 gp in its market price(or, multiple of the same kind thats combined price is equal to or less then 1000gp). To enchant an undead, a spellcaster must spend 1/25 the undead’s price in XP and use up raw materials costing half of this price (see individual undead monster entries for details).
A newly created undead has average hit points for its Hit Dice.
But, undead are as a rule hard to control. There are three ways to do it, rebuking, commanding, and creating.
when you create the undead, you can tie it to yourself, but this has the normal 4xcaster level limit to HD controlled.
creating undead... Should vary in cost. I might need help with pricing. My idea though is...
costs 50 gp per HD+LA so a 1HD skeleton costs 50 gp to craft, a 10HD skeleton costs 500 gp, and a 1HD vampire costs 450GP. what undead you can craft is up to the DM, and new forms could well need to be researched (:smallwink:plot hook:smallwink:).
so I find the current system of necromancy clunky. what should be an interesting forbidden ritual, found in a tome of dark lore. should be a shadowy secret, is a fourth level spell. any cleric can do it, and a well rounded wizard can do it a little weaker. it has gotten tied to static magic rather than ritual. so in its place, animating dead is construct creation. a
way to give cheap minions to an artificer of a dark bent, and make necromancy the specialization it should be.
Ok, overview of changes: Animate dead, create undead, create greater undead, plague of undead, and fell animate are removed. The Dread necromancer would need to be reworked, probably given some crafting feats free.
Add the crafting feat:
Create undead:
Prerequisets: caster level 5
Benefit:
A creature with this feat can create any undead whose prerequisites it meets. Enchanting a undead takes one day for each 1,000 gp in its market price(or, multiple of the same kind thats combined price is equal to or less then 1000gp). To enchant an undead, a spellcaster must spend 1/25 the undead’s price in XP and use up raw materials costing half of this price (see individual undead monster entries for details).
A newly created undead has average hit points for its Hit Dice.
But, undead are as a rule hard to control. There are three ways to do it, rebuking, commanding, and creating.
when you create the undead, you can tie it to yourself, but this has the normal 4xcaster level limit to HD controlled.
creating undead... Should vary in cost. I might need help with pricing. My idea though is...
costs 50 gp per HD+LA so a 1HD skeleton costs 50 gp to craft, a 10HD skeleton costs 500 gp, and a 1HD vampire costs 450GP. what undead you can craft is up to the DM, and new forms could well need to be researched (:smallwink:plot hook:smallwink:).